National Dex I'm back at it again with a team. Nat Dex AG

I built this last night. It's surprisingly good for being built by me

baby (Masquerain) @ Focus Sash
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Spe
Hasty Nature
- Aqua Jet
- Sticky Web
- Infestation
- Haze
Sticky web is good. Masquerain is a great setter because of infestation, haze, and aqua jet. In case something is faster, aqua jet gets a bit of chip in. If something is setting up, haze eliminates it, if something is choiced into a bad move, infestation can help you get set up off of it. Its super versatile and can even help late game against choice scarfers, if it remains alive.

Big boy (Quagsire) @ Focus Sash
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Modest Nature
IVs: 0 Atk
- Protect
- Earth Power
- Scald
- Haze
I will never not use quagsire, he's so cute and the fact that he ignores all set up and can get rid of it with haze is good if masquerain dies early game. I chose earth power over earthquake because having them both on the same attacking state can put investment further. While he isn't a very offensive threat. I have switched in 2 or 3 times to haze, Hence the focus sash for guarantied survival against power trip or grass moves.

Mega Man (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 252 Spe / 252 Atk / 4 HP
Adamant Nature
- Bullet Punch
- Dual Wingbeat
- U-turn
- Bug Bite
Scizor has to be one of my top 10, very nice mon with a great mega and better ability, technichian bullet punch can 2 hit pretty much all variants of xerneas, and still has about a 40% chance at a max defense + defense nature. his ok speed is complemented by sticky web, which helps him outspeed a threat and leave with U-turn.

252+ Atk Technician Scizor-Mega Bullet Punch vs. 0 HP / 252+ Def Xerneas: 180-212 (45.8 - 53.9%) -- 41.4% chance to 2HKO

its U (Ditto) @ White Herb
Ability: Imposter
EVs: 252 HP / 4 Atk / 252 Def
Jolly Nature
- Transform
white herb sounds weird, but if a sticky web is off, and you transform, it removes the - speed, which has effects similar to a choice scarf without choosing.

sniper TF2 (Inteleon-Gmax) @ Scope Lens
Ability: Sniper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Energy
- Snipe Shot
- Ice Beam
- Dark Pulse
remember when I was talking about setting up on a choice scarf, this is it, focus energy + scope lens = 100% crit rate, and when g-max hydrosnipe gets to base 160. after sniper and stab, you looking at a base 480 power move, obliterates most things that arent dynamaxed
252 SpA Sniper Inteleon G-Max Hydrosnipe vs. 252 HP / 252+ SpD Blissey on a critical hit: 333-393 (46.6 - 55%) -- 67.2% chance to 2HKO
252 SpA Sniper Inteleon G-Max Hydrosnipe vs. 184 HP / 252+ SpD Zacian-Crowned on a critical hit: 373-441 (100.5 - 118.8%) -- guaranteed OHKO
252 SpA Sniper Inteleon G-Max Hydrosnipe vs. 252 HP / 252+ SpD Clefable on a critical hit: 442-522 (112.1 - 132.4%) -- guaranteed OHKO
as shown in the above calculations, even walls that would give most people problems (clef with +6 and unaware) fall in one or 2 hits, with the coverage for when your arent G-max and have a super effective move. the only disadvantage is set up, which is mitigated by the infestation on a weak choice move I mentioned above

Zygaurd (Zygarde) @ Life Orb
Ability: Power Construct
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Thousand Arrows
- Extreme Speed
- Outrage
final Mon is here for a back up plan, I don't think i need to explain why this mon is good. Outrage as my dragon move, thousand arrows for mons like skarm or the rotom forms, earthquake for the non-flying mons, and extreme speed for finishing off low health mons
 
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