tondas
Life of the party
[OVERVIEW]
Mega Glalie is a potent wallbreaker thanks to its powerful Refrigerate-boosted STAB moves, solid offensive stats, and near-unresisted coverage between its Ice- and Ground-type attacks. Mega Glalie is also an excellent user of Spikes, as its ability to break past entry hazard removers such as Golbat, Silvally-Steel, and Dhelmise as well as threaten Xatu allows it to easily set them up and keep them on the field. A great Speed tier significantly bolsters Mega Glalie's matchup against offensive teams, letting it get the jump on a plethora of unboosted offensive Pokemon like Magmortar, Rotom, and Sigilyph. Unfortunately, Mega Glalie's mediocre bulk and defensive typing hold it back, as it sports weaknesses to common Fire-, Fighting-, and Steel-types such as Incineroar, Passimian, and Steelix. In particular, its weakness to all entry hazards in conjunction with Double-Edge's recoil makes Mega Glalie easy to wear down, leaving it susceptible to revenge killers such as Sceptile, Heliolisk, and Choice Scarf Passimian. Mega Glalie also struggles to break through common bulky Water-types such as Slowbro and Vaporeon without Freeze-Dry, as they take negligible damage from Mega Glalie's other attacks and threaten it with Scald. Furthermore, even with Freeze-Dry, Mega Glalie can have a tough time against the likes of Assault Vest Slowbro and Slowking, which can take any combination of Mega Glalie's moves and retaliate with Fire Blast.
[SET]
name: Spikes
move 1: Spikes
move 2: Double-Edge
move 3: Earthquake
move 4: Explosion / Freeze-Dry
item: Glalitite
ability: Ice Body
nature: Jolly / Hasty
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Spikes wears down grounded switch-ins like Steelix and Incineroar, and Mega Glalie is an effective user of the move due to its ability to threaten Xatu as well as entry hazard removers such as Golbat, Decidueye, and Silvally-Steel. Double-Edge serves as a powerful STAB move, breaking through Pokemon such as Dhelmise, Palossand, and Guzzlord and 2HKOing neutral targets like Seismitoad and offensive Diancie. Earthquake rounds off Mega Glalie's coverage by targeting foes resistant to Double-Edge like Incineroar, Delphox, and Silvally-Steel. Explosion is a highly powerful nuke, exchanging Mega Glalie for the power to OHKO or heavily dent the majority of the tier. It also provides use in preventing entry hazard removal and generating momentum for Mega Glalie's team. Freeze-Dry can be used in place of Explosion to 2HKO Water-type switch-ins such as defensive Slowbro and Pyukumuku, the latter after Spikes damage. Ice Shard is a viable option that's able to pick off would-be revenge killers like Sceptile and Choice Scarf Braviary, but Mega Glalie is often forced to drop Spikes or one of its fourth slot moves, making it lose a considerable amount of utility.
Set Details
========
Full Attack and Speed investment alongside a Jolly nature maximizes Mega Glalie's offensive presence and allows it to outpace the likes of Rotom, Sigilyph, and Magmortar. Alternatively, a Hasty nature should be run on sets running Freeze-Dry as to not weaken its power. An Adamant nature can be used to allow Mega Glalie to hit even harder, notably 2HKOing Mega Audino and offensive Incineroar, though it misses out on outspeeding Pokemon such as unboosted Vivillon as well as the previously mentioned Rotom and Sigilyph. Ice Body is Glalie's preferred ability prior to Mega Evolving as to gain slight recovery from hail set by Mega Abomasnow.
Usage Tips
========
Prediction plays an important part in order to get the most out of Mega Glalie's limited turns. While Mega Glalie can set up Spikes against passive Pokemon like Pyukumuku and Mega Audino, common Stealth Rock leads such as Druddigon and Palossand are also threatened by Mega Glalie's Double-Edge, making them solid opportunities for Mega Glalie to lead off and set Spikes. Using Earthquake at the right time is beneficial to maximize damage output against Pokemon that otherwise threaten Mega Glalie like Silvally-Steel and offensive Incineroar. It's best to bring Mega Glalie in through pivoting moves such as Xatu or Incineroar's U-turn, as its mediocre bulk and common weaknesses make it difficult for it to hard switch into most Pokemon. Mega Glalie can apply the most offensive pressure mid- to late-game, when checks such as Vaporeon and Assault Vest Slowbro are weakened or eliminated and it can proceed to 2HKO the majority of the tier. Whenever Mega Glalie is no longer needed or it's otherwise important to get off damage, using Explosion heavily chips the opposing Pokemon and grants its team momentum. However, timing the use of Explosion is important, as switch-ins like Slowbro, as well as users of Protect such as Steelix and Mega Audino, can punish it.
