Actually, I notified Macey in Discord and requested we get split megas. As I like yours and feel kinda bad :3R.I.P. Ludicrousity's Torkoal (2016 - 2017)
Sorry for my Torkoal taking your spot fren, I really thought they'd be brothers... Anyways, here are my subs.
Mega Cobalion
Ability - JustifiedCobalt Sword - Boosts the power of Sword-based moves, Steel-type moves, and Defense of the user and it's allys by 1.1x each. (Victory Star + Steelworker + Mega Launcher variant)
HP - 9191
Atk - 90129 (+39)
Def - 129172 (+43)
SpA - 9054 (-36)
SpD - 7290 (+18)
Spe - 108144 (+36)
BST - 580680 (+100)
Mega StoneCobalionite
Movepool AdditionsHigh Horspower, Milk Drink, Meteor Mash, Spikes
RationaleCobalt Sword reflects Cobalion's name. High Horsepower is given to the quartet because, well, they are horses aren't they? Milk Drink is because Cobalion is a goat and it needs recovery (Before you say anything keep in mind Male Gogoats are also able to get the move). Meteor Mash is given cuz' it's a really nice STAB move and it fits flavorly. Spikes is Spikes, and kind of fits with flavor too.
Competitive AnalysisFast, Bulky, and Hazardous. Mega Cobalion is a preimeier hazard setter thanks to it's access to double hazards, outstanding bulk, realiable recovery, and a stellar Speed tier. Still, Special Attacks do hurt, quite a lot actually.
Cobalion @ Cobalionite
Ability: Justified
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Stealth Rock
- Spikes
- Milk Drink
OO: Sacred Sword, Swords Dance Offensive, Volt Switch
Mega Terrakion
Ability - JustifiedTerra Sword - Boosts the power of Sword-based moves, Rock-type moves, and Attack of the user and it's allys by 1.1x each. (Victory Star + Steelworker + Mega Launcher variant)
HP - 9191
Atk - 129172 (+43)
Def - 90129 (+39)
SpA - 7254 (-18)
SpD - 9090 (±0)
Spe - 108144 (+36)
BST - 580680 (+100)
Mega StoneTerrakionite
Movepool AdditionsBulk Up, High Horsepower, Knock Off, Sharpen
RationaleTerra Sword is named after Terra which relates to Terrakion's name. Bulk Up should be on it's moveset already but it isn't. High Horsepower is given to the quartet because, well, they are horses aren't they? Knock Off is broken fits with Terrakion. Sharpen is for meme sets and overall a flavorful addition.
Competitive AnalysisThis monster hits really hard, it's ability boosts the power of Stone Edge and Close Combat to menacing levels and thanks to it's already stellar STAB coverage, it doesn't really need much more coverage. The combination of Swords Dance and Rock Polish allows it to be a threat to Balance and Offense respectively. The added Speed allows a better matchup against opposing offensive Pokémon and the defense buff gives it plenty of set up oppoertunities. Still, it's typing is, defensively, one of the worst in the game giving it little room to set up.
Terrakion @ Terrakionite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Close Combat
- Stone Edge
- Swords Dance
- Rock Polish
OO: Knock Off, Poison Jab, Earthquake
Mega Virizion
Ability - JustifiedViridian Sword - Boosts the power of Sword-based moves, Grass-type moves, and Special Defense of the user and it's allys by 1.1x each. (Victory Star + Steelworker + Mega Launcher variant)
HP - 9191
Atk - 90129 (+39)
Def - 7290 (+18)
SpA - 9054 (-36)
SpD - 129172 (+43)
Spe - 108144 (+36)
BST - 580680 (+100)
Mega StoneVirizionite
Movepool AdditionsAromatherapy, Defog, High Horsepower, Strenght Sap
RationaleVirizion's name origin is clearly connected to Viridian, which names it's ability. Aromatherapy is pretty understandable for Virizion due to it's association with the flora and the nature. Defog comes from Virizion's relationship with foggy forests, reflecting Virizion's ability to influence fog (before you complain just keep in mind that Klefki and Florges got it too). High Horsepower is given to the quartet because, well, they are horses aren't they? Strenght Sap may not be as flavorful as the other moves, but Virizion really needs something to make it stand out competitively, it also reflects Virizion's competitive and deceptive nature.
