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mega bro is such a whack ass mon lol surviving all kinds of shit and stuff. i have latias as the defogger over latios since healing wish support is nice for band tini, z-rachi or mega bro in case they take any unnecessary damage and whatnot. the 60 hp evs on lati allow it to switch in on rocks twice + survive poison muk's pursuit, while surf let's it weaken heatran on the switch making it easier for rachi to deal with. mew is the rock setter on the team, with the speed evs allowing it to outspeed jolly base 70 mons. volt switch lets it do decent damage to z-gyara, weakening it for lati to revenge. band tini is such a fun mon to use as its switchins are next to none, and can dent walls for rachi to clean up late game. the speed evs on rachi allow it to outspeed mimikyu, which i felt was the only thing worth outspeeding. encore on zam lets it annoy fat walls that try to recover on tini's uturn, or maybe a celes that tries to seed or protect. mega bro is running dual stabs since i felt that coverage wasnt necessary, while the speed evs allow it to outspeed toxapex that tries to haze or some shit.
Metagross @ Choice Band
Ability: Clear Body
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Bullet Punch
- Meteor Mash
- Ice Punch
- Thunder Punch
So I wanted to try something different with Mega Slowbro as there are some standard builds out there for it, I decided to use Banded Metagross on the team as it can be a good wall breaker with Choice band and it has access to Ice Punch and Thunder Punch for Pokemon that tend to switch on it such as Skarmory, Celesteela and bulky Ground-types. Since the team now has a part Steel-type I decided to use Celebi as the Stealth Rock user of the team because it provides a Ground-, Electric- and, Water-type resist and so the team does not really has to rely entirely on Latios and Mega Slowbro as a switch in. Celebi also speed creeps Adamant Choice Banded Diggersby. Choice Scarf Victini to ease Bug-type and Steel-type matchup as the team has a wallbreaker in Metagross so the team can run a Choice Scarf Victini which is really good, Next I decided to use Flamethrower on Mega Slowbro as a great win condition vs Steel-type teams as with Calm Minds and its good Defense Stat it can sweep late game. Latios was added for offensive defog support sporting a soul dew set which helps to bluff a lot and gain some advantage. Lastly added in Focus Sash Alakazam as a blanket check to threats such as Mega Sharpedo, Gyarados, Dragonite etc.
Exeggcute @ Eviolite
Ability: Chlorophyll
Level: 5
Happiness: 0
EVs: 36 HP / 196 SpA / 76 SpD / 196 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Solar Beam
- Sunny Day
- Sleep Powder
This is just a fun spammy hyper offense grass team that can run straight through a lot of common build sin little cup, and not just water. Types like fighting have to play exceptionally carefully around Exeggcute and Rock straight loses if you correctly manage anorith. Offensive grass in general has a vastly better matchup against problematic types such as poison, flying, and fighting than balance.
Sash Ferroseed guarantees you set some hazards up and lets you lead somewhat mindlessly. The speed investment lets you outrun a paralyzed staryu or anorith, basically guaranteeing you get rocks up against them. Cottonee is our main sun setter but exeggcute and snivy have it too. Snivy runs scarf on this team as an emergency sun setter as well as an effective cleaner against types like Fighting and weakened normal teams.
If you want you can wiggle around some sets. Use Jolly on Bellsprout to avoid being revenge killed by Doduo. Eviolite Growth isn't terrible either. But ye, this is the build
I didn't want to go with sun or balance grass and I saw Sewaddle at C rank in the vr so I gave it try.
The team is made so that Pumpkaboo or Bellsprout can set up and sweep in the end of the game. Pumpkaboo also works as a spinblocker to keep webs in. Scarf Snivy is here to outspeed and paralyze/ko speed boosted after webs or ground immuned mons like Dwebble or Gastly and can also clean late game.
Ferroseed and Lileep make a good defensive core in this team since both avoid the 2hko from scarf brave bird Doduo and directly threaten it, and the rest of the team deals with fighting well enough.
Other options for the sweepers include Rowlet, Cacnea, Treecko or Deerling depending on what is meant to be countered. This is fun to play and build but webs overall performs worse in the metagame that sun or balance.
It's a cool build I made a while back, though it focuses more on DM Necrozma more than Kartana. Dialga is usually the rocks lead that dents Defensive Arceus forms and defoggers like Giratina-O. Standard Celesteela and Heatran are the immunity core for Fire and Ground respectively, but also giving Heatran Stone Edge to act as a check to Ho-oh if DM is unboosted. Magearna is nice as a Psychic/Dark wall for the likes of Tapu Lele, Hoopa-U, Ultra-Necrozma, Yveltal, etc. Scarf Kartana with coverage moves + Defog act as a solid speed control hazard remover, outdoing SR Excadrill in sand. DM Necrozma and Kartana act as the main win conditions/breakers of the team, with 120 speed on dual dance Necrozma to outspeed Deoxys-Attack at +2, while giving it an Adamant nature to maximize offensive presence.