mael
not the same but equal
It's all about Prediction! :3
At a Glance
At a Glance
Intro:
I dont think anyone here knows me, thats why I will tell you a few things about me. Im an offensive Player, i can stall but its attracting hax too much for me and its taking too long so i rather stick to offense. Its more funny anyway. Another thing I dont like is Choice Scarf, because most Pokemons are too slow to revenge good, and if they have enough speed they are just weak or have a big Hazardweak so no scarfs.
The most important thing for my teams is momentun. Momentum is everything when you run offense. For those guys who dont understand what I mean with momentum here is the best description I've ever read for it ( Stolen from Whereabouts Unknown ;P ):
"Yup, that's what this team boils down to. There's a secret force in Pokemon that I'm not sure all of you are acquainted with. It's called momentum. This powerful little variable describes the state of control of the two players of the game. It justifies the basic reasoning in all of our minds to switch, bluff, make a crazy prediction, or play as normal. The more time one spends with the momentum, the more likely they are to win. There are multiple ways to gain and lose momentum - for example, Scarf Rotom-A can switch into Gyarados as it uses Dragon Dance and steal its momentum, forcing Gyarados to switch or be sacrificed. This essentially gives Rotom-A a free shot at whatever comes in. Weavile coming in on an Azelf's Psychic and Pursuiting it as it flees absolutely steals momentum, gaining a KO without harming Weavile's team. Some of you use the term "counter" to describe momentum in some sense, but this is arbitrary. Sure, Skarmory "counters" Scizor, but really it's just taking its momentum. A free turn to set up Spikes or scout is all too welcoming."
So thats what my team relies on and whats the key for good offensive playing. If you want to know how my team was build then read the following History:
Teambuilding History:
After trying soo much phsysicall sweeper like Nite and Lucario I wanted to play a special one, because they are usually better, checked by only a few Pokemon. After looking a bit around I decided to take Raikou, because its the best Sweeper I've tested and most of my good teams have a Raikou.
After looking for Raikous Counters and Checks I've found Swampert, Blissey and Snorlax being the most dangerous one. Now I needed something to beat them. I didnt want something like Machamp because it doesnt have a good way of recovery and it doesnt live long enough. I was looked really hard around to find something I actually like because most things just died too fast to be a 90% sure Raikou-Counter Killer. Then i recognized how great toxic Heal is and that breloom can be even more bulky than you think. It also fixes Raikous Ground weak so I gave him a shot
After my offensive core was choosen I needed something to check common threats in Midgame and stuff like Dragon Dance Nite or Gyara. And because I dont like walls and i wanted to play as offensive as possible it should be able to hit stronf and has solid speed. There were 2 things I was thinking about and after wondering a lot i decided to give suicune a Shot since Jirachi is so common and Water is the best Type in this Game.
Now the hardest part.This team had enough to beat offense and Bulky Offense but I was kinda Stallweak since nothing had the power to beat Stall and Stall is really common, especially Kevin Garett Stall. There are not many ways to beat stall: First of all there is hax, and haxing is nothing for cause jirachi and Togekiss doent work for me. Then there are a few 101 HP Subseeder and Subchargerotom. Both doesnt really worked for me when I have tested it before. There are also strong MixedAttacker. They may loose to Vaporeon or Something like Gyara but with SR and enough offense pressure its not that hard to break even this walls. Now looking at Pokemon with good Offense stats I've found Nape, Lucario, Kingdra and Nite. Infernape seems the superior Option since its the fastest and has good Dual STAB, but there was one thing I really missed. A Recovery Move with enough Bulk to use it ( Ikr it has slack off but still) So thats the reason why i choose Dragonite
Ok after fixing my Stallweak and already have enough stuff to handle offensive Teams i wanted a Lead. Something that beats common leads and something that can set up SR and has a nice chance of preventing them. Also it shouldnt be a Suicide Lead. It was really hard to find something that fits. Infernape seemed good but it loses to so much common stuff like Pert or hippowdon etc etc. Also Machamp is a bs because it beats most leads and they cant OHKO them. Then i decided to take Heatran since it beats all this Leads.
