Hydreigon [QC 3/3] [GP 0/1]

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LucarioOfLegends

Master Procraster
is a CAP Contributor
At least its better than Guzzlord. (A bit rusty with Hydreigon, though)


[OVERVIEW]

* Great Special Attack and coverage options enable Hydreigon to function well as a wallbreaker that many Pokemon will struggle to switch into.
* Decent bulk overall allows it to take a few hits.
* Levitate also gives immunity to all entry hazards bar Stealth Rock, and it cannot be trapped by Dugtrio, a valueble niche over Hoopa-U.
* Awkward Speed tier creates a valueble niche as a faster wallbreaker, as it outspeeds Tapu Bulu and Kyurem-B, but is double-edged sword, as key threats, such as Tapu Koko and Genesect, outspeed it.
* Weakness to common types such as Ice and Fighting, and a 4x weakness to Fairy, which Hydreigon does not enjoy with the new Fairies around.
* Faces stiff competition from Hoopa-U and Kyurem-B as wallbreakers, as both have less predictable movesets and are usually more powerful than Hydreigon.

[SET]
name: Choice Specs
move 1:Dark Pulse
move 2:Draco Meteor
move 3:Flash Cannon
move 4:Fire Blast
item:Choice Specs
ability:Levitate
nature:Timid
evs: 252 SpA/4 SpD/252 Spe

Moves
========

* Dark Pulse is his primary STAB, due to great neutral coverage it has and no glaring aftereffects, and the occasional flinch is nice.
* Draco Meteor is his secondary STAB, which has more power behind it to achieve KOs, but suffers from massive stat drops.
* Flash Cannon is coverage that heavily damages Fairy-types that switch in, and can fight those who resist the previous two moves.* Fire Blast enables Hydreigon to fight Steel-types more efficiently, can OHKO Mega-Scizor, Ferrothorn, Celesteela, and other Steel-types.
* Flamethrower is an option over it if better accuracy is desired, but Hydreigon can no longer OHKO Shift Gear Magearna, and the power drop is noticeable.
* U-Turn can also be run, as it keeps offensive momentum for teammates and can get Hydreigon out of tricky situations.

Set Details
========

* Maximum Special Attack allows Hydreigon to hit as hard as possible with its moves.
* Maximum Speed, along with a Timid Nature, allows Hydreigon to make the most of its speed tier, giving it a valuable niche over Hoopa-U and outspeeding key threats such as Excadrill and Kyurem-B.
* Levitate gives Hydreigon a Ground-type immunity and a floating state, which has many different uses.
* Choice Specs enhances Hydreigon's wallbreaking capabilities by raising its Special Attack to incredible levels.
* A Modest nature can be run instead for more power, but it is outsped by Timid Tapu Lele, Jolly Excadrill, and Hasty Kyurem-B.

Usage Tips
========

* Hydreigon should primarily be used early to mid game to punch holes in the opposition that would hinder the rest of the team.
* Hydreigon can use its typing to create numerous opportunities to come in, as it resists common Fire, Water, and Grass-type attacks.
* VoltTurn support is reccomended to safely get Hydreigon into favorable situations.
* Be careful when using Draco Meteor if Faeries are still present, as they can take advantage of Hydreigon when it is locked into it.
* Most situations, it is best to use Dark Pulse because of its wide neutral coverage and STAB, although Flash Cannon can be more helpful in certain situations.
* Flash Cannon, in most cases, should be used on predicted switches into Fairy-type Pokemon, and will do a fair chunk back.

Team Options
========

* Because of their ability to fight Fairy-type Pokemon, Hydreigon enjoys support from Steel type Pokemon, with great examples being Mega-Metagross and Mega-Scizor.
* Hydreigon also appreciates VoltTurn support to switch in because of its multitude of weaknesses; Pokemon like Rotom-W, Tapu Koko, and Genesect are great options.
* Tapu Lele serves as a great partner, as Hydreigon can fight Ghost and Steel types that check Lele, and in return removes priority and checks Fighting types.
* Jirachi is a valuable teammate, for it can set up Stealth Rocks, check Fairy-types, and can create slow U-turns for Hydreigon.
* Setup sweepers and cleaners, such as Mega-Scizor and Bisharp, appreciate Hydreigon's ability to break through opposing Pokemon, making them great partners.
* Other Dark-types like Bisharp and Weavile can make good partners, as they pressure a team's dark type weakness.
* Dugtrio makes a great partner, as it can trap and check many Hydreigon switch-ins, such as Chansey.

