I did a search but could not find a post for this cute little Hell hound. Let's see what the new generation brings for this guy shall we?
Dark/Fire
HP: 75
ATK: 90
DEF: 50
SPA: 110
SPD: 80
SPE: 95
Resistances/Immunities:
Immune: Psychic, Fire (only with flash fire)
Resist: Fire, Grass, Ice, Ghost, Dark, Steel
Weakness: Water, Rock, Ground, Fighting
Resist: Fire, Grass, Ice, Ghost, Dark, Steel
Weakness: Water, Rock, Ground, Fighting
Abilities:
Early Bird: Pokemon will sleep for only 50% (rounded down) the normal length. Even if self induced.
Flash Fire: (copied from smogon) When this Pokémon is hit by a Fire-type move, it takes no damage, and all Fire-type moves used by this Pokémon deal 50% more damage. While subsequent hits by Fire-type moves will deal no damage, they will not provide a further increase in the damage of Fire-type attacks. Will-O-Wisp also activates Flash Fire, even through a Substitute; however, Flash Fire is not activated through Protect. If a frozen Pokemon is hit by a Fire-type attack, it will be defrosted and take damage without boosting Flash Fire. The power boost granted by Flash Fire is lost upon switching out.
Tension: Prevents opponent from eating their berry.
Flash Fire: (copied from smogon) When this Pokémon is hit by a Fire-type move, it takes no damage, and all Fire-type moves used by this Pokémon deal 50% more damage. While subsequent hits by Fire-type moves will deal no damage, they will not provide a further increase in the damage of Fire-type attacks. Will-O-Wisp also activates Flash Fire, even through a Substitute; however, Flash Fire is not activated through Protect. If a frozen Pokemon is hit by a Fire-type attack, it will be defrosted and take damage without boosting Flash Fire. The power boost granted by Flash Fire is lost upon switching out.
Tension: Prevents opponent from eating their berry.
Moves: (bolded moves take note)
Level Up:
Lv1: Thunder Fang
Lv1: Leer
Lv1: Ember
Lv1: Howl
Lv1: Smog
Lv4: Howl
Lv8: Smog
Lv13: Roar
Lv16: Bite
Lv20: Odor Sleuth
Lv26: Beat Up
Lv30: Fire Fang
Lv35: Faint Attack
Lv41: Embargo
Lv45: [M492] (Trickery)
Lv50: Flamethrower
Lv56: Crunch
Lv60: Nasty Plot
Lv65: [M517] (Purgatory)
Lv1: Leer
Lv1: Ember
Lv1: Howl
Lv1: Smog
Lv4: Howl
Lv8: Smog
Lv13: Roar
Lv16: Bite
Lv20: Odor Sleuth
Lv26: Beat Up
Lv30: Fire Fang
Lv35: Faint Attack
Lv41: Embargo
Lv45: [M492] (Trickery)
Lv50: Flamethrower
Lv56: Crunch
Lv60: Nasty Plot
Lv65: [M517] (Purgatory)
TM/HM:
TM05 - Roar
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM17 - Protect
TM21 - Frustration
TM22 - Solar Beam
TM27 - Return
TM30 - Shadow Ball
TM32 - Double Team
TM35 - Flamethower
TM36 - Sludge Bomb
TM38 - Fire Blast
TM41 - Torment
TM42 - Facade
TM43 - Nitro Charge
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Troll
TM50 - Overheat
TM59 - Complete Burn
TM61 - Will-O-Wisp
TM63 - Embargo
TM66 - Payback
TM67 - Get Even
TM68 - Giga Impact
TM85 - Dream Eater
TM87 - Swagger
TM90 - Substitute
TM94 - Rock Smash
TM95 - Back Out
HM04 - Strength
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM17 - Protect
TM21 - Frustration
TM22 - Solar Beam
TM27 - Return
TM30 - Shadow Ball
TM32 - Double Team
TM35 - Flamethower
TM36 - Sludge Bomb
TM38 - Fire Blast
TM41 - Torment
TM42 - Facade
TM43 - Nitro Charge
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Troll
TM50 - Overheat
TM59 - Complete Burn
TM61 - Will-O-Wisp
TM63 - Embargo
TM66 - Payback
TM67 - Get Even
TM68 - Giga Impact
TM85 - Dream Eater
TM87 - Swagger
TM90 - Substitute
TM94 - Rock Smash
TM95 - Back Out
HM04 - Strength
Egg:
Fire Spin
Rage
Pursuit
Counter
Spite
Reversal
Beat Up
Fire Fang
Thunder Fang
Nasty Plot
Punishment
Feint
Sucker Punch
Rage
Pursuit
Counter
Spite
Reversal
Beat Up
Fire Fang
Thunder Fang
Nasty Plot
Punishment
Feint
Sucker Punch
Gen IV/3 Exclusive Notables:
TM 79 Dark Pulse
Egg Move Heat Wave
FR/LG/E Tutor Double Edge
Egg Move Heat Wave
FR/LG/E Tutor Double Edge
New Move Info:
Trickery: Physical, Dark, <!-- BODY,DIV,TABLE,THEAD,TBODY,TFOOT,TR,TH,TD,P { font-family:"Arial"; font-size:x-small } -->PP: 15, BP: 95, Acc: 100
The Higher the target's Atk stat, the more damage this attack does.
