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Welcome to the Monotype Under-Played OMs mega thread. This is the place to discuss metagames that aren't wide enough to deserve their own threads. This is the place to discuss Viability Rankings, Playstyles and post sample teams for said OMs. Due to a popular demand we are also going to discuss Monotype Other Metas of the Month.
Below you will find an Index of all Mono OMs that are discussed in this thread, with resources.
This team aims to set up a swords dance with Mienfoo, and pass it off to a teammate to sweep. Mienfoo runs a bulky spread to be able to easily set up and pass +2 attack. Timburr is used to absorb burns, especially from scald users and ghost monos, and hits like a truck at +2. Pancham is the preferred recipient against poison and fairy types, due to its access to zhb and gunk shot (both are run on this set, but parting shot can be run over one if you like momentum). Riolu is the hardest to get boosts to, due to its frailty and how much it hates status, but at +2 it can sweep teams with HJK + priority copycat. Protect is run to get around fast priority users, but crunch can also be run in this slot to not lose to ghost types. Croagunk serves as a better fairy check than Pancham and is my go-to revenge killer due to its triple priority set. Keep in mind that this gunk set does not like taking hits, but the triple priority is necessary on this mostly slow team. Scarf Scraggy cleans up teams that things at +2 have blown apart, as well as being the best check to fast, hard hitting flying types, such as Taillow and Doduo, which fighting monos struggle to answer otherwise.
To make the thread cleaner and better, scpinion and I have decided to condense all the sample teams in this post. You may post sample teams of any Under-Played OM and it will be added here. To get your team accepted please post an importable and a fitting description to the team, furthermore the team should be viable and tested by the user, any team that does not meet the criteria can be rejected.
This team aims to set up a swords dance with Mienfoo, and pass it off to a teammate to sweep. Mienfoo runs a bulky spread to be able to easily set up and pass +2 attack. Timburr is used to absorb burns, especially from scald users and ghost monos, and hits like a truck at +2. Pancham is the preferred recipient against poison and fairy types, due to its access to zhb and gunk shot (both are run on this set, but parting shot can be run over one if you like momentum). Riolu is the hardest to get boosts to, due to its frailty and how much it hates status, but at +2 it can sweep teams with HJK + priority copycat. Protect is run to get around fast priority users, but crunch can also be run in this slot to not lose to ghost types. Croagunk serves as a better fairy check than Pancham and is my go-to revenge killer due to its triple priority set. Keep in mind that this gunk set does not like taking hits, but the triple priority is necessary on this mostly slow team. Scarf Scraggy cleans up teams that things at +2 have blown apart, as well as being the best check to fast, hard hitting flying types, such as Taillow and Doduo, which fighting monos struggle to answer otherwise.
This team was me experimenting various threats in CAP. This team was originally built around Volkraken which helps Water-type teams more than Volcanion due to its higher Special Attack stat, and speed. Also its ability in Analytic punishes switch-ins. I continued the team with some generic Pokemon seen on standard Water-type teams, such as Azumarill which helps in a lot of matchups, plus gives a solid priority user. Empoleon was picked as my Stealth Rock user and Defogger for roles condensing. As a Mega Evolution choice I added Mega Gyarados as it eases to matchup against a lot of typing such as Psychic, and Ghost. Since the CAP metagame is filled with Pokemon that are blessed with destructive attacks, and to prevent from my team getting swept by set up sweepers especially Shell Smash Necturna, I added Arghonaut which thanks to its defensive stat and ability in Unaware is able to push back such offensive threats. As my last pick I chose Krilowatt which is able to dismantle a lot of Monotype cores notably the Flying core, thanks to its insane power and coverage.
In my testing time, I came to terms that Crucibelle is one of the best CAP Pokemon to ever step in Monotype despite it's 4x weakness to ground. This Pokemon was the subject of my team, as a Choice Scarf user it is able to fire off solid Head Smash without fearing recoil thanks to its ability in regenerator, it also has access to U-turn allowing it to easily pivot out. My second Pokemon choice was of course Mega Venusaur as it can tank Ground-, and Water-type attacks, and overall has great synergy with Crucibelle. Then, I decided to continue this core by adding another CAP Pokemon that stood out to me, which is Mollux, it is another hard hitter which with Choice Scarf is able to punch holes in teams, though it also suffers a 4x weakness to Ground. This reason made me add Gengar which serves as a great specially offensive Pokemon and one of my Tomohawk checks, the most annoying CAP Pokemon. Scolipede continued the offensive core and gave the team a Psychic check with Choice Band. Nidoking was added for Stealth Rock support and its ability to tear into some Monotype cores, most notably Steel-, and Flying-type cores.
I really wanted to try out Mega Crucibelle this time, it has Magic Guard as ability so if you have ever dreamed of spamming Head Smash without recoil with a Pokemon that has amazing coverage look no further. Mega Crucibelle has access to Gunk Shot, and Wood Hammer which helps Rock-type teams against Water-, and Ground-type teams. Stratagem is another Specially Offensive Pokemon that has amazing coverage in Earth Power, Energy Ball, and Fire Blast with a high Special Attack and Speed. It also has Levitate to escape Ground-type attacks that are directed toward any member of the team, in addition it has access to a new special Rock-type move called Paleo Wave which further anchors its usage. I picked Cradily as my Stealth Rock setter as it can also drain Water-type moves. i decided to go offensive varied on this team, I added Rhyperior as my Scizor check then Scarf Tyranitar for further speed control. Last but not least, Shell Smash Omastar is used as another win condition.
