Although I'm not a very well versed Pokemon 5th gen player, I have tested this team multiple times on pokemon online and in wifi battles recently, and I do enjoy it's synergy. Although, I do realize there are problems with it, which is why I want you guys to tell me what I can do to fix this.
Explanations-
Ninetales - Timid nature - Drought
Air Balloon
EV Spread-hp:4, Sp.Atk:252, Spe:252
Flamethrower
Will-o-wisp
Solarbeam
Confuse Ray
A lead like this obviously means this is a Drought based team. So, Ninetales purpose is pretty obvious. Get the drought. Will-o-wisp those physical sweepers, flamethrower with drought with 261 Ninetales is actually very good, and air balloon makes it very versatile with safe switches against EQ or earthpower.
Infernape - Naive Nature - Blaze
Life Orb
EV Spread- Attk:252, Sp.Attk: 24, Spe: 232
Close Combat
Nasty Plot
Grass Knot
Fire Blast
Mixape is very strong with this team. Takes out really pesky problems like Vaporeon, Jellicent, Ferrothorn, ect. Nasty plotting on predicted switches makes it very strong and blaze Fire blast with Drought is ridiculous.
..Pretty accurate image of 5th gen Venusaur...lol
Venusaur - Modest Nature - Chlorophyll
Wise glasses
EV Spread- HP: 4, Sp.Attk: 252, Spe: 252
Energy Ball
Growth
Hidden Power (Fire)
Sleep Powder
Venusaur is a monster in this team. I choose wise glasses instead of Life orb Venu because I rather not have two life-orbers on this team, and so far, Wise glasses have done fine in terms of damage. Growth venusaur with Chlorophyll is stupid. Very strong late game sweeper if drought is still up. Not so potent when the sun isn't out, but still a threat regardless. Only huge issue I have is how many times I've missed Sleep powder with Venusaur..but I guess that balances out with everything else. haha. HP fire with drought deals with other threats as well, such as Breloom, Mirrors, Forry's, Ferrothorns, ect.
Dugtrio - Adamant - Arena Trap
Choice Band
EV Spread - Attk: 252, Sp.Def: 4, Spe: 252
Earthquake
Stealth Rock
Stone Edge
Sucker Punch
I found Dugtrio to be very useful outside of sandstorm team. it's a fantastic revenge killer with choice banded sucker punch. It's also very fast, outspeeding team threats like Gyara. Not as bulky as other OU pokes, but I've found it to be very useful on this team.
Cresselia - Calm - Levitate
Leftovers
EV Spread - HP: 252, Def: 228, Sp.def: 28
Ice Beam
Reflect
Moonlight
Thunder Wave
I think RU for Cress is pretty ridiculous. Mix bulky Cress is still very frustrating even 5th gen. Just because it gets destroyed by X-scissors and megahorn doesn't mean it's RU at all. Although it is a little slow against OU, it does well as my main wall. Reflect also just frustrates the process of taking of cress even more. Ice Beam takes care of things like Mence/Hydreigon/Flygon. Cress is also not too slow compared to other walls. Playing well and patient with Cress is the key to winning.
Drifblim - Bold - Aftermath
Leftovers
EV Spread- HP:4, Def: 252, Sp.Def: 252
Thunderbolt
Baton Pass
Substitute
Calm Mind
Drifblim without shadow ball over Thunderbolt is a smart move for this team. I don't have a huge answer against Gyara except for Dugtrio. Drifblim also has decent typing and compared to another Baton passer (Joltion), I just find it more useful, although I've been considering going to Joltion specifically for the Gyara matchup. Still, I find subing and going into calm mind and/or passing into Ape/Venu very strong and safe for them to take out potential threats.
Any tips on what I should do? Any pokemon I should add/take out, moves I should switch, and ect? So far, competitively, the teams been good but there are the few matchup hiccups that I mentioned before. Also, please, no useless information or insults towards me or the team. Thanks :D
Explanations-
Ninetales - Timid nature - Drought
Air Balloon
EV Spread-hp:4, Sp.Atk:252, Spe:252
Flamethrower
Will-o-wisp
Solarbeam
Confuse Ray
A lead like this obviously means this is a Drought based team. So, Ninetales purpose is pretty obvious. Get the drought. Will-o-wisp those physical sweepers, flamethrower with drought with 261 Ninetales is actually very good, and air balloon makes it very versatile with safe switches against EQ or earthpower.
Infernape - Naive Nature - Blaze
Life Orb
EV Spread- Attk:252, Sp.Attk: 24, Spe: 232
Close Combat
Nasty Plot
Grass Knot
Fire Blast
Mixape is very strong with this team. Takes out really pesky problems like Vaporeon, Jellicent, Ferrothorn, ect. Nasty plotting on predicted switches makes it very strong and blaze Fire blast with Drought is ridiculous.
..Pretty accurate image of 5th gen Venusaur...lol
Venusaur - Modest Nature - Chlorophyll
Wise glasses
EV Spread- HP: 4, Sp.Attk: 252, Spe: 252
Energy Ball
Growth
Hidden Power (Fire)
Sleep Powder
Venusaur is a monster in this team. I choose wise glasses instead of Life orb Venu because I rather not have two life-orbers on this team, and so far, Wise glasses have done fine in terms of damage. Growth venusaur with Chlorophyll is stupid. Very strong late game sweeper if drought is still up. Not so potent when the sun isn't out, but still a threat regardless. Only huge issue I have is how many times I've missed Sleep powder with Venusaur..but I guess that balances out with everything else. haha. HP fire with drought deals with other threats as well, such as Breloom, Mirrors, Forry's, Ferrothorns, ect.
Dugtrio - Adamant - Arena Trap
Choice Band
EV Spread - Attk: 252, Sp.Def: 4, Spe: 252
Earthquake
Stealth Rock
Stone Edge
Sucker Punch
I found Dugtrio to be very useful outside of sandstorm team. it's a fantastic revenge killer with choice banded sucker punch. It's also very fast, outspeeding team threats like Gyara. Not as bulky as other OU pokes, but I've found it to be very useful on this team.
Cresselia - Calm - Levitate
Leftovers
EV Spread - HP: 252, Def: 228, Sp.def: 28
Ice Beam
Reflect
Moonlight
Thunder Wave
I think RU for Cress is pretty ridiculous. Mix bulky Cress is still very frustrating even 5th gen. Just because it gets destroyed by X-scissors and megahorn doesn't mean it's RU at all. Although it is a little slow against OU, it does well as my main wall. Reflect also just frustrates the process of taking of cress even more. Ice Beam takes care of things like Mence/Hydreigon/Flygon. Cress is also not too slow compared to other walls. Playing well and patient with Cress is the key to winning.
Drifblim - Bold - Aftermath
Leftovers
EV Spread- HP:4, Def: 252, Sp.Def: 252
Thunderbolt
Baton Pass
Substitute
Calm Mind
Drifblim without shadow ball over Thunderbolt is a smart move for this team. I don't have a huge answer against Gyara except for Dugtrio. Drifblim also has decent typing and compared to another Baton passer (Joltion), I just find it more useful, although I've been considering going to Joltion specifically for the Gyara matchup. Still, I find subing and going into calm mind and/or passing into Ape/Venu very strong and safe for them to take out potential threats.
Any tips on what I should do? Any pokemon I should add/take out, moves I should switch, and ect? So far, competitively, the teams been good but there are the few matchup hiccups that I mentioned before. Also, please, no useless information or insults towards me or the team. Thanks :D