Hello Smogonites. Here's a quick background on the team. Well, B&W were going to be out in Japan soon and I realized in this dawn of GenV that I'd never laddered since I joined late-GenIV. I wanted to before I had to re-learn pokemon, before I was a noob all over again. So I made a team. Not this one. I made an epic fail. This team was later inspired by a part of the game: hax. I realized that ""If you can't beat em, join em."" So I made this team, and while it isn't entirely hax oriented, it does take advantage of it every time it occurs. Also, for the first time, I actually used Smogon sets, which helped the team a lot, if not my creativity. By the way, this team is named for its time of testing. Between GenIV and GenV. And now we're between Lab and Shoddy. Don't bash my sentimentality. Without further adieu:
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@Leftovers
Relaxed Nature; Torrent Ability; 240 HP EVs/216 Def EVs/52 SpDef EVs
Moveset-
Stealth Rock
Roar
Earthquake
Ice Beam
Swampert is the start of this team, but the least predictble. Some matches he'll stay in and sweep (lol) the opponent's team, while other matches he'll die without being any help at all. I understand that it varies depending on the team I'm facing, but I said that as a comparison to my other team members. However, he gets up SR, which is his most important duty. Also, I love switching this guy into Gyarados. He DD's expecting me to Ice Beam. Then I Roar his boosts away. I don't see why the other people never see it coming. Swampert can switch in on a Flygon's Stone Edge (or a T-Tar's), then immediately threaten with Ice Beam or EQ respectively. Also, Gliscor and Nite die to Ice Beam. This set, despite the fact that I obviously didn't make it, works very well. Here are some common lead match-ups:
Covered Weaknesses:
Grass- Zapdos, Jirachi, Togekiss, Celebi
----------
@Leftovers
Calm Nature; Pressure Ability; 248 HP EVs/228 SpDef EVs/32 Spe EVs
Moveset-
Thunderbolt
Roost
Thunder Wave
Heat Wave
Zapdos is a good staller, hands down. Access to Roost, good stats, and status moves all point to a defensive set. But it isn't set-up fodder due to its 125 base SpAtk. Swampert has good physical bulk, and I have an obsession with things being equal, so I went with Specially Defensive Zapdos. Toxic was rejected because of how much Kiss and Jirachi benefit from paralysis support. It also synergizes well with Pert and T-Tar. A phenomenal Scizor counter, as well a Skarm and Forretress. Zappy's bulk is much appreciated. As shown in my lead comparisons, Zapdos is probably this team's MVP, and very few times (Weavile) will I allow it to die early on.
Covered Weaknesses:
Ice-Jirachi
Rock-Swampert, Jirachi
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@Lum Berry
Jolly Nature; Sand Stream Ability; 252 Atk EVs/252 Spe EVs/4 HP EVs
Moveset-
Dragon Dance
Stone Edge
Crunch
Aqua Tail
If you go up to 100 Smogoners, and ask them about the best 10 physical sweepers, I bet T-Tar is said about 90 times. However, he's constantly being demeaned into using Choice sets. I don't like Choice. Gyarados and Dragonite don't run around getting locked into moves (barring Outrage in the latter's case). One DD=Band+Scarf. 2 DD=sweep, though the sweep length is unpredictable. The first three moves are self-explanatory, but most people pick EQ for the last slot. Aqua Tail helps me against Gliscor and Hippowdon, but still hits opposing T-Tar and Heatran relatively hard. Scizor means trouble, but I try to save this guy for late game anyway, when I'll know about Scizor in advance. He has one glaring fault, though. He reaches 486 speed at +2. ScarfGon reaches 492. So a Scarfed Jolly Flygon can still revenge me. Babiri Berry would help with Scizor, but Lum gets me a DD on WoWing Rotom formes, as well as T-Waveing Zapdos/Jirachi's. It also negates T-Spikes once. All this at the cost of adding one more (albeit a very common) counter. I think it's worth it.