Team Options
========
Mega Glalie best sees use on hyper offense or bulky offense teams due to its solid offensive presence but little to no defensive presence, which the latter can patch up. Mega Glalie can form a core with Stealth Rock setters such as Palossand, Torterra, and Diancie in order to stack entry hazards. These entry hazard setters also pressure checks to Mega Glalie like Passimian, Steelix, and Incineroar. Bulky Pokemon like Golbat and Slowbro can pivot into revenge killers to Mega Glalie such as Sceptile and Passimian. Slowbro, as well as other Water-types such as Slowking and Vaporeon, also serve as effective stops to Fire-types like Delphox in Slowbro's and Slowking's case and Incineroar in Vaporeon's case. Slow pivots such as Xatu and Incineroar can safely bring Mega Glalie into play as well as bait in targets like Dhelmise and Rhydon. Xatu can additionally punish the use of Stealth Rock, which otherwise wears down Mega Glalie. Special wallbreakers such as Heliolisk and Alolan Exeggutor apply immense amounts of pressure to the likes of Slowbro and Steelix, and they enjoy having Spikes up to fuel their wallbreaking. Electric- and Grass-types like Rotom and Decidueye benefit heavily from the removal of Ground- and Dragon-types such as Torterra and Druddigon. They help Mega Glalie in return by dispatching bulky Water-types such as Slowbro and Vaporeon, as well as bringing it in safely through Volt Switch and U-turn, respectively. Both of these Pokemon, as well as other Ghost-types such as Mismagius and Rotom, can also act as spinblockers. Setup sweepers and late-game cleaners such as Vivillon, Klinklang, and Passimian highly appreciate Spikes being up, as their ability to wear down the opposing team helps them fulfill their respective roles. They also appreciate Explosion's ability to heavily dent bulky Pokemon and provide momentum, further aiding them in cleaning late-game.
[STRATEGY COMMENTS]
Other Options
=============
Return is a safer STAB option that doesn't deal recoil damage, but it is noticeably weaker than Double-Edge, failing to pick up guaranteed 2HKOs on Pokemon like defensive Seismitoad and offensive Stealth Rock Diancie, as well as the OHKO on Rotom. Super Fang allows Mega Glalie to punish traditional switch-ins like Slowbro and Steelix by cutting their HP in half but is otherwise weaker than its other moves.
Checks and Counters
===================
**Bulky Water-types**: Mega Glalie lacking Freeze-Dry struggles to break through Pokemon such as Slowbro and Vaporeon, and they threaten to burn Mega Glalie with Scald in return. Specially bulky Pokemon like Assault Vest Slowbro and Slowking can also wall Mega Glalie regardless of Freeze-Dry.
**Fighting-types**: Choice Scarf Passimian and +1 Scrafty have little issue outpacing and decimating Mega Glalie with their respective Fighting-type moves, though neither can switch in directly. Thick Fat Hariyama notably boasts a resistance to Double-Edge and takes a negligible amount from Earthquake, meaning it can often directly switch in.
**Fire-types**: Offensive Delphox is able to outspeed Mega Glalie and OHKO it with Fire Blast, while Incineroar can survive Earthquake and obliterate Mega Glalie with Flare Blitz. Defensive Incineroar is also notable, as it's never 2HKOed by any of Mega Glalie's attacks and can use its Spikes against it by being brought down to Iapapa Berry's activation range more quickly.
**Revenge Killers**: While Mega Glalie is decently fast, it's still outsped by Pokemon such as Sceptile, Heliolisk, and Aerodactyl, all of which have the power or coverage moves to break through it.
**Physically Bulky Pokemon**: Mega Glalie fails to 2HKO Stealth Rock leads such as physically defensive Diancie and Steelix, and they threaten Mega Glalie with their super effective STAB moves in return. However, both of these get chipped heavily by Explosion.
