Hey, this is Stun, and this time I RMT'd a Dragon Team that has been giving me success in tours as well as mild success on the ladder! I decided to make this because I noticed on Monotype's all-new Hub, we were lacking Dragon sample teams, with the same one being posted for a year+ (not to mention it's begun to become a bit outdated in our current metagame). That being said, I decided to pull out my own that I've been working on for some time now. This is a very bulky offensive team with a plethora of wallbreakers, making it relatively ease to switch around and sponge attacks, and prepare for late game sweeps a little easier. The name for this RMT derives from one of my all time favorite games, where the villian at the very end is fought as a dragonous beast, so I thought it would be fitting here. Without further ado, here's my team!
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 232 HP / 16 Atk / 188 Def / 68 SpA / 4 Spe
Lax Nature
- Earthquake
- Stealth Rock
- Flamethrower
- Dragon Tail
This is the typical lead set used on most Dragon teams. The special attack EVs ensure a 2KO on Ferrothorn/Skarmory, without the need to run Fire Blast and risk misses, and get it up to 300 Attack, with the rest being put into HP and Defense. Dragon Tail allows it to phaze and prevent it from being boosted on (not to mention force your opponent to pivot randomly though mons, and hopefully take hazard damage). Rough Skin + Rocky Helmet punish Physical attackers, by dealing more than a 3rd of health, which is rather handy.
Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 232 Def / 28 Spe
Bold Nature
IVs: 0 Atk
- Stored Power
- Calm Mind
- Defog
- Recover
Latias was the Mega of choice, due to access to Defog, absurd bulk, and relative ease to boost. The EVs here give it enough speed to completely outpace max base 60s (Breloom especially), with the rest going into HP and Defense. Stored Power can literally 2KO almost anything after about 3 Calm Minds, reaching about 140 BP, STAB, and +3 Special Attack. It's bulk is also highly apreciated to keep it around as long as possible along with Recover, so you can ensure hazards stay off your side of the field. It is good to note, however, it is completely useless vs Dark types, and all Dark types must be taken out before it can deal any damage (and if your against a Dark team, its pretty much useless other than hazard control). Other than that, fantastic Mega to use!
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Energy Ball
- Ice Beam / Hidden Power Fire
Choice Scarf Latios may seem silly at first, and for good reason because it's already naturally very fast, and you lose out on firepower without Life Orb or Choice Specs. However, with a Choice Scarf, its a phenomenal revenge killer, reaching one of the highest viable speed tiers possible! It tremendously helps vs opposing Dragon teams, and Cloyster especially! It's equipped with pretty good all-around coverage, so your sure to hit majority of the metagame outside of Steel with a fair amount of damage. It's a fantastic late game sweeper to have, hence why I took advantage of it and put it onto this team.
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Superpower
Dragonite is extremely valuable to have on Dragon teams, due to its amazing ability to take nearly any hit at full health, and provide a good form of priority. Here I opted for the Dragon Dance set over Choice Band, because it allows it to function as a secondary sweeper, not to mention after 1 Dragon Dance, it is just as strong s Choice Band, with a fair speed boost, for the loss of maybe one coverage attack. Lum Berry is used to ensure it doesn't get statused once, ruining its sweep or attempting to break Multiscale. Superpower is used over Earthquake to hit Air Balloon Heatran (and Steel in general), as well as Normal teams.
Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 104 HP / 252 SpA / 152 Spe
Mild Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Focus Blast / Draco Meteor / Iron Head
Kyurem is almost always obligatory to have, because it provides a reliable neutrality to Ice Attacks. Here I am taking complete advantage of that fact, and giving it an Assault Vest! This makes it incredibly bulky, and a very reliable Special Defensive Tank. Both of its offensive stats are still very strong, allowing it to dish a lot of damage. The EVs allow it to outspeed Bisharp, who would threaten Kyurem otherwise. The last slot of its move set, I personally prefer to run Focus Blast as a way to hit Steel types not Super Effective to Earth Power, as well as Ice types. However Iron Head can be used as a means to hit Fairy Types, or Draco Meteor as an incredibly strong Dragon STAB.
Tyrantrum @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Outrage
- Superpower
- Earthquake
Tyrantrum may seem like an odd choice for the final slot, however it is unbelievably strong! I was lacking a dedicated Physical Wallbreaker, so I resorted to him. Rock Head allows it to spam the strongest recoiless Head Smash in the game, with no penalties! It has the ability to 2KO even mons that resist rock attacks, which is a real testament to this guy's strength. Outrage paired with Choice Band is also mindlessly strong, with perfect accuracy, so you don't also have to risk the 20% chance of Head Smash missing. Superpower and Earthquake are for general coverage.
Other than that, there's nothing else that threatens it to the degree these 2 things do. Notable pokemon include Weavile, opposing Kyurem-Black, Cloyster (with Ice Shard), and Mega Medicham.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 232 HP / 16 Atk / 188 Def / 68 SpA / 4 Spe
Lax Nature
- Earthquake
- Stealth Rock
- Flamethrower
- Dragon Tail
Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 232 Def / 28 Spe
Bold Nature
IVs: 0 Atk
- Stored Power
- Calm Mind
- Defog
- Recover
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Energy Ball
- Ice Beam
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Superpower
Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 104 HP / 252 SpA / 152 Spe
Mild Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Focus Blast
Tyrantrum @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Outrage
- Superpower
- Earthquake
Ability: Rough Skin
EVs: 232 HP / 16 Atk / 188 Def / 68 SpA / 4 Spe
Lax Nature
- Earthquake
- Stealth Rock
- Flamethrower
- Dragon Tail
Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 232 Def / 28 Spe
Bold Nature
IVs: 0 Atk
- Stored Power
- Calm Mind
- Defog
- Recover
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Energy Ball
- Ice Beam
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Superpower
Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 104 HP / 252 SpA / 152 Spe
Mild Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Focus Blast
Tyrantrum @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Outrage
- Superpower
- Earthquake
Thank you for reading my RMT, and I hope you get good use out of my team!