So this is my first UU team that I made as i usually play OU but got quite bored. I build this team around nihilego, a niche rocker with z thunderbolt that I feel gets outclassed by other, better choices like swampert who can OHKO with equake. I started with a scarf set as this has a lot of synergy with another mon on this team Mega Beedrill as it can revenge kill its checks with ease. IMO the best mega in the tier.
Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drill Run
- Poison Jab
- U-turn
- Knock Off
The main pokemon of the team, when i first started uu, this guys really stood out to me because of its stupid high attack and speed stats and Adaptability. This ability is what really makes this mon stand out. x2 STAB u turn? Oh imma just switch out and hit your mon like a truck, no biggie. The moves are pretty self explanotory, uturn for pivot and pjab for just strong stab damage, knock off for the also utility it provides, punishing switchings like gligar heavily and lastly drill run, an amazing coverage move that OHKOs stupic scarf nihilegos hard swapping in looking for a free beast boost.
Nihilego @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Sludge Wave
- Grass Knot
- Thunderbolt
As mentioned before, my MBeedrill. MAero and MPidgeot check. Very risky to hard swap this thing into opposing MBeedrill because ofthe aforementioned drill run, but can revenge kill solidly so its advised to bring t in on a slow voltturn from scizor or rotom. Power gem is for getting those needed KOs for Beedrill to shine, Sludge wave is spammable STAB, Grass Knot to punish swampert and gastrodon that switch in and tbolt for bulky waters ie: Alomamola, mega slowbro.
Tentacruel @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 112 Def / 144 Spe
Timid Nature
- Scald
- Sludge Bomb
- Rapid Spin
- Knock Off
One of the teams 2 forms of hazard control, a primarina check and utility as those 30% chace scald burns really help with my teams longevity againsts tha likes of hard swap scizor which can break my team with BP and terrakion. Sludge bomb for bulky fairys such as primarina and sylveon but that this thing swaps into and also relatively spammable. Rapid spin because my team hates rocks and knock off for those forced switches against the aforementioned fairies.
Scizor @ Choice Band
Ability: Technician
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Another 1/3 of my teams VoltTurn core, banded scizor is practically a staple in the tier hitting a crazy 591 attack, OHKOing its checks and denting its swap ins. BP is self explanatory, STAB technician BP spam breaks holes in teams, Pursuit>Knock off IMO for those switches it forces out like MAerodactyl and Mimikyu, Superpower for opposing scizor mostly and magneton swap ins who try to revenge kill with HP Fire and lastly, U-Turn, to give a slow switch in for easy revenge killing for my Beedrill and Nihilego.
Hydreigon @ Dragonium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Dark Pulse
- Earth Power
4 attacks Hydreigon. So many people think scarf or defog 2 attacks but this thing is a WAAAYY more scarier. This set functions as a late game cleaner and a wall breaker if fairy types are gone. Draco Meteor+Z for a 1 time nuke without the stat decrease, Fire blast as a scizor and MAggron check, Dark pulse mostly for stab and is spammable and earth power as a coverage option. This guy is scary late game and cleans easily if left unchecked.
Rotom-Mow @ Iapapa Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Thunderbolt
- Volt Switch
- Defog
The last member of this team and the third part to our VoltTurn core. I picked this mon because half my team is weak to ground and I wanted another ground immunity that forces the likes of swampert and gastrodon and out and another form of hazard control, so i came across Rotom-Mow. Although a niche pick in UU, Rotom Mow fits the team perfectly with Defog as a late game hazard control and volt switch on anything not named swampert or gastrodon. This a fast pinch berry set designed for late game hazard control if beedrill is my wincon, and leaf storm to hard swap into gastrodon and swampert and threaten a KO. TBolt is more of a STAB spammable attack that i dont really use that often as a slow Volt Switch into a check is more worth it most of the time.
Replays:
Replay 1 (loss) - Misplayed at the start as i forgot to keep my scizor for cm reuniclus
Replay 2 (Win)- Slight misplay at the start underestimating alomamolas bulk but otherwise a good game with nihilego winning the speed tie and the game.
Sorry for the low ladder gameplay, I keep on forgetting to save replays now as i try to ladder. Ill try to get more ASAP. Im open to suggestions on how to improve the team in any way, thanks :)
Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drill Run
- Poison Jab
- U-turn
- Knock Off
The main pokemon of the team, when i first started uu, this guys really stood out to me because of its stupid high attack and speed stats and Adaptability. This ability is what really makes this mon stand out. x2 STAB u turn? Oh imma just switch out and hit your mon like a truck, no biggie. The moves are pretty self explanotory, uturn for pivot and pjab for just strong stab damage, knock off for the also utility it provides, punishing switchings like gligar heavily and lastly drill run, an amazing coverage move that OHKOs stupic scarf nihilegos hard swapping in looking for a free beast boost.