I needed to build around Syclant, it just has a great typing and ability giving it immunity to Stealth Rocks. So I decided to build a Bug-type team around Syclant utilizing its high offensive capabilities for coverage and pivot utilities. I picked AV Armaldo as my Rapid Spinner because it's not such a momentum drain and is able to drain damage and hit back with either Stone Edge or Knock Off. As for Mega Choice I added Mega Pinsir instead of Mega Heracross because I didn't want to be too Sticky Webs dependant, it also helps against the Fighting matchup and gives the team a priority user and sweeper. As my fourth Pokemon I picked Aurumoth instead of Volcarona but there was a moment where I cursed that pick especially in my last game against Sae where I faced his Steel-type team, both Pokemon have their uses. Aurumoth has access to more coverage moves though and has Illusion making the opponent think twice before switching a Pokemon out. Choice Band Scizor is a great Pokemon that helps in a lot of matchups and also gives more priority. Shuckle for Stealth Rocks and Sticky Webs, also has Encore cause a lot of Pokemon will try setting up against Shuckle.
Syclant @ Life Orb
Ability: Mountaineer
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Stone Edge
- U-turn
- Earth Power
Armaldo @ Assault Vest
Ability: Battle Armor
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Rapid Spin
- Aqua Jet
- Knock Off
- Stone Edge
I decided that I wanted to build a team around Tomohawk just because it's the most annoying CAP Pokemon ever and if you don't have a check for it, you're probably going to be walled to death by this Pokemon. This Pokemon is an amazing physically defensive Pokemon which is able to set up Stealth Rocks while stopping set up thanks to Prankster Haze. To not be Taunt bait, Air Slash is often ran on Tomohawk allowing it to deal some damage to the foe. I wanted this team to go as offensive and being able to beat most types so I added a Choice Specs Keldeo and Life Orb Breloom, two amazing hard hitters. Mega Medicham was my Mega Evolution choice thanks to the immediate power Huge Power offers and the so needed Ice coverage and double priority. Choice Scarf Heracross helps against the weakness matchup and can late-game sweep. I figured out that I also wanted to try out Revenankh, so I added a Bulk Up set which abuses Revenankh's bulk turning it into a scary bulky sweeper.
Tomohawk @ Rocky Helmet
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Roost
- Air Slash
- Haze
- Stealth Rock
Syclant was once again subject to my testings but this time in an Ice-type team, I decided to fully utilize Syclant's Speed, Special Attack and it's amazing coverage moves such as Focus Blast and Earth Power. I, then, added Mamoswine as the team's Sash lead thanks to its access to Stealth Rocks which are always good to have. Avalugg is the best hazard removal user on Ice-type teams and this still hasn't changed in CAP. Walrein is my Scizor check otherwise this team would get destroyed by it (Implying it still doesn't). I added Kyurem-B as my Choice Scarf user for speed control and its ability to take on Fire- and Fighting-type teams with Outrage. Last but not least, Weavile is a great Pokemon to have thanks to its Speed and Attack stats especially with a Life Orb. Though, Weavile can be replaced by something that checks Scizor such as Lapras or Rotom-F.
Naviathan is a Pokemon that I wanted to try badly and its offensive and defensive presence is key for Steel-type teams, thanks to its typing in Water/Steel and ability in Heat Proof this Pokemon assists Heatran on sponging Fire-type attacks and can also threatens the foe with its Calm Mind set. Heatran is the first hazard setter and the second Fire-type attacks sponger, I also gave it Toxic to cripple opposing bulky Pokemon and Hidden Power Ice to notably damage Garchomp. Mega Scizor was a weird choice but I thought it would work as my second win condition, it's an extremely threatening Pokemon when set up and matches up well against a lot of types. Mega Scizor can be replaced with something like Excadrill since Electric is a very hard matchup for this team. Magnezone is used for speed control with Choice Scarf and a great pivot. Skarmory completes my hazard stacking core with Spikes, and physical wall, while ferrothorn is present to ease the matchup against Water- and Ground-type teams.