[SET]
name: Life Orb
move 1:Dark Pulse
move 2:Draco Meteor
move 3:Flash Cannon
move 4:Roost / Fire Blast / Taunt
item: Life Orb
ability:Levitate
nature:Timid
evs: 252 SpA/4 SpD/252 Spe

Moves
========

* Dark Pulse is a reliable STAB move that has great neutral coverage that synergizes with Draco Meteor, and can damage Steel-types who do not resist it.
* Draco Meteor is his strongest STAB, and is excellent at dealing damage and scoring KOs.
* Flash Cannon is coverage that heavily damages Fairy-types that switch in, and can fight those who resist the previous two moves.
* Roost gives Hydreigon recovery to heal off Life Orb recoil and weakened hits, and helps him force out switches.
* Fire Blast, as an alternative, rounds out the coverage, allowing Hydreigon to harm Steel-types like Magearna and Klefki super effectively.
* Taunt is also an option for the final slot, as it stops defensive Pokemon from walling Hydreigon, making the breaking process far easier.

Set Details
========

* Maximum Special Attack allows Hydreigon to hit as hard as possible with its moves.
* Maximum Speed lets it outpace Excadrill out of sand, Timid Tapu Lele, and Kyurem-B.
* Life Orb allows Hydreigon to boost his attack power while still having access to its full moveset.
* Levitate gives Hydreigon a Ground-type immunity and a floating state, which has many different uses.
* A Modest nature can be run instead for more power, but it is outsped by Timid Tapu Lele, Jolly Excadrill, and Hasty Kyurem-B.

Usage Tips
========

* This set should be used early to mid game to break down bulkier Pokemon for the rest of the team to benefit from.
* VoltTurn support is recommended to safely get Hydreigon into favorable situations.
* Hydreigon can use both of its immunities and large amount of resistances to create numerous switch-in opportunities.
* Be wary of using Draco Meteor, as some Pokemon can take advantage of the stat drops afterwards.
* Roost should be used on forced switches, or situations where the opponents can do very little, to recover Life Orb recoil or resisted hits; keep in mind that it loses offensive momentum.
* If choosing Fire Blast, keep in mind that Hydreigon will quickly be worn down due to Life Orb recoil and Stealth Rock damage. Taking such damage continuously will cut down its breaking ability short.

Team Options
========

* Because of their ability to fight Fairy-type Pokemon, Hydreigon enjoys support from Steel type Pokemon, with great examples being Mega-Metagross and Mega-Scizor.
* Hydreigon also appreciates VoltTurn support to switch in because of its multitude of weaknesses; Pokemon like Rotom-W, Tapu Koko and Genesect are great options.
* Fighting type checks, such as Tapu Lele and Mimikyu, are reccommended.
* Stallbreakers, such as Mew, are great teammates for Hydreigon, as they are able to break through bulky Pokemon like Chansey, which normally checks Hydreigon.
* Due to his weird Speed, Pokemon such as Pheramosa and Tapu Koko are good partners, as Hydreigon breaks down Pokemon that can cause difficulty for them, while they in return check its faster checks, like Latios, Tornadus-T, and Greninja.
* Jirachi is a valuable teammate, for it can set up Stealth Rocks, check Fairy-types, and can create slow U-turns for Hydreigon.
* Setup sweepers and cleaners, such as Mega-Scizor and Bisharp, appreciate Hydreigon's ability to break through opposing Pokemon, making them great partners.
* Other Dark-types like Bisharp and Weavile can make good partners, as they pressure a team's dark type weakness.
[STRATEGY COMMENTS]
Other Options
=============
* Superpower is an option to 2HKO Chansey and Heatran after prior damage, but it is physical, and is generally inferior to Hydreigon's other coverage.
* Thunder Wave can be used to cripple and catch faster Pokemon such as Keldeo on the switch, letting Hydreigon KO them the following turn.
* Tailwind, on the contrary, speeds up Hydreigon and alleviates that issue, but it only lasts a few turns, making it undesirable in most cases.
* A Choice Scarf can also be run to outspeed certain threats and act as a strong revenge killer, but there are Pokemon who do this role better.