Covered Weaknesses:
Water-Celebi
Grass-Jirachi, Zapdos, Togekiss, Celebi
Ground-Togekiss, Zapdos, Celebi
Steel- Swampert, Zapdos, Jirachi
Fighting-Zapdos,Celebi
Bug-Zapdos, Togekiss
----------
@Life Orb
Modest Nature; Natural Cure Ability; 252 SpAtk EVs/32 Spe EVs/224 HP EVs
Moveset-
Thunder Wave
Recover
Leaf Storm
Psychic
Celebi is my replacement for Gar, and while it opens up a 3x Ice weakness, her other benefits cannot be ignored. Status absorber, paralysis support, access to recovery, a Water resist for T-Tar (I lacked one before), etc. I actually reached this set before I checked Smogon, then realized I had made the TinkerBell set. However, I wanted to maximize Celebi's offensive abilities. Only 32 EVs are required to out-speed Jolly non-Scarfed T-Tar (the analysis is wrong, it says 36 are needed), and then the rest are dumped into HP for bulk. Psychic was chosen over HP Fire/Earth Power for a stronger, STAB move. The coverage lost on Steels is a bummer, but whenever I'm NOT facing Steels, Psychic seems to me the better choice. Celebi, more than anyone else I've got, opens up the door for Kiss/Rachi to mop up late game, and for that, I love her. She's been a strong addition to the team, and I have very few regrets.
Covered Weaknesses:
Ice-Jirachi
Fire-Tyranitar, Swampert
Bug-Zapdos, Togekiss
Flying-Jirachi, Tyranitar
Ghost-Tyranitar, Togekiss
Dark-Tyranitar
Poison-Jirachi
----------
@Leftovers
Careful Nature; Serene Grace Ability; 252 HP EVs/ 224 Atk EVs/32 Spe EVs
Moveset-
Substitute
Body Slam
Iron Head
Fire Punch
I think that many of us can attest to the annoyance of ParaFlinch. Having a 30% chance of doing anything. And when you do something, you hit a Sub. Fire Punch is simply for coverage. The EVs give it 101 HP Subs, in case someone is strange enough to leave a Blissey in on it. Check the anlysis for Jirachi to see this also, but you bring in Jirachi, paralyze their switch-in, and then switch out. You bring Jirachi back in and Sub as they bring in their paralyzed check. You wreak havoc. For once, the set works just as the analysis says. Despite how much I love this little.... thing, I have nothing more to say about him.
Covered Weaknesses:
Ground-Zapdos, Togekiss, Celebi
Fire-Tyranitar, Swampert
----------
@Leftovers
Relaxed Nature; Serene Grace Ability; 252 HP EVs/188 Def EVs/68 SpDef EVs
Moveset-
Air Slash
Body Slam
Substitute
Roost
Here is the special attacking equivalent to Jirachi. T-Wave and Sub are the same, while Air Slash=Iron Head roughly. Aura Sphere would provide much better coverage, but Roost allows Kiss to stall out ScarfGon's Outrage, as well as various other miscellaneous attacks. Other than Zapdos, Kiss is the most reliable member of the team. However, she functions just like Jirachi, so I feel not the need to delve back into it when a lot of Smogonians know it anyway.
Covered Weaknesses:
Ice-Jirachi
Electric-Swampert, Celebi
Rock-Jirachi, Swampert
----------
@Life Orb
Timid Nature; Levitate Ability; 252 Spe EVs/252 SpAtk EVs/4 Def EVs
Moveset-
Substitute
Pain Split
Shadow Ball
Focus Blast
SubSplitting Gengar is one of a VERY select group of special attackers that can bring down Blissey 1vs1. 130 base SpAtk is nothing to sneeze at, and behind a Sub his wretched defenses are (for one attack) rectified. This set provides, as everyone knows, perfect neutral coverage. HP Fighting was considered over Focus Blast, but FB brings with the low accuracy an ability to OHKO Heatran ad Tyranitar; something I wouldn't want to lose. Pain Split eases the recoil of LO, plus is the key to bringing Blissey down. Shadow Ball is STAB. Most people know about SubSplitting Gar already, so I mustn't ramble on too long.
Covered Weaknesses:
Psychic-Tyranitar, Jirachi
Dark-Tyranitar
Ghost-Tyranitar, Togekiss
----------
I had reached 1500 CRE when Shoddy was shut down, still rising fast, but I didn't feel like starting all over on Lab, so that's as high as it went. That's my team, and so please do rate/improve/something positive. When giving advice, keep some last minute things about the team in mind:
-3 T-Spikes immunities and 2 Spikes immunities and 2 SR resists
-minor bulky Ground weakness
I don't know why I just listed those. I all of a sudden had the urge to. Anyway, thanks for reading and I hope you didn't hate my RMT! :)
(Abridged) Team Building Process:
For a hax-based team, it seemed natural to have a para-flinch core. For this, Serene Grace was a must, as was T-Wave. These three fit the bill.