Naviathan @ Leftovers
Ability: Heatproof
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Calm Mind
- Slack Off
- Scald
- Hidden Power [Fire]
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk / 30 Def
- Lava Plume
- Stealth Rock
- Toxic
- Hidden Power [Ice]
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost
I wanted to use Mega Medicham because it's a big threat with the absence of Mega Sableye a common counters to Mega Medicham and Lando-I a common check to Mega Medicham. I tried fitting Voodoom in but I found out during testing that it is a mediocre Pokemon at best. I started with Tomohawk which has prankster Stealth Rocks and other support moves. I wanted to abuse Healing Wish which allows me to play my team a bit more recklessly. I use Air Slash as main STAB to hit Grass and Fighting types. The last Move is a toss up between Taunt and Haze depending on what kind of utility is needed. I then added Revenankh which has the unique Ghost Fighting typing. Bulk Up is used to increase Revenankh's Attack and Defense Stat. I used a very self expeditionary set with Ghost and Fighting STAB's in Shadow Sneak and Drain Punch. I use Rest as a way of recovery over Moonlight because it has more PP and takes advantage of Shed Skin ability. I then added Terrakion because I wanted to use Swords Dance set. Substitute is used to avoid status and activate Salac Berry at will. Terrakion can also bluff Choice Scarf since Salac Berry doesn't show until Terrakion is at 25%. I then added Keldeo which is a staple on Fighting Monotypes. I went with Choice Specs set since it has very few checks in CAP Monotype. I went with standard Sclad and Secery Sword STAB Options. I went with Icy Wind to expand Keldeo's coverage. The last move is Hidden Power Ground which is used to check majority of ground weak threats in CAP Monotype. I then went with Mega Medicham which is a very big threat is CAP Monotype. I went with Dual STAB in High Jump Kick and Zen Headbutt. I opted with for Fake Out to always get of Mega Evoultion. The last move is a toss up between Ice Punch for extra coverage and Bullet Punch to check Mega Dianice. I then went for a Choice Scarf Heracross to add speed control which the team lacked. Heracross also prvoides an anti Psyshic type pokemon as well. Earthquake is on the set to check Ground Weak threats. This team was one of the teams I ended up using in CAPPL and is very fun and good team
Tomohawk @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Air Slash
- Healing Wish
- Taunt
Revenankh @ Leftovers
Ability: Shed Skin
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Bulk Up
- Drain Punch
- Shadow Sneak
- Rest
Electric is not good type in Monotype although having some very good Pokemon. In Cap there are mutiple Electric types which gives Electric a chnce to shine. I started with Mega Manectric seeing how it is a huge threat in CAP Monotype with it's speed and vast movepull. The set is fairly standard. Volt Switch is to gain momuntuem and Thunderbolt is main STAB. Flamethrower and Hidden Power Ice are coverage moves. I then went with one of best Pokemon on Electric in Zapdos being a very good Special Wall and Defogger. Discharge is used to fish for paralisis. Roost is a form of relaible recovery. Defog is used to remove hazards. Last Move can be heat Wave to round out Zapdos' coverage or Toxic to cripple some bulkier walls. I then decided to go with Krilowatt which has the ability of Magic Guard making it an amazing user of Life Orb and a good status absorber as well. Thunderbolt and Surf are both STAB options. Earth Power is used to cover Posion types and Ice Beam is used to cover Ground types. I then decided to go with Rotom-W being one of best physical walls in the game. Volt switch is used to gain momentum. Hydro Pump is main STAB move and used to hit ground types. Wil-O-Wisp is used to cripple physical threats. Pain Spilt is used for some form of recovery. The Evs enable Rotom-Wash to wall physical threats with much more ease. I then Looked at the team which was lacking as well as a Chansey answer although it is uncommon in Mono CAP. I decided to go after testing mutiple times to go with Taunt Thundrus with Psyshic to check Mega Venusaur as well as making Chansey easier to wear down. Thunderbolt is used as powerful STAB. Thunder Wave is used to paralyze fast Pokemon since prankster gives Thundurus plus 1 prioty. The set may seem odd but Poison is very common in Monotype CAP and I desperately needed a way to check Mega Venusaur effectively. I then went with Cyclohm which has the unique Electric Dragon typing. I opted for Choice Specs although Choice Scarf can be used also. Thunderbolt and Draco Meteor are both very powerful STAB options. Hydro Pump and Fire Blast round out Cyclohm's coverage and make it very hard to switch into. I used this team in CAPPL this is by far my favorite team to use and was the most enjoyable to build.
Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Flamethrower
Steel has some very cool Pokemon is CAP as well as some naturally good Pokemon in CAP Monotype. I started with a Defensive pivot Kitsunoh. Wil-O-Wisp is used to Burn threats. U-turn is used to gain momentum. Pain Split is used as a form of recovery. Shadow Strike is Kitsunoh's signature move which has a 50% chance of lowering the targets defense which helps Kitsunoh soften walls for Mega Scizor. Skarmory is the main physical wall on the team. Brave Bird is used as a way to hit Fighting types. Roost is used to recover HP. Spikes is used to damage targets that are grounded that try to switch-in. Whirlwind is used to force out threats and works very well with spikes. I then decided to go with Ferrothorn to wall water types that steel teams are usually very weak to. Leech Seed is used to recover HP. Protect is used to gain more Leech Seed recovery. Power Whip is used to hit Water types very hard. Thunder Wave is used to slow down fast threats. I then added Mega Scizor which is very threatening in CAP Monotype. I went with offensive Swords Dance set. Bullet Punch is form of priority. Bug Bite is used as powerful secondary STAB which also works with Technician. Superpower is used to hit Normal and Steel types. I then went with Naviathan which is a decent fire check along with Heatran with Heatproof allowing Naviathan to resit Fire. The moveset is a defensive Calm Mind attacker with Hidden Power Ground to hit many Ground weak Pokemon in CAP. Scald is main STAB in set which can get burns making it an even more effective Calm Mind attacker. The reason why Naviathan is very good on this team is because it has Slack Off which is a reliable form of recovery. The Last Pokemon is Heatran with Lava Plume to spread burns as well as Stealth Rock to support Mega Scizor and Naviathan in their attempts to sweep. Toxic is used to put bulky walls on a timer. Protect is used to scout as well as rack up more Toxic damage. I never used this team in CAPPL although it is a very good team.
