Well, now that mafia is really all about information, I thought of a new format to try out.
It's pretty radical and obviously needs a lot of sorting out, of course. Basically, I've thought of eliminating the lynch, and/or even night kills. Instead, the common way of killing off people will be this: provide all their essential details to the host. For example, it might be providing their alias, role name, role power, role command, and win condition. Once the host receives this, the person in question is automatically killed off.
Of course, to prevent the host from being spammed with guesses, you could include a drawback for it, such as the person who guesses wrong having some of their own information being revealed. It might also be possible to trick others with wrong information to benefit.
Roles would have to drastically reworked as well - complete inspector becomes a free kill, for example, and almost all roles would revolve around information. Nonetheless, I do think it's something worth discussing here before I try out this concept.
It's pretty radical and obviously needs a lot of sorting out, of course. Basically, I've thought of eliminating the lynch, and/or even night kills. Instead, the common way of killing off people will be this: provide all their essential details to the host. For example, it might be providing their alias, role name, role power, role command, and win condition. Once the host receives this, the person in question is automatically killed off.
Of course, to prevent the host from being spammed with guesses, you could include a drawback for it, such as the person who guesses wrong having some of their own information being revealed. It might also be possible to trick others with wrong information to benefit.
Roles would have to drastically reworked as well - complete inspector becomes a free kill, for example, and almost all roles would revolve around information. Nonetheless, I do think it's something worth discussing here before I try out this concept.