Competitive AnalysisWith sky high Special Defense, a useful Speed tier, and one of the best moves in the game in the form of Strenght Sap, Mega Virizion stands out as a fast wall, akin to Mega Latias. Defog also gives it some decent support capabilities, while Swords Dance gives it much more offensive presence. Still, it's typing is rather poor, and despite being the best Ash-Greninja set, it doesn't acomplish too much with the many weaknesses it has.
Virizion @ Virizionite
Ability: Justified
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Sacred Sword
- Stone Edge
- Swords Dance / Leaf Blade
- Strenght Sap
OO: Defog over Swords Dance, Offensive with Leaf Blade over Streght Sap, Aromatherapy.
Mega Keldeo
Ability - JustifiedLoch Sword - Boosts the power of Sword-based moves, Water-type moves, and Special Attack of the user and it's allys by 1.1x each. (Victory Star + Steelworker + Mega Launcher variant)
HP - 9191
Atk - 7254 (-18)
Def - 9090 (±0)
SpA - 129172 (+43)
SpD - 90129 (+39)
Spe - 108144 (+36)
BST - 580680 (+100)
Mega StoneKeldeonite
Movepool AdditionsDefog, Extrasensory, Ice Beam, High Horsepower
RationaleAs Keldeo is based on a Water Kelpie, which is a mythical creature from Scotland's lochs, that should explain the ability. Defog comes from Keldeo's inspiration of scottish lochs, which are often misty, giving it the ability to control fog. Extrasensory reflects Keldeo more special oriented nature in comparison to it's comrades. Ice Beam is in all honesty really self-explaning, 90% of the Water-types in the game get it, so I see no reason as to why Keldeo can't. Finally, High Horsepower is given to the quartet because, well, they are horses aren't they?
Competitive AnalysisMega Keldeo's ability also provides a 1.21x boost to Scald, Hydro Pump, and Secret Sword and coverage options like Ice Beam and Extrasensory get a 1.1x boost. Overall it is now a much more reliable Calm Mind sweeper, as the added Special Defense and Extrasensory allows it to overcome Toxapex with ease. Keldeo's matchup against Offense is also vastly improved as the base 144 Speed allows it to safely outspeed the likes of Tapu Koko, Ash-Greninja, and Mega Primeape. However, Keldeo can be taken advantage by top tier faster attackers such as Mega Vikavolt, Mega Swellow.
Keldeo @ Keldeonite
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald / Hydro Pump
- Secret Sword
- Extrasensory
- Calm Mind
OO: Ice Beam over either Extrasensory or Calm Mind. Taunt over Extrasensory. Modest to get a 90% chance to 2HKO Toxapex instead of a 10%.
Ey dude, MaceMaster said in the OP that you can only have a maximum of 2 new moves for each.R.I.P. Ludicrousity's Torkoal (2016 - 2017)
Sorry for my Torkoal taking your spot fren, I really thought they'd be brothers... Anyways, here are my subs.
Mega Cobalion
Ability - JustifiedCobalt Sword - Boosts the power of Sword-based moves, Steel-type moves, and Defense of the user and it's allys by 1.1x each. (Victory Star + Steelworker + Mega Launcher variant)
HP - 9191
Atk - 90129 (+39)
Def - 129172 (+43)
SpA - 9054 (-36)
SpD - 7290 (+18)
Spe - 108144 (+36)
BST - 580680 (+100)
Mega StoneCobalionite
Movepool AdditionsHigh Horspower, Milk Drink, Meteor Mash, Spikes
RationaleCobalt Sword reflects Cobalion's name. High Horsepower is given to the quartet because, well, they are horses aren't they? Milk Drink is because Cobalion is a goat and it needs recovery (Before you say anything keep in mind Male Gogoats are also able to get the move). Meteor Mash is given cuz' it's a really nice STAB move and it fits flavorly. Spikes is Spikes, and kind of fits with flavor too.
Competitive AnalysisFast, Bulky, and Hazardous. Mega Cobalion is a preimeier hazard setter thanks to it's access to double hazards, outstanding bulk, realiable recovery, and a stellar Speed tier. Still, Special Attacks do hurt, quite a lot actually.