Bug is a very good type in CAP Monotype gaining some unique Pokemon with some coverage that Bug teams Lack such as Ice, Psyshic, and Water coverage. I started with Aurumoth a very good Pokemon which has access to Quiver Dance. The current set has dual STAB in Bug Buzz and Psyshock. The last move is a toss up between Earth Power to hit Heatran for more damage or Hydro Pump which gives bug teams water coverage. The next Pokemon I added was Syclant which has Ice Bug typing with an amazing ability in Mountaineer which makes it immune to all Rock type attacks including Stealth Rocks. Syclant has Ice Beam and Bug Buzz which are main STAB Moves. I then went with Earthquake to check Heatran. Ice Shard is useful priority. Next Pokemon is Armaldo which has access to Rapid Spin to remove hazards. Stealth Rocks are used to pressure opposing teams. Rock Blast is main STAB. Knock Off is used as utility to remove items. I then decided to go with an Offensive Life Orb Scizor which can sweep weakened and unprepared teams. Swords Dance is used to Boost Scizor's attack stat. Bug Bite is used as powerful STAB option that works with technician. Superpower is used to cover Normal and Steel types. Bullet Punch is Scizor's other STAB and is priority. I then decided to go with Heracross as my Mega Evolution because of how much of a threat Mega Heracross is in CAP Monotype. I went with Close Combat and Pin Missile as STAB Options wihch both hit targets very hard. I then went with Rock Blast to add coverage against Flying and Fire types. The Last move I decided to use Bullet Seed because I couldn't fit Grass coverage on another Pokemon. The last Pokemon I decided to use was Galvantula which provided Electric coverage in Thunder as well as Sticky Web support Mega Heracross. Bug Buzz is used as other STAB Option which hits certain Pokemon hard. I went with Hidden Power Ground as last move to cover common ground weak Pokemon in CAP. I never used this team in CAPPL although I tested this team multiple times and it is very good.
Aurumoth @ Life Orb
Ability: Illusion
EVs: 24 HP / 252 SpA / 232 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Hydro Pump
- Psyshock
I had the idea to have a suspect for in Monodubs for Shaymin-Sky, specifically for grass type. Currently Grass type is sitting at D rank which may lead it up to be a type that never gets used in tournaments, or match up to other types outside of a direct CT. With Shaymin-Sky I belive grass would move up to roughly B-A tier, as it'd gain a solid solid match up against Fighting, Bug, and an obvious boost in other match ups. While the final decision may be in favor of keeping it banned I think it'd be good to at least test its potential in the meta game. I don't see it causing other types to become unviable, and a more diverse meta game is definitely a better one imo.
Welcome to Lower Tier Monotype. We're bringing this back after a somewhat hiatus (because Feen wanted it :p) now that there seems to be some interest in it again.
LTM is a Monotype metagame that focuses on all of the lower used types that need some love. The kicker, is that you no longer have to worry about all the top tier types! No more worrying about dominating psychic cores, no more oppressing SkarmDos flying cores, no more SS water. Yes this metagame focuses all about the lower types like Ice, Electric, and Grass.
General Metagame Rules:
The only types that are allowed are the types that fall below the usage cut below Normal.
If Normal would be allowed, that would completely damper the point of this metagame which is to allow stuff like Ice, Electric, etc. thrive.
If there is a type that falls below Normal in usage, and seems to be overly dominant then we'll ban it.
The absolute limit to the number of types is 9. Now normally only 8 types are seen: Electric, Ice, Rock, Grass, Poison, Ghost, Fire, and Fairy. If more than 9 types are below Normal in usage, then we'll arbitrarily decide how that goes.
For example, let's say Bug and Dragon fall below the cutoff.
We could ban Dragon, but we'll keep Bug. Or we could ban Bug, and keep dragon.
The reason we do this is because if over half the known types are in this metagame, it loses its central focus on the lower tier types.
Again right now the currently allowed types are the following:
Electric
Ice
Rock
Grass
Poison
Ghost
Fire
Fairy (potential suspect)
Council?:
There's not really a council, but just tag Anttya, scpinion, Feen or me if you've got something to say. Maybe when this gets bigger we'll have a council, but I doubt it's necessary. It's pretty much a democracy atm.
Metagame Trends:
Since types no longer have to worry about facing with top tier threats, they can dedicate more time to patching weakness for other types.
Other mons find a lot more niche use in this metagame since their roles are no longer as suppressed as they would be on the ladder.
e.g. Stunfisk being the only Electric type SR user is a lot more important in this metagame since there are less overall Defoggers than there would be with other types.
Many types that would struggle with say Mega Sableye can have multiple slots dedicated to taking care of it, while also not being put into a bad position to face other types.
Regular ladder teams of these 8 types are still usable, but you might want to tweak coverage options or change up a slot so you can again focus only on the more specific threats found only in the lower tier types.
Welcome to the Monotype Inverse Battle tier, a new way to play Monotype!
Monotype Inverse Battle is a tier where the effectiveness of each attack is inverted.