Most things were done and i felt like this team Already had everything it needs, so i didnt know what to do. After thinking I recognized that this team totally relies on momentum and there is nothing better for momentum than U-Turn on a slow Pokemon? And now there were a few Pokemon with momentum that would fit in this team. Infernape, Zapdos, Flygon and Scizor. Infernape seemed like the superior option since i needed something Physicall. But it was not bulky enough to take hits and its typing isnt that good. I choose scizor because it is a Steel which i felt I needed, has more bulk and a prio that hits Dragonite. Thats how the team is build
I haven't changed the team yet since I am pretty content
After looking for Raikous Counters and Checks I've found Swampert, Blissey and Snorlax being the most dangerous one. Now I needed something to beat them. I didnt want something like Machamp because it doesnt have a good way of recovery and it doesnt live long enough. I was looked really hard around to find something I actually like because most things just died too fast to be a 90% sure Raikou-Counter Killer. Then i recognized how great toxic Heal is and that breloom can be even more bulky than you think. It also fixes Raikous Ground weak so I gave him a shot
After my offensive core was choosen I needed something to check common threats in Midgame and stuff like Dragon Dance Nite or Gyara. And because I dont like walls and i wanted to play as offensive as possible it should be able to hit stronf and has solid speed. There were 2 things I was thinking about and after wondering a lot i decided to give suicune a Shot since Jirachi is so common and Water is the best Type in this Game.
Now the hardest part.This team had enough to beat offense and Bulky Offense but I was kinda Stallweak since nothing had the power to beat Stall and Stall is really common, especially Kevin Garett Stall. There are not many ways to beat stall: First of all there is hax, and haxing is nothing for cause jirachi and Togekiss doent work for me. Then there are a few 101 HP Subseeder and Subchargerotom. Both doesnt really worked for me when I have tested it before. There are also strong MixedAttacker. They may loose to Vaporeon or Something like Gyara but with SR and enough offense pressure its not that hard to break even this walls. Now looking at Pokemon with good Offense stats I've found Nape, Lucario, Kingdra and Nite. Infernape seems the superior Option since its the fastest and has good Dual STAB, but there was one thing I really missed. A Recovery Move with enough Bulk to use it ( Ikr it has slack off but still) So thats the reason why i choose Dragonite
Ok after fixing my Stallweak and already have enough stuff to handle offensive Teams i wanted a Lead. Something that beats common leads and something that can set up SR and has a nice chance of preventing them. Also it shouldnt be a Suicide Lead. It was really hard to find something that fits. Infernape seemed good but it loses to so much common stuff like Pert or hippowdon etc etc. Also Machamp is a bs because it beats most leads and they cant OHKO them. Then i decided to take Heatran since it beats all this Leads.
Most things were done and i felt like this team Already had everything it needs, so i didnt know what to do. After thinking I recognized that this team totally relies on momentum and there is nothing better for momentum than U-Turn on a slow Pokemon? And now there were a few Pokemon with momentum that would fit in this team. Infernape, Zapdos, Flygon and Scizor. Infernape seemed like the superior option since i needed something Physicall. But it was not bulky enough to take hits and its typing isnt that good. I choose scizor because it is a Steel which i felt I needed, has more bulk and a prio that hits Dragonite. Thats how the team is build
I haven't changed the team yet since I am pretty content
A clooser Look
@ Life Orb
Trait: Flash Fire
EVs: 36 HP / 252 SAtk / 220 Spd
Modest Nature (+SAtk, -Atk)
- Earth Power
- Stealth Rock
- Hidden Power [Grass]
- Overheat
Trait: Flash Fire
EVs: 36 HP / 252 SAtk / 220 Spd
Modest Nature (+SAtk, -Atk)
- Earth Power
- Stealth Rock
- Hidden Power [Grass]
- Overheat
[*]Description:
Heatran is a solid Lead, because it usually manages to set up Rocks and kill at least one Pokemon every Battle. Heatran has a great Typing and a nice Trait. It ressits 11 out of 17 types. Heatran has a great SpA and nice bulk, but the only thing it lacks is speed, but hey, nothing is perfect. Its what I send in when the opponent has a Forry or something slower, and then just pull of a strong attack, which is usually Overheat only when i know that he has a Milotic or a Vaporeon I do use HP grass. This guy is a must for every common offense team, as a scarfer or as a LO sweeper or Taunttran, whatever, it is just a great and Powerfull special attacker. Heatran weakening the opponent is one of the most important things for my team.
