Mega-Gardevoir Tailwind Offense
Hey how's it going guys? With ORAS coming to an end, I wanted to build a fun team that really "spices" up the ORAS OU Ladder. I wanted to use something unique while retaining viability of standard OU teams. This team satisfies both needs very well.
Teambuilding Process:
Hey how's it going guys? With ORAS coming to an end, I wanted to build a fun team that really "spices" up the ORAS OU Ladder. I wanted to use something unique while retaining viability of standard OU teams. This team satisfies both needs very well.
Teambuilding Process:
The Team:
Gardevoir-Mega @ Gardevoirite
Ability: Trace
EVs: 40 HP / 8 Def / 252 SpA / 208 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt
Mega-Gardevoir is a fantastic wall-breaker and stall destroyer. Mega-Gardevoir breaks through most bulky pokemon that are not Steel types. Having a Modest nature allows me to do extra damage while still outspeeding Jolly Breloom and Bisharp, Jolly Dragonite, and Jolly Mega-Gyarados. Mega-Gardevoir also outspeeds every Pokemon in the OU meta with a Tailwind up (even Scarf Weavile lol). STAB attacks with Focus Blast as Fighting coverage. Taunt is nice for Chansey, Clefable, stallbreaker Mew, and stopping hazards/support moves.
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 8 HP / 252 Atk / 248 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
Tyranitar has great offensive and defensive synergy with Mega-Gardevoir. Pursuit trapping threats such as Lati@s and Jirachi helps Mega-Gardevoir wall-break more freely. Choice Band Tyranitar also breaks through and OHKOs or 2HKOs relatively bulky OU Pokemon such as Amoongus, Clefable, Chansey, Heatran, Slowbro, and Zapdos. With a Tailwind up, Tyranitar outspeeds the entire OU meta that isn't Choice Scarf. Defensively, Tyranitar's 4x weakness to Fighting is checked by Mega-Gardevoir's 4x resistance to Fighting. Sand Stream helps vs. Mega-Charizard-Y and/or rain sweeping teams, while providing a little bit of chip damage from Sandstorm. STAB attacks with Superpower to catch other Tyranitars, Heatran, Bisharp, and Ferrothorn.
Zapdos @ Leftovers
Ability: Static
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Heat Wave
- Roost
- Tailwind
Gardevoir-Mega @ Gardevoirite
Ability: Trace
EVs: 40 HP / 8 Def / 252 SpA / 208 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt
Mega-Gardevoir is a fantastic wall-breaker and stall destroyer. Mega-Gardevoir breaks through most bulky pokemon that are not Steel types. Having a Modest nature allows me to do extra damage while still outspeeding Jolly Breloom and Bisharp, Jolly Dragonite, and Jolly Mega-Gyarados. Mega-Gardevoir also outspeeds every Pokemon in the OU meta with a Tailwind up (even Scarf Weavile lol). STAB attacks with Focus Blast as Fighting coverage. Taunt is nice for Chansey, Clefable, stallbreaker Mew, and stopping hazards/support moves.
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 8 HP / 252 Atk / 248 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
Tyranitar has great offensive and defensive synergy with Mega-Gardevoir. Pursuit trapping threats such as Lati@s and Jirachi helps Mega-Gardevoir wall-break more freely. Choice Band Tyranitar also breaks through and OHKOs or 2HKOs relatively bulky OU Pokemon such as Amoongus, Clefable, Chansey, Heatran, Slowbro, and Zapdos. With a Tailwind up, Tyranitar outspeeds the entire OU meta that isn't Choice Scarf. Defensively, Tyranitar's 4x weakness to Fighting is checked by Mega-Gardevoir's 4x resistance to Fighting. Sand Stream helps vs. Mega-Charizard-Y and/or rain sweeping teams, while providing a little bit of chip damage from Sandstorm. STAB attacks with Superpower to catch other Tyranitars, Heatran, Bisharp, and Ferrothorn.
Zapdos @ Leftovers
Ability: Static
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Heat Wave
- Roost
- Tailwind
Zapdos is arguably the most important Pokemon on this team. Zapdos is my main counter to Mega-Scizor and other scary Steel types that Mega-Gardevoir and Tyranitar do not appreciate. Zapdos is also a good check to Talonflame. Static is a wonderful ability for U-Turn happy players and makes your opponent think twice before clicking Close Combat freely. Potentially getting a para on the Static is beneficial for Mega-Gardevoir and Tyranitar. Volt Switch is great initiative vs. Balance, and Heat Wave to punish Mega-Scizor/Ferrothorn. Roost for reliable recovery on top of Leftovers. Tailwind to sweep late-game with one of the two threats above. 16 Speed EVs to outspeed Adamant Bisharp and Breloom.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Stealth Rock
Ferrothorn is another defensive backbone on the team. Ferrothorn provides my team with hazards and a reliable Fairy, Dragon, and Steel resist. Ferrothorn is great vs. opposing Hippowdon, Scarf Jirachi (Without Fire Punch), Lati@s, and Azumarill. Ferrothorn also walls Amoongus' Spore and STAB attacks, just be weary of HP Fire. Gyro Ball comes in handy vs. much faster Pokemon and can do quite a bit of damage. Power Whip is nice against Keldeo, Rotom-W, and Manaphy coming in on the switch.
Weavile @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick
Weavile provides the team with much needed speed and priority. Weavile is great at getting rid of quick threats such as Tornadus-Therian, Scarf Landorus-Therian, Lati@s, Life Orb Starmie, Scarf Tyranitar, and Mega-Pidgeot. Weavile is very good at late game sweeping. Chip damage is key for Weavile's late game sweeps. STAB attacks and Low Kick to cover opposing Tyranitar, Heatran, Bisharp, Ferrothorn, Kyurem-Black, Magnezone, and Terrakion. Banded Tyranitar and Life Orb Weavile are usually too much Dark for an average team to handle (especially teams without a Dark resist.)
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Recover
- Defog
Latios is a great filler for the team. Latios gives me my Dragon type to complete my Dragon, Steel, Fairy core and adds more speed to the team. Levitate allows me to avoid damage from Ground type attacks. Latios is a great check to Mega-Charizard-Y, which otherwise could be problematic to the team. Defog is my form of hazard removal on the team. Draco Meteor hits very hard with a Life Orb and Surf is to catch or pick off weakened Heatran, Tyranitar, Excadrill, and Hippowdon. Recover keeps Latios in battle longer, allowing it to handle Rotom-Wash's multiple pivots much better. Latios is probably the best Scald switch-in on the team.
Threatlist:
Copy of Team:
http://pastebin.com/JudmS4A1
Proof of Peak/The Team in Action:
Overview:
This a really fun team to ladder with while ORAS is coming to a close. Make sure to let me know what you think of the team and/or anything that can be tweaked. Thanks guys! :)
-Rezilient
http://pastebin.com/JudmS4A1
Proof of Peak/The Team in Action:
Overview:
This a really fun team to ladder with while ORAS is coming to a close. Make sure to let me know what you think of the team and/or anything that can be tweaked. Thanks guys! :)
-Rezilient