Trying to use Dunsparce in OU was like going into a match with only 5 pokes. At least for me it was. I dropped him very quickly.
Now I wanted some sweepers who could do something of their own merit. T-Tar was chosen first, for his bulk as a potent sweeper. With no investment, his SS puts him at 354 SpDef. Not bad for a purely sweeping dude. Next, I wanted Gengar as a special sweeper, so I wouldn't be totally walled by Gliscor and the like. Also, Gengar, along with Kiss, provides a Ground immunity for Jirachi and T-Tar.
Zapdos synergized well with T-Tar, resisting Grass, Bug, Steel, and Fighting, as well as a third Ground immunity. Unfortunately, it shares the same Ice and Rock weaknesses of Togekiss. However, it was bulky and possessed Roost, and I needed some actual defense, so I went for it. Swampert could set up SR and phaze. So can Skarm, but it shared and Electric weakness with Kiss and a Fire weakness with Jirachi. Swampert has only only one shared weakness (Grass with T-Tar), but I have 3 & 1/2 Grass resists already (I only consider Gengar 1/2 due to pitiful defenses). Swampert fit right in. And that's a VERY concise and under-stated way of how I got this team.
Gengar did what he did very well, sealing certain gaps in the team. But there were roles he obviously couldn't fill. Rediamond suggested a Celebi as a replacement, as she's been very helpful. While she doesn't necessarily seal any gaps, she patches them all up, unlike Gengar. What I traded in power, I made up for in survivability with a pseudo-sweeper Celebi. While I miss Gar's Levitate, Natural Cure is not a bad thing. Overall, I like Celebi and she's been a good addition to the team.
For a hax-based team, it seemed natural to have a para-flinch core. For this, Serene Grace was a must, as was T-Wave. These three fit the bill.
Trying to use Dunsparce in OU was like going into a match with only 5 pokes. At least for me it was. I dropped him very quickly.
Now I wanted some sweepers who could do something of their own merit. T-Tar was chosen first, for his bulk as a potent sweeper. With no investment, his SS puts him at 354 SpDef. Not bad for a purely sweeping dude. Next, I wanted Gengar as a special sweeper, so I wouldn't be totally walled by Gliscor and the like. Also, Gengar, along with Kiss, provides a Ground immunity for Jirachi and T-Tar.
Zapdos synergized well with T-Tar, resisting Grass, Bug, Steel, and Fighting, as well as a third Ground immunity. Unfortunately, it shares the same Ice and Rock weaknesses of Togekiss. However, it was bulky and possessed Roost, and I needed some actual defense, so I went for it. Swampert could set up SR and phaze. So can Skarm, but it shared and Electric weakness with Kiss and a Fire weakness with Jirachi. Swampert has only only one shared weakness (Grass with T-Tar), but I have 3 & 1/2 Grass resists already (I only consider Gengar 1/2 due to pitiful defenses). Swampert fit right in. And that's a VERY concise and under-stated way of how I got this team.
Gengar did what he did very well, sealing certain gaps in the team. But there were roles he obviously couldn't fill. Rediamond suggested a Celebi as a replacement, as she's been very helpful. While she doesn't necessarily seal any gaps, she patches them all up, unlike Gengar. What I traded in power, I made up for in survivability with a pseudo-sweeper Celebi. While I miss Gar's Levitate, Natural Cure is not a bad thing. Overall, I like Celebi and she's been a good addition to the team.
----------
Relaxed Nature; Torrent Ability; 240 HP EVs/216 Def EVs/52 SpDef EVs
Moveset-
Stealth Rock
Roar
Earthquake
Ice Beam
Swampert is the start of this team, but the least predictble. Some matches he'll stay in and sweep (lol) the opponent's team, while other matches he'll die without being any help at all. I understand that it varies depending on the team I'm facing, but I said that as a comparison to my other team members. However, he gets up SR, which is his most important duty. Also, I love switching this guy into Gyarados. He DD's expecting me to Ice Beam. Then I Roar his boosts away. I don't see why the other people never see it coming. Swampert can switch in on a Flygon's Stone Edge (or a T-Tar's), then immediately threaten with Ice Beam or EQ respectively. Also, Gliscor and Nite die to Ice Beam. This set, despite the fact that I obviously didn't make it, works very well. Here are some common lead match-ups:
Aerodactyl---I use Ice Beam while it Taunts. I use Ice Beam while it sets up rocks. Ice Beam does a minimum of 50.5% to a standard lead Aero (4 HP EVs), so I'm guaranteed a 2HKO with no or slight damage.
