Let's Rock and Roll--Puffins R Cool vs. dragonboy52 (reffed by Galladiator)

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Okay, how about a brawl?
3v3
6 day QC
10 chills, 5 Recovers
Arena: I'll let the taker of this challenge cover this part.
All abilities
Switch: KO
No items

A rocky terrain with a pond around it.

Also please bear with me as it's my first battle.
And here we are, at a mountain spring, where a rookie and...a slightly less rookie-ish Trainer are about to do battle, with the aid of an even more rookie-ish ref!

Puffins R Cool's Team:

Puffins R Cool said:
Privatyke[Prv.Buck](M)(*)
Nature:Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type:Water/Fighting
Water:*Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting:*Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).


Abilities:
Unaware:*(Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Klutz (DW):*(Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:

HP: 100
Atk: ****(+)
Def: ***
SpA: **
SpD: *(-)
Spe: 35

EC:2/6
MC:1
DC:1/5

Attacks:
Bubble (*)
Smokescreen (*)
Yawn (*)
Wrap (*)
Arm Thrust (*)

Recover (*)
Ice Punch (*)
Cross Chop (*)

Poison Jab (*)
Waterfall (*)
Brick Break (*)


Shellder [Shelly] (F)(*)
Nature:Careful (Adds * to Special Defense; Subtracts * From Special Attack)
Type:
Water:*Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Shell Armor:(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Skill Link:(Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Overcoat:(DW) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:

HP: 90
Atk: ***
Def: ****
SpA: *(-)
SpD: **(+)
Spe: 40


EC:1/6
MC:0
DC:1/5

Attacks:
Tackle (*)
Withdraw (*)
Supersonic (*)
Icicle Spear (*)
Protect (*)
Leer (*)
Clamp (*)
Shell Smash

Rapid Spin (*)
Rock Blast (*)
Screech (*)

Double Team (*)
Explosion (*)
Return (*)


Pichu [Pika] (M)(*)
Nature:Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack)
Type:
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.



Abilities:
Static:(Innate)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Lightning Rod:(DW) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Stats:

HP: 80
Atk: *(-)
Def: *
SpA: **
SpD: **
Spe: 69(+)

EC:0/9
MC:0
DC:0/5

Attacks:
Thundershock(*)
Charm(*)
Tail Whip(*)
Thunder Wave(*)
Sweet Kiss(*)
Nasty Plot(*)

Charge(*)
Present(*)
Wish(*)

Hidden Power Water, Power 5 (*)
Volt Switch(*)
Charge Beam(*)


dragonboy52's team:

dragonboy52 said:
Bronzor(*)
Nature: Brave(Adds * to Atk; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Type: Steel/Psychic

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate:Evades Ground moves.
Heatproof:Halves damage from Fire moves and burns.

Stats:

HP: 100
Atk: *(+)
Def: ***
SpA: *
SpD: ***
Spe: 19(-)

Moves:

Tackle(*)
Confusion(*)
Hypnosis(*)
Imprison(*)
Confuse Ray(*)
Extrasensory(*)
Iron Defense(*)
Safeguard(*)
Gyro Ball(*)
Trick Room(*)
Substitute(*)
Protect(*)

EC:0/6
MC: 0
DC:0/5
Quote:

Azurill (*) (Male)

Nature: Quiet (+Special Attack, -Speed)

Type: Normal

Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Abilities:
Thick Fat Halves damage from Fire and Ice moves. Huge Power Doubles Attack in battle. Sap Sipper Absorbs Grass moves, raising Attack one stage.(DW)
Stats:

HP: 90
Atk: *
Def: **
SpA: *(+)
SpD: **
Spe: 17(-)

Moves:

Splash(*)
Charm(*)
Tail Whip(*)
Bubble(*)
Slam(*)
Water Gun(*)
Body Slam(*)
Encore(*)
Refresh(*)
Ice Beam(*)
Surf(*)
Return

EC:0/6
MC: 0
DC:0/5
Quote:

Gible(*) (Male)

Nature: Adamant

Type:

Dragon/Ground

Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).


Abilities:

Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin: When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)


Stats:

Gible
HP: 100
Atk: ****(+)
Def: **
SpA: *(-)
SpD: *
Spe: 42



Attacks:
Tackle(*)
Sand-Attack(*)
Dragon Rage(*)
Sandstorm(*)
Take Down(*)
Sand Tomb(*)
Slash(*)
Outrage(*)
Scary Face(*)
Iron Head(*)
Earthquake(*)
Roar(*)
Dig(*)

EC:0/6
MC:0
DC:0/5


Order:
Puffins releases Pokemon
dragon releases Pokemon and orders
Puffins orders
I ref
Puffins orders
dragon orders
I ref
dragon orders
Puffins orders
I ref
etc.

