Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Bullet Punch
A pretty common M-Metagross set. This is what my team is built around, and I basically just clear everything that threatens it so I can come in and sweep. I have a thing for steel types, and it can counter the annoying fairies taking over the metagame. Ice punch is for dragons basically (mainly chomp). Zen Headbutt is obligatory STAB, Metoer mash is probably the best Steel type move Metagross gets, with that chance of a +1. BP is for STAB+Priority
Latias @ Leftovers
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
My defogger and Metagross support. Draco is for killing stuff like Physical tanks, Psyshock is to kill Chanseys etc and Healing wish is mostly for my metagross, but sometimes for other pokemon too. I gave it lefties since.. well, I like orb didn't seem to fit too well. I kind of want to switch my EVs around to make it more defensive.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic
My lead Pokemon, my stealth rock setter and poisonman. Also eats up physical hits, while dishing out damage. I usually conserve it, just setting up rocks and poisoning or withdrawing according to the situation. Dragon tail is to get rid of setups.
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
This is a part of my team I'm quite unsure about. I do not know if I should run a Will-O-Wisp set or this set. Brave Bird is main STAB with priority. What I do with this, is basically try to free switch/switch into a pokemon that is sure to switch, Dance and sweep stuffs. The bad thing is, well, sometimes I usually waste the dances. Flare Blitz is for Fire STAB, and priority roost is done on predicted switch ins to negate stealth rock damage/any other damage. As usual, the reason it got into the team is because it pressures a few of Metagrosses checks
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost
This thing made its way into the team because it pairs up quite well with Metagross, scaring ground types with Ice beam. Earthpower is for coverage against rock and steel (usually switch out, but just in case) Fusion Bolt is for anti-water. Roost is to negate life orb damage.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Again, another pokemon that pairs up well with Metagross. The standard TrapMagnet, for killing steel types, especially Skarmory and scizor. Flash cannon is for Fairy types and opposiong Kyurems. Volt switch is to gain momentum when I'm not sure what my opponent will switch into and T-Bolt is obligatory STAB for Flying and Water types
So yeah, thats the team, I really would like to get some suggestions to improve. Thanks. (Also yea I am pretty noob so uh maybe this team is pretty bad I dunno)
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Bullet Punch
A pretty common M-Metagross set. This is what my team is built around, and I basically just clear everything that threatens it so I can come in and sweep. I have a thing for steel types, and it can counter the annoying fairies taking over the metagame. Ice punch is for dragons basically (mainly chomp). Zen Headbutt is obligatory STAB, Metoer mash is probably the best Steel type move Metagross gets, with that chance of a +1. BP is for STAB+Priority
Latias @ Leftovers
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
My defogger and Metagross support. Draco is for killing stuff like Physical tanks, Psyshock is to kill Chanseys etc and Healing wish is mostly for my metagross, but sometimes for other pokemon too. I gave it lefties since.. well, I like orb didn't seem to fit too well. I kind of want to switch my EVs around to make it more defensive.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic
My lead Pokemon, my stealth rock setter and poisonman. Also eats up physical hits, while dishing out damage. I usually conserve it, just setting up rocks and poisoning or withdrawing according to the situation. Dragon tail is to get rid of setups.
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
This is a part of my team I'm quite unsure about. I do not know if I should run a Will-O-Wisp set or this set. Brave Bird is main STAB with priority. What I do with this, is basically try to free switch/switch into a pokemon that is sure to switch, Dance and sweep stuffs. The bad thing is, well, sometimes I usually waste the dances. Flare Blitz is for Fire STAB, and priority roost is done on predicted switch ins to negate stealth rock damage/any other damage. As usual, the reason it got into the team is because it pressures a few of Metagrosses checks
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost
This thing made its way into the team because it pairs up quite well with Metagross, scaring ground types with Ice beam. Earthpower is for coverage against rock and steel (usually switch out, but just in case) Fusion Bolt is for anti-water. Roost is to negate life orb damage.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Again, another pokemon that pairs up well with Metagross. The standard TrapMagnet, for killing steel types, especially Skarmory and scizor. Flash cannon is for Fairy types and opposiong Kyurems. Volt switch is to gain momentum when I'm not sure what my opponent will switch into and T-Bolt is obligatory STAB for Flying and Water types
So yeah, thats the team, I really would like to get some suggestions to improve. Thanks. (Also yea I am pretty noob so uh maybe this team is pretty bad I dunno)