[CREDITS]
- Written by: [[tondas, 442732]]
- Quality checked by: [[Rabia, 336073], [Eternally, 295647], [Yoshi, 332194]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Rabia, 336073]]
Mega Glalie is a potent wallbreaker thanks to its powerful Refrigerate-boosted STAB moves, solid offensive stats, and near-unresisted coverage between its Ice- and Ground-type attacks. Mega Glalie is also an excellent user of Spikes, as its ability to break past entry hazard removers such as Golbat, Silvally-Steel, and Dhelmise as well as threaten Xatu allows it to easily set them up and keep them on the field. A great Speed tier significantly bolsters Mega Glalie's matchup against offensive teams, letting it get the jump on a plethora of unboosted offensive Pokemon like Magmortar, Rotom, and Sigilyph. Unfortunately, Mega Glalie's mediocre bulk and defensive typing hold it back, as it sports weaknesses to common Fire-, Fighting-, and Steel-types such as Incineroar, Passimian, and Steelix. In particular, its weakness to all entry hazards in conjunction with Double-Edge's recoil makes Mega Glalie easy to wear down, leaving it susceptible to revenge killers such as Sceptile, Heliolisk, and Choice Scarf Passimian. Mega Glalie also struggles to break through common bulky Water-types such as Slowbro and Vaporeon without Freeze-Dry, as they take negligible damage from Mega Glalie's other attacks and threaten it with Scald. Furthermore, even with Freeze-Dry, Mega Glalie can have a tough time against the likes of Assault Vest Slowbro and Slowking, which can take any combination of Mega Glalie's moves and retaliate with Fire Blast.
[SET]
name: Spikes
move 1: Spikes
move 2: Double-Edge
move 3: Earthquake
move 4: Explosion / Freeze-Dry
item: Glalitite
ability: Ice Body
nature: Jolly / Hasty
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Spikes wears down grounded switch-ins like Steelix and Incineroar, and Mega Glalie is an effective user of the move due to its ability to threaten Xatu as well as entry hazard removers such as Golbat, Decidueye, and Silvally-Steel. Double-Edge serves as a powerful STAB move, breaking through Pokemon such as Dhelmise, Palossand, and Guzzlord and 2HKOing neutral targets like Seismitoad and offensive Diancie. Earthquake rounds off Mega Glalie's coverage by targeting foes resistant to Double-Edge like Incineroar, Delphox, and Silvally-Steel. Explosion is a highly powerful nuke, exchanging Mega Glalie for the power to OHKO or heavily dent the majority of the tier. It also provides use in preventing entry hazard removal and generating momentum for Mega Glalie's team. Freeze-Dry can be used in place of Explosion to 2HKO Water-type switch-ins such as defensive Slowbro and Pyukumuku, the latter after Spikes damage. Ice Shard is a viable option that's able to pick off would-be revenge killers like Sceptile and Choice Scarf Braviary, but Mega Glalie is often forced to drop Spikes or one of its fourth slot moves, making it lose a considerable amount of utility.
Set Details
========
Full Attack and Speed investment alongside a Jolly nature maximizes Mega Glalie's offensive presence and allows it to outpace the likes of Rotom, Sigilyph, and Magmortar. Alternatively, a Hasty nature should be run on sets running Freeze-Dry as to not weaken its power. An Adamant nature can be used to allow Mega Glalie to hit even harder, notably 2HKOing Mega Audino and offensive Incineroar, though it misses out on outspeeding Pokemon such as unboosted Vivillon as well as the previously mentioned Rotom and Sigilyph. Ice Body is Glalie's preferred ability prior to Mega Evolving as to gain slight recovery from hail set by Mega Abomasnow.
Usage Tips
========
Prediction plays an important part in order to get the most out of Mega Glalie's limited turns. While Mega Glalie can set up Spikes against passive Pokemon like Pyukumuku and Mega Audino, common Stealth Rock leads such as Druddigon and Palossand are also threatened by Mega Glalie's Double-Edge, making them solid opportunities for Mega Glalie to lead off and set Spikes. Using Earthquake at the right time is beneficial to maximize damage output against Pokemon that otherwise threaten Mega Glalie like Silvally-Steel and offensive Incineroar. It's best to bring Mega Glalie in through pivoting moves such as Xatu or Incineroar's U-turn, as its mediocre bulk and common weaknesses make it difficult for it to hard switch into most Pokemon. Mega Glalie can apply the most offensive pressure mid- to late-game, when checks such as Vaporeon and Assault Vest Slowbro are weakened or eliminated and it can proceed to 2HKO the majority of the tier. Whenever Mega Glalie is no longer needed or it's otherwise important to get off damage, using Explosion heavily chips the opposing Pokemon and grants its team momentum. However, timing the use of Explosion is important, as switch-ins like Slowbro, as well as users of Protect such as Steelix and Mega Audino, can punish it.