Good luck, keep it clean, and let's get it started!
 
My first CAP battle!

Go bronzor

Use Gyro ball~Trick room~Substitute
If he uses Protect in the first action use
Trickroom~Substitute~ Gyroball.
 
(Y'know, it helps when you put sprites in your PMs. Just for the record...)


Shelly
HP: 90
Energy: 100


Bronzor
HP: 100
Energy: 100

Welcome to another exciting ASB battle!

Looks like Puffins R Cool has decided to go with Shelly, his Shellder! On the other end of the arena, dragonboy52 releases his nameless Bronzor!

Shelly quickly takes advantage of the Speed edge, Withdrawing into her shell to raise her Defense for the round! Bronzor appears to be dealing with the disadvantage rather well, preparing a Gyro Ball attack that smashes into the Shellder! She's wincing, which can only mean that last hit scored a critical hit!

Shelly pulls herself together, and Smashes her Shell, lowering her defenses but making her faster and more powerful! But that may come back to haunt Shelly--Bronzor just created a Trick Room in which she's really sluggish!

Moving quickly, Bronzor sets up a Substitute to block oncoming attacks! Shelly didn't see this, though, and she fires five spears of ice at the fake Bronzor! It hits the Substitute, denting but not destroying it!

This has been an eventful first round, and already we can start to see the Trainers' strategies! What will happen next? Stay tuned to find out!


Shelly
HP: 76
Energy: 68
Other: Atk, Sp. Atk, Speed +2, Sp. Def -1
Status: Feeling a bit awkward with her shell Smashed...


Bronzor
HP: 75
Energy: 62
Other: Trick Room (4 more rounds), Substitute (11 HP remaining)
Status: Letting someone else handle it.

Puffins R Cool will order next!

Shelly's Withdraw: Shelly's Defense is raised one stage. Shelly expends 5 Energy.

Bronzor's Gyro Ball: Deals 14 damage to Shelly (RNG rolls critical hit). Bronzor expends 6 Energy.

Shelly's Shell Smash: Shelly's Attack, Special Attack, and Speed are permanently raised two stages; Defense and Special Defense are permanently lowered one stage. Shelly expends 18 Energy. Shell Smash cannot be used again this match.

Bronzor's Trick Room: Speed priority is reversed for five rounds. Bronzor expends 10 Energy.

Bronzor's Substitute: Bronzor takes 25 damage, and creates a Substitute with 25 HP. Bronzor expends 22 Energy.

Shelly's Icicle Spear: Hits 5 times. Deals 14 damage to Bronzor's Substitute (11 HP remaining). Shelly expends 9 Energy.
 
Okay, not the best of plans.

Triple Rock Blast. Let's see how he much he likes Shellders.

Sorry 'bout the delay, couldn't get on with my 'pod
 

Shelly
HP: 76
Energy: 68
Other: Atk, Sp. Atk, Speed +2, Sp. Def -1


Bronzor
HP: 75
Energy: 62
Other: Trick Room (4 more rounds), Substitute (11 HP remaining)

And we're back from the break! It looks like the dimensions are still screwed up from last round, so Bronzor takes initiative and stares out from behind its Substitute, trying to use its Hypnosis on Shelly...and it connects! Shelly is lulled into a deep sleep!

Taking advantage of Shelly's inability to attack, Bronzor charges up a Gyro Ball attack! What a hit! And yet, Shelly's still asleep after that hit! Did she not get any rest last night, or what?

Bronzor now fires another Gyro Ball in Shelly's direction, and it hits again! But that last one seemed to rouse the Shellder! She gathers her wits for a second, and fires off five Icicle Spears! But it looks like in her sleep she forgot about Bronzor's Substitute! The spears of ice pierce the copy, almost destroying it! Looks like one more hit could finish it off, but it's still there regardless!

Frustration seems to be setting in on Puffins' end, while dragonboy seems to be feeling confident! What will the next round bring?


Shelly
HP: 52
Energy: 59
Other: Atk, Sp. Atk, Speed +2, Sp. Def -1
Status: Starting to get steamed. YEEEEAAAAAHHHHHHHHH


Bronzor
HP: 75
Energy: 36
Other: Trick Room (3 more rounds), Substitute (1 HP remaining)
Status: Enjoying the vacation.

Bronzor's Hypnosis: RNG rolls 482; Hypnosis hits. RNG to determine severity of Sleep rolls 364, meaning Shelly is asleep for 2 actions. Bronzor expends 10 Energy.

Shelly's Rock Blast: Fails because Shelly is Asleep for this action.

