MAGMORTAR
THE BLAST POKEMON
Now let's do some analysing, shall we?
Poor Magmortar. His design is so cool but yet he simply outclassed by the other fire types out there. He has a lot of power but is too slow to do much plus with a bad defensive typing he can not really stay the in battle for too long. It is not all over for Magmortar though as Gen V has brought him some new toys to play with, most of them help with Magmortars under average speed.
The Good
(Sunny Scarfer)
Magmortar @Choice Scarf
252 SP.ATK/252 SPEED/6 DEFENSE
Solarbeam
Thunderbolt
Fire Blast/Flamethrower
HP Ice/HP Ground
This set would be used on a sunny team or when Ninetails uses his drought ability for permanent sun. Once the sun is out, bring in your Magmortar and attempt a sweep! Probably the best set I can think of..
(Mixed Attacker?)
Magmortar @Leftovers
252 ATTACK/126 SP.ATK/132 SPEED
Thunderbolt
Level Ground
Mach Punch/Cross Chop
Fire Blast/Flamethrower/Nitro Charge
Probably not the best but it has its uses. Level Ground to lower oppenents speed, Mach Punch for priority or Cross Chop for power, the fire move of your choice and thunderbolt for coverage. Magmortar may not survive that long to make this set work but who knows?
What are your general thoughts on Magmortar? Can he make Black/White OU? Is he a threat now? Can you think of a better set?
THE BLAST POKEMON
Code:
[U][B]STATS:[/B][/U]
HP: 75
ATTACK:[B]95[/B]
DEFENSE:67
SP.ATK: [B]125[/B]
SP.DEF: [B]95[/B]
SPEED: 83
[B]TYPE:[/B] Fire
Weakness: Ground, Rock, Water
Normal: Ghost, Electric, Dragon, Dark, Normal, Psychic, Fighting, Flying, Poison
Resistant: Bug, Steel, Grass, Fire, Ice
Immune: None ;(
[U][B]ABILITIES:[/B][/U]
Flame Body: 30% chance of burn on physical contact
Vital Spirit (DreamWorld): Magmortar cannot sleep. Rest is useless
[B]
[U]LEVEL UP MOVES:[/U][/B]
-Thunderpunch
-Smog
-Leer
-Ember
-Smokescreen
6-Ember
11-Smokescreen
16-Faint Attack
21-Fire Spin
26-Confuse Ray
32-Bursting Flame
38-Fire Punch
[B]44-Lava Plume
50-Flamethrower
56-Sunny Day
62-Fire Blast[/B]
68-Hyper Beam
[U][B]TM MOVES:[/B][/U]
TM06-Toxic
[B]TM10-Hidden Power
TM11-Sunny Day
TM12-Taunt [/B]
TM15-Hyper Beam
TM17-Protect
TM21-Frustration
[B]TM22-Solarbeam
TM24-Thunderbolt [/B]
[B]TM26-Earthquake[/B]
TM27-Return
[B]TM29-Psychic[/B]
TM31-Brick Break
TM32-Double Team
[B]TM35-Flamethrower
TM38-Fire Blast[/B]
TM39-Rock Tomb
TM41-Torment
TM42-Facade
[B]TM43-Nitro Charge[/B]
TM44-Rest
TM45-Attract
TM46-Thief
[B]TM47-Ankle Sweep[/B]
TM48-Sing A Round
[B]TM50-Overheat
TM52-Focus Blast[/B]
TM56-Fling
TM59-Incinerate
TM61-Will-o-wisp
TM68-Giga Impact
[B]TM78-Level Ground[/B]
TM80-Rock Slide
TM87-Swagger
TM90-Substitute
TM94-Rock Smash
HM04-Strength
[U][B]EGG MOVES:[/B][/U]
Karate Chop
Mega Punch
Barrier
Screech
[B]Cross Chop[/B]
Thunderpunch
[B]Mach Punch[/B]
Dynamicpunch
Flare Blitz
Belly Drum
Iron Tail
Focus Energy
Now let's do some analysing, shall we?
Poor Magmortar. His design is so cool but yet he simply outclassed by the other fire types out there. He has a lot of power but is too slow to do much plus with a bad defensive typing he can not really stay the in battle for too long. It is not all over for Magmortar though as Gen V has brought him some new toys to play with, most of them help with Magmortars under average speed.
The Good
- New Moves: Ankle Sweep, Level Ground, Mach Punch and Nitro Charge
- All these new moves help Magmortar with his below average speed. Ankle Sweep(fighting) and Level Ground(ground) are both BP60 moves which do damage and lower opponents speed by 1 which is very useful. Mach Punch is the first priority move for him and Nitro Charge is a stab move which also increases speed by 1 everytime used.
- 125 Power
- This may seem 'meh' to some of you with the introduction of Shandeera's 145 power but do not forget that this is still very high and can do damage to those unprepared. Do not forget this power can be increased in the sun with Magmortars fire STAB.
- Nice Coverage
- Magmortar has access to the powerful Thunderbolt, Solarbeam, Psychic and Earthquake.
- Poor Defensive Typing
- Say hello to the common ground, rock, water moves and STEALTH ROCKS! His resistances are poor because that is what Magmortar is stong against anyway.
- Poor Speed and Defenses
- This is Magmortar's biggest letdown. Even with his new moves he can still be killed by almost any powerful physical move out there. A 75/67/95 defensive fire type is not good enough..
- No Recovery or Boosting Moves
- No nastly plot or recover? You would have to rely on your base 125 special which would not really cut it nowadays with all these new pokemon introduced.
- Bad Abilities
- You really wouldn't want Magmortar to be touched on the physical side because of his 67 base defense. Dream World abilty kinda useless..
(Sunny Scarfer)
Magmortar @Choice Scarf
252 SP.ATK/252 SPEED/6 DEFENSE
Solarbeam
Thunderbolt
Fire Blast/Flamethrower
HP Ice/HP Ground
This set would be used on a sunny team or when Ninetails uses his drought ability for permanent sun. Once the sun is out, bring in your Magmortar and attempt a sweep! Probably the best set I can think of..
(Mixed Attacker?)
Magmortar @Leftovers
252 ATTACK/126 SP.ATK/132 SPEED
Thunderbolt
Level Ground
Mach Punch/Cross Chop
Fire Blast/Flamethrower/Nitro Charge
Probably not the best but it has its uses. Level Ground to lower oppenents speed, Mach Punch for priority or Cross Chop for power, the fire move of your choice and thunderbolt for coverage. Magmortar may not survive that long to make this set work but who knows?
What are your general thoughts on Magmortar? Can he make Black/White OU? Is he a threat now? Can you think of a better set?