A thread for all discussion of Heracross in the Gen V UU metagame.
Base Stats:
HP: 80
ATK: 125
DEF: 75
SPA: 40
SPD: 95
SPE: 85
Here are some example sets Heracross can run:
Heracross (M) @ Toxic Orb
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- Megahorn
- Stone Edge
- Substitute
A basic Substitue +3 Attacks set. Destroys the common Psychic-type walls along with Chansey/Blissey, especially as it is immune to status. It can also bust through Steel-types such as Registeel, and has Stone Edge for additional coverage.
Heracross (M) @ Toxic Orb
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spe, -SAtk)
- Close Combat
- Megahorn
- Facade
- Swords Dance
Swords Dancer. This thing packs inanse power, OHKOing almost all of UU after a boost. It's pretty frail and slow however, so it's kind of tough to keep alive.
Base Stats:
HP: 80
ATK: 125
DEF: 75
SPA: 40
SPD: 95
SPE: 85
Here are some example sets Heracross can run:
Heracross (M) @ Toxic Orb
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- Megahorn
- Stone Edge
- Substitute
A basic Substitue +3 Attacks set. Destroys the common Psychic-type walls along with Chansey/Blissey, especially as it is immune to status. It can also bust through Steel-types such as Registeel, and has Stone Edge for additional coverage.
Heracross (M) @ Toxic Orb
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spe, -SAtk)
- Close Combat
- Megahorn
- Facade
- Swords Dance
Swords Dancer. This thing packs inanse power, OHKOing almost all of UU after a boost. It's pretty frail and slow however, so it's kind of tough to keep alive.