• Super Effective x4 → Not Very Effective x0.25
• Super Effective x2 → Not Very Effective x0.5
• Not Very Effective x0.5 → Super Effective x2
• Not Very Effective x0.25 → Super Effective x4
• Immunity x0 → Super Effective x2
Banlist
Kyurem-B, Serperior, Diggersby, Snorlax and Talonflame
Notice some Pokemon has been unbanned for this OM!
→ Genesect, Aegislash, Mega Mawile, Mega Lucario, Dialga, Greninja, Landorus-I and Giratina (Be careful, Giratina-Origin keeps banned).
Council
Same thing than LTM, a council isn't needed at the moment, PM scpinion or me if you've got something to say.
• Check the Inverse Battle viability threat here
• Viability types (Beta)
Welcome to the Monotype Inverse Battle tier, a new way to play Monotype!
Monotype Inverse Battle is a tier where the effectiveness of each attack is inverted.
• Super Effective x4 → Not Very Effective x0.25
• Super Effective x2 → Not Very Effective x0.5
• Not Very Effective x0.5 → Super Effective x2
• Not Very Effective x0.25 → Super Effective x4
• Immunity x0 → Super Effective x2
Banlist
Kyurem-B, Serperior, Diggersby, Snorlax and Talonflame
Notice some Pokemon has been unbanned for this OM!
→ Genesect, Aegislash, Mega Mawile, Mega Lucario, Dialga, Greninja, Landorus-I and Giratina (Be careful, Giratina-Origin keeps banned).
Council
Same thing than LTM, a council isn't needed at the moment, PM scpinion or me if you've got something to say.
About this metagame...
Check the Inverse Battle viability threat here
Hello everybody, welcome to CAP monotype. This is a new tier that has been dabbled with by the CAP players, but now we want to expand and we are super excited to showcase all the cool pokemon that have been created by the CAP Project.
CAP monotype is a monotype tier that has a more general power curve among types and viability. All of the types except fairy have received some sort of a buff with the addition of all the CAP pokemon, and some normally average pokemon in the general CAP tier become powerhouses.
General Metagame Rules:
Standard monotype bans
NO monotype unbans: so Pokemon such as the Deoxys forms cannot be used. Essentially, anything that is not allowed in OU is by default not allowed in CAP monotype.
Cawmodore is banned.
That’s about it… If you are familiar with ORAS Monotype, then this tier should be very easy and fun to learn.
Council:
There’s not really a council, but if you have questions, tag me, HeaLnDeaL, Dream Eater Gengar , Anttya, or SaeSae, or feel free to join the CAP Project Room on PS and we’ll happily help you there.
OK Everybody, we hope you enjoy CAP Monotype!!! Feel free to discuss below.
If this happens, please let me know asap so I can implement it on the room bot. We're likely going to host more cap mono in the mono room moving forward.
For CAP, the banlist is OU + Monotype's Bans but not Unbans, (Like lando-I) right? Because I think that requires that all of the games are custom games.
Artwork by Disbelief
DPP (Gen 4) Monotype was in discussion multiple times among veteran Monotype players. Credit goes to Chras for pushing the metagame.
The metagame is meant to give players a taste of a metagame that never had a ladder and wasn't explored when it was the current metagame.
General Rules
Rotom is Ghost Electric type regardless of form Ex: Rotom-wash is a Ghost Electric Type not an Electric Water type
Gen 5 and Gen 6 Pokemon are ban
Mega Evolutions are ban
Sand Veil and Snow Cloak abilites are ban
Gen 5 and Gen 6 items are ban
Gen 5 and Gen 6 tutor moves are ban
Explosion halves the target's defense (250*2=500 bp)
The Pokemon that is put in first in teambuilder is your lead automatically
No Team Preview
Please use the Gen4Ou teambuilder to validate the team to fix any other minor issue not listed above
Council?
No council but these people are knowledgeable in the tier Chras, Paleo, Anttya, and myself
I was recently drafted in CAPTT as a Monotype player, I'd like to thank HeaLnDeaL for giving me this opportunity and allowing me to learn the CAP metagame which is really fun. Since I really liked that Mono OM, I'd like to spend some time and develop it, and make it more accessible and easier to learn for everyone. Here some sample teams I have used that are not amazing but great, fully tested, which achieved some close games. If I was better I would of have probably won.
PART I
Sunset
This team was me experimenting various threats in CAP. This team was originally built around Volkraken which helps Water-type teams more than Volcanion due to its higher Special Attack stat, and speed. Also its ability in Analytic punishes switch-ins. I continued the team with some generic Pokemon seen on standard Water-type teams, such as Azumarill which helps in a lot of matchups, plus gives a solid priority user. Empoleon was picked as my Stealth Rock user and Defogger for roles condensing. As a Mega Evolution choice I added Mega Gyarados as it eases to matchup against a lot of typing such as Psychic, and Ghost. Since the CAP metagame is filled with Pokemon that are blessed with destructive attacks, and to prevent from my team getting swept by set up sweepers especially Shell Smash Necturna, I added Arghonaut which thanks to its defensive stat and ability in Unaware is able to push back such offensive threats. As my last pick I chose Krilowatt which is able to dismantle a lot of Monotype cores notably the Flying core, thanks to its insane power and coverage.