Checks and Counters
===================

**Fairy-types**: Due to its crippling weakness, most Fairy-types can come in and check Hydreigon. Special mention goes to Tapu Koko and Tapu Lele, as both can survive Flash Cannon, and can OHKO with thier respective Fairy STAB. Tapu Bulu also serves a similar functions, but is threatened by Fire Blast. Clefable and Azumarill are also quite fearsome, as they can exploit a Hydreigon locked into its STAB moves. Klefki can come in on all but Fire Blast and Earth Power, and can cripple Hydreigon with Thunder Wave, hit it with Dazzling Gleam, or just set up spikes. Assault Vest Magearna can take a Fire Blast well, and can OHKO back with Fleur Cannon.

**Faster Pokemon** Due to Hydreigon's lacking Speed, it can easily be outsped and KO'd by a multitude of faster Pokemon such as Keldeo, Weavile, Latios, Pheramosa, and Tapu Koko.

**Fighting types** Fighting-Type Pokemon such as Keldeo and Terrakion naturally outspeed it and can KO Hydreigon using thier STAB. Pheramosa, although frail, deserves special mention as it outspeeds Hydreigon naturally, and can OHKO with High Jump Kick.

**Priority** While not nearly as effective this generation, priority users in the form of Weavile, Mamoswine, and Breloom can easily pick off Hydreigon using thier moves.

**Specially Bulky Pokemon** Chansey has little issue switching into any of Hydreigon's moves and can cripple it with Thunder Wave or chip away at its HP with Seismic Toss. Other specially bulky Pokemon such as Clefable and Tapu Fini can easily take a from Hydreigon, and can OHKO back with Moonblast. Assault Vest Tornadus-T safely switches into Draco Meteor from full health and deals heavy damage with either Hurricane or Superpower, steal momentum from Hydreigon with U-turn, or Knock Off its Life Orb, making it much easier to manage.

QC (3/3): daddy's kisses, PK Gaming, p2
GP (0/1):
 
Last edited:

busyguy

formerly mil
is a Team Rater Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnus
you could mention how it takes advantage of Tapu Lele since it runs scarf or Specs most of the time, making it hard for it to click Psychic

I'd slash Roost on Fire Blast on the LO, Dark Pulse is stab and more reliable. There are also a few more Ghost types around now

For team options you could add that pairing it with another dark type can be a good idea, Hydra wears down tapus, Weavile or Greninja sweep for example
 

Pilo

uses walther
is a Smogon Discord Contributor Alumnus
Your sets need more spaces ie:

[SET]
name: Choice Specs
move 1: Dark Pulse
move 2: Draco Meteor
move 3: Flash Cannon
move 4: Flamethrower / Fire Blast
item: Choice Specs
ability: Levitate
nature: Modest
evs: 252 SpA /4 SpD /252 Spe

Got sniped but I agree with mil that slashing Roost over Dark Pulse on LO is a no no. Also might be worthwhile adding Superpower to oo since it 2HKOes Both Chansey and Heatran with a bit of prior damage. I also have a few minor nitpicks, those being that Fire Blast should probably be slashed over Flamethrower since it provides much more reliable damage and the 15% acc/ drop isn't really noticeable and that the scarf set is running specs.
 

LucarioOfLegends

Master Procraster
is a CAP Contributor
Updated to some of your reccomendations.

mil said:
you could mention how it takes advantage of Tapu Lele since it runs scarf or Specs most of the time, making it hard for it to click Psychic
I decided not to enact this change here, but I put a comment on the Lele analysis thread describing this change, since it will be more helpful for them instead of this one.
 

HotFuzzBall

fuzzy-chan \(ㆁヮㆁ✿)
is an Artist
Can't this thing abuse Steelium Z with Flash Cannon?
I believe this should get a mention in Other Options since it does have a chance to net a KO on some of the Fairy-types you mentioned.

