Greninja

Status
Not open for further replies.
Greninja
Abilities:
Torrent: When HP is below 1/3rd, Water’s power increases to 1.5 times. Hidden Ability:
Protean: Before the Pokémon uses a move, it becomes a pure Pokémon of that type.
Base stats
Hp:72 Atk:95 Defense:67 Sp Atk:103 SpD:71 Spd:122

Moves:(bit all over the place)

Night Slash
7010015--
The user slashes the target the instant an opportunity arises. Critical hits land more easily.


Role Play
----10--
The user mimics the target completely, copying the target's natural Ability.


Mat Block
----15--
Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.


Pound
4010035--
The target is physically pounded with a long tail or a foreleg, etc.


Growl
--10040--
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
5

Bubble
401003010
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
8

Quick Attack
4010030--
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
10

Lick
301003030
The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
14

Water Pulse
601002020
The user attacks the target with a pulsing blast of water. It may also confuse the target.
20

Smokescreen
--10020--
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
23

Shadow Sneak
4010030--
The user extends its shadow and attacks the target from behind. This move always goes first.
28

Spikes
----20--
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
33

Feint Attack
60--20--
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
36

Water Shuriken
1510020--
The user hits the target with throwing stars two to five times in a row. This move always goes first.
43

Substitute
----10--
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
49

Extrasensory
801002010
The user attacks with an odd, unseeable power. It may also make the target flinch.
52

Double Team
----15--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
56

Haze
----30--
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
60

Hydro Pump
110805--
The target is blasted by a huge volume of water launched under great pressure.
70

Night Slash
7010015--
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
75

Water Shuriken
1510020--
The user hits the target with throwing stars two to five times in a row. This move always goes first.



TM/HMs:
TM06Toxic
--9010--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
6010015--
A unique attack that varies in type depending on the Pokémon using it.
TM12Taunt
--10020--
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13Ice Beam
901001010
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard
11070510
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15Hyper Beam
150905--
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17Protect
----10--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
----5--
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21Frustration
??10020--
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23Smack Down
5010015100
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
TM27Return
??10020--
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig
8010010--
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32Double Team
----15--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39Rock Tomb
609515100
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM40Aerial Ace
60--20--
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42Facade
7010020--
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44Rest
----10--
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
--10015--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46Thief
6010025--
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48Round
6010015--
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49Echoed Voice
4010015--
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM55Scald
801001530
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM56Fling
??10010--
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM62Acrobatics
5510015--
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM68Giga Impact
150905--
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM80Rock Slide
75901030
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM86Grass Knot
??10020--
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87Swagger
--9015--
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88Sleep Talk
----10--
While it is asleep, the user randomly uses one of the moves it knows.
TM89U-turn
7010020--
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90Substitute
----10--
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94Rock Smash
401001550
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM97Dark Pulse
801001520
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM98Power-Up Punch
4010030100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
TM100Confide
----20100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01Cut
509530--
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03Surf
9010015--
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM04Strength
8010015--
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
HM05Waterfall
801001520
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

Move Tutor Moves:
Hydro Cannon
150905--The target is hit with a watery blast. The user must rest on the next turn, however.
Water Pledge
8010010--A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.

Pre-Evolution only Moves.

Round
6010015--
Lv. 23
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Fling
??10010--
Lv. 28
The user flings its held item at the target to attack. Its power and effects depend on the item.
Smack Down
5010015100
Lv. 33
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
Bounce
8585530
Lv. 44
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.




He has Mat block which protects both pokemon from attacks which is game changing in my opinion and will encourage moves such as taunt to stop it from happening

Its very fast and has good attacking stats.

Sample moveset:
Mat Block
Surf/Scald/Hydro Pump
Dark Pulse/Ice Beam/Rock Slide
Dark Pulse/Ice Beam/Rock Slide

other options: Toxic?
Also Remember Protean which turns him into the type of the move he uses.



Post your own Move sets and comments below!
 

Arcticblast

Trans rights are human rights
is a Forum Moderatoris a Tiering Contributoris a Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past SPL Champion
If you're going to post a discussion thread, there needs to be a lot more in the original post. A line and a half of pointing out the obvious isn't enough. How does it fare against traditional top threats like Hitmontop and Excadrill? How might it affect the metagame? What playstyles does it fit best in?

If you'd like another go at this, feel free to PM me with a rewritten OP. This will be locked until you do (or until someone else takes Greninja).
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top