In my testing time, I came to terms that Crucibelle is one of the best CAP Pokemon to ever step in Monotype despite it's 4x weakness to ground. This Pokemon was the subject of my team, as a Choice Scarf user it is able to fire off solid Head Smash without fearing recoil thanks to its ability in regenerator, it also has access to U-turn allowing it to easily pivot out. My second Pokemon choice was of course Mega Venusaur as it can tank Ground-, and Water-type attacks, and overall has great synergy with Crucibelle. Then, I decided to continue this core by adding another CAP Pokemon that stood out to me, which is Mollux, it is another hard hitter which with Choice Scarf is able to punch holes in teams, though it also suffers a 4x weakness to Ground. This reason made me add Gengar which serves as a great specially offensive Pokemon and one of my Tomohawk checks, the most annoying CAP Pokemon. Scolipede continued the offensive core and gave the team a Psychic check with Choice Band. Nidoking was added for Stealth Rock support and its ability to tear into some Monotype cores, most notably Steel-, and Flying-type cores.
Scolipede @ Choice Band
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Megahorn
- Poison Jab
- Superpower
- Rock Slide
Nidoking @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Ice Beam
- Flamethrower
- Stealth Rock
Archaeological Ruins
I really wanted to try out Mega Crucibelle this time, it has Magic Guard as ability so if you have ever dreamed of spamming Head Smash without recoil with a Pokemon that has amazing coverage look no further. Mega Crucibelle has access to Gunk Shot, and Wood Hammer which helps Rock-type teams against Water-, and Ground-type teams. Stratagem is another Specially Offensive Pokemon that has amazing coverage in Earth Power, Energy Ball, and Fire Blast with a high Special Attack and Speed. It also has Levitate to escape Ground-type attacks that are directed toward any member of the team, in addition it has access to a new special Rock-type move called Paleo Wave which further anchors its usage. I picked Cradily as my Stealth Rock setter as it can also drain Water-type moves. i decided to go offensive varied on this team, I added Rhyperior as my Scizor check then Scarf Tyranitar for further speed control. Last but not least, Shell Smash Omastar is used as another win condition.
I needed to build around Syclant, it just has a great typing and ability giving it immunity to Stealth Rocks. So I decided to build a Bug-type team around Syclant utilizing its high offensive capabilities for coverage and pivot utilities. I picked AV Armaldo as my Rapid Spinner because it's not such a momentum drain and is able to drain damage and hit back with either Stone Edge or Knock Off. As for Mega Choice I added Mega Pinsir instead of Mega Heracross because I didn't want to be too Sticky Webs dependant, it also helps against the Fighting matchup and gives the team a priority user and sweeper. As my fourth Pokemon I picked Aurumoth instead of Volcarona but there was a moment where I cursed that pick especially in my last game against Sae where I faced his Steel-type team, both Pokemon have their uses. Aurumoth has access to more coverage moves though and has Illusion making the opponent think twice before switching a Pokemon out. Choice Band Scizor is a great Pokemon that helps in a lot of matchups and also gives more priority. Shuckle for Stealth Rocks and Sticky Webs, also has Encore cause a lot of Pokemon will try setting up against Shuckle.
Syclant @ Life Orb
Ability: Mountaineer
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Stone Edge
- U-turn
- Earth Power
Armaldo @ Assault Vest
Ability: Battle Armor
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Rapid Spin
- Aqua Jet
- Knock Off
- Stone Edge
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off
Shuckle @ Red Card
Ability: Sturdy
EVs: 248 HP / 8 Atk / 52 Def / 200 SpD
Careful Nature
- Stealth Rock
- Encore
- Sticky Web
- Knock Off
Punching Bags
I decided that I wanted to build a team around Tomohawk just because it's the most annoying CAP Pokemon ever and if you don't have a check for it, you're probably going to be walled to death by this Pokemon. This Pokemon is an amazing physically defensive Pokemon which is able to set up Stealth Rocks while stopping set up thanks to Prankster Haze. To not be Taunt bait, Air Slash is often ran on Tomohawk allowing it to deal some damage to the foe. I wanted this team to go as offensive and being able to beat most types so I added a Choice Specs Keldeo and Life Orb Breloom, two amazing hard hitters. Mega Medicham was my Mega Evolution choice thanks to the immediate power Huge Power offers and the so needed Ice coverage and double priority. Choice Scarf Heracross helps against the weakness matchup and can late-game sweep. I figured out that I also wanted to try out Revenankh, so I added a Bulk Up set which abuses Revenankh's bulk turning it into a scary bulky sweeper.