Cobalion @ Cobalionite
Ability: Justified
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Stealth Rock
- Spikes
- Milk Drink
OO: Sacred Sword, Swords Dance Offensive, Volt Switch
Mega Terrakion
Ability - JustifiedTerra Sword - Boosts the power of Sword-based moves, Rock-type moves, and Attack of the user and it's allys by 1.1x each. (Victory Star + Steelworker + Mega Launcher variant)
HP - 9191
Atk - 129172 (+43)
Def - 90129 (+39)
SpA - 7254 (-18)
SpD - 9090 (±0)
Spe - 108144 (+36)
BST - 580680 (+100)
Mega StoneTerrakionite
Movepool AdditionsBulk Up, High Horsepower, Knock Off, Sharpen
RationaleTerra Sword is named after Terra which relates to Terrakion's name. Bulk Up should be on it's moveset already but it isn't. High Horsepower is given to the quartet because, well, they are horses aren't they? Knock Off is broken fits with Terrakion. Sharpen is for meme sets and overall a flavorful addition.
Competitive AnalysisThis monster hits really hard, it's ability boosts the power of Stone Edge and Close Combat to menacing levels and thanks to it's already stellar STAB coverage, it doesn't really need much more coverage. The combination of Swords Dance and Rock Polish allows it to be a threat to Balance and Offense respectively. The added Speed allows a better matchup against opposing offensive Pokémon and the defense buff gives it plenty of set up oppoertunities. Still, it's typing is, defensively, one of the worst in the game giving it little room to set up.
Terrakion @ Terrakionite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Close Combat
- Stone Edge
- Swords Dance
- Rock Polish
OO: Knock Off, Poison Jab, Earthquake
Mega Virizion
Ability - JustifiedViridian Sword - Boosts the power of Sword-based moves, Grass-type moves, and Special Defense of the user and it's allys by 1.1x each. (Victory Star + Steelworker + Mega Launcher variant)
HP - 9191
Atk - 90129 (+39)
Def - 7290 (+18)
SpA - 9054 (-36)
SpD - 129172 (+43)
Spe - 108144 (+36)
BST - 580680 (+100)
Mega StoneVirizionite
Movepool AdditionsAromatherapy, Defog, High Horsepower, Strenght Sap
RationaleVirizion's name origin is clearly connected to Viridian, which names it's ability. Aromatherapy is pretty understandable for Virizion due to it's association with the flora and the nature. Defog comes from Virizion's relationship with foggy forests, reflecting Virizion's ability to influence fog (before you complain just keep in mind that Klefki and Florges got it too). High Horsepower is given to the quartet because, well, they are horses aren't they? Strenght Sap may not be as flavorful as the other moves, but Virizion really needs something to make it stand out competitively, it also reflects Virizion's competitive and deceptive nature.
Competitive AnalysisWith sky high Special Defense, a useful Speed tier, and one of the best moves in the game in the form of Strenght Sap, Mega Virizion stands out as a fast wall, akin to Mega Latias. Defog also gives it some decent support capabilities, while Swords Dance gives it much more offensive presence. Still, it's typing is rather poor, and despite being the best Ash-Greninja set, it doesn't acomplish too much with the many weaknesses it has.
Virizion @ Virizionite
Ability: Justified
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Sacred Sword
- Stone Edge
- Swords Dance / Leaf Blade
- Strenght Sap
OO: Defog over Swords Dance, Offensive with Leaf Blade over Streght Sap, Aromatherapy.
Mega Keldeo
Ability - JustifiedLoch Sword - Boosts the power of Sword-based moves, Water-type moves, and Special Attack of the user and it's allys by 1.1x each. (Victory Star + Steelworker + Mega Launcher variant)
HP - 9191
Atk - 7254 (-18)
Def - 9090 (±0)
SpA - 129172 (+43)
SpD - 90129 (+39)
Spe - 108144 (+36)
BST - 580680 (+100)
Mega StoneKeldeonite
Movepool AdditionsDefog, Extrasensory, Ice Beam, High Horsepower
RationaleAs Keldeo is based on a Water Kelpie, which is a mythical creature from Scotland's lochs, that should explain the ability. Defog comes from Keldeo's inspiration of scottish lochs, which are often misty, giving it the ability to control fog. Extrasensory reflects Keldeo more special oriented nature in comparison to it's comrades. Ice Beam is in all honesty really self-explaning, 90% of the Water-types in the game get it, so I see no reason as to why Keldeo can't. Finally, High Horsepower is given to the quartet because, well, they are horses aren't they?
