Masquerain:
70 HP, 60 ATK, 62 DEF, 60 SPD, 80 SPATK, 82 SPDEF
Level up: Lv1: Ominous Wind, Lv1: Bubble, Lv1: Quick Attack, Lv1: Sweet Scent, Lv1: Water Sport, Lv7: Quick Attack, Lv13: Sweet Scent, Lv19: Water Sport, Lv22: Gust, Lv26: Scary Face, Lv33: Stun Spore, Lv40: Silver Wind, Lv47: Air Slash, Lv54: Whirlwind, Lv61: Bug Buzz, Lv68: Butterfly Dance
Egg moves: Foresight, Mud Shot, Psybeam, Hydro Pump, Mind Reader, Signal Beam, Bug Bite, Aqua Jet, Endure
Learnable TMs: TM06 - Toxic, TM10 - Hidden Power, TM11 - Sunny Day, TM13 - Ice Beam, TM14 - Blizzard, TM15 - Hyper Beam, TM17 - Protect, TM18 - Rain Dance, TM21 - Frustration, TM22 - Solar Beam, TM27 - Return, TM30 - Shadow Ball, TM32 - Double Team, TM40 - Aerial Ace, TM42 - Facade, TM44 - Rest, TM45 - Attract, TM46 - Thief, TM48 - Troll, TM53 - Energy Ball, TM55 - Boiling Water, TM68 - Giga Impact, TM70 - Flash, TM76 - Bug Resistance, TM77 - Psych Up, TM87 - Swagger, TM89 - U-Turn, TM90 - Substitute
Abilities: Tension (Dream World), Intimidate
I feel that Masquerain got one obvious tune up with the inclusion of Butterfly Dance. With useable SpA and SpD stats, Intimidate and Butterfly Dance, Masquerain can possibly become a contendor for UU.
Ability: Intimidate
Hold Item: Life Orb
252 SpA, 252 Spe, 4 HP
Butterfly Dance
Bug Buzz
Ice Beam / Blizzard
Hydro Pump
The item choice is a little tenative, given the number of items we don't understand yet, but I think this set has the potential to take Masquerain somewhere. Masquerain makes a good pokemon to throw in against a bulky physical. Intimidate ensures Masquerain's survival, then Butterfly Dance makes him quite bulky versus special attackers and perhaps speedy enough to OHKO faster offensive types.
A defensive baton pass-themed Masquerain could also work, replacing Ice Beam/HP with Stun Spore/Whirlwind. Psych Up could also be a gimmicky way to play BP masquerain.
Rock is Masquerain's greatest threat, but he checks rock types fairly well. Stealth Rock is what will inhibit using him in many battles, but it remains to be seen how popular stealth rock will remain this gen.
Any thoughts? Am I being delusional?
Edit: I think I made this thread a little too constrained. Masquerain is better now, but what about Venomoth?
Venomoth:
Abilities: Shield Dust, Tinted Lens, Miracle Skin (Dream World)
70HP/ 65Atk/ 60Def/ 90SpA/ 75SpD/ 90 Spe
Level up: Venomoth: Lv1: Silver Wind, Lv1: Tackle, Lv1: Disable, Lv1: Foresight, Lv1: Supersonic, Lv5: Supersonic, Lv11: Confusion, Lv13: PoisonPowder, Lv17: Leech Life, Lv23: Stun Spore, Lv25: Psybeam, Lv29: Sleep Powder, Lv31: Gust, Lv37: Signal Beam, Lv41: Zen Headbutt, Lv47: Poison Fang, Lv55: Psychic, Lv59: Bug Buzz, Lv63: [M483]Butterfly Dance
Egg Moves: Baton Pass, Screech, Giga Drain, Signal Beam, Agility, Morning Sun, Toxic Spikes, Bug Bite, Secret Power, Skill Swap, [M476]Rage Power
TM/HM : TM06 - Toxic, TM09 - Venom Shock, TM10 - Hidden Power, TM11 - Sunny Day, TM15 - Hyper Beam, TM17 - Protect, TM21 - Frustration, TM22 - Solar Beam, TM27 - Return, TM29 - Psychic, TM32 - Double Team, TM36 - Sludge Bomb, TM40 - Aerial Ace, TM42 - Facade, TM44 - Rest, TM45 - Attract, TM46 - Thief, TM48 - Troll, TM53 - Energy Ball, TM62 - Acrobat, TM68 - Giga Impact, TM70 - Flash, TM76 - Bug Resistance, TM87 - Swagger, TM89 - U-Turn, TM90 - Substitute
Yeah, Masquerain is interesting, but I think Venomoth shows the most enormous change from GenIV to GenV, of all the old bug types. Which is great, because I love Venomoth and happily use him now in OU (mostly as a joke/surprise but sometimes he'll OHKO something and I'll be able to giggle).
