This isn't really good reasoning for calling new class cards bad, as one of the major things expansions try to do is create new deck archetypes. Like by your logic the hunter class cards are pretty shitty because they are trying to make control hunter a thing(it's a thing now more or less but ridiculously rare), which isn't really true for the most part even though something like lock n load is very rng dependent. I'm going to agree that poisoned blade is garbage and that burgle is really gimmicky, though I think anub'barak isn't that bad, cutpurse is a solid card that is getting to much shit, and that shado-pan calvary is an amazing card.
Speaking of rng can we talk about the fact that blizzard is making the game so much more rng than it already is? Random spells, random paladin cards and jousting just aren't the optimal direction for the game imo. Also people saying that you can control joust's outcomes by playing control doesn't seem to realize that it's pretty much impossible to win a joust 100% of the time. Something that I am fine with is stuff like ram wrangler since most beasts are at least passable, and piloted shredder because even though you can't manipulate the outcome, you are most likely going to at least get an average minion. And the Shaman card is average to begin with and the joust thing makes it insane is something that is good to do.
Anyways the minions I'm most excited to use are Varian, Justicare Trueheart, Clockwork Knight, Astral Communion, Aviana, Cutpurse, Light's Champion, Shado-pan Calvary, and Cutpurse.
Oh wow. I am
so sorry for offending you with my negative criticism a few of your favorite cards in this expansion. However, let's be honest. Anu'Barak is too slow for any Rogue deck. I don't even see it having a spot in control Malygos Rogue, seeing as it has a pretty terrible body for the cost. Sure, Marino and are great and all, but as it stands, there is just no room for it. As for Cutpurse, I would agree that it was a fantastic card ifbitbwas worded a little differently. Something like "Put a coin in your hand every time this card damages your opponent" would make it a lot better than it currently is, as it's effect would activate if the opponent
attacked it or it attacked your opponent. Currently, it is a two mama minion with a... Decent-ish body for the cost. Shado-Pan I have no criticism for as it is pretty good, and is probably the single Rogue card that will see regular play this expansion.
I kinda find your post to be a little ironic as you say Anu'Barak isn't that bad, and Cutpurse is a great card, and then go on to dismiss one of the best cards revealed this car as "average".
I don't think I should really have to explain why Healing Wave is so good, but... It helps Shaman deal with its weakest match up, aggro (fuck face huntards), and if you're not playing aggro, and are playing control b control/idrange, it slows you to heal a minion like Yser a or Malygos, even Neptulon, Dr. Boom, and other cards like those.
As for hunter cards, I didn't include them in the whole "worst set" because we have only seen like three of their cards, while we have seen 6 or 7 of Rogue's. Also, Lock and Load doesn't look too bad, while the only decent cards in Rogue's set are Shado-Pan and Cutpurse, the latter to an extent. As for them trying to make Control hunter a thing, let's be honest, this has been going on since GvG worth their legendary being pretty slow and what not...
Also, Tuskarr Jouster hype