[*]Moves:
Stealth Rocks are really Important for my team since Suicune can OHKO Gyarados with them and I get many 2HKO and OHKO's. Overheat is the most used attack on this set and the Reason I love this beast. So much stuff takes a lot from a Overheat, even if they are ressisting hit, which makes it much easier for my Team to kill it. Earth Power is just for Coverage and against other Heatrans, but I only try to kill it at the switch-in since I'm mostly slower anyway. HP Grass is against waters and Swampert, which is for some reason never expected.
[*]EVs,Item and Nature
This EVs set isnt the common one, thats because I want to kill Machamp 100% and I dont like Speed Ties, because I dont really have any luck. 252 Special Attack and Modest with LO gives you ducking much power. 393 Special Attack is nothing to joke about. 220 Speed EVs is enough to reach 245 Speed, so I can outspeed Max Speed Jolly TTar and common deffensive Jirachi and Celebi Sets, which usually run 244 speed, but as mentioned, I dont like Speed Ties. The other EVs are you thrown into HP.
[*] Heatran vs. common Leads
- Azelf - I usually attack with HP while he is using Stealth Rock or Taunt, and if he has SR'd I use Stealth Rock on my own and if he Taunts I just pull a powerfull Overheat off
- Machamp - Overheat with LO and Modest Nature OHKO's
- Swampert - Go for a strong HP Grass, which is for some reason rarely expected and I usually prevent Rocks that way
- Heatran - Just gtfo, you are slower and they have Shuca Berrys
- Infernape - Gtfo, because you cant touch it anyway
- Gliscor - I usually Risk an Overheat since they set Rocks usually
- Hippowdon - Overheat for the win, you can OHKO the physicall deffensive
- TTar - Gtfo because you cant 2HKO and they usually carry Superpower
- Dragonite - ^
- Weavile - Just attack or set up Rocks, it depends on what you feel you are going to need
- Metagross - Overheat KO's even with Occa Berry
Trait: Poison Heal
EVs: 232 HP / 252 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Spore
- Substitute
- Leech Seed
- Focus Punch
[*]Description:
Breloom is the most deffensive Pokemon in my team and the best Subseeder in the entire metagame. This Beast can easily wall whole teams and with Toxic Heal it is soo hard to get down. Its my Mainanswer for any physical attacking scarfer but staraptor. It can sleep Nite, and LO Gyaras. Brelooms Bulk is really underrated. OK, 60/80/60 isnt really great, but with his ability he gains 12.5 % every turn and the typing is one of the best in the entire metagame, ressisting Rock, Ground, Water, Dark the most common physicall attacking Types. Also a lot stallteams have problems beating this, because Skarm can't afford roosting on it and it can sleep anything that walls it. The main role Breloom fits is beating down Special walls and checking Scarf'd stuff. This thing is a beast guys, srsly it has won me so much games yet.
