IF YOU HAVE ANY SUGGESTIONS ON WHAT POKEMON I SHOULD REPLACE AND THE MOVES, LET ME KNOW.
NINJASK IS A STAPLE MEMBER SO IT NEEDS TO BE ON THE TEAM AS A LATE GAME SWEEPER AND NOT A BATON PASSER
now that I got that out of the way....
Rotom-f @ Light Clay
Ability: Levitate
EVs: 96 HP/252 Def/160 SpDef
Calm nature (+SpDef,-Atk)
- Discharge
- Light Screen
- Reflect
- Shadow Ball
My lead and dual screener, It can easily set up at least 1 of the 2 screens and then proceed to annoy you with 30% chance of paralysis.
The EV's give Rotom the perfect balance of HP, Def and SpDef which makes rotom able to take physical or special attacks well enough to set out a screen, I considered using cresselia but T-tar and Scizor just completely destroy it.
Discharge has a 30% chance to paralyse which is quite high. once the opponent is paralysed, I can set up another screen or switch out depending on the situation.
---
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SpAtk
Modest nature (+SpAtk,-Atk)
- Dragon Pulse
- Earth Power
- Fire Blast
- Hidden Power Grass
dragon pulse, earth power and fire blast have perfect type coverage, the hidden power of choice is hidden power grass to hit swampert.
it can outspeed all pokemon with a base speed of 120 and a +speed nature, it can also outspeed all pokemon with a base speed of 125 UNLESS they have a +speed nature.
Once the battle simulator for the 5th gen games come out, I will use shanderaa instead of heatran
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Scizor (M) @ Life Orb
Ability: Technician
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Speed,-SpAtk)
- Swords Dance
- Bullet Punch
- Superpower
- X-Scissor
The EV's allow scizor to outspeed Adamant T-tar and bulky variants of suicune and to hit hard with a base 90 priority move.
Superpower lets scizor super effect pokemon like blissey, Registeel, Forretress and heatran who scizor would struggle to kill them (expecially heatran)
Bullet punch and X-Scizor Are STAB attacks and have good coverage with Superpower, despite this: zapdos can switch in on a +2 bullet punch and OHKO with Heat Wave (not sure, Have not tested that)
---
Starmie (M) @ Life Orb
Ability:
EVs: 252 HP/4 Def/252 Speed
Timid nature (+Speed,-SpAtk)
- Rapid Spin
- Recover
- Surf
- Thunderbolt
Surf also provides a good weapon to use against Infernape and Heatran but since this set is for walling and attacking when needed. With Thunderbolt, Starmie is a good counter to Gyarados, without it: gyarados can easily switch in and then hit back with a +1 Stone edge or Earthquake. Recover keeps Starmie at high health, which lets it perform its countering and spinning duties reliably throughout a match.
The EVs are made for survivability while still taking advantage of Starmie's good Speed. 252 Speed EVs are used to Speed tie with opposing Starmie and Azelf.
Rapid spin makes the ninjask sweep possible as stealth rocks chip of at 50% health each time it switches in
---
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/4 Atk/252 Speed
Jolly nature (+Spd,-SpAtk)
- Swords Dance
- Baton Pass
- Recover / Substitute
- Seed Bomb
a baton passer that can help ninjask out a lot when it need to take down bulkier pokemon like vaporeon
252 EV and substitute gives it 101 HP subs that blissey can not break with seismic toss, the EV's allow it to have 404 HP and 328 Speed which gives it the balance of Speed and Bulk
Recover and Leftovers make it possible to pass a +4 to ninjask sometimes but which is better, instant recovery or more bulkiness?
---
Ninjask (M) @ Life Orb
Ability: Speed Boost
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk,-SpAtk)
- Aerial Ace
- Swords Dance
- Night Slash
- X-Scissor
The EV's are just for all-out attacking and taking out weaking foes
after a Speed boost and Swords Dance, it has 612 Atk and 628 Speed which is very powerful.
By the time ninjask comes out, the opponents pokemon will most likely have around 2-3 pokemon left and they would be weakened enough for ninjask to finish them off.
Unfortunatly, Life orb and Stealth rock (if it is up) will be taking off chunks of it health and ninjask does not have much health anyway.
Something worth mentioning, after a speed boost: ninjask Can OUTSPEED EVERY SCARFED POKEMON that is not named Deoxys-S and it never uses a choice scarf anyway.
Aerodactyl: Can outspeed all of my pokemon except for ninjask and can be a big threat to my team with taunt and stealth rock
Azelf: even though I can outspeed azelf, It has explosion, stealth rock, taunt and powerful attacks making it dificult to predict. despite
Blissey: once scizor goes down, it is very easy for blissey to start spamming wish since flygon and ninjask lacks the super effective moves AND blissey can just T-Wave them. A pain to deal with.
Jirachi: with serene grace and a very good movepool, it will annoy me A LOT with paraflinch and other status moves.
is also powerful and can be a little bit unpredictible with both physical and special attack
Machamp: on paper, I should be able to take out machamp easily.