Team Options
========
Mega Glalie best sees use on hyper offense or bulky offense teams due to its solid offensive presence but little to no defensive presence, which the latter can patch up. Mega Glalie can form a core with Stealth Rock setters such as Palossand, Torterra, and Diancie in order to stack entry hazards. These entry hazard setters also pressure checks to Mega Glalie like Passimian, Steelix, and Incineroar. Bulky Pokemon like Golbat and Slowbro can pivot into revenge killers to Mega Glalie such as Sceptile and Passimian. Slowbro, as well as other Water-types such as Slowking and Vaporeon, also serve as effective stops to Fire-types like Delphox in Slowbro's and Slowking's case and Incineroar in Vaporeon's case. Slow pivots such as Xatu and Incineroar can safely bring Mega Glalie into play as well as bait in targets like Dhelmise and Rhydon. Xatu can additionally punish the use of Stealth Rock, which otherwise wears down Mega Glalie. Special wallbreakers such as Heliolisk and Alolan Exeggutor apply immense amounts of pressure to the likes of Slowbro and Steelix, and they enjoy having Spikes up to fuel their wallbreaking. Electric- and Grass-types like Rotom and Decidueye benefit heavily from the removal of Ground- and Dragon-types such as Torterra and Druddigon. They help Mega Glalie in return by dispatching bulky Water-types such as Slowbro and Vaporeon, as well as bringing it in safely through Volt Switch and U-turn, respectively. Both of these Pokemon, as well as other Ghost-types such as Mismagius and Rotom, can also act as spinblockers. Setup sweepers and late-game cleaners such as Vivillon, Klinklang, and Passimian highly appreciate Spikes being up, as their ability to wear down the opposing team helps them fulfill their respective roles. They also appreciate Explosion's ability to heavily dent bulky Pokemon and provide momentum, further aiding them in cleaning late-game.
[STRATEGY COMMENTS]
Other Options
=============
Return is a safer STAB option that doesn't deal recoil damage, but it is noticeably weaker than Double-Edge, failing to pick up guaranteed 2HKOs on Pokemon like defensive Seismitoad and offensive Stealth Rock Diancie, as well as the OHKO on Rotom. Super Fang allows Mega Glalie to punish traditional switch-ins like Slowbro and Steelix by cutting their HP in half but is otherwise weaker than its other moves.
Checks and Counters
===================
**Bulky Water-types**: Mega Glalie lacking Freeze-Dry struggles to break through Pokemon such as Slowbro and Vaporeon, and they threaten to burn Mega Glalie with Scald in return. Specially bulky Pokemon like Assault Vest Slowbro and Slowking can also wall Mega Glalie regardless of Freeze-Dry.
**Fighting-types**: Choice Scarf Passimian and +1 Scrafty have little issue outpacing and decimating Mega Glalie with their respective Fighting-type moves, though neither can switch in directly. Thick Fat Hariyama notably boasts a resistance to Double-Edge and takes a negligible amount from Earthquake, meaning it can often directly switch in.
**Fire-types**: Offensive Delphox is able to outspeed Mega Glalie and OHKO it with Fire Blast, while Incineroar can survive Earthquake and obliterate Mega Glalie with Flare Blitz. Defensive Incineroar is also notable, as it's never 2HKOed by any of Mega Glalie's attacks and can use its Spikes against it by being brought down to Iapapa Berry's activation range more quickly.
**Revenge Killers**: While Mega Glalie is decently fast, it's still outsped by Pokemon such as Sceptile, Heliolisk, and Aerodactyl, all of which have the power or coverage moves to break through it.
**Physically Bulky Pokemon**: Mega Glalie fails to 2HKO Stealth Rock leads such as physically defensive Diancie and Steelix, and they threaten Mega Glalie with their super effective STAB moves in return. However, both of these get chipped heavily by Explosion.
[CREDITS]
- Written by: [[tondas, 442732]]
- Quality checked by: [[Rabia, 336073], [Eternally, 295647], [Yoshi, 332194]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Rabia, 336073]]
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