252+ SpA Hydreigon Corkscrew Crash vs. 252 HP / 72+ SpD Clefable: 342-404 (86.8 - 102.5%) -- 18.8% chance to OHKO
252+ SpA Choice Specs Hydreigon Flash Cannon vs. 252 HP / 72+ SpD Clefable: 258-304 (65.4 - 77.1%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Hydreigon Corkscrew Crash vs. 0 HP / 0 SpD Tapu Lele: 330-390 (117.4 - 138.7%) -- guaranteed OHKO
252+ SpA Choice Specs Hydreigon Flash Cannon vs. 0 HP / 0 SpD Tapu Lele: 248-294 (88.2 - 104.6%) -- 31.3% chance to OHKO

252+ SpA Hydreigon Corkscrew Crash vs. 0 HP / 0 SpD Tapu Koko: 236-278 (83.9 - 98.9%) -- 75% chance to OHKO after Stealth Rock
252+ SpA Choice Specs Hydreigon Flash Cannon vs. 0 HP / 0 SpD Tapu Koko: 177-209 (62.9 - 74.3%) -- guaranteed 2HKO
 
Last edited:

Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
You could run Steelium Z, or you could run an item that isn't awful in every way, shape and form. Like, running it sacrifices so much it's actually ludicrous that anyone is even contemplating it. By running Steelium Z for one literally pointless benchmark (considering that you only really want to use it to catch it on the switch with Specs and LO anyway, in which case you 2HKO regardless), and you sacrifice the ability to nuke the entire tier with your STABs by not running a boosting item. This is not a good trade-off.

Also:

252+ SpA Choice Specs Hydreigon Flash Cannon vs. 0 HP / 0 SpD Tapu Lele: 248-294 (88.2 - 104.6%) -- guaranteed OHKO after Stealth Rock

idk why you're calcing timid Hydreigon 'cause that set's awful, but yeah this already OHKOs lol.

Also Tapu Koko isn't a Hydreigon switch-in because it gets 2HKOed by Dark Pulse after Rocks, meaning it comes in once and then can't do it again (not to mention Fire Blast nukes it anyway: 252+ SpA Choice Specs Hydreigon Fire Blast vs. 0 HP / 0 SpD Tapu Koko: 243-287 (86.4 - 102.1%) -- 93.8% chance to OHKO after Stealth Rock)
 
Last edited:
hello, qc coming thru

[OVERVIEW]

Don't start the overview with a bullet on its typing/ability and the defensive implications; this is an offensive threat that should be initially conveyed as such. I'd combine the 2nd and 3rd bullet into one, for something like: "Great Special Attack and coverage options enable Hydreigon to function well as a wallbreaker that many teams will struggle to find adequate switch-ins for." That could then work as the 1st bullet.

You definitely need to mention the competition Hydreigon faces as a wallbreaker from things like Hoopa-U and Landorus (both of which are far less predictable moveset-wise and generally just better at breaking).

Examples for things that it outspeeds with its goofy speed tier as well as things it is outsped by would really be nice here as well.

[SET—Choice Specs]

My edit would be changing the only main set listed nature to Timid (for Lele), removing Flame from the slashes, and just mentioning Modest in Set Details + mentioning Flame in moves

name: Choice Specs
move 1: Dark Pulse
move 2: Draco Meteor
move 3: Flash Cannon
move 4: Fire Blast
item: Choice Specs
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

Timid Fire Blast OHKOs 0/0 Magearna (aka Shift Gear variants) 100% of the time, which is quite valuable, whereas Flame requires a modest nature to have a chance to KO.

Moves
========


Looks fine, just mention the Flamethrower damage drop vs. 0/0 Magearna.

Set Details
========


Mention that the EV spread + nature allows Hydrei to hit as hard as possible while making the most of its speed tier. It's important to note that I feel as though the additional speed is necessary to separate it from Hoopa-U, which is literally always going to break more effectively but suffers from low speed. Selling Hydreigon as a moderately fast breaker separates its niche from Hoopa's, which means it isn't as blatantly overshadowed.

You can still mention running modest here, just mention that you will be outpaced by timid Tapu Leles.

