Gummy
...three, smiles go for miles!
Hello! I'm Gummysaur, I've been dabbling in and out of the LC tier for quite a while now. I made an RMT around a year ago and I've made a few changes to my team. The core is mostly the same, but I'm sure the tier has changed since then and I'd like another opinion.
(edit 7/27/16: i've updated the rmt with new movesets and teammates, but since the team structure is still mostly the same i didn't want to make an entirely new thread. hope thats ok!)
The Squad
replaced:
Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Nature: Modest
- Flash Cannon
- Volt Switch
- Recycle
- Hidden Power [Ground]
As much as I loved Ferroseed for being able to switch into practically anything, I love Magnemite's longevity and Fletchling check-iness more. Sturdy + Recycle is a dangerous combo, especially combined with the ability to use Volt Switch. He works incredibly well with Spritzee, being immune to poison and resisting steel. I do miss Ferroseed's ability to check Shellder, Tirtouga, and Omanyte, but Magnemite can pull that off as well with a Volt Switch for Shellder and HP Ground for everything else. He also takes care of Chinchou, provided it doesn't carry HP Ground as well. The thing I lose most from chucking Ferroseed is that my team can no longer set rocks.
Carvahna @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Nature: Adamant
- Waterfall
- Crunch
- Aqua Jet
- Protect
I feel a bit cheap using Carvahna. It's an absolute beast (provided the opponent doesn't have priority). Protect is obvious, it gives a free speed boost. Waterfall and Crunch are powerful STAB attacks that can OHKO nearly anything that doesn't resist it. Aqua Jet cleans up any pokemon that Carvahna couldn't quite finish off, and is good as a last-resort move if Carvahna is either about to faint or is dead weight for the rest of the match.
Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 Atk / 156 Def / 76 SpD / 196 Spe
Nature: Jolly
- Flare Blitz
- Morning Sun
- Will-O-Wisp
- Wild Charge
Ponyta is arguably the best fire-type in the tier, with good bulk and great speed. Flare Blitz is powerful STAB, Morning Sun is reliable recovery, Will-O-Wisp not only stops physical attackers in their tracks but is good when you're playing Sucker Punch mindgames with Pawniard, and Wild Charge is there to at least poke a hole in things that aren't touched by Flare Blitz. It's the simple, everyday Ponyta set, I don't know what else to say about it.
Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 236 Def / 156 SpDef
Nature: Impish
- Brave Bird
- Knock Off
- Defog
- Roost
The oddball. Vullaby is fun to use, however, with its STAB Brave Bird and Knock Off. Immune to Psychic, it's a good switch-in on Psychic types. It's EVs and Eviolite let it survive a Dazzling Gleam or Stone Edge from Abra or Archen respectively. It's also the only team member that can get rid of entry hazards. It also totes reliable recovery in Roost. My only wonder is if I should give it its hidden ability, Weak Armor; while raising his sweeping capability with Brave Bird, it defeats the purpose of being a mixed tank/sweeper combo.
Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Nature: Bold
- Wish
- Protect
- Aromatherapy
- Moonblast
Spritzee is essentially Ferroseed's replacement, more so than Magnemite. She can take literally any hit that isn't super effective, so she's a very reliable switch-in. Unaffected by Taunt, she can easily set up a Wish for herself or to pass onto others. She completely walls Timburr and Mienfoo. Aromatherapy is an awesome move to have as well, taking care of any status conditions that may hinder the team.
Mienfoo @ Choice Scarf
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Nature: Adamant
- High Jump Kick
- Knock Off
- Drain Punch
- U-turn
The wincon himself, Scarf Mienfoo is dangerous, to put it simply. HJK decimates Pawniard and all the common Rock-types like Onix, Dwebble, and Drilbur. Knock Off takes care of Gastly and Abra on switch-in. Drain Punch is easy recovery and U-Turn activates Regenerator. He can lure out pokemon like Archen and hit them with HJK. The only problem with this guy is when HJK misses, which is a little ridiculously often considering its a 10% chance, but I digress. That's just Pokemon itself, not Mienfoo.
In Summary!
This team is designed to be adaptable to the foe's team. A tanky team sometimes fails if the opponent has anything that can PP-stall; a hyper-offensive team can fail if the opponent has pokemon with powerful priority. This team is designed to do both; take at least one hit (unless you're Carvahna) and go back as hard as it can before falling. Help is appreciated! Thanks for reading!