Firstly, Venomoth has superior typing, he only takes 25% from SR. Secondly, Venomoth's poison typing is a great boon to his offensive potential, unlike Masquerain. His abilities are about as good as Masquerain's, but they're much better for sweeping, though they don't make Venomoth as easy to switch in with.
Tinted Lens is amazing. Although the old set with Venomoth relies on Choice Specs, after one Butterfly dance, you have that in effect anyway. I'm uncertain how to build Venomoth for this set, but I think going 252 SpA, 252 Spe would be best – although Venomoth needs more stats allocated to bulk, to survive more than one hit, this could be offset by packing Giga Drain or Morning Sun.
252 Spa, 252 Spe, 4 Hp
Item: Life Orb or Focus Sash
Ability: Tinted Lens
Butterfly Dance
Bug Buzz
Venom Shock
Giga Drain
Of course, Sleep Powder is always an option, however I think Venomoth needs all the type coverage it can get. HP Ground/Water should also be considered, as a fire switch in is going to be tough to beat, especially something that has 4x resistance to bug/grass.
With Giga Drain's buff and Venomoth's need for survivability, I think it takes precedence over Energy Ball. Venom Shock is going to get the most use out of a team with Toxic Spikes set up. Venomoth also learns toxic spikes, but I'm not sure how to configure a defensive Venomoth that could take advantag of that, though it could work theorhetically - Venomoth DOES have shield dust and whirlwind and baton pass, so he has so many defensive options.
Really it's sad Venomoth doesn't have a third evolution / better stats, because his move pool is so versatile and his stats are so close to being where they need to be. In GenIV he was an inferior Yanmega, but now he's something much more unique, with the buff to Giga Drain and the inclusion of Butterfly Dance/Venom Shock.
70 HP, 60 ATK, 62 DEF, 60 SPD, 80 SPATK, 82 SPDEF
Level up: Lv1: Ominous Wind, Lv1: Bubble, Lv1: Quick Attack, Lv1: Sweet Scent, Lv1: Water Sport, Lv7: Quick Attack, Lv13: Sweet Scent, Lv19: Water Sport, Lv22: Gust, Lv26: Scary Face, Lv33: Stun Spore, Lv40: Silver Wind, Lv47: Air Slash, Lv54: Whirlwind, Lv61: Bug Buzz, Lv68: Butterfly Dance
Egg moves: Foresight, Mud Shot, Psybeam, Hydro Pump, Mind Reader, Signal Beam, Bug Bite, Aqua Jet, Endure
Learnable TMs: TM06 - Toxic, TM10 - Hidden Power, TM11 - Sunny Day, TM13 - Ice Beam, TM14 - Blizzard, TM15 - Hyper Beam, TM17 - Protect, TM18 - Rain Dance, TM21 - Frustration, TM22 - Solar Beam, TM27 - Return, TM30 - Shadow Ball, TM32 - Double Team, TM40 - Aerial Ace, TM42 - Facade, TM44 - Rest, TM45 - Attract, TM46 - Thief, TM48 - Troll, TM53 - Energy Ball, TM55 - Boiling Water, TM68 - Giga Impact, TM70 - Flash, TM76 - Bug Resistance, TM77 - Psych Up, TM87 - Swagger, TM89 - U-Turn, TM90 - Substitute
Abilities: Tension (Dream World), Intimidate
I feel that Masquerain got one obvious tune up with the inclusion of Butterfly Dance. With useable SpA and SpD stats, Intimidate and Butterfly Dance, Masquerain can possibly become a contendor for UU.
Ability: Intimidate
Hold Item: Life Orb
252 SpA, 252 Spe, 4 HP
Butterfly Dance
Bug Buzz
Ice Beam / Blizzard
Hydro Pump
The item choice is a little tenative, given the number of items we don't understand yet, but I think this set has the potential to take Masquerain somewhere. Masquerain makes a good pokemon to throw in against a bulky physical. Intimidate ensures Masquerain's survival, then Butterfly Dance makes him quite bulky versus special attackers and perhaps speedy enough to OHKO faster offensive types.
