Manectite Mew [QC 1/2]

Favourite Defensive Pokemon in Mix and Mega?

  • Mandibuzz, obviously

  • Corviknight

  • Mew

  • Hippowdon

  • Clefable

  • Toxapex

  • Gastrodon

  • Lunala

  • Jellicent

  • Rotom

  • Magikarp


Results are only viewable after voting.

Gman

Stay kind, stay compassionate
[SET]
name: Am I Intimidating Mew? (Manectite Pivot)
move 1: Soft Boiled
move 2: Psychic
move 3: U-turn/Volt Switch
move 4: Will-O-Wisp/Defog/Earth Power/Heal Bell
item: Manectite
ability: Synchronize
nature: Bold
evs: 252 HP/ 252 Def / 4 SpD

[SET COMMENTS]
Manectite Mew is a great defensive pivot, as with the acquisition of Intimidate upon Mega Evolving, it is able to blanket check many physical attackers, including Terrakion, Arcanine, Mamoswine, Zekrom, Excadrill, Necrozma-DM, and Lucario. The suggested spread and nature maximise Mew's physical bulk and allow it to wall out multiple physical threats at once. A pivot move is essential to Mew's role, offering momentum against common switch-ins like Mandibuzz, Corviknight, Hydreigon, and Gyaradosite Toxapex. Volt Switch deals more damage to the former two, whereas U-turn cannot be blocked. Teleport is an option to gain momentum even versus slow pivots like Sablenite Corviknight or Mandibuzz, but the absence of chip damage can be unfavorable. Psychic is Mew's primary damaging option and grants immediate offensive presence versus Terrakion and Lopunnite users, which is appreciated since the latter are immune to Intimidate. Will-O-Wisp allows Mew to check multiple physical threats more easily and enables it to fully counter Terrakion. This option also pairs well with Psychic, as it cripples offensive Steel types. However, it should be used with caution, as Magic Bounce users are common and Facade can be found on physical attackers, situationally. Defog is a useful alternative, if hazard control is needed. Earth Power allows Mew to 2HKO Altarianite Arcanine and pressure Steel types and Zekrom. However, Latiosite and Pinsirite users can easily overcome Mew carrying this move. Finally, Heal Bell can be used to solve status ailments from Pokemon such as Arcanine, Zekrom, and Toxapex, status which may otherwise overwhelm Mew in the long run.

Mew is not without flaws. Cores of stacked physical attackers can overwhelm it, especially if they manage to inflict Toxic. Moreover, Mew is threatened by Chandelure, Hydreigon, and Dragapult. As such, specially defensive partners synergize well, providing a switch-in to these threats. Gyaradosite Toxapex and Mandibuzz stand out as the most viable answers to the aforementioned Ghost types. Both appreciate Mew walling Mamoswine, Terrakion, and Arcanine, among other physical attackers. In particular, Mandibuzz and Mew form a double pivoting core that can gain significant momentum. Specially defensive Clefable is an answer to Hydreigon that also provides Mew with Heal Bell support. In return, Mew can wall Arcanine, Mamoswine and Steel types for Clefable.
As far as offensive partners go, many frail wallbreakers appreciate the switch-in to Extreme Speed and the slow pivoting that Mew provides. Hydreigon stands out in particular, as it pressures the Ghost types that threaten Mew, all the while benefitting from Mew checking common revenge killers like Arcanine, Terrakion, and Mamoswine.

[CREDITS]
- Written by: [[Gmansour20,331804]]
- Quality checked by: [[Andyboy,257571], [username2,userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:
[SET]
name: Manectite Mew Maybe something like "Intimidate Pivot," "Manectite Pivot," or "Am I Intimidating Mew?"
move 1: Soft Boiled
move 2: Psychic
move 3: U-turn/Volt Switch
move 4: Will-O-Wisp/Defog/Earth Power/Heal Bell
item: Manectite
ability: Synchronize
nature: Bold
evs: 252 HP/ 252 Def / 4 SpD

[SET COMMENTS]
Manectite Mew is a great defensive pivot, able to counter common Fighting types like Terrakion, Lucario, and Lopunnite Zeraora. with Intimidate upon Mega Evolving, Mew it is able to acts as a blanket check to many physical attackers, including Arcanine, Terrakion, Zeraora, Mamoswine, Zekrom, Excadrill, and Necrozma-DM, and Lucario. The suggested spread and nature maximizes Mew's physical bulk and allows it to wall out multiple physical threats at once reliability as a wall. An alternative spread of 252 HP / 140 Def / 116 Spe allows Mew to outspeed and pivot on Blastoisinite Hydreigon and Lunala, chipping them and breaking Lunala's Shadow Shield in the process. A pivot move is essential to Mew's role, offering momentum against common switch-ins like Mandibuzz, Corviknight, Lunala, and Gyaradosite Toxapex. Volt Switch deals more damage to the former two, whereas U-turn cannot be blocked. Teleport is an option to gain momentum even versus slow pivots like Sablenite Corviknight or Mandibuzz, but the absence of chip damage is quite unfavorable, considering Lunala's prevalence. Psychic is Mew's primary damaging option and grants immediate offensive presence versus Terrakion and Lopunnite users, which is appreciated since the latter are immune to Intimidate. This immunity justifies running Will-O-Wisp, allows Mew to check multiple physical threats easier and enables it to fully counter Terrakion. This option which also pairs well with Psychic, as it cripples offensive Steel types. However, it should be used with caution, however, as Magic Bounce and Facade I think Magic Bounce is far more prevalent than Facade here users are common. Defog is a useful alternative, if hazard control is needed. Earth Power allows Mew to 2HKO Altarianite Arcanine and pressure Steel types and Zekrom. However, Latiosite and Pinsirite users can easily overcome this variant. Finally, Heal Bell can be used to solve status ailments from Pokemon such as Arcanine, Zeraora, and Toxapex and Zekrom, status which may otherwise overwhelm Mew in the long run. This first paragraph is easy to follow and concisely covers a lot of important stuff well done

Mew is not without flaws. Cores of stacked physical attackers can overwhelm it, especially if they manage to inflict Toxic. Moreover, Mew is threatened by Gengar, Lunala, and Hydreigon, all common in the metagame. As such, specially defensive partners synergize well, providing a switch-in to these threats. Gyaradosite Toxapex[color=red[s], notably,[/s][/color] is the most reliable counter to Gengar and Lunala, and it appreciates Mew walling Ground types like Mamoswine and Excadrill, among along with Terrakion, Zeraora, and Lucario other physical attackers. Mandibuzz counters Lunala and checks Gengar, with Mew covering Zeraora and Terrakion for it. Together, they form a double pivoting core that can gain significant momentum. I would consider combining your two defensive Dark-Types into one mention since you're mentioning the exact same mons they cover and Manec Mew covers for them and you can easily tack on the comment about Mandibuzz forming a pivot core on the end. Specially defensive Clefable is an answer to Hydreigon that also provides Mew with Heal Bell support. In return, Mew The latter can wall Arcanine, Mamoswine and Steel types for Clefable, in return.
As far as offensive partners go, many frail wallbreakers appreciate the switch-in to Extreme Speed and the slow pivoting that Mew provides. Hydreigon stands out in particular, as it pressures the Ghost types that threaten Mew, all the while benefitting from Mew checking common revenge killers like Arcanine, Lopunnite Zeraora, Terrakion, and Mamoswine.


[CREDITS]
- Written by: [[Gmansour20,331804]]
- Quality checked by: [[username1,userid1], [username2,userid2]]
- Grammar checked by: [[username1, userid1]]
Very well written QC 1/2
 

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