Usage Tips
========


Don't phrase it as "removing walls," but rather "punching holes in the opposition" or something similar. Not every team carries "walls" per say, so this covers more bases. The old phrasing makes Hydreigon sound useless should the opposition be more offensive, which largely isn't the case thanks to its workable speed.

Another thing to help differentiate this thing from Hoopa—mention that it has a couple noteworthy resistances to things like Fire-, Water-, and Grass-type attacks that can let it come in and fire off attacks. While Hoopa has stellar special bulk, its generally frailer and struggles to come in by itself more often than Hydreigon (because of Hoopa's lack of resistances).

Team Options
========


Please mention Jirachi somewhere. As a pivot, it can set rocks and provide slow U-turns, which is invaluable. It's also a really sturdy check to Fairy-types when running a ton of Sp Def.

Mention setup sweepers or cleaners that appreciate Hydreigon's breaking power. SD Mega Scizor, SD Bisharp, etc are a few examples.

Mention other Dark-types as partners, as together they can pressure a team's Dark-type resistances quite well. Examples would be Bisharp and Weavile. Don't mention Hoopa-U, as there is too much role overlap between the two as well as poor role compression, which will equate to an underwhelming team in the long run.

[SET—Life Orb]

Change the set to the following:

name: Life Orb
move 1: Dark Pulse
move 2: Draco Metoer
move 3: Flash Cannon
move 4: Roost / Fire Blast
item: Life Orb
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

Dark Pulse should be the first move since it's what you're most likely to be clicking with Hydreigon; Draco is secondary STAB and second most spammable; Flash covers Fairy-types; Roost is the main reason to use LO over Specs (better longevity, which lets it annoy balance and BO longer) so it deserves the slash over Fire Blast.

Timid, again, emphasizes Hydreigon's niche of having more speed than Hoopa-U. Yes, the overall power of Life Orb + Timid is quite underwhelming at times, but that's just the reality of using it in a metagame with Hoopa, Landorus, and Tapu Lele running around.

Moves
========


Order the bullets to reflect the reorganized set (Dark Pulse bullet at the top, Draco second, etc.)

Set Details
========


Look at the comments I made for Specs' Set Details (talk about maximizing Speed and mention Modest as another option for more power).

Talk about Levitate again, and how it grants it another immunity that can help it come in and break.

Usage Tips
========


Remove "if chosen" from the beginning of the Roost bullet to reflect the slashes.

Put a new bullet in that talks about how, if Fire Blast is chosen, Hydreigon will be very quickly worn down due to Life Orb recoil + Rocks. Emphasize that taking superfluous damage will cut its breaking potential short.

Team Options
========


Again, just mention setup sweepers or cleaners that can make use of Hydreigon's wallbreaking power.

Jirachi here too, please.

Other Dark-types again for Dark spam.

[SET—Choice Scarf]

Discussed it with other QC—this set is simply outclassed by too many other revenge killers to warrant a full set. Can be mentioned in OO, though. Just delete the set.

Other Options
=============


Looks good.

Checks and Counters
===================


AV Magearna absolutely has to be mentioned somewhere in the "Fairy-types" section.

Remove the sentence talking about how Choice Scarf can help alleviate its matchup vs. faster threats, as well as the one about weather sweepers.

Remove AV Conk, as that mon is so horrifically bad it's likely to continue to be irrelevant in SM.

Remove the sentence on Comfey.

1/3
 

LucarioOfLegends

Master Procraster
is a CAP Contributor
daddy's kisses said:
hello, qc coming thru

[OVERVIEW]

Don't start the overview with a bullet on its typing/ability and the defensive implications; this is an offensive threat that should be initially conveyed as such. I'd combine the 2nd and 3rd bullet into one, for something like: "Great Special Attack and coverage options enable Hydreigon to function well as a wallbreaker that many teams will struggle to find adequate switch-ins for." That could then work as the 1st bullet.

You definitely need to mention the competition Hydreigon faces as a wallbreaker from things like Hoopa-U and Landorus (both of which are far less predictable moveset-wise and generally just better at breaking).

Examples for things that it outspeeds with its goofy speed tier as well as things it is outsped by would really be nice here as well.