Tomohawk @ Rocky Helmet
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Roost
- Air Slash
- Haze
- Stealth Rock
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Bullet Punch
- High Jump Kick
- Ice Punch
Heracross @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Megahorn
- Stone Edge
- Earthquake
Revenankh @ Leftovers
Ability: Shed Skin
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Bulk Up
- Drain Punch
- Shadow Sneak
- Moonlight
Snow Angels
Syclant was once again subject to my testings but this time in an Ice-type team, I decided to fully utilize Syclant's Speed, Special Attack and it's amazing coverage moves such as Focus Blast and Earth Power. I, then, added Mamoswine as the team's Sash lead thanks to its access to Stealth Rocks which are always good to have. Avalugg is the best hazard removal user on Ice-type teams and this still hasn't changed in CAP. Walrein is my Scizor check otherwise this team would get destroyed by it (Implying it still doesn't). I added Kyurem-B as my Choice Scarf user for speed control and its ability to take on Fire- and Fighting-type teams with Outrage. Last but not least, Weavile is a great Pokemon to have thanks to its Speed and Attack stats especially with a Life Orb. Though, Weavile can be replaced by something that checks Scizor such as Lapras or Rotom-F.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick
Iron Factory
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Naviathan is a Pokemon that I wanted to try badly and its offensive and defensive presence is key for Steel-type teams, thanks to its typing in Water/Steel and ability in Heat Proof this Pokemon assists Heatran on sponging Fire-type attacks and can also threatens the foe with its Calm Mind set. Heatran is the first hazard setter and the second Fire-type attacks sponger, I also gave it Toxic to cripple opposing bulky Pokemon and Hidden Power Ice to notably damage Garchomp. Mega Scizor was a weird choice but I thought it would work as my second win condition, it's an extremely threatening Pokemon when set up and matches up well against a lot of types. Mega Scizor can be replaced with something like Excadrill since Electric is a very hard matchup for this team. Magnezone is used for speed control with Choice Scarf and a great pivot. Skarmory completes my hazard stacking core with Spikes, and physical wall, while ferrothorn is present to ease the matchup against Water- and Ground-type teams.
Naviathan @ Leftovers
Ability: Heatproof
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Calm Mind
- Slack Off
- Scald
- Hidden Power [Fire]
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk / 30 Def
- Lava Plume
- Stealth Rock
- Toxic
- Hidden Power [Ice]
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost
I also Played in CAPPL and Played Monotype like DEG. I had lots of fun thanks to Animus Majulous for giving me the opportunity to play and build for a very fun Mono OM. With these teams I tried to use as many CAP Pokemon as possible without the team losing to obvious threats. I also used Pokemon I like to use such as Mega Medicham, Mega Heracross, and Mega Manectric which are all very big threats in Mono CAP. (Also I'm very bad a naming teams) TKO
I wanted to use Mega Medicham because it's a big threat with the absence of Mega Sableye a common counters to Mega Medicham and Lando-I a common check to Mega Medicham. I tried fitting Voodoom in but I found out during testing that it is a mediocre Pokemon at best. I started with Tomohawk which has prankster Stealth Rocks and other support moves. I wanted to abuse Healing Wish which allows me to play my team a bit more recklessly. I use Air Slash as main STAB to hit Grass and Fighting types. The last Move is a toss up between Taunt and Haze depending on what kind of utility is needed. I then added Revenankh which has the unique Ghost Fighting typing. Bulk Up is used to increase Revenankh's Attack and Defense Stat. I used a very self expeditionary set with Ghost and Fighting STAB's in Shadow Sneak and Drain Punch. I use Rest as a way of recovery over Moonlight because it has more PP and takes advantage of Shed Skin ability. I then added Terrakion because I wanted to use Swords Dance set. Substitute is used to avoid status and activate Salac Berry at will. Terrakion can also bluff Choice Scarf since Salac Berry doesn't show until Terrakion is at 25%. I then added Keldeo which is a staple on Fighting Monotypes. I went with Choice Specs set since it has very few checks in CAP Monotype. I went with standard Sclad and Secery Sword STAB Options. I went with Icy Wind to expand Keldeo's coverage. The last move is Hidden Power Ground which is used to check majority of ground weak threats in CAP Monotype. I then went with Mega Medicham which is a very big threat is CAP Monotype. I went with Dual STAB in High Jump Kick and Zen Headbutt. I opted with for Fake Out to always get of Mega Evoultion. The last move is a toss up between Ice Punch for extra coverage and Bullet Punch to check Mega Dianice. I then went for a Choice Scarf Heracross to add speed control which the team lacked. Heracross also prvoides an anti Psyshic type pokemon as well. Earthquake is on the set to check Ground Weak threats. This team was one of the teams I ended up using in CAPPL and is very fun and good team
Tomohawk @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Air Slash
- Healing Wish
- Taunt
Revenankh @ Leftovers
Ability: Shed Skin
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Bulk Up
- Drain Punch
- Shadow Sneak
- Rest
Terrakion @ Salac Berry
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Close Combat
- Stone Edge
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Zen Headbutt
Heracross @ Choice Scarf
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Megahorn
- Close Combat
- Stone Edge
- Earthquake
Lighting Fast
Electric is not good type in Monotype although having some very good Pokemon. In Cap there are mutiple Electric types which gives Electric a chnce to shine. I started with Mega Manectric seeing how it is a huge threat in CAP Monotype with it's speed and vast movepull. The set is fairly standard. Volt Switch is to gain momuntuem and Thunderbolt is main STAB. Flamethrower and Hidden Power Ice are coverage moves. I then went with one of best Pokemon on Electric in Zapdos being a very good Special Wall and Defogger. Discharge is used to fish for paralisis. Roost is a form of relaible recovery. Defog is used to remove hazards. Last Move can be heat Wave to round out Zapdos' coverage or Toxic to cripple some bulkier walls. I then decided to go with Krilowatt which has the ability of Magic Guard making it an amazing user of Life Orb and a good status absorber as well. Thunderbolt and Surf are both STAB options. Earth Power is used to cover Posion types and Ice Beam is used to cover Ground types. I then decided to go with Rotom-W being one of best physical walls in the game. Volt switch is used to gain momentum. Hydro Pump is main STAB move and used to hit ground types. Wil-O-Wisp is used to cripple physical threats. Pain Spilt is used for some form of recovery. The Evs enable Rotom-Wash to wall physical threats with much more ease. I then Looked at the team which was lacking as well as a Chansey answer although it is uncommon in Mono CAP. I decided to go after testing mutiple times to go with Taunt Thundrus with Psyshic to check Mega Venusaur as well as making Chansey easier to wear down. Thunderbolt is used as powerful STAB. Thunder Wave is used to paralyze fast Pokemon since prankster gives Thundurus plus 1 prioty. The set may seem odd but Poison is very common in Monotype CAP and I desperately needed a way to check Mega Venusaur effectively. I then went with Cyclohm which has the unique Electric Dragon typing. I opted for Choice Specs although Choice Scarf can be used also. Thunderbolt and Draco Meteor are both very powerful STAB options. Hydro Pump and Fire Blast round out Cyclohm's coverage and make it very hard to switch into. I used this team in CAPPL this is by far my favorite team to use and was the most enjoyable to build.
Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Flamethrower
Steel has some very cool Pokemon is CAP as well as some naturally good Pokemon in CAP Monotype. I started with a Defensive pivot Kitsunoh. Wil-O-Wisp is used to Burn threats. U-turn is used to gain momentum. Pain Split is used as a form of recovery. Shadow Strike is Kitsunoh's signature move which has a 50% chance of lowering the targets defense which helps Kitsunoh soften walls for Mega Scizor. Skarmory is the main physical wall on the team. Brave Bird is used as a way to hit Fighting types. Roost is used to recover HP. Spikes is used to damage targets that are grounded that try to switch-in. Whirlwind is used to force out threats and works very well with spikes. I then decided to go with Ferrothorn to wall water types that steel teams are usually very weak to. Leech Seed is used to recover HP. Protect is used to gain more Leech Seed recovery. Power Whip is used to hit Water types very hard. Thunder Wave is used to slow down fast threats. I then added Mega Scizor which is very threatening in CAP Monotype. I went with offensive Swords Dance set. Bullet Punch is form of priority. Bug Bite is used as powerful secondary STAB which also works with Technician. Superpower is used to hit Normal and Steel types. I then went with Naviathan which is a decent fire check along with Heatran with Heatproof allowing Naviathan to resit Fire. The moveset is a defensive Calm Mind attacker with Hidden Power Ground to hit many Ground weak Pokemon in CAP. Scald is main STAB in set which can get burns making it an even more effective Calm Mind attacker. The reason why Naviathan is very good on this team is because it has Slack Off which is a reliable form of recovery. The Last Pokemon is Heatran with Lava Plume to spread burns as well as Stealth Rock to support Mega Scizor and Naviathan in their attempts to sweep. Toxic is used to put bulky walls on a timer. Protect is used to scout as well as rack up more Toxic damage. I never used this team in CAPPL although it is a very good team.
Naviathan @ Leftovers
Ability: Heatproof
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Slack Off
- Calm Mind
- Scald
- Hidden Power [Ground]
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Toxic
- Protect
Buzzing In
Bug is a very good type in CAP Monotype gaining some unique Pokemon with some coverage that Bug teams Lack such as Ice, Psyshic, and Water coverage. I started with Aurumoth a very good Pokemon which has access to Quiver Dance. The current set has dual STAB in Bug Buzz and Psyshock. The last move is a toss up between Earth Power to hit Heatran for more damage or Hydro Pump which gives bug teams water coverage. The next Pokemon I added was Syclant which has Ice Bug typing with an amazing ability in Mountaineer which makes it immune to all Rock type attacks including Stealth Rocks. Syclant has Ice Beam and Bug Buzz which are main STAB Moves. I then went with Earthquake to check Heatran. Ice Shard is useful priority. Next Pokemon is Armaldo which has access to Rapid Spin to remove hazards. Stealth Rocks are used to pressure opposing teams. Rock Blast is main STAB. Knock Off is used as utility to remove items. I then decided to go with an Offensive Life Orb Scizor which can sweep weakened and unprepared teams. Swords Dance is used to Boost Scizor's attack stat. Bug Bite is used as powerful STAB option that works with technician. Superpower is used to cover Normal and Steel types. Bullet Punch is Scizor's other STAB and is priority. I then decided to go with Heracross as my Mega Evolution because of how much of a threat Mega Heracross is in CAP Monotype. I went with Close Combat and Pin Missile as STAB Options wihch both hit targets very hard. I then went with Rock Blast to add coverage against Flying and Fire types. The Last move I decided to use Bullet Seed because I couldn't fit Grass coverage on another Pokemon. The last Pokemon I decided to use was Galvantula which provided Electric coverage in Thunder as well as Sticky Web support Mega Heracross. Bug Buzz is used as other STAB Option which hits certain Pokemon hard. I went with Hidden Power Ground as last move to cover common ground weak Pokemon in CAP. I never used this team in CAPPL although I tested this team multiple times and it is very good.