Hippowdon---Switch to Celebi to scare hi away, the paralyze the switch-in. No big deal.
Infernape---Switch to Zapdos to take the Grass Knot, then T-Bolt/Roost until he's dead. For once, things are as simple as they look.
Machamp---Switch to Zapdos to take the Dynamicpunch, then to Togekiss on the Payback. Air Slash for the KO. Ice Punch/Stone Edge is rare, so no trouble.
Swampert---Switch to Celebi, T-Wave the switch-in. Same as Hippowdon.
Heatran---I switch to Zapdos. It always either switches or uses HP Grass, which OHKOes Swampert. I can T-Bolt for a 3HKO.However, I normally alternate between T-Bolt and Roost a couple of times. One of each normally causes a switch, so I'll T-Wave then. Zapdos deals with Heatran easily enough, as does an Aqua Tail from +1 (+2 for Scarfed) T-Tar.
Metagross---All it can do to actually hurt Swampert is Explode, which people are often unwilling to do the first turn. I SR on their EQ, then switch to Zapdos for their next EQ. They'll Explode, and I hate losing Zapdos, but they die too, so it's alright.
Smeargle---It's going to Spore, then Spikes. I just let it do it's thing. 4 T-Spikes immunities and 3 Spikes immunities on my team. 2 SR resists. I don't care about entry hazards. Besides, he can't phaze due to negative priority and his frailness. Smeargle, when not Baton Passing, is a piece of cake to take care of.
Roserade---Switch to Celebi. If it Sleeps me, I abuse Natural Cure. If it attacks, I resist Leaf Storm. No worries.
Weavile---I SR, since it can't KO that turn, then switch to Zappy. She'll take an Ice Punch then Heat Wave, then be KOed. Swampert is free to come in and KO at that point. Swampert is the better one to keep alive, at least, in the Weavile scenarios I've encountered so far.
Ninjask---I SR the first turn while it Protects, then Ice Beam at it, while it Sub/Protects. When I anticipate the Baton Pass, I Roar. Ninjask is normally too weak to go again, so it's all good.
Forretress---I SR. He SRs. I switch to Zapdos to Heat Wave while he tries to set up more hazards. They rarely Explode before all their hazards are set up, so I'm not too worried about it.
Jirachi--- I SR and end up with a Scarfed Swampert. I switch to Zappy while it SRs. I Heat Wave to 2HKO, T-Wave if I predict a switch. The latter is often the case, as Zappy resists Iron Head.
Gliscor--- Ice Beam OHKOes, and they very rarely carry Protect/Sub. Nor do they often switch. Death fodder.
Azelf--- Switch to Zapdos. I slowly kill it with T-Bolt/Roost. Celebi is an extra buffer against Azelf lacking Flamethrower.
That's 15 lead match-ups, which I think is enough. Many involve switching ( to Zapdos/Celebi), but only none are able to truly wreak havoc.
Hippowdon---Switch to Celebi to scare hi away, the paralyze the switch-in. No big deal.
Infernape---Switch to Zapdos to take the Grass Knot, then T-Bolt/Roost until he's dead. For once, things are as simple as they look.
Machamp---Switch to Zapdos to take the Dynamicpunch, then to Togekiss on the Payback. Air Slash for the KO. Ice Punch/Stone Edge is rare, so no trouble.
Swampert---Switch to Celebi, T-Wave the switch-in. Same as Hippowdon.
Heatran---I switch to Zapdos. It always either switches or uses HP Grass, which OHKOes Swampert. I can T-Bolt for a 3HKO.However, I normally alternate between T-Bolt and Roost a couple of times. One of each normally causes a switch, so I'll T-Wave then. Zapdos deals with Heatran easily enough, as does an Aqua Tail from +1 (+2 for Scarfed) T-Tar.
Metagross---All it can do to actually hurt Swampert is Explode, which people are often unwilling to do the first turn. I SR on their EQ, then switch to Zapdos for their next EQ. They'll Explode, and I hate losing Zapdos, but they die too, so it's alright.