[SET—Choice Specs]

My edit would be changing the only main set listed nature to Timid (for Lele), removing Flame from the slashes, and just mentioning Modest in Set Details + mentioning Flame in moves

name: Choice Specs
move 1: Dark Pulse
move 2: Draco Meteor
move 3: Flash Cannon
move 4: Fire Blast
item: Choice Specs
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

Timid Fire Blast OHKOs 0/0 Magearna (aka Shift Gear variants) 100% of the time, which is quite valuable, whereas Flame requires a modest nature to have a chance to KO.

Moves
========


Looks fine, just mention the Flamethrower damage drop vs. 0/0 Magearna.

Set Details
========


Mention that the EV spread + nature allows Hydrei to hit as hard as possible while making the most of its speed tier. It's important to note that I feel as though the additional speed is necessary to separate it from Hoopa-U, which is literally always going to break more effectively but suffers from low speed. Selling Hydreigon as a moderately fast breaker separates its niche from Hoopa's, which means it isn't as blatantly overshadowed.

You can still mention running modest here, just mention that you will be outpaced by timid Tapu Leles.

Usage Tips
========


Don't phrase it as "removing walls," but rather "punching holes in the opposition" or something similar. Not every team carries "walls" per say, so this covers more bases. The old phrasing makes Hydreigon sound useless should the opposition be more offensive, which largely isn't the case thanks to its workable speed.

Another thing to help differentiate this thing from Hoopa—mention that it has a couple noteworthy resistances to things like Fire-, Water-, and Grass-type attacks that can let it come in and fire off attacks. While Hoopa has stellar special bulk, its generally frailer and struggles to come in by itself more often than Hydreigon (because of Hoopa's lack of resistances).

Team Options
========


Please mention Jirachi somewhere. As a pivot, it can set rocks and provide slow U-turns, which is invaluable. It's also a really sturdy check to Fairy-types when running a ton of Sp Def.

Mention setup sweepers or cleaners that appreciate Hydreigon's breaking power. SD Mega Scizor, SD Bisharp, etc are a few examples.

Mention other Dark-types as partners, as together they can pressure a team's Dark-type resistances quite well. Examples would be Bisharp and Weavile. Don't mention Hoopa-U, as there is too much role overlap between the two as well as poor role compression, which will equate to an underwhelming team in the long run.

[SET—Life Orb]

Change the set to the following:

name: Life Orb
move 1: Dark Pulse
move 2: Draco Metoer
move 3: Flash Cannon
move 4: Roost / Fire Blast
item: Life Orb
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

Dark Pulse should be the first move since it's what you're most likely to be clicking with Hydreigon; Draco is secondary STAB and second most spammable; Flash covers Fairy-types; Roost is the main reason to use LO over Specs (better longevity, which lets it annoy balance and BO longer) so it deserves the slash over Fire Blast.

Timid, again, emphasizes Hydreigon's niche of having more speed than Hoopa-U. Yes, the overall power of Life Orb + Timid is quite underwhelming at times, but that's just the reality of using it in a metagame with Hoopa, Landorus, and Tapu Lele running around.

Moves
========


Order the bullets to reflect the reorganized set (Dark Pulse bullet at the top, Draco second, etc.)

Set Details
========


Look at the comments I made for Specs' Set Details (talk about maximizing Speed and mention Modest as another option for more power).

Talk about Levitate again, and how it grants it another immunity that can help it come in and break.

Usage Tips
========


Remove "if chosen" from the beginning of the Roost bullet to reflect the slashes.

Put a new bullet in that talks about how, if Fire Blast is chosen, Hydreigon will be very quickly worn down due to Life Orb recoil + Rocks. Emphasize that taking superfluous damage will cut its breaking potential short.

Team Options
========


Again, just mention setup sweepers or cleaners that can make use of Hydreigon's wallbreaking power.

Jirachi here too, please.

Other Dark-types again for Dark spam.

[SET—Choice Scarf]

Discussed it with other QC—this set is simply outclassed by too many other revenge killers to warrant a full set. Can be mentioned in OO, though. Just delete the set.

Other Options
=============


Looks good.

Checks and Counters
===================


AV Magearna absolutely has to be mentioned somewhere in the "Fairy-types" section.

