I've been using this for a while. It's an excellent lead, capable of rendering entire teams completely useless on occasion. It's probably the best Jynx set for use in OU, since the sweepers are simply SR fodder. Its only real problem is Jynx's Defense, which means it has to be played very carefully.
[SET]
Name: OU Lead
move 1: Trick
move 2: Lovely Kiss
move 3: Taunt
move 4: Ice Beam
item: Choice Scarf
ability: Forewarn
nature: Timid
evs: 4 HP/252 SpA/252 Spe
[SET COMMENTS]
<p>Jynx is a somewhat unusual lead, being completely incapable of laying down entry hazards; however, this doesn't necessarily make her a poor choice. Thanks to her Choice Scarf, she can outspeed the vast majority of Pokemon in OU, cripple things with Trick, Taunt slower leads to prevent them from laying down entry hazards, put her opponents to sleep with one of the game's better sleep-inducing moves, or simply put that excellent Special Attack to use, with a powerful STAB Ice Beam. Altogether, she has an excellent set of options for incapacitating the opponent's lead and then starting to scout. Forewarn helps in this; while seeing the opponent's move of highest Base Power Attack seems of little use, being able to tell if, say, Salamence or Latias is running Draco Meteor can be extremely useful.</p>
<p>This isn't to say that Jynx can just be plopped in a team without any thought, though. Jynx is extremely frail, and a priority-using lead, or one of the few that's faster than her, can potentially ruin her game. Luckily, most common leads run Focus Sash, allowing Jynx to safely Sleep them, or, depending on their bulk, hit them with a STAB Ice Beam, to incapacitate them. Nonetheless, this tactic is risky as Lovely Kiss has only 70 accuracy, meaning that Jynx will let you down a little over a quarter of the time. Some opposing leads can also shrug off its only attack, Ice Beam; thus, it is crucial to have safe switch-ins to threats like Scizor and Metagross, which can safely come in on Ice Beam and then Bullet Punch Jynx to death. Furthermore, instead of merely killing Jynx, several steel type threats, such as Heatran and Lucario, may use this locked Ice move to set up on Jynx and attempt a sweep. As such, Rotom-H makes an excellent teammate, switching on with Steel-types with impunity and then Overheating to eliminate them. Other excellent teammates include Suicune, which is very bulky, resistant to Steel, and preys on Special Defense- not a strong point of the Steel-types that love to brutalize Jynx. Magnezone is also a viable team option, as Jynx is likely to attract many trappable steels- not only Scizor and Metagross, but also Skarmory and Forretress, who would see an opportunity to set up Spikes on a locked Ice Beam. It should be noted, though, that Skarmory is slower than Jynx, and is 2HKOed by Ice Beam; as such, it can only set up one layer of Spikes.</p>
<p>As a minor side note, while Perish Song looks appealing as a way to force switches, it is not advisable to use it. Anything with a decently powerful physical attack can brutalize Jynx before needing to switch out under Perish Song; ergo, despite its accuracy, Lovely Kiss is the far more reliable way to incapacitate enemies.</p>
[SET]
Name: OU Lead
move 1: Trick
move 2: Lovely Kiss
move 3: Taunt
move 4: Ice Beam
item: Choice Scarf
ability: Forewarn
nature: Timid
evs: 4 HP/252 SpA/252 Spe
[SET COMMENTS]
<p>Jynx is a somewhat unusual lead, being completely incapable of laying down entry hazards; however, this doesn't necessarily make her a poor choice. Thanks to her Choice Scarf, she can outspeed the vast majority of Pokemon in OU, cripple things with Trick, Taunt slower leads to prevent them from laying down entry hazards, put her opponents to sleep with one of the game's better sleep-inducing moves, or simply put that excellent Special Attack to use, with a powerful STAB Ice Beam. Altogether, she has an excellent set of options for incapacitating the opponent's lead and then starting to scout. Forewarn helps in this; while seeing the opponent's move of highest Base Power Attack seems of little use, being able to tell if, say, Salamence or Latias is running Draco Meteor can be extremely useful.</p>
<p>This isn't to say that Jynx can just be plopped in a team without any thought, though. Jynx is extremely frail, and a priority-using lead, or one of the few that's faster than her, can potentially ruin her game. Luckily, most common leads run Focus Sash, allowing Jynx to safely Sleep them, or, depending on their bulk, hit them with a STAB Ice Beam, to incapacitate them. Nonetheless, this tactic is risky as Lovely Kiss has only 70 accuracy, meaning that Jynx will let you down a little over a quarter of the time. Some opposing leads can also shrug off its only attack, Ice Beam; thus, it is crucial to have safe switch-ins to threats like Scizor and Metagross, which can safely come in on Ice Beam and then Bullet Punch Jynx to death. Furthermore, instead of merely killing Jynx, several steel type threats, such as Heatran and Lucario, may use this locked Ice move to set up on Jynx and attempt a sweep. As such, Rotom-H makes an excellent teammate, switching on with Steel-types with impunity and then Overheating to eliminate them. Other excellent teammates include Suicune, which is very bulky, resistant to Steel, and preys on Special Defense- not a strong point of the Steel-types that love to brutalize Jynx. Magnezone is also a viable team option, as Jynx is likely to attract many trappable steels- not only Scizor and Metagross, but also Skarmory and Forretress, who would see an opportunity to set up Spikes on a locked Ice Beam. It should be noted, though, that Skarmory is slower than Jynx, and is 2HKOed by Ice Beam; as such, it can only set up one layer of Spikes.</p>
<p>One of the neat things about Jynx as a lead is that, unlike many fast and frail leads, she has the potential to last late into the match if used with care, thanks to her ability to put to sleep those who may seek to kill her off early. So, it can double as a late-game cleaner, finishing off battered tanks. If she has retained her scarf then Jynx will also work well as a check to Latias and Salamence, although not Dragonite, as Jynx fears ExtremeSpeed. Don't rely on this, though; Jynx is extremely frail, and crumples in a stiff breeze. Reliance on her survival into the endgame may result in losing games frequently, as if Jynx encounters an unanticipated physical attack on a switch-in she will most likely be KOed.</p>
<p>As a minor side note, while Perish Song looks appealing as a way to force switches, it is not advisable to use it. Anything with a decently powerful physical attack can brutalize Jynx before needing to switch out under Perish Song; ergo, despite its accuracy, Lovely Kiss is the far more reliable way to incapacitate enemies.</p>