Smeargle---It's going to Spore, then Spikes. I just let it do it's thing. 4 T-Spikes immunities and 3 Spikes immunities on my team. 2 SR resists. I don't care about entry hazards. Besides, he can't phaze due to negative priority and his frailness. Smeargle, when not Baton Passing, is a piece of cake to take care of.
Roserade---Switch to Celebi. If it Sleeps me, I abuse Natural Cure. If it attacks, I resist Leaf Storm. No worries.
Weavile---I SR, since it can't KO that turn, then switch to Zappy. She'll take an Ice Punch then Heat Wave, then be KOed. Swampert is free to come in and KO at that point. Swampert is the better one to keep alive, at least, in the Weavile scenarios I've encountered so far.
Ninjask---I SR the first turn while it Protects, then Ice Beam at it, while it Sub/Protects. When I anticipate the Baton Pass, I Roar. Ninjask is normally too weak to go again, so it's all good.
Forretress---I SR. He SRs. I switch to Zapdos to Heat Wave while he tries to set up more hazards. They rarely Explode before all their hazards are set up, so I'm not too worried about it.
Jirachi--- I SR and end up with a Scarfed Swampert. I switch to Zappy while it SRs. I Heat Wave to 2HKO, T-Wave if I predict a switch. The latter is often the case, as Zappy resists Iron Head.
Gliscor--- Ice Beam OHKOes, and they very rarely carry Protect/Sub. Nor do they often switch. Death fodder.
Azelf--- Switch to Zapdos. I slowly kill it with T-Bolt/Roost. Celebi is an extra buffer against Azelf lacking Flamethrower.
That's 15 lead match-ups, which I think is enough. Many involve switching ( to Zapdos/Celebi), but only none are able to truly wreak havoc.
Covered Weaknesses:
Grass- Zapdos, Jirachi, Togekiss, Celebi
----------
Calm Nature; Pressure Ability; 248 HP EVs/228 SpDef EVs/32 Spe EVs
Moveset-
Thunderbolt
Roost
Thunder Wave
Heat Wave
Zapdos is a good staller, hands down. Access to Roost, good stats, and status moves all point to a defensive set. But it isn't set-up fodder due to its 125 base SpAtk. Swampert has good physical bulk, and I have an obsession with things being equal, so I went with Specially Defensive Zapdos. Toxic was rejected because of how much Kiss and Jirachi benefit from paralysis support. It also synergizes well with Pert and T-Tar. A phenomenal Scizor counter, as well a Skarm and Forretress. Zappy's bulk is much appreciated. As shown in my lead comparisons, Zapdos is probably this team's MVP, and very few times (Weavile) will I allow it to die early on.
Covered Weaknesses:
Ice-Jirachi
Rock-Swampert, Jirachi
----------
Jolly Nature; Sand Stream Ability; 252 Atk EVs/252 Spe EVs/4 HP EVs
Moveset-
Dragon Dance
Stone Edge
Crunch
Aqua Tail
If you go up to 100 Smogoners, and ask them about the best 10 physical sweepers, I bet T-Tar is said about 90 times. However, he's constantly being demeaned into using Choice sets. I don't like Choice. Gyarados and Dragonite don't run around getting locked into moves (barring Outrage in the latter's case). One DD=Band+Scarf. 2 DD=sweep, though the sweep length is unpredictable. The first three moves are self-explanatory, but most people pick EQ for the last slot. Aqua Tail helps me against Gliscor and Hippowdon, but still hits opposing T-Tar and Heatran relatively hard. Scizor means trouble, but I try to save this guy for late game anyway, when I'll know about Scizor in advance. He has one glaring fault, though. He reaches 486 speed at +2. ScarfGon reaches 492. So a Scarfed Jolly Flygon can still revenge me. Babiri Berry would help with Scizor, but Lum gets me a DD on WoWing Rotom formes, as well as T-Waveing Zapdos/Jirachi's. It also negates T-Spikes once. All this at the cost of adding one more (albeit a very common) counter. I think it's worth it.