Remove the sentence talking about how Choice Scarf can help alleviate its matchup vs. faster threats, as well as the one about weather sweepers.

Remove AV Conk, as that mon is so horrifically bad it's likely to continue to be irrelevant in SM.

Remove the sentence on Comfey.

1/3
Updated. Ready for QC 2.
 

PK Gaming

Persona 5
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* Awkward Speed tier creates a valueble niche as a faster wallbreaker, as it outspeeds Tapu Bulu and Kyurem-B, but is double-edged sword, as key threats, such as Keldeo and Weavile, outspeed it.
I'd mention more common, relevant Pokemon like Tapu Koko and Genesect.

* Maximum Speed, along with a Timid Nature, allows Hydreigon to make the most of its speed tier, giving it a valuable niche over Hoopa-U and outspeeding key threats such as Excadrill and neutral-natured Kyurem-B.
Probably better to just say Kyurem-B instead of "neutral-natured" since Hydreigon is naturally faster.

A Modest nature can be run instead for more power, but it is outsped by Timid Tapu Lele.
You should mention of Jolly Excadrill, and +Speed natured Kyurem-B.

* Due to his weird Speed, Pokemon such as Pheramosa and Tapu Koko are good partners, as Hydreigon breaks down Pokemon that can cause difficulty for them, while they in return check its faster checks.
Which ones?

Change "Flamethrower" to "Fire Blast" in the Checks and Counters section

2/3
 
I'm not a QC guy but I personally put the 4 leftover EVs in Def so Genesects don't get the atk boost. Not that it's a matchup that should be occurring often, but who knows.
 
U-Turn needs to be slashed in somewhere. Hydreigon can continue Volt/Turn throughout the team if that's your team strategy. I find that Hydreigon often forces the opponent to switch `mon out... U-Turn almost universally allows you to pull in the "correct counter" should the opponent switch.

I'd personally slash U-Turn like this:

[SET]
name: Choice Specs
move 1:Dark Pulse
move 2:Draco Meteor
move 3:Flash Cannon
move 4:Fire Blast / U-Turn
item:Choice Specs
ability:Levitate
nature:Timid
evs: 252 SpA/4 SpD/252 Spe

Depends on the team of course. But providing one more opportunity for a Porygon-Z Conversion setup is always a good thing. At very least, U-Turn needs to be mentioned in other options.

Hydreigon's primary move: Draco Meteor, pulls in fairies and steel type `mon. If you know the opponent is going to switch out his current `mon, but don't know if its going to be a Steel Type (for Dark Pulse) or a Fairy Type (for Flash Cannon), U-Turn is a great option.

I know it makes less sense on a Specs set than on the Scarf set (and it seems like the consensus here is to ignore the scarf set due to better revenge killers...) but U-Turn is one of THE reasons to use Hydreigon over other wallbreakers (Hoopa or Kyuem).
 
Last edited:

p2

Banned deucer.
in the overview you need to mention one of the main selling points of hydra over hoopa is that it isn't vulnerable to trapping.

also mention u-turn in moves (specs) and mention in to that duggy is one of the best uturn specs hydra teammates in the game since it can remove a ton of shit that switches into it, mainly chansey

-

also mention taunt in moves for life orb alongside roost so stabs/roost/taunt, its a nice breaker.

looks aite

in c&c
"Other specially bulky Pokemon such as Assault Vest Azumarill can take a hit from Hydreigon and KO back with Drain Punch and Play Rough, respectively."
remove av azu please its a horrible set, replace it with clef / tapu fini

3/3
 

LucarioOfLegends

Master Procraster
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Updated to p2's reccomendations, should be ready for GP.

Dragontamer: The extra 4 EVs aren't too big of a change, as Genesect OHKO's it with U-turn unboosted, so it won't be added.
 
Same thing as the Reuniclus analysis. There are so many sentences that are the same as the XY analysis with a few words mixed up here and there. The fact that checks and counters reads nearly the same and is organized the exact same way just further proves this. Don't bother posting things if you're just going to waste QC's time and copy the old analysis. It shows us disrespect and the writers that you stole the content from.
 
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