I'm using that team in UU and it doesn't dissapoint me. I like it, but I guess it can be improved a bit. Anyway, I would like to present my team. I appreciate any help. Anyway, that's the team:
Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 6 SpD
Relaxed Nature (+Def, -Spe)
~ Trick Room
~ U-Turn
~ Stealth Rock
~ Psychic
It's pretty standard lead. It sets up Trick Room and Stealth Rock. U-Turn for fast switch to not waste precious Trick Room rounds. Psychic for reliable STAB, but I guess I'm ready to replace it. Maybe Taunt won't be a bad idea ? Yawn isn't bad option also. I'm not sure about this one. Anyway, standard.
Porygon2 @ Leftovers
Ability: Download
EVs: 252 HP / 100 SpD / 152 SpA
Quiet Nature (+SpA, -Spe)
~ Trick Room
~ Ice Beam
~ Thunderbolt
~ Recover
You may be surprised by Download - yes, it's quite situational, but it works for me. Porygon2 in my second Trick Room user and bulky sweeper in one. It saved me many times when situations were really tight. Anyway, after Download boost it 2OHKo many, many opponents pokemon. Ice Beam and Thunderbolt for famous BoltBeam combination. I invested in Special Defence, because Uxie takes strong physical hit if neccesary.
Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Atk / 6 Def
Brave Nature (+Atk, -Spe)
~ Trick Room
~ Earthquake
~ Stone Edge
~ Explosion
Standard Trick Room Claydol. It works, but I'm thinking about Solrock in that spot, just for Staraptor. In most situations I'm just activating Trick Room and after that this guy ends his life with a BOOM. Earthquake/Stone Edge together has really good coverage. I like this guy alot anyway. If I need to replace this guy, only for pokemon which has access to Explosion and Trick Room. I just love too much idea with Exploding in Trick Room. It comes in late game, sets up Trick Room, explodes and after that one of my sweepers ends the job.
Machoke @ Life Orb
Ability: No Guard
EVs: 252 HP / 252 Atk / 6 Def
Brave Nature (+Atk, -Spe)
~ Dynamic Punch
~ Earthquake
~ ThunderPunch
~ Payback
First sweeper. My best answer against Hail teams and especially that fat Stallrein, which is hard as hell to kill. That guy kills it in one shot with SR up. Also that Confusion helps here alot. But I'm seriously thinking about Guts to use Toxic Spikes as a free boost. Earthquake is for Nidoqueen and Nidoking, ThunderPunch deals with flyers and PayBack hits those Psychic types and Froslass on switch hard enough. To be honest I started testing this guy - previously I had here Golem, which was one of my Explosion users, which worked more then well enough. But Hail was too annoying for me. But it's always cool to use NFE pokemon ;).
Cacturne @ Life Orb
Ability: Sand Veil
EVs: 100 HP / 252 SpA / 156 Atk
Quiet Nature (+SpA, -Spe)
~ SuperPower
~ Dark Pulse
~ Energy Ball
~ Destiny Bond
It's my second sweeper. This guy OHKO or 2OHKO all UU metagame with Toxicroak being the only exception. This guy is my mixed sweeper and he does his job more then well enough. With those attacking EVs SuperPower OHKOes Tauros with Intimidiate factored in. It also rapes Chansey and Houndoom which thinks that they resist my attacking moves. Dark Pulse and Energy Ball together is really deadly STAB and not many pokemon switches on this guy safely. Destiny Bond is my last resort move when I'm ready to sacrifice Cacturne or something troubles me. Anyway, it helps my team alot and most people expect Cacturne being physical.
Camerupt @ Life Orb
Ability: Solid Rock
EVs: 100 HP / 252 SpA / 156 Atk
Quiet Nature (+SpA, -Spe)
~ Fire Blast
~ Earth Power
~ HP Grass
~ Explosion
My last sweeper and star of my team. Camerupt is such a beast under Trick Room and many teams are especially weak against it. This guy hits as hard as Cacturne, if not harder with stronger STAB combination then Cacturne. Those HP EVs gives me enough bulk to survive one super-effective hit from Raikou after Calm Mind not named HP Water and I easily OHKO it back with Earth Power. Also those Attacking EVs guarantee, that something will die with me, when I don't need Camerupt anymore. Anyway, this guy hits hard, really hard and it's not even funny to try switching on this guy. Milotic takes 42-45% from Earth Power, so it's not safe when SR is up. If I hit it with HP Grass or Earth Power on switch, it's 2OHkoed.
Anyway, here's my team. You may be surprised with no Ursaring or Marowak, stars of most Trick Room teams. I used that team in old UU and I rebuilt it a bit to fit it more in new UU. I like using uncommon pokemon and this team shows it and still they work. Also that team is more unpredictible then standard TR teams, which helps in sweeping alot. I hope you'll like that team. Cheers.
Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 6 SpD
Relaxed Nature (+Def, -Spe)
~ Trick Room
~ U-Turn
~ Stealth Rock
~ Psychic
It's pretty standard lead. It sets up Trick Room and Stealth Rock. U-Turn for fast switch to not waste precious Trick Room rounds. Psychic for reliable STAB, but I guess I'm ready to replace it. Maybe Taunt won't be a bad idea ? Yawn isn't bad option also. I'm not sure about this one. Anyway, standard.
Porygon2 @ Leftovers
Ability: Download
EVs: 252 HP / 100 SpD / 152 SpA
Quiet Nature (+SpA, -Spe)
~ Trick Room
~ Ice Beam
~ Thunderbolt
~ Recover
You may be surprised by Download - yes, it's quite situational, but it works for me. Porygon2 in my second Trick Room user and bulky sweeper in one. It saved me many times when situations were really tight. Anyway, after Download boost it 2OHKo many, many opponents pokemon. Ice Beam and Thunderbolt for famous BoltBeam combination. I invested in Special Defence, because Uxie takes strong physical hit if neccesary.
Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Atk / 6 Def
Brave Nature (+Atk, -Spe)
~ Trick Room
~ Earthquake
~ Stone Edge
~ Explosion
Standard Trick Room Claydol. It works, but I'm thinking about Solrock in that spot, just for Staraptor. In most situations I'm just activating Trick Room and after that this guy ends his life with a BOOM. Earthquake/Stone Edge together has really good coverage. I like this guy alot anyway. If I need to replace this guy, only for pokemon which has access to Explosion and Trick Room. I just love too much idea with Exploding in Trick Room. It comes in late game, sets up Trick Room, explodes and after that one of my sweepers ends the job.
Machoke @ Life Orb
Ability: No Guard
EVs: 252 HP / 252 Atk / 6 Def
Brave Nature (+Atk, -Spe)
~ Dynamic Punch
~ Earthquake
~ ThunderPunch
~ Payback
First sweeper. My best answer against Hail teams and especially that fat Stallrein, which is hard as hell to kill. That guy kills it in one shot with SR up. Also that Confusion helps here alot. But I'm seriously thinking about Guts to use Toxic Spikes as a free boost. Earthquake is for Nidoqueen and Nidoking, ThunderPunch deals with flyers and PayBack hits those Psychic types and Froslass on switch hard enough. To be honest I started testing this guy - previously I had here Golem, which was one of my Explosion users, which worked more then well enough. But Hail was too annoying for me. But it's always cool to use NFE pokemon ;).
Cacturne @ Life Orb
Ability: Sand Veil
EVs: 100 HP / 252 SpA / 156 Atk
Quiet Nature (+SpA, -Spe)
~ SuperPower
~ Dark Pulse
~ Energy Ball
~ Destiny Bond
It's my second sweeper. This guy OHKO or 2OHKO all UU metagame with Toxicroak being the only exception. This guy is my mixed sweeper and he does his job more then well enough. With those attacking EVs SuperPower OHKOes Tauros with Intimidiate factored in. It also rapes Chansey and Houndoom which thinks that they resist my attacking moves. Dark Pulse and Energy Ball together is really deadly STAB and not many pokemon switches on this guy safely. Destiny Bond is my last resort move when I'm ready to sacrifice Cacturne or something troubles me. Anyway, it helps my team alot and most people expect Cacturne being physical.
Camerupt @ Life Orb
Ability: Solid Rock
EVs: 100 HP / 252 SpA / 156 Atk
Quiet Nature (+SpA, -Spe)
~ Fire Blast
~ Earth Power
~ HP Grass
~ Explosion
My last sweeper and star of my team. Camerupt is such a beast under Trick Room and many teams are especially weak against it. This guy hits as hard as Cacturne, if not harder with stronger STAB combination then Cacturne. Those HP EVs gives me enough bulk to survive one super-effective hit from Raikou after Calm Mind not named HP Water and I easily OHKO it back with Earth Power. Also those Attacking EVs guarantee, that something will die with me, when I don't need Camerupt anymore. Anyway, this guy hits hard, really hard and it's not even funny to try switching on this guy. Milotic takes 42-45% from Earth Power, so it's not safe when SR is up. If I hit it with HP Grass or Earth Power on switch, it's 2OHkoed.
Anyway, here's my team. You may be surprised with no Ursaring or Marowak, stars of most Trick Room teams. I used that team in old UU and I rebuilt it a bit to fit it more in new UU. I like using uncommon pokemon and this team shows it and still they work. Also that team is more unpredictible then standard TR teams, which helps in sweeping alot. I hope you'll like that team. Cheers.