[*]Moves:
Spore is... well spore is just spore. Its here to sleep the pokemon I dont like and to help me to get momentum, because when something sleeps I can Usually switch anything in because 0 turn sweeps are rare. Substitute is definitly the best Idea Gamefreak ever had. It avoids Hax like its nothing and it makes Focus Punching easy and is great for stalling. Sub is important on this too since it helps me scouting what Move Pokemons are going to use and then I can get momentum because I know what lets say Scarf Rotom is going to use. Leech Seed is the key to this set. With Poison Heal and Leech Seed I manage to keep breloom at 100% often the entire game and I can weaken so much stuff that i can have an easy sweep with one of my attacker. Focus Punch is here because its kinda the best move on a Subseeder you can have. Beating down any Special wall and doing about 40% to physical walls is great. This hits hard even with no atk EVs and wI'm having Sub anyway, so why not use it?
[*]EVs, Nature and Item:
The EV Spread is pretty simple. I wanted to maximize its bulk, so i gave him 252 Def and HP, After a few battles I recognized that loosing to skarm is bs and totally not wanted. Thats why I gave him 24 Speed. I know it seems much but I've seen Tauntskarms running 20 Speed or even common walls, so I think its not that hard. An Impish nature is the only one that makes sense since I wanted a BulkyLoom. I dont think I have to explain why I choose toxic orb ;D
Trait: Inner Focus
EVs: 56 Atk / 252 SAtk / 200 Spd
Rash Nature (+SAtk, -SDef)
- Draco Meteor
- Superpower
- Fire Blast
- Roost
[*]Description:
Dragonite, this fat thing is really stronf and has great bulk. Also the dragon Typing is one of the best types you can have in DPP OU. 100 Base Special attack and 140 base Attack are great for a mixed attacker and the lack of speed isnt that hard since he has great bulk. This is usually my switch in for scarftran and any scarfed fire attacker, because it can roost the damage of and Suicune is needed to check Booster so it has to be at full health. Nite is a powerhouse i dont get why it isnt used. Most stall teams have troubles beating it down and if it gets a chance to pull a draco meteor on an offensive team its usually a kill.
[*]Moves:
Draco Meteor is the STAB and the "I-spam-powerful-Attacks" Move I usually have on most of my pokemon have. Its the attack I use when I'm scared of predicting and when I dont know the opponents team. Its only ressisted by steels and they are usually Fire Blast'd so I know the second time what move to use. Fire blast is against this steels and ugly annoying Skarms. Killing Scizor at a Switch In feels soo good. Superpower is against Blissey and Tran. With Fire Dragon and Fighting you have perfect coverage and you usually break stall like a king. Roost is recovery since I want my Stallbreaker too live as long as possible. Im thinking of changing it too Extremspeed but I kinda need it.
[*]EVs, Nature and Item:
Ok, the EVs are pretty simple. I wanted maximal Special attack to make my Draco Meteors as powerfull as possible, thats why he is rash. Also fire blast hits waaay harder with this EV spread. Then I wanted to outspeed common deffensive Jirachis and Celebis. Also Tyranitar is outspeeded with this EV spread. I run 245 speed instead of 244 because like I said I really hate speed ties. The other were Randomly put into attack to make Superpower more powerfull. Life Orb on a Stallbreaker is the only thing that actually makes sense
Trait: Pressure
EVs: 32 HP / 252 SAtk / 224 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Calm Mind
[*]Description:
This beast is really great. I love how it checks the most Set Up sweeper and random Midgamesweeper. It also ridiculous how powerfull it is with LO. Its really important to keep this at full health. REALLY Important. Because when Dragonite or Gyarados manage to get a Dragon Dance im pretty much scared, thats why I have this. Its hard to get for them a Dragon Dance but when they do I have kinda only Suicune to stop them. Also this can be a lategame sweeper if the opponent is not prepared for. But keep this at full health. Suicunes base speed isnt that great, but its faster than Heatran and Breloom and thats usually enough. 279 attack isnt that great but after a Calm Mind it has enough power.