(edit 7/27/16: i've updated the rmt with new movesets and teammates, but since the team structure is still mostly the same i didn't want to make an entirely new thread. hope thats ok!)
The Squad
replaced:
Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Nature: Modest
- Flash Cannon
- Volt Switch
- Recycle
- Hidden Power [Ground]
As much as I loved Ferroseed for being able to switch into practically anything, I love Magnemite's longevity and Fletchling check-iness more. Sturdy + Recycle is a dangerous combo, especially combined with the ability to use Volt Switch. He works incredibly well with Spritzee, being immune to poison and resisting steel. I do miss Ferroseed's ability to check Shellder, Tirtouga, and Omanyte, but Magnemite can pull that off as well with a Volt Switch for Shellder and HP Ground for everything else. He also takes care of Chinchou, provided it doesn't carry HP Ground as well. The thing I lose most from chucking Ferroseed is that my team can no longer set rocks.
Carvahna @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Nature: Adamant
- Waterfall
- Crunch
- Aqua Jet
- Protect
I feel a bit cheap using Carvahna. It's an absolute beast (provided the opponent doesn't have priority). Protect is obvious, it gives a free speed boost. Waterfall and Crunch are powerful STAB attacks that can OHKO nearly anything that doesn't resist it. Aqua Jet cleans up any pokemon that Carvahna couldn't quite finish off, and is good as a last-resort move if Carvahna is either about to faint or is dead weight for the rest of the match.
Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 Atk / 156 Def / 76 SpD / 196 Spe
Nature: Jolly
- Flare Blitz
- Morning Sun
- Will-O-Wisp
- Wild Charge
Ponyta is arguably the best fire-type in the tier, with good bulk and great speed. Flare Blitz is powerful STAB, Morning Sun is reliable recovery, Will-O-Wisp not only stops physical attackers in their tracks but is good when you're playing Sucker Punch mindgames with Pawniard, and Wild Charge is there to at least poke a hole in things that aren't touched by Flare Blitz. It's the simple, everyday Ponyta set, I don't know what else to say about it.
Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 236 Def / 156 SpDef
Nature: Impish
- Brave Bird
- Knock Off
- Defog
- Roost
The oddball. Vullaby is fun to use, however, with its STAB Brave Bird and Knock Off. Immune to Psychic, it's a good switch-in on Psychic types. It's EVs and Eviolite let it survive a Dazzling Gleam or Stone Edge from Abra or Archen respectively. It's also the only team member that can get rid of entry hazards. It also totes reliable recovery in Roost. My only wonder is if I should give it its hidden ability, Weak Armor; while raising his sweeping capability with Brave Bird, it defeats the purpose of being a mixed tank/sweeper combo.
Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Nature: Bold
- Wish
- Protect
- Aromatherapy
- Moonblast
Spritzee is essentially Ferroseed's replacement, more so than Magnemite. She can take literally any hit that isn't super effective, so she's a very reliable switch-in. Unaffected by Taunt, she can easily set up a Wish for herself or to pass onto others. She completely walls Timburr and Mienfoo. Aromatherapy is an awesome move to have as well, taking care of any status conditions that may hinder the team.
Mienfoo @ Choice Scarf
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Nature: Adamant
- High Jump Kick
- Knock Off
- Drain Punch
- U-turn
The wincon himself, Scarf Mienfoo is dangerous, to put it simply. HJK decimates Pawniard and all the common Rock-types like Onix, Dwebble, and Drilbur. Knock Off takes care of Gastly and Abra on switch-in. Drain Punch is easy recovery and U-Turn activates Regenerator. He can lure out pokemon like Archen and hit them with HJK. The only problem with this guy is when HJK misses, which is a little ridiculously often considering its a 10% chance, but I digress. That's just Pokemon itself, not Mienfoo.
In Summary!
This team is designed to be adaptable to the foe's team. A tanky team sometimes fails if the opponent has anything that can PP-stall; a hyper-offensive team can fail if the opponent has pokemon with powerful priority. This team is designed to do both; take at least one hit (unless you're Carvahna) and go back as hard as it can before falling. Help is appreciated! Thanks for reading!
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