In reality, It's 100% accurate DynamicPunch and Stone Edge prove to be make me struggle to take it down. ninjask has the best chance of taking it down and it risks being hit by stone edge.
Togekiss: the same as jirachi except it only uses physical moves and it a lot hits harder
Vaporeon: Has Wish, protect and has a few other useful things to annoy me with. other then that, easy to deal with if I can use physical attacks
If there are more threats that I need to add, let me know and I will add them
NINJASK IS A STAPLE MEMBER SO IT NEEDS TO BE ON THE TEAM AS A LATE GAME SWEEPER AND NOT A BATON PASSER
now that I got that out of the way....
Ability: Levitate
EVs: 96 HP/252 Def/160 SpDef
Calm nature (+SpDef,-Atk)
- Discharge
- Light Screen
- Reflect
- Shadow Ball
My lead and dual screener, It can easily set up at least 1 of the 2 screens and then proceed to annoy you with 30% chance of paralysis.
The EV's give Rotom the perfect balance of HP, Def and SpDef which makes rotom able to take physical or special attacks well enough to set out a screen, I considered using cresselia but T-tar and Scizor just completely destroy it.
Discharge has a 30% chance to paralyse which is quite high. once the opponent is paralysed, I can set up another screen or switch out depending on the situation.
---
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SpAtk
Modest nature (+SpAtk,-Atk)
- Dragon Pulse
- Earth Power
- Fire Blast
- Hidden Power Grass
dragon pulse, earth power and fire blast have perfect type coverage, the hidden power of choice is hidden power grass to hit swampert.
it can outspeed all pokemon with a base speed of 120 and a +speed nature, it can also outspeed all pokemon with a base speed of 125 UNLESS they have a +speed nature.
Once the battle simulator for the 5th gen games come out, I will use shanderaa instead of heatran
---
Ability: Technician
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Speed,-SpAtk)
- Swords Dance
- Bullet Punch
- Superpower
- X-Scissor
The EV's allow scizor to outspeed Adamant T-tar and bulky variants of suicune and to hit hard with a base 90 priority move.
Superpower lets scizor super effect pokemon like blissey, Registeel, Forretress and heatran who scizor would struggle to kill them (expecially heatran)
Bullet punch and X-Scizor Are STAB attacks and have good coverage with Superpower, despite this: zapdos can switch in on a +2 bullet punch and OHKO with Heat Wave (not sure, Have not tested that)
---
Ability:
EVs: 252 HP/4 Def/252 Speed
Timid nature (+Speed,-SpAtk)
- Rapid Spin
- Recover
- Surf
- Thunderbolt
Surf also provides a good weapon to use against Infernape and Heatran but since this set is for walling and attacking when needed. With Thunderbolt, Starmie is a good counter to Gyarados, without it: gyarados can easily switch in and then hit back with a +1 Stone edge or Earthquake. Recover keeps Starmie at high health, which lets it perform its countering and spinning duties reliably throughout a match.
The EVs are made for survivability while still taking advantage of Starmie's good Speed. 252 Speed EVs are used to Speed tie with opposing Starmie and Azelf.
Rapid spin makes the ninjask sweep possible as stealth rocks chip of at 50% health each time it switches in
---
Ability: Natural Cure
EVs: 252 HP/4 Atk/252 Speed
Jolly nature (+Spd,-SpAtk)
- Swords Dance
- Baton Pass
- Recover / Substitute
- Seed Bomb
a baton passer that can help ninjask out a lot when it need to take down bulkier pokemon like vaporeon
252 EV and substitute gives it 101 HP subs that blissey can not break with seismic toss, the EV's allow it to have 404 HP and 328 Speed which gives it the balance of Speed and Bulk
Recover and Leftovers make it possible to pass a +4 to ninjask sometimes but which is better, instant recovery or more bulkiness?
---
Ability: Speed Boost
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk,-SpAtk)
- Aerial Ace
- Swords Dance
- Night Slash
- X-Scissor
The EV's are just for all-out attacking and taking out weaking foes
after a Speed boost and Swords Dance, it has 612 Atk and 628 Speed which is very powerful.
By the time ninjask comes out, the opponents pokemon will most likely have around 2-3 pokemon left and they would be weakened enough for ninjask to finish them off.
Unfortunatly, Life orb and Stealth rock (if it is up) will be taking off chunks of it health and ninjask does not have much health anyway.
Something worth mentioning, after a speed boost: ninjask Can OUTSPEED EVERY SCARFED POKEMON that is not named Deoxys-S and it never uses a choice scarf anyway.
is also powerful and can be a little bit unpredictible with both physical and special attack
In reality, It's 100% accurate DynamicPunch and Stone Edge prove to be make me struggle to take it down. ninjask has the best chance of taking it down and it risks being hit by stone edge.
If there are more threats that I need to add, let me know and I will add them