[*]Moves:
HydroPump is the move I usually spam when not knowing the opponents team or when Im afraid of failpredicting. It hits like a truck and beats Heatran. Hidden Power Electric is against Gyarados and Starmie which is 2HKO'd while I take a Thunderbolt so I win. Ice Beam is against Celebi and Breloom and other grass Pokemon. I dont really use it because Breloom takes a lot of damage from Hydropump and Celebi beats suicune most times anyway so I just switch out. Calm Mind is to make the attacks Stronger, but i really really rarely use this. Only when I know that it can sweep the opponents team at +1 but this is seldom. Just spam Hydropump, its your best friend
[*]EVs, Nature and Item:
The EV spread is as simple as it looks like. 252 Special Attack is just to hit as strong as powerfull and with Life orb it hits 30% harder, 224 Speed EVs because I'd like to outspeed base 81 pokemon like Gyara and Milotic. The others are just put into HP to take hits slightly better. I dont think I will change it
Trait: Technician
EVs: 32 HP / 252 Atk / 244 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Superpower
- Pursuit
- Bullet Punch
[*]Description:
Scizor is my only Revenge Killer and the best thing for gaining momentun in this metagame. With its great Bulk and U-Turn its easy for me to get an advantage so that I can start a sweep/kill one or 2 Pokemon. I dont like it at all but its necessary for my team because U-Turn is important when I have troubles gaining momentum. Also a sort of priority is always good because It can happen that my Suicinu is dead so that Nite causes troubles. Also Trapping Starmie is really nice because it can Heavily Damage everything in my team. This is my Blissey switch in if Breloom isnt poisoned yet. It has a lot roles and even I dont like it there is nothing else that fits as good as this. Also one more Steel is always usefull since Heatran will be weakend early because he is my Lead. And now that it has a Scarf it can Outspeed and beat Starmie which was my biggest weak. Thanks Tomahawk9 for suggesting me this
[*]Moves:
U-Turn is the reason I use this Pokemon. U-Turn is a must in every Offensive team and it also hits pretty nice. Base 70 STAB isnt that hard but Scizor has a great base attack so its okay. To be honest I rather use anything else than U-Turn, its the key to this set. Superpower is the strongest attack my scizor runs and its mainly here for Heatran switch ins. I just use it when I am 100% sure that heatran is coming in. Be carefull with this, because a defense drop can cost you scizor and then you will have a way harder time to get momentum. Pursuit is to trap Scarf-Rotoms or this annoying Gengars, but I rarely use it, I'm thinking of changing it to quick attack or something else, but first I have to test it. Bullet Punch is my Priority and great for hitting Tyranitar and Dragonite. Its overall a great priority on scizor because it does at least 40% to most pokemon this metagame. Pretty standard and simple moveset lol
[*]EVs, Nature and Item:
ScarScizor is not really fast, but its fast enough to outspeed Celebi and Starmie and nearly everything else without a boost or a scarf.. With 252 atk it hits pretty hard because of a nice Base. 224 speed EVs and a Jolly Nature are enough to outspeed Scarfttar and base 115 Pokemon. I dont want to outspeed base 120 because they are rare anyway and pretty frail so no point of wasting EVs. 32 EVs in HP for having bulk.
Trait: Pressure
EVs: 128 HP / 76 Def / 88 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Thunderbolt
- Substitute
- Hidden Power [Ice]
[*]Description:
The star of the Show, the most awesome Lategamesweeper I have ever played, the best SubCalmMinder in the entire Tier and my absolut favourite Pokemon, RAIKOU. This team was made around this beast and I am using it on most of my successfull teams, as a CM LO sweeper, a scarfer or whatever but I rarely make a good team without it, they just dont want to work until I put a raikou in. However, Raikous main role is sweeping in lategame or eve Midgame if i think that I can risk a attempt, but Im rarely do it. Sometimes I bring it in too see the Counter/check he has for it, but then I dont Sub or CM but I throw a random Thunderbolt and then switch out. Mainly its something like TTar or Blissey, then my lovely Breloom comes in and gets to do some damage. For all these guys who havent tested this yet: DO SO.
