into the teambuilding proccess:
in depth, team is like
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- U-turn
mega scizor is so good omg. it can pivot, take hits from weavile, tyranitar, diancie and excadrill and pressure defensive builds. set is pretty standard, smogon dex evs with swords dance and u-turn > knock off because i pivot more than i set up
swords dance: needed to pressure things like defensive lando-t, skarmory, gliscors, ferrothorns, jirachis and etc who will try to get free turns from you
roost: i swith it to a lot of attacks :]
bullet punch: best move in the game
u-turn: pivoting and getting advantage of weavile
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower
standard scarftar has coverage to nail 6 of 10 most used pokémons at 1500-1695 range. isnt the best answer to some, but can hit heatran, excadrill, ferrothorn, and is always good versus latios, gengar and talonflame. Is my primary answer against birds in general, and starmie too.
Crunch: solid for neutral damage most of time D: and as a emergency button against mega metagross.
Pursuit: second best move in the game
Stone Edge: surprisingly, i dont click it just in front of birds. when it hits, is good to just dish out damage before dying
Superpower: i never actually clicked it, but can be handy against heatran and specially ferrothorn, which are kind of pain
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Thunder Wave
- Soft-Boiled
BEST POKEMON lol is a blank check to not-so-strong special and physical attackers, like starmie and rotom-wash. is a reliable sr setter which will be around for the entire game. performance is good against common sr setters and defoggers, helps me not straight losing to keld and char x and twaves volcaronas for me.
Stealth rock: i decided not going for CM because i have other wincons and i wanted my other possible pokémons (tyranitar, landorus) with other roles. CM clef and offensive sr lando could work i guess
Moonblast: standard
Thunder Wave: pretty much mandatory to keep keldeo, charizard x and volcarona at bay, otherwise i just lose.
Soft-Boiled: sr with recovery is godsent.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Hidden Power [Fire]
ITS A BEAST! murders landorus-t, heatran, rotom-wash, non-scarf excadrill, ferrothorn, garchomp, and can live one hit from talonflame and kill it. outspeeds azu, reks def starmie, skarmory and gliscor. those are all in the top 20 usage for 1500 ladder lol
ice beam: a must. if i find a bulky ground lead, i just send it to get a good start.
earth power: standard coverage D: outspeeds max spe heatran and adamant excadrill, so thats good
fusion bolt: standard coverage too
hidden power fire: only less common move in this set. i added it because lures steel types that otherwise are hard to beat, like scizor, ferrothorn and skarmory. it ohko scizor, but the other two need some chip damage first. 2hko in the worst scenario :]
Landorus-Therian @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
excadrill rolls over me so i slap landorus. i didnt want to be standard, so i'm using band because it also gets me immediate power, which i feel i needed. its fucking strong
earthquake - standard. band eq does tons of damage to neutral
stone edge - neutral coverage again
knock off - utility
u-turn - pivoting
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 216 Def / 28 SpD / 16 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Acid Spray
- Toxic Spikes
tentacruel did a better job than i expected, really. its main job is to keep grass types away, prevent setuping with acid spray, and layering situational toxic spike for great help in the long run. its spread makes it live psychic from mega alakzam (idk if 100%, but it did once lol), fire blast from char-Y and gengar shadow ball from full, if needed. its main job is check/wall clefable, azumarill and keldeo.
scald: standard. good thing is that this spread outspeeds defensive lando :] does not ohko, though
rapid spin: very important because kyurem-black is worn down way fast with hazards + lo recoil, and scizor do not appreciate them either
acid spray: sludge bomb can be used to handle serperior better i guess, but i prefer acid spray because tentacruel is not strong anyway, and acid spray prevents clefable calm mind sweep
toxic spikes: knock off can be used here, but i like t-spikes. it helps mega scizor late game cleaning, is good to worn down threats like keldeo, and team have kyurem-b to destroy common poison types that erases them.
so my conclusion is
that the team does well in its job of covering some of the most used pokémons in the ladder. it have some dam' glaring weaknesses like a well played charizard Y, Charizard X and Volcarona (and certainly many others), but still fun to use :]
importable is here http://pastebin.com/ysYzpwHC
and replays are there
http://replay.pokemonshowdown.com/ou-469233835 - early forfeit
http://replay.pokemonshowdown.com/ou-468978362 - kyurem-black
http://replay.pokemonshowdown.com/ou-468950724 - scizor-mega
http://replay.pokemonshowdown.com/ou-468941317 - t-spikes
http://replay.pokemonshowdown.com/ou-468906732 - scizor-mega and landorus