Okay, how about a brawl?
3v3
6 day QC
10 chills, 5 Recovers
Arena: I'll let the taker of this challenge cover this part.
And here we are, at a mountain spring, where a rookie and...a slightly less rookie-ish Trainer are about to do battle, with the aid of an even more rookie-ish ref!All abilities
Switch: KO
No items
A rocky terrain with a pond around it.
Also please bear with me as it's my first battle.
Puffins R Cool's Team:
Puffins R Cool said:Privatyke[Prv.Buck](M)(*)
Nature:Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type:Water/Fighting
Water:*Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting:*Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Unaware:*(Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW):*(Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Stats:
HP: 100
Atk: ****(+)
Def: ***
SpA: **
SpD: *(-)
Spe: 35
EC:2/6
MC:1
DC:1/5
Attacks:
Bubble (*)
Smokescreen (*)
Yawn (*)
Wrap (*)
Arm Thrust (*)
Recover (*)
Ice Punch (*)
Cross Chop (*)
Poison Jab (*)
Waterfall (*)
Brick Break (*)
Shellder [Shelly] (F)(*)
Nature:Careful (Adds * to Special Defense; Subtracts * From Special Attack)
Type:
Water:*Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Shell Armor:(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link:(Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Overcoat:(DW) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Stats:
HP: 90
Atk: ***
Def: ****
SpA: *(-)
SpD: **(+)
Spe: 40
EC:1/6
MC:0
DC:1/5
Attacks:
Tackle (*)
Withdraw (*)
Supersonic (*)
Icicle Spear (*)
Protect (*)
Leer (*)
Clamp (*)
Shell Smash
Rapid Spin (*)
Rock Blast (*)
Screech (*)
Double Team (*)
Explosion (*)
Return (*)
Pichu [Pika] (M)(*)
Nature:Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack)
Type:
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Abilities:
Static:(Innate)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightning Rod:(DW) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 80
Atk: *(-)
Def: *
SpA: **
SpD: **
Spe: 69(+)
EC:0/9
MC:0
DC:0/5
Attacks:
Thundershock(*)
Charm(*)
Tail Whip(*)
Thunder Wave(*)
Sweet Kiss(*)
Nasty Plot(*)
Charge(*)
Present(*)
Wish(*)
Hidden Power Water, Power 5 (*)
Volt Switch(*)
Charge Beam(*)
dragonboy52's team:
dragonboy52 said:Bronzor(*)
Nature: Brave(Adds * to Atk; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Levitate:Evades Ground moves.
Heatproof:Halves damage from Fire moves and burns.
Stats:
HP: 100
Atk: *(+)
Def: ***
SpA: *
SpD: ***
Spe: 19(-)
Moves:
Tackle(*)
Confusion(*)
Hypnosis(*)
Imprison(*)
Confuse Ray(*)
Extrasensory(*)
Iron Defense(*)
Safeguard(*)
Gyro Ball(*)
Trick Room(*)
Substitute(*)
Protect(*)
EC:0/6
MC: 0
DC:0/5
Quote:
Azurill (*) (Male)
Nature: Quiet (+Special Attack, -Speed)
Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Abilities:
Thick Fat Halves damage from Fire and Ice moves. Huge Power Doubles Attack in battle. Sap Sipper Absorbs Grass moves, raising Attack one stage.(DW)
Stats:
HP: 90
Atk: *
Def: **
SpA: *(+)
SpD: **
Spe: 17(-)
Moves:
Splash(*)
Charm(*)
Tail Whip(*)
Bubble(*)
Slam(*)
Water Gun(*)
Body Slam(*)
Encore(*)
Refresh(*)
Ice Beam(*)
Surf(*)
Return
EC:0/6
MC: 0
DC:0/5
Quote:
Gible(*) (Male)
Nature: Adamant
Type:
Dragon/Ground
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)
Stats:
Gible
HP: 100
Atk: ****(+)
Def: **
SpA: *(-)
SpD: *
Spe: 42
Attacks:
Tackle(*)
Sand-Attack(*)
Dragon Rage(*)
Sandstorm(*)
Take Down(*)
Sand Tomb(*)
Slash(*)
Outrage(*)
Scary Face(*)
Iron Head(*)
Earthquake(*)
Roar(*)
Dig(*)
EC:0/6
MC:0
DC:0/5
Order:
Puffins releases Pokemon
dragon releases Pokemon and orders
Puffins orders
I ref
Puffins orders
dragon orders
I ref
dragon orders
Puffins orders
I ref
etc.
Good luck, keep it clean, and let's get it started!