[*]Moves:
Substitute is my totally favourite move because it prevents hax, makes prediction easier, may help you to last a few turns longer, you can stall the oppenent out until his move misses or something like this. Also after one Calm Mind most special attacker wont break the Substitute. Calm Mind is the boosting move. It boosts the special deffense and special attack so that I can attack harder and take more hits on the special side. A great move its my favourite boosting move. Thunderbolt is STAB and the main attacking move. I always use it, even on Zapdos or whenever I can hit it Neutral I prefer using this over Hidden Power, because it hits harder anyway. Hidden Power Ice is just for Coverage and to hit grass and ground Pokemon. Also having perfect coverage is nice. Its ressisted only By maggy in OU
[*]EVs,Nature and Item:
The EV spread is a bit difficult. First of all i have 216 Speed EVs to outspeed base 110 Pokemon like Gengar, well mainly Gengar. I have explained already why I dont run Max Speed, Speed ties suck. Then there are 128 HP evs so that Deffensive Celebi cant break the Sub after one Calm Mind. with 128 HP evs and 76 deffense EVs, common Scarfflygons wont break the Substitute with U-Turn and you can Use HP ice without having too Predict too much. The Other EVs are just randomly put Into special attack in with the 32 Special Attack EVs more you can OHKO flygon without rocks at +0. A Timid Nature to reach 352 speed. Leftovers to get a Sub or two more and to live longer.
Outro:
If you use this team play carefull. It will look bad for you if you dont know how to predict and how to blind switch. You have to know the metagame and to predict what sets the opponent has. You have to know how common teams look so that you can image whats his lategamesweeper or what he is weak too etc. For example you see Hippo and Forry on a Team then you can be sure that he has blissey and rotom too. Or that Luke and Nite is a famous combo. Make sure that you get used to this team. I apologize for any grammer and spelling mistakes
Importable:
Heatran (M) @ Life Orb
Trait: Flash Fire
EVs: 36 HP / 252 SAtk / 220 Spd
Modest Nature (+SAtk, -Atk)
- Earth Power
- Stealth Rock
- Hidden Power [Grass]
- Overheat
Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 232 HP / 252 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Spore
- Substitute
- Leech Seed
- Focus Punch
Dragonite (M) @ Life Orb
Trait: Inner Focus
EVs: 60 Atk / 252 SAtk / 196 Spd
Rash Nature (+SAtk, -SDef)
- Draco Meteor
- Superpower
- Fire Blast
- Roost
Suicune @ Life Orb
Trait: Pressure
EVs: 8 HP / 252 SAtk / 248 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Calm Mind
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature (+Atk, -SAtk)
- U-turn
- Superpower
- Pursuit
- Bullet Punch
Raikou @ Leftovers
Trait: Pressure
EVs: 128 HP / 76 Def / 88 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Thunderbolt
- Substitute
- Hidden Power [Ice]
Trait: Flash Fire
EVs: 36 HP / 252 SAtk / 220 Spd
Modest Nature (+SAtk, -Atk)
- Earth Power
- Stealth Rock
- Hidden Power [Grass]
- Overheat
Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 232 HP / 252 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Spore
- Substitute
- Leech Seed
- Focus Punch
Dragonite (M) @ Life Orb
Trait: Inner Focus
EVs: 60 Atk / 252 SAtk / 196 Spd
Rash Nature (+SAtk, -SDef)
- Draco Meteor
- Superpower
- Fire Blast
- Roost
Suicune @ Life Orb
Trait: Pressure
EVs: 8 HP / 252 SAtk / 248 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Calm Mind
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature (+Atk, -SAtk)
- U-turn
- Superpower
- Pursuit
- Bullet Punch
Raikou @ Leftovers
Trait: Pressure
EVs: 128 HP / 76 Def / 88 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Thunderbolt
- Substitute
- Hidden Power [Ice]