Purgatory: Special, Fire, PP: 5, BP: 100, Acc: 50
100% chance to burn opponent.
Nitro Charge: Physical, Fire, PP: 20, BP: 50, Acc: 100
User's speed increases.
Get Even: Physical, Normal, PP: 5, BP: 70, Acc: 100
Damage increased if ally was knocked out last turn.
The Higher the target's Atk stat, the more damage this attack does.
Purgatory: Special, Fire, PP: 5, BP: 100, Acc: 50
100% chance to burn opponent.
Nitro Charge: Physical, Fire, PP: 20, BP: 50, Acc: 100
User's speed increases.
Get Even: Physical, Normal, PP: 5, BP: 70, Acc: 100
Damage increased if ally was knocked out last turn.
Pros: Both of Houndoom's attack stats are pretty decent. He has decent type coverage as far as STAB goes. One interesting thing about this gen is that Houndoom is possibly the perfect counter to Shanderaa. Partner Houndoom with a fast U-turner, Volt Changer, or Baton Passer, and bring him in on a fire type attack, or just bring him in as a revenge killer. STAB Pursuit should easily take care of it if it chooses to flee. If you anticipate it staying, you still have STAB Crunch, and out speed it.
Cons: Houndoom is frail. 75/50/80 is pretty bad, and on top of that you are looking at weaknesses to 4 of the most common attack types in the game. He also has fairly low speed for this gen.
Other Notes: Houndoom had a somewhat shallow special pool last gen, though there is slight improvement now. I want to comment on his Tension ability, but I don't know enough about berries in competitive play. Help would be appreciated.
Move sets:
Revenge/Switch Killer
Houndoom @ Life Orb / Choice Band
Adamant, Flash Fire
252 Atk / 252 Spe / 4 HP
Pursuit
Flare Blitz
Crunch
Get Even
Either bring him in on a predicted fire attack, or as a revenge killer. Fairly basic beyond that.
Punisher
Flash Fire @ Leftovers/Life Orb
Adamant
252 Atk, 4 HP, 252 Spe
Swagger
Punishment/trickery
Pursuit
Nitro Charge/ Flare Blitz
Bring in Houndoom, and Swagger the opponent. Your now looking at a base 100 Punishment, or powered up trickery. Pursue switchers, Use the fire move for any of those pesky steels.
Spec Scarf
Flash Fire @ Choice Specs/Scarf
Timid/Modest
252 SpA, 252 Spe, 4 HP
Dark Pulse
Overheat/Fire Blast/ Flamethrower/Purgatory
HP (Fight/Ice/Grass)/Solar Beam/ Sludge Bomb/Shadow Ball
HP (Fight/Ice/Grass)/Solar Beam/ Sludge Bomb/Shadow Ball
A Special attack set. Pick to be faster or stronger. The filler moves depends on what you need to cover. If Houndoom is in a Sunny team, then Solar Beam is a solid pick.
Edited with notable moves of past gens.