Competitive AnalysisMega Keldeo's ability also provides a 1.21x boost to Scald, Hydro Pump, and Secret Sword and coverage options like Ice Beam and Extrasensory get a 1.1x boost. Overall it is now a much more reliable Calm Mind sweeper, as the added Special Defense and Extrasensory allows it to overcome Toxapex with ease. Keldeo's matchup against Offense is also vastly improved as the base 144 Speed allows it to safely outspeed the likes of Tapu Koko, Ash-Greninja, and Mega Primeape. However, Keldeo can be taken advantage by top tier faster attackers such as Mega Vikavolt, Mega Swellow.
Keldeo @ Keldeonite
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald / Hydro Pump
- Secret Sword
- Extrasensory
- Calm Mind
OO: Ice Beam over either Extrasensory or Calm Mind. Taunt over Extrasensory. Modest to get a 90% chance to 2HKO Toxapex instead of a 10%.
When you only vote for one, you vote with three points. You did win, though, on second count. Editing post to reflect this. Congrats! :PWut. You only voted 1 on torkoal... Mine should win by 1 point, unless you've changed how that works :/
Edit: just counted. It's 11-9 in my favour. :/
Uhhh...When you only vote for one, you vote with three points. You did win, though, on second count. Editing post to reflect this. Congrats! :P
Wait wtf? Ludi counted votes for me, but I'm just gonna start from scratch and recount. Sorry for the counfusion.Uhhh...
1) I didn't make a Carracosta?
2) Is that a yes to the split Torkoal or no?
Hey fren, I'm sorry to ruin your concept, but the added moves section is only for already existing moves, meaning you can't invent new moves :(
Type: Water/Fighting
Stats: Wip
Ability: Shining Blade: cutting moves do 1.2x(a clone of iron fist)
Added Moves: Freeze Dry, Hydro Cutter
Hydro Cutter: Water, 90, special (leaf blade but water type and special)
Description: Keldeos sword gains a claymore kinda look rather then a horn its cloth becomes more armor like covering most of its body its hair becomes gold its tail becomes gold
Example Movesets:
Keldeo @ Keldeonite
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Cutter
- Secret Sword
- Freeze Dry
- Calm Mind
Virizion doesn't get Leaf Storm sadly :/ I'm assuming you meant to add it and with how your sub is looking, I'd put it over Horn Leech.Do I even need to explain to contrarian dual move power of Superpower/Leaf Storm?
Overheat is gone. Now the idea that flying and Poison (and bug) types being resistant actually matters. -10 to the attacking stats help. It has just enough defense after the readjustment that a Jolly Mega Pinsir's QA always lands the kill.Virizion doesn't get Leaf Storm sadly :/ I'm assuming you meant to add it and with how your sub is looking, I'd put it over Horn Leech.
Also, this Virizion doesn't have much hope of staying out of Ubers. You say that Poisons wall it without Overheat, but it has no reason not to run Overheat. It has two moves that sharply raise Sp.Atk meaning its far harder to wall than Serperior, as well as a move that boosts both of its physical stats that covers Heatran (its best switchin otherwise), the option of instead firing off an unexpected already boosted Focus Blast and Speed that pretty much only gets outpaced by the very fastest Megas or Scarfers. And that's just the primarily Special set. On the point of Defog, Serp only really runs it because of how awful its movepool is. Virizion doesn't need Defog. Also your recommended checks, Mega Altaria and Dragonite, aren't all that ideal or relevant. If a 252 SpA Virizion goes for a Leaf Storm versus a standard Mega Altaria on switchin, its got decent odds of 2HKOing regardless.