Nihilego @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Sludge Wave
- Grass Knot
- Thunderbolt
As mentioned before, my MBeedrill. MAero and MPidgeot check. Very risky to hard swap this thing into opposing MBeedrill because ofthe aforementioned drill run, but can revenge kill solidly so its advised to bring t in on a slow voltturn from scizor or rotom. Power gem is for getting those needed KOs for Beedrill to shine, Sludge wave is spammable STAB, Grass Knot to punish swampert and gastrodon that switch in and tbolt for bulky waters ie: Alomamola, mega slowbro.
Tentacruel @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 112 Def / 144 Spe
Timid Nature
- Scald
- Sludge Bomb
- Rapid Spin
- Knock Off
One of the teams 2 forms of hazard control, a primarina check and utility as those 30% chace scald burns really help with my teams longevity againsts tha likes of hard swap scizor which can break my team with BP and terrakion. Sludge bomb for bulky fairys such as primarina and sylveon but that this thing swaps into and also relatively spammable. Rapid spin because my team hates rocks and knock off for those forced switches against the aforementioned fairies.
Scizor @ Choice Band
Ability: Technician
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Another 1/3 of my teams VoltTurn core, banded scizor is practically a staple in the tier hitting a crazy 591 attack, OHKOing its checks and denting its swap ins. BP is self explanatory, STAB technician BP spam breaks holes in teams, Pursuit>Knock off IMO for those switches it forces out like MAerodactyl and Mimikyu, Superpower for opposing scizor mostly and magneton swap ins who try to revenge kill with HP Fire and lastly, U-Turn, to give a slow switch in for easy revenge killing for my Beedrill and Nihilego.
Hydreigon @ Dragonium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Dark Pulse
- Earth Power
4 attacks Hydreigon. So many people think scarf or defog 2 attacks but this thing is a WAAAYY more scarier. This set functions as a late game cleaner and a wall breaker if fairy types are gone. Draco Meteor+Z for a 1 time nuke without the stat decrease, Fire blast as a scizor and MAggron check, Dark pulse mostly for stab and is spammable and earth power as a coverage option. This guy is scary late game and cleans easily if left unchecked.
Rotom-Mow @ Iapapa Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Thunderbolt
- Volt Switch
- Defog
The last member of this team and the third part to our VoltTurn core. I picked this mon because half my team is weak to ground and I wanted another ground immunity that forces the likes of swampert and gastrodon and out and another form of hazard control, so i came across Rotom-Mow. Although a niche pick in UU, Rotom Mow fits the team perfectly with Defog as a late game hazard control and volt switch on anything not named swampert or gastrodon. This a fast pinch berry set designed for late game hazard control if beedrill is my wincon, and leaf storm to hard swap into gastrodon and swampert and threaten a KO. TBolt is more of a STAB spammable attack that i dont really use that often as a slow Volt Switch into a check is more worth it most of the time.
Replays:
Replay 1 (loss) - Misplayed at the start as i forgot to keep my scizor for cm reuniclus
Replay 2 (Win)- Slight misplay at the start underestimating alomamolas bulk but otherwise a good game with nihilego winning the speed tie and the game.
Sorry for the low ladder gameplay, I keep on forgetting to save replays now as i try to ladder. Ill try to get more ASAP. Im open to suggestions on how to improve the team in any way, thanks :)
Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drill Run
- Poison Jab
- U-turn
- Knock Off
Nihilego @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Sludge Wave
- Grass Knot
- Thunderbolt
Tentacruel @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 112 Def / 144 Spe
Timid Nature
- Scald
- Sludge Bomb
- Rapid Spin
- Knock Off
Scizor @ Choice Band
Ability: Technician
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Hydreigon @ Dragonium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Dark Pulse
- Earth Power
Rotom-Mow @ Iapapa Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Thunderbolt
- Volt Switch
- Defog
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drill Run
- Poison Jab
- U-turn
- Knock Off
Nihilego @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Sludge Wave
- Grass Knot
- Thunderbolt
Tentacruel @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 112 Def / 144 Spe
Timid Nature
- Scald
- Sludge Bomb
- Rapid Spin
- Knock Off
Scizor @ Choice Band
Ability: Technician
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Hydreigon @ Dragonium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Dark Pulse
- Earth Power
Rotom-Mow @ Iapapa Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Thunderbolt
- Volt Switch
- Defog