Bronzor's Gyro Ball: Deals 12 damage to Shelly. Bronzor expends 6 Energy.

Shelly's Rock Blast: Fails because Shelly is Asleep for this action.

Bronzor's Gyro Ball: Deals 12 damage to Shelly. Bronzor expends 10 Energy (4 extra energy from previous use).

Shelly's Rock Blast: Hits 5 times. Deals 10 damage to Bronzor's Substitute. Shelly expends 9 Energy.
 

Shelly
HP: 52
Energy: 59
Other: Atk, Sp. Atk, Speed +2, Sp. Def -1


Bronzor
HP: 75
Energy: 36
Other: Trick Room (3 more rounds), Substitute (1 HP remaining)

Bronzor begins the round by spinning up, then charging Shelly with another Gyro Ball attack! It seems like that's dragonboy's go-to attack for this battle! But Shelly's ready for it this time--she's created a Protective barrier around herself! The Gyro Ball attack just bounces off!

Undaunted, Bronzor tries another Gyro Ball, and this time it hits! It ducks behind its Substitute just in time to block one of Shelly's five Icicle Spears, but the other four find their mark! That Substitute is as good as destroyed!

Furiously, Bronzor tries one last Gyro Ball, but it looks like Shelly's got another surprise in store! She focuses herself, and--BOOM! She just Exploded into thin air! She faints, but not only has she dealt a lot of damage to Bronzor, the animated manhole cover has lost control of itself! It hurtles at top speed into a nearby rock! Ouch! That has to hurt, even for this Steel-type!

First blood has been drawn, but the battle isn't over yet! Who will Puffins R Cool send out next? Stick around to find out!


Shelly
HP: 0
Energy: 0
Other: Atk, Sp. Atk, Speed +2, Sp. Def -1
Status: Looks like we're having oysters for dinner...


Bronzor
HP: 43
Energy: 6
Other: Trick Room (2 more rounds)
Status: Seeing Starlys...

Bronzor's Gyro Ball: Deflected by Shelly's Protect. Bronzor expends 6 Energy.

Shelly's Protect: Successfully deflects Bronzor's Gyro Ball (would have done 12 damage). Shelly expends 11 Energy.

Bronzor's Gyro Ball: Deals 12 damage to Shelly. Bronzor expends 10 Energy.

Shelly's Icicle Spear: Hits 5 times. First hit breaks Substitute. Four hits deal a total of 11 damage to Bronzor. Shelly expends 9 Energy.

Bronzor's Gyro Ball: Could not hit because of being thrown off course by Shelly's Explosion. Bronzor crashes into rocks. Bronzor expends 14 Energy, and takes 3 crash damage.

Shelly's Explosion: Deals 20 damage to Bronzor. Shelly faints.


Puffins, release your next Pokemon and give orders.
 
Really? If you say so.

Brick Break him away from you, the Aqua Jet towards hi
. Finish with Yawn. Let's bring VEANGEANCE (even though she SD'd:).
 

Pvt. Buck
HP: 100
Energy: 100


Bronzor
HP: 43
Energy: 6
Other: Trick Room (2 more rounds)

Well, we're finally back. It appears that Puffins R cool was too busy watching Red vs. Blue on his iPhone rather than paying attention to the battle! But he's snapped out of it, and the battle can continue!

To replace the fainted Shelly, Puffins sends out his trusted Privatyke, Private Buck! Bronzor looks winded, so it chills for a moment, restoring some of its energy! Meanwhile, Puffins seems to be whispering some orders into Buck's ear. With a salute, the anthropomorphic octopus-thing (or whatever it is) waddles over to the resting Bronzor and gets its attention with a Brick Break! The force of the blow knocks Bronzor into the water...no it doesn't, because Bronzor is Levitating! I forgot...

The Privatyke now dives into the pond and hits with an Aqua Jet! But the animated manhole cover isn't too impressed, and continues to chill.

Now it looks as though Buck's waiting for Bronzor to make a move. The Steel-type obliges, and launches an attack dripping with Extrasensory power right at Buck! Ouch! That had to be brutal! But Buck seems to have shaken it off, and is taunting Bronzor by Yawning at it...wait, looks like Bronzor is starting to doze off! That just won't do!

<yawn> I'm starting to feel tired, too...

Now what will happen? Can Bronzor find a way to leave a major dent in Privatyke before it falls asleep? Will I be able to last through the commercial break without dozing off myself? Stay tuned to...<yawn>...find...out...zzzzzzzzzzzzzz


Pvt. Buck
HP: 82
Energy: 84
Status: Sir, yes SIR!