+2 252 SpA Virizion Leaf Storm vs. 0 HP / 0 SpD Altaria-Mega: 186-220 (63.9 - 75.6%) -- guaranteed 2HKO
What STAB is Dragonite running? The best option is Z Fly, which can be wasted by switching. Just looking through the other best resists for Grass + Fire + Fighting, we have ZardY, Moltres, Mence, Latias(+Mega), Latios(+Mega), Victini, Chandelure, Delphox, Dragalge and Salazzle. With Rocks up none of the Fire types can switch in safely, leaving us with Mence, the Lati twins and Dragalge. Regular Latios can't take two Leaf Storms reliably either, so we eliminate them. So far that makes a total of 5 Pokémon that can take two hits (not counting new Megas), one of which has to be Mega first, and due to Virizion's natural bulk standard Mega Latias can't even OHKO with Psychic or Psyshock. The same applies to Dragalge's Sludge Wave. Mence also has the problem of having to use the Z right, so we can cross it off. That leaves Mega Latios and Latias as the sole "counters" to this Mega. It could be argued that Scarf Staraptor or something similar works as a counter, but even Leaf Storm unboosted has a 79.3% chance to 2HKO (meaning that Staraptor can only switch in once). Even Mega Vikavolt loses 1v1, only dealing 53.2-63.1% with Bug Buzz and being OHKO'd by Overheat.
Meanwhile that Cobalion is, quite simply, a fast (but weaker) and crazily bulky version of Mega Lucario with a way worse movepool. Its walled by Lando so it should be fine though. The Terrakion looks like it has a fun but obscure niche, and the Keldeo looks like it would be top tier but not all that broken.
TLDR; Please run calcs with your mega versus Pokémon before you call them counters or checks thx
129+70=159?
Mega Keldeo
Type:
Ability: Sword Of Justice – Ignores opponent's stat changes when attacking (part of Unaware's effect).
Stats:
HP 91
ATK 72 (+20)=> 142
DEF 90 (-20)=> 70
SPA 129 (+70)=> 159
SPD 90 (-20)=> 70
SPE 108 (+40)=> 148
New Moves: Aura Sphere, Ice Beam
The ability sounds cool, but it relies on MFA Doubles allowing two Megas (which I reckon it should, but it might not).
Keldeo
Ability: Stay Together! - (when switched in, gives +1 attack/SpA and protects [1 turn] other pokemon with this ability) (intimidate but gives mat block and buffs allies)
HP - 91
Atk - 72 >102 (+30)
Def - 90
SpA - 129 > 159 (+30)
SpD - 90 > 110 (+20)
Spe - 108 >128 (+20)
Added Moves: Vacuum Wave
Virizion
Ability: Stay Together! - (when switched in, gives +1 attack/SpA and protects [1 turn] other pokemon with this ability) (intimidate but gives mat block and buffs allies)
HP - 91
Atk - 90
Def - 72 > 102 (+20)
SpA - 90 > 110 (+20)
SpD - 129 > 159 (+30)
Spe - 108 >128 (+20)
New Moves: Helping Hand, Seed Flare
Coballion
Ability - Stay Together! - (when switched in, gives +1 attack/SpA and protects [1 turn] other pokemon with this ability) (intimidate but gives mat block and buffs allies)
HP - 91
Atk - 90 >110 (+20)
Def - 129 > 159 (+30)
SpA - 90
SpD - 72 > 102 (+30)
Spe - 108 >128 (+20)
New Moves: Bullet Punch
Terrakion
Ability - Stay Together! - (when switched in, gives +1 attack/SpA and protects [1 turn] other pokemon with this ability) (intimidate but gives mat block and buffs allies)
HP - 91
Atk - 129 > 159 (+30)
Def - 90 >110 (+20)
SpA - 72 >102 (+30)
SpD - 90
Spe - 108 >128 (+20)
New Moves: Accelerock
Analysis: I don't know if there will or is a doubles mode since i have not checked in a bit, but the idea of the synergy the Swords of Justice have where they protect each other and help them out in battle makes alot of sense. All of them have been granted their respective priority with virizion being gives seed flare (which i understand is a shaymin thing) to make it a bit stronger. My idea comes from making them viable in singles, but more fun and even better in a doubles situation where you have two or more of them on a team. I can only imagine situations where you bring in a sword as another is using a z-move. Very viable doubles mons.
OH Sheeeit you rightThe ability sounds cool, but it relies on MFA Doubles allowing two Megas (which I reckon it should, but it might not).