Stratos
Banned deucer.
I don't know if other ladders have this problem but the doubles ladder is very sparse at the top (this is everyone within 200 points of number one), which can make the current ladder decay algorithm a pain in the ass. I'm not 100% sure how the current decay algorithm works but I know it takes points off of your true ELO and even though i play a ladder game every day I lost 5 points off of my ELO every time i woke up for these past couple of days.
Now because so few people actually give me more than 6-7 points and because I don't want to, or don't have time to, play many ladder games per day (finding a battle on Thursday took me forty minutes) I'm basically just treading water ELO-wise, despite the fact that I haven't stopped winning battles. On more active / less bottom-heavy ladders these problems are much less apparent, but the question still remains of why an active ladderer who only wins games isn't seeing their ELO score increase or, honestly, why the decay system should detract from your "true score" at all?
Obviously I'm in favor of inactivity affecting your rating so people can't just get a lucky streak and then "park" an alt on the top and stop playing to avoid losing points to a loss. But I think there's a much more elegant way to do this, that doesn't punish people who aren't doing this. And if the people who "parked" come back after a while and prove they've still got it, I don't think that they deserve to permanently lose the points that they rightfully earned back before they took a hiatus for whatever reason.
I remember back in 2011 or so I read a post from PO about how they did their decay system. Basically there was your true ELO, which wasn't touched, and then it was adjusted by a function of your activity whenever it was displayed. The equation was simply:
i know this explanation sucks so if u want something clarified just ask
Now because so few people actually give me more than 6-7 points and because I don't want to, or don't have time to, play many ladder games per day (finding a battle on Thursday took me forty minutes) I'm basically just treading water ELO-wise, despite the fact that I haven't stopped winning battles. On more active / less bottom-heavy ladders these problems are much less apparent, but the question still remains of why an active ladderer who only wins games isn't seeing their ELO score increase or, honestly, why the decay system should detract from your "true score" at all?
Obviously I'm in favor of inactivity affecting your rating so people can't just get a lucky streak and then "park" an alt on the top and stop playing to avoid losing points to a loss. But I think there's a much more elegant way to do this, that doesn't punish people who aren't doing this. And if the people who "parked" come back after a while and prove they've still got it, I don't think that they deserve to permanently lose the points that they rightfully earned back before they took a hiatus for whatever reason.
I remember back in 2011 or so I read a post from PO about how they did their decay system. Basically there was your true ELO, which wasn't touched, and then it was adjusted by a function of your activity whenever it was displayed. The equation was simply:
So for example if t = 2 days and b = 0.95: If I don't play for four days, my inactivity tracker will be 2. My displayed ELO will be my true ELO times 0.95^2. If I then play a game, my true ELO will be adjusted by however many points were won/lost, but also x will drop to 1, which will increase my displayed ELO. In that way, long streaks of inactivity are "forgiven" when you become active again, rather than having to ladder simply to earn back points you lost by not playing. I think this is a much better method of handling inactivity.D = Displayed ELO
T = True ELO
b = exponential base, <1
x = inactivity tracker
t = inactivity period
For every period of t in which no games are played, x = x+1. For every game played, x = x-1 (floor zero).
D = T*b^x.
i know this explanation sucks so if u want something clarified just ask