Euphonos
inanod ng mga luha; damdamin ay lumaya.
3, 2, 1...
TIME'S UP!
Challenge phase is now over; allow me to introduce to you the teams presented by our participants!
Replays are linked in this spreadsheet under the tab: "Battle Records".
The UU Community (including Iron Chefs!) may now vote for two of the most favorite teams in terms of the three criteria: Creativity, Essence, and Effectiveness. They can also vote for one team in different categories. Here's an example of how a vote goes:
TIME'S UP!
Challenge phase is now over; allow me to introduce to you the teams presented by our participants!
i like cute things said:
Durant @ Fightinium Z
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- X-Scissor
- Iron Head
- Superpower
- Hone Claws
Bruxish @ Life Orb
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Psychic Fangs
- Crunch
- Aqua Jet
- Swords Dance
Aggron-Mega @ Aggronite
Ability: Filter
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Heavy Slam
- Fire Punch
- Avalanche
- Thunder Wave
Rotom-Mow @ Rose Incense
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Leaf Storm
- Thunder Wave
I CANNOT SEE (Moltres) @ Life Orb
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Hurricane
- Hidden Power [Grass]
- Tailwind
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Earth Power
- Toxic
- Stealth Rock
the idea is to get durant and bruxish some kills with twave and tailwind support
maggron has avalanche because i needed a third contact move
also it annoys gliscor
seismitoad and moltres are there so i don't instantly lose vs voltturn
hazards are only slightly annoying, so i don't have removal
SuperVegeta20 said:
Michelswagelo (Smeargle) (M) @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 Atk
- Spore
- Stealth Rock
- Sticky Web
- Magic Coat
Be "Kevin" Ware (Bewear) (M) @ Choice Band
Ability: Fluffy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Superpower
- Ice Punch
- Earthquake
Randy (Doublade) @ Eviolite
Ability: No Guard
EVs: 118 HP / 252 Atk / 138 Spe
Jolly Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Sacred Sword
Discount Clawitzer (Blastoise) (M) @ Blastoisinite
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Pulse
- Aura Sphere
- Dark Pulse
- Rapid Spin
Discount Farfetch'd (Tornadus) @ White Herb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Superpower
- Knock Off
- Taunt
Hydrogen (Hydreigon) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- Fire Blast
- U-turn
OKAY, im not gonna lie this is some heat, caution, stay away, as far away because you might get burned. So this is webs offense, leaning more towards bulky offense. I've got the main homie Michelswagelo (Smeargle), setting the webs, undebatably the best webs setter in the tier. I've got a lotta insurance to make sure those webs stay up, I've got a spin blocker with Doublade, who btw, is running just enough speed to creep -1 Crawdaunt. I've got a killer with Bewear, who just bops any and everything it touches. IMO Mega Blastoise is great on webs cuz it runs enough speed to outspeed a lotta things -1 and it hits stupid hard, also the best spinner in the tier. For anyone who has the balls to defog my webs away, im switching into Tornadus and B O P P I N G anything in my way with +2 Acrobat/Superpower (Shoutout TSR). Also if anyone is all like hahahhahaah BITCH I HAVE A FAST ASS FLYING TYPE SCREW UR WEBS, ima be like naw I got the scarf Hydreigon to kill.
explodingdaisies said:
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Dragon Pulse
- Leech Seed
- Substitute
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 248 SpD / 8 Spe
Careful Nature
- Spikes
- Thunder Wave
- Toxic
- Play Rough
Heracross @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Knock Off
- Facade
Scizor @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Quick Attack
- Superpower
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 252 Def / 16 SpD
Relaxed Nature
- Stealth Rock
- Earthquake
- Scald
- Roar
Infernape @ Grassium Z
Ability: Blaze
EVs: 168 Atk / 88 SpA / 252 Spe
Naive Nature
- Flare Blitz
- Close Combat
- Grass Knot
- Gunk Shot
I made a m-sceptile spike stack team. Sceptile has gotten much better with the banning for weavile and m-garde. I went with a spike stack offense with mixed infernape to lure in things like swampert alo suicune etc. This way I dont rely only on m-sceptile since it's my only ground resist. Guts hera is an extremely potent wallbreaker in the current meta. I went with adamant on scizor to maximize power at the cost of being slower than rotom-wash. with z grass knot nape and sceptile i can afford to run adamant for that extra bit of power. I went with swampert as my rocker to help mitigate my scarf nape weakness and klefki for spikes
Ov3r Ac3 said:
Heracross @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Facade
- Close Combat
- Knock Off
Scizor @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower
Sharpedo-Mega @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Crunch
- Ice Fang
- Protect
Reuniclus @ Assault Vest
Ability: Regenerator
EVs: 212 HP / 252 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Future Sight
- Psyshock
- Focus Blast
- Shadow Ball
Mantine @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Roost
- Haze
- Defog
Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Toxic
I wanted to build around Heracross + Scizor as they both use 3 contct moves in their normal sets as well as having nice synergy as if one of them breaks their shared counters the other one will be able to sweep. I then added M-Sharpedo as it also runs 3 contact moves and acts as a soft check for some fire types, mainly Chandelure. Reuniclus is a interesting mon on this team as it uses Future Sight to lure in steel/dark/psychic types which might give Heracross/Scizor set up oppurtunities if you double into them, the speed outspeeds base 35's. Haze Mantine + Toxic Hippowdon work together to be able to chip bulky dd M-Altaria into Scizor's bp range. They also provide this team hazard removal as well as Stealth Rocks.