Bronzor
HP: 21
Energy: 26
Other: Trick Room (1 more round), Drowsy (falls asleep after 3 actions)
Status: Falling asleep on the job.

Bronzor's Chill: Bronzor regains 13 Energy. dragonboy52 has 9 Chills remaining.

Pvt. Buck's Brick Break: Deals 13 damage to Bronzor. Pvt. Buck expends 6 Energy.

Pvt. Buck's Aqua Jet: Deals 9 damage to Bronzor. Pvt. Buck expends 3 Energy.

Bronzor's Chill: Bronzor regains 13 Energy. dragonboy52 has 8 Chills remaining.

Bronzor's Extrasensory: Deals 18 damage to Pvt. Buck. Bronzor expends 6 Energy.

Pvt. Buck's Yawn: Bronzor is now Drowsy and will fall asleep after 3 actions. Pvt. Buck expends 7 Energy.


dragonboy52, your move.
 
Apologies for this being late. Had a lot of IRL stuff to deal with. This round shouldn't be too hard to ref, though.


Pvt. Buck
HP: 82
Energy: 84


Bronzor
HP: 21
Energy: 26
Other: Trick Room (1 more round), Drowsy (falls asleep after 3 actions)

Bronzor, still with the speed advantage despite its drowsiness (thanks in whole to Trick Room), fires another Extrasensory blast at the good private! The Privatyke weathers the blow like a champ, and retaliates with a Brick Break! Ouch! Undaunted, Bronzor tries another Extrasensory, but another Brick Break from Buck puts it to bed for good!


Pvt. Buck
HP: 46
Energy: 68
Status: Just got promoted to PFC.


Bronzor
HP: 0
Energy: 0
Status: Pwned.

Bronzor's Extrasensory: Deals 18 damage to Pvt. Buck. Bronzor expends 6 Energy.

Pvt. Buck's Brick Break: Deals 13 damage to Bronzor. Pvt. Buck expends 6 Energy.

Bronzor's Extrasensory: Deals 18 damage to Pvt. Buck. Bronzor expends 10 Energy.

Pvt. Buck's Brick Break: Deals 13 damage to Bronzor. Bronzor faints. Pvt. Buck expends 10 Energy.


dragonboy, release your next Pokemon, then Puffins will order.
 
I'm trying something different,
Azurill first use an Icebeam on Buck to freeze his hands which will make his brick breaks into ice punch. Then aim for direct icebeams on the face. If you ever get frozen Refresh on that turn.
 
Sorry about this. I've had some more IRL crap to deal with recently.


Pvt. Buck
HP: 46
Energy: 68


Azurill
HP: 90
Energy: 100

So dragonboy sends in his next Pokemon! It's an Azurill nicknamed...Azurill.

<grumble grumble>

Anyway, Buck's decided to give this...thing...an appropriate welcome by Brick Breaking it across the arena! But this Azurill isn't such a pushover! It replies with an Ice Beam aimed at Buck's fists! It seemed to be trying to freeze his fists to turn his Brick Break attacks into Ice Punches, but it didn't quite work. However, Buck will have to be much more careful to avoid injuring his fists! Any moves Buck uses involving fists will be 25% less effective for the next 5 actions! Also, being numb has its side effects: Buck will take a little damage every round for the same amount of time!

Buck Brick Breaks Azurill again, more gingerly this time. Azurill tries another Ice Beam to Buck's face, but it still didn't do much! The same thing happens again, ending up with Buck at a slight momentum advantage! What now? Will dragonboy and Azurill (...) find a way to pull this out? Find out after the break!


Pvt. Buck
HP: 24
Energy: 38
Other: Frozen Fists (3 more actions)
Status: cold...Cold...COLD...COLD!!!!!


Azurill
HP: 24
Energy: 67
Status: ...That didn't work too well...

Buck's Brick Break: Deals 26 damage to Azurill. Buck expends 6 Energy.

Azurill's Ice Beam: Hits Buck's fists; moves involving fists now do 25% less damage. Buck takes 5 damage, and will also take 3 HP residual damage every action for the next 5 actions. Azurill expends 7 Energy.

Buck's Brick Break: Deals 20 damage to Azurill. Buck expends 10 Energy, and takes 3 residual damage from the frozen fists.

Azurill's Ice Beam: Deals 7 damage to Buck. Azurill expends 11 Energy.

Buck's Brick Break: Deals 20 damage to Azurill. Buck expends 14 Energy, and takes 3 residual damage from the frozen fists.

Azurill's Ice Beam: Deals 7 damage to Buck. Azurill expends 15 Energy.


dragonboy52, you're next. Also, FOR THE LOVE OF GOD, NICKNAME YOUR POKEMON!!!!!!!!!!
 
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