A defensive baton pass-themed Masquerain could also work, replacing Ice Beam/HP with Stun Spore/Whirlwind. Psych Up could also be a gimmicky way to play BP masquerain.
Rock is Masquerain's greatest threat, but he checks rock types fairly well. Stealth Rock is what will inhibit using him in many battles, but it remains to be seen how popular stealth rock will remain this gen.
Any thoughts? Am I being delusional?
Edit: I think I made this thread a little too constrained. Masquerain is better now, but what about Venomoth?
Venomoth:
Abilities: Shield Dust, Tinted Lens, Miracle Skin (Dream World)
70HP/ 65Atk/ 60Def/ 90SpA/ 75SpD/ 90 Spe
Level up: Venomoth: Lv1: Silver Wind, Lv1: Tackle, Lv1: Disable, Lv1: Foresight, Lv1: Supersonic, Lv5: Supersonic, Lv11: Confusion, Lv13: PoisonPowder, Lv17: Leech Life, Lv23: Stun Spore, Lv25: Psybeam, Lv29: Sleep Powder, Lv31: Gust, Lv37: Signal Beam, Lv41: Zen Headbutt, Lv47: Poison Fang, Lv55: Psychic, Lv59: Bug Buzz, Lv63: [M483]Butterfly Dance
Egg Moves: Baton Pass, Screech, Giga Drain, Signal Beam, Agility, Morning Sun, Toxic Spikes, Bug Bite, Secret Power, Skill Swap, [M476]Rage Power
TM/HM : TM06 - Toxic, TM09 - Venom Shock, TM10 - Hidden Power, TM11 - Sunny Day, TM15 - Hyper Beam, TM17 - Protect, TM21 - Frustration, TM22 - Solar Beam, TM27 - Return, TM29 - Psychic, TM32 - Double Team, TM36 - Sludge Bomb, TM40 - Aerial Ace, TM42 - Facade, TM44 - Rest, TM45 - Attract, TM46 - Thief, TM48 - Troll, TM53 - Energy Ball, TM62 - Acrobat, TM68 - Giga Impact, TM70 - Flash, TM76 - Bug Resistance, TM87 - Swagger, TM89 - U-Turn, TM90 - Substitute
Yeah, Masquerain is interesting, but I think Venomoth shows the most enormous change from GenIV to GenV, of all the old bug types. Which is great, because I love Venomoth and happily use him now in OU (mostly as a joke/surprise but sometimes he'll OHKO something and I'll be able to giggle).
Firstly, Venomoth has superior typing, he only takes 25% from SR. Secondly, Venomoth's poison typing is a great boon to his offensive potential, unlike Masquerain. His abilities are about as good as Masquerain's, but they're much better for sweeping, though they don't make Venomoth as easy to switch in with.
Tinted Lens is amazing. Although the old set with Venomoth relies on Choice Specs, after one Butterfly dance, you have that in effect anyway. I'm uncertain how to build Venomoth for this set, but I think going 252 SpA, 252 Spe would be best – although Venomoth needs more stats allocated to bulk, to survive more than one hit, this could be offset by packing Giga Drain or Morning Sun.
252 Spa, 252 Spe, 4 Hp
Item: Life Orb or Focus Sash
Ability: Tinted Lens
Butterfly Dance
Bug Buzz
Venom Shock
Giga Drain
Of course, Sleep Powder is always an option, however I think Venomoth needs all the type coverage it can get. HP Ground/Water should also be considered, as a fire switch in is going to be tough to beat, especially something that has 4x resistance to bug/grass.
With Giga Drain's buff and Venomoth's need for survivability, I think it takes precedence over Energy Ball. Venom Shock is going to get the most use out of a team with Toxic Spikes set up. Venomoth also learns toxic spikes, but I'm not sure how to configure a defensive Venomoth that could take advantag of that, though it could work theorhetically - Venomoth DOES have shield dust and whirlwind and baton pass, so he has so many defensive options.
Really it's sad Venomoth doesn't have a third evolution / better stats, because his move pool is so versatile and his stats are so close to being where they need to be. In GenIV he was an inferior Yanmega, but now he's something much more unique, with the buff to Giga Drain and the inclusion of Butterfly Dance/Venom Shock.