bla bla fat said:
Doublade @ Eviolite
Ability: No Guard
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Sacred Sword
Zoroark @ Darkinium Z
Ability: Illusion
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Low Kick
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn
Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Overheat
Xatu @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 196 Def / 60 Spe
Impish Nature
- Roost
- U-turn
- Grass Knot
- Zen Headbutt
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 244 HP / 252 Def / 12 Spe
Relaxed Nature
- Stealth Rock
- Earthquake
- Toxic
- Scald
So this was a team I thought about after I had tested around with Zoroark in RU. The team is based around diguising zoroark as doublade inorder to avoid fairy and fighting type attacks and to get free sds on mons doublade would wall such as cobalion, as well as baiting dark type attacks to tank damage easily. They both have sd allowing you to keep up the facade on a forced switch. Zoroark is holding the darkinium Z which is used on Z-sucker punch to pick up a lot of kos zoroark cant do normally while also making it so that when someone knock offs expecting to hit doublades eviolite they do little to no damage to zoroark.
Now heres the thing that makes this strategy stick together, the voltturn core. I realised that in order for zoroark to truly be succesfull in a match it needs to come in on a free switch, enter the voltturn core. Mega manectric + hydreigon allows for great pressure vs opposing offensive teams while still acting as an amazing voltturn core to get my zoroark in for free and setup. Xatu also has u turn to help out with this.
Speaking of Xatu, it has a very important roll on this team. You see rocks are pretty detrimental to zoroark and doublade as they take different amounts of damage from rocks. Xatu currently beats a TON of the rockers currently present in UU who also just so happen to be a threat to this team. For example, Xatu completely walls, seismitoad, gliscor, swampert, gastrodon(not a rocker but still worthy to note). Grass knot is present inorder to deal with the mons I need it to wall better such as seismitoad and gastrodon and zen headbutt is present to act as some good stab inorder to block tentacruel and amoongus from doing anything vs this. P.S. the speed evs are to outspeed primarina and sylveon.
For the final mon, Seismitoad is present to oppose enemy voltturn which could cause problems for me as I want to be getting free switches and not the other way around. Seismitoad covers this roll while being able to set stealth rocks and being able to toxic mega latias and others alike (Zoroark can generally deal with mega latias well enough, however it is still nice to toxic it for a guarenteed kill.
And thats about it, very fun team while still being effective and I have really enjoyed building and testing with this team for the last few weeks.
Nightingales said:
Krookodile @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Superpower
- Pursuit
Celebi @ Colbur Berry
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Nasty Plot
- Giga Drain
- Psychic
- Hidden Power [Fire]
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Crunch
- Ice Punch
Lucario @ Fightinium Z
Ability: Steadfast
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Aura Sphere
- Flash Cannon
- Vacuum Wave
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Psywave
- Toxic
- Stealth Rock
- Heavy Slam
Crobat @ Choice Scarf
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Cross Poison
- U-turn
- Defog
Actually got around to it for once.
Colbur Celebi+Band Krook because cores don't like it + gives me a kind of stop to Voltturn. Gatr to be scary and break walls. Lucario to break other walls. Bronzong to be a rocker, Fairy Check, and Mandatory anti-MLati even though it's not legal but it's probably getting to stay because FUCK THIS TIER, and scarfbat because I wanted fast emergency defog + scary scarf fighting mon check.
. . . . . . .
Replays are linked in this spreadsheet under the tab: "Battle Records".
The UU Community (including Iron Chefs!) may now vote for two of the most favorite teams in terms of the three criteria: Creativity, Essence, and Effectiveness. They can also vote for one team in different categories. Here's an example of how a vote goes:
Or, if you still want the reasoning behind those votes, please refer to this:CREATIVITY: Euphonos, eht
ESSENCE: pokemon sparrow, eht
EFFECTIVENESS: esche, pokemon sparrow
The big change here unlike the previous episodes is that the Chairman becomes a little lenient by not requiring everyone to put the reasons behind their vote! While the Chairman is hoping for a better voter turnout in this episode and in the succeeding episodes, should the UU community wants to put reasons behind their vote, those are very welcome.CREATIVITY:
1. Euphonos - Ah, I've never seen someone using such sets before.
2. eht - Because he always build creative sets and never disappoint!
ESSENCE:
1. pokemon sparrow - He managed to use the secret ingredient very well as it served as an integral component to his team.
2. eht - He takes advantage of the secret ingredient in order for his key Pokemon to shine.
Effectiveness:
1. esche - Knowing this person, he doesn't bring out anything that wasn't truly effective in the first place, and this team is no exception; while having some creative touches, it translated to its effectiveness quite well!
2. pokemon sparrow - Don't be fooled with a team that was unaesthetically pleasing, it's just damn effective in what it does!
. . . . . . .
The UU community has until
TUESDAY, OCTOBER 31, 9 AM GMT -4
to cast a vote on this thread who are
the most original,
the most essential,
and
the best-tasting
dishes ever witnessed this round!
Allez, cuisine!
TUESDAY, OCTOBER 31, 9 AM GMT -4
to cast a vote on this thread who are
the most original,
the most essential,
and
the best-tasting
dishes ever witnessed this round!
Allez, cuisine!
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