Covered Weaknesses:
Water-Celebi
Grass-Jirachi, Zapdos, Togekiss, Celebi
Ground-Togekiss, Zapdos, Celebi
Steel- Swampert, Zapdos, Jirachi
Fighting-Zapdos,Celebi
Bug-Zapdos, Togekiss
----------
Modest Nature; Natural Cure Ability; 252 SpAtk EVs/32 Spe EVs/224 HP EVs
Moveset-
Thunder Wave
Recover
Leaf Storm
Psychic
Celebi is my replacement for Gar, and while it opens up a 3x Ice weakness, her other benefits cannot be ignored. Status absorber, paralysis support, access to recovery, a Water resist for T-Tar (I lacked one before), etc. I actually reached this set before I checked Smogon, then realized I had made the TinkerBell set. However, I wanted to maximize Celebi's offensive abilities. Only 32 EVs are required to out-speed Jolly non-Scarfed T-Tar (the analysis is wrong, it says 36 are needed), and then the rest are dumped into HP for bulk. Psychic was chosen over HP Fire/Earth Power for a stronger, STAB move. The coverage lost on Steels is a bummer, but whenever I'm NOT facing Steels, Psychic seems to me the better choice. Celebi, more than anyone else I've got, opens up the door for Kiss/Rachi to mop up late game, and for that, I love her. She's been a strong addition to the team, and I have very few regrets.
Covered Weaknesses:
Ice-Jirachi
Fire-Tyranitar, Swampert
Bug-Zapdos, Togekiss
Flying-Jirachi, Tyranitar
Ghost-Tyranitar, Togekiss
Dark-Tyranitar
Poison-Jirachi
----------
Careful Nature; Serene Grace Ability; 252 HP EVs/ 224 Atk EVs/32 Spe EVs
Moveset-
Substitute
Body Slam
Iron Head
Fire Punch
I think that many of us can attest to the annoyance of ParaFlinch. Having a 30% chance of doing anything. And when you do something, you hit a Sub. Fire Punch is simply for coverage. The EVs give it 101 HP Subs, in case someone is strange enough to leave a Blissey in on it. Check the anlysis for Jirachi to see this also, but you bring in Jirachi, paralyze their switch-in, and then switch out. You bring Jirachi back in and Sub as they bring in their paralyzed check. You wreak havoc. For once, the set works just as the analysis says. Despite how much I love this little.... thing, I have nothing more to say about him.
Covered Weaknesses:
Ground-Zapdos, Togekiss, Celebi
Fire-Tyranitar, Swampert
----------
Relaxed Nature; Serene Grace Ability; 252 HP EVs/188 Def EVs/68 SpDef EVs
Moveset-
Air Slash
Body Slam
Substitute
Roost
Here is the special attacking equivalent to Jirachi. T-Wave and Sub are the same, while Air Slash=Iron Head roughly. Aura Sphere would provide much better coverage, but Roost allows Kiss to stall out ScarfGon's Outrage, as well as various other miscellaneous attacks. Other than Zapdos, Kiss is the most reliable member of the team. However, she functions just like Jirachi, so I feel not the need to delve back into it when a lot of Smogonians know it anyway.
Covered Weaknesses:
Ice-Jirachi
Electric-Swampert, Celebi
Rock-Jirachi, Swampert
----------
Timid Nature; Levitate Ability; 252 Spe EVs/252 SpAtk EVs/4 Def EVs
Moveset-
Substitute
Pain Split
Shadow Ball
Focus Blast
SubSplitting Gengar is one of a VERY select group of special attackers that can bring down Blissey 1vs1. 130 base SpAtk is nothing to sneeze at, and behind a Sub his wretched defenses are (for one attack) rectified. This set provides, as everyone knows, perfect neutral coverage. HP Fighting was considered over Focus Blast, but FB brings with the low accuracy an ability to OHKO Heatran ad Tyranitar; something I wouldn't want to lose. Pain Split eases the recoil of LO, plus is the key to bringing Blissey down. Shadow Ball is STAB. Most people know about SubSplitting Gar already, so I mustn't ramble on too long.
Covered Weaknesses:
Psychic-Tyranitar, Jirachi
Dark-Tyranitar
Ghost-Tyranitar, Togekiss
----------
I had reached 1500 CRE when Shoddy was shut down, still rising fast, but I didn't feel like starting all over on Lab, so that's as high as it went. That's my team, and so please do rate/improve/something positive. When giving advice, keep some last minute things about the team in mind:
-3 T-Spikes immunities and 2 Spikes immunities and 2 SR resists
-minor bulky Ground weakness
I don't know why I just listed those. I all of a sudden had the urge to. Anyway, thanks for reading and I hope you didn't hate my RMT! :)