Kartana is way better in this metagame, since it no longer has to make do with weak STABs. Special Flying types like this, as they no longer have to make do with Hurricane's shaky (outside Rain) accuracy. Overall this meta looks like a lot of fun.
I would go with Aerial Ace instead of Peck. The lack of accuracy check might occasionally make a difference, and you're unlikely to ever need more than 32 PP.Talonflame is likely to be more consistent here because it can now use its Flying-type STAB as a revenge killing option without having to break Gale Wings. Something like this could be nice:
Talonflame @ Choice Band / Flynium Z
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Peck
- Flame Charge
- U-turn / Swords Dance
- Tailwind / Roost
Rapid Spin is also better than ever, hitting for 100 BP and clearing these pesky rocks at the same time.SR is everywhere. So i don't think so much that Talonflame is viable...
Struggle Bug is a special attack. I'd replace it with either Bug Bite or Twineedle. Also, Escavalier isn't outspeeding anything anytime soon, so Smart Strike is pretty much always better unless you're running Trick Room.true.
If Camomons + Move Equality would merged, Rapid Spin was banned.
I would like to share this set.
Escavalier @ Choice Band
Ability: Overcoat
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
- Drill Run
- Knock Off
- Smart Strike / Iron Head
- Struggle Bug
Strong moves, good atk, well.
This is very strong with CB and the moves. A good typing is cool too.
Hey nice Keldeo and Ribomee sets they sound cool! Power-Up-Punch is banned so you realise that it makes the Azumarill set illegal, also Aqua Jet doesn't get 100 BP since it has greater priority than 0. The banlist can be found in the OP and the categoris of moves whose BP remain unchanged is also stated there, a list of all the unchanged BP moves would be out soon as states in the OP. Also you might wanna run Solar Beam on Zard Y for SE coverage against water and Normalium Z doesn't look like an option for the Keldeo set as it has no Normal type move. But anyway the Keldeo set sounds cool and Ribomee one is creative so they might turn out to be good.Some sets I thought up:
Azumarill @ Leftovers
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Power-Up Punch
- Play Rough
- Aqua Jet
- Knock Off
Power-Up Punch is now a good alternative to Belly Drum and is better coverage against Steels. Waterfall is also not needed since Aqua Jet is 100 BP.
Crobat @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 48 Def / 212 Spe
Jolly Nature
- Pluck
- Poison Fang
- Defog
- Roost
Poison Fang is nice because it's basically Toxic with 100 BP and immunity to Taunt. Pluck steals Berries which is always helpful as well.
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Spin / Incinerate
- Air Slash
- Mud-Slap
- Ancient Power
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flame Charge
- Dragon Claw
- Dragon Dance
- Thunder Punch
Charizard gets some great moves that don't have high BP, but now Charizard-Y gets perfect coverage, more survivability, and a chance to boost all stats. Meanwhile, Charizard-X now doesn't have to worry about recoil or being forced into Outrage.
Keldeo @ Waterium Z / Normalium Z / Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Scald
- Icy Wind
- Hidden Power [Electric]
Now Keldeo actually has good coverage, and it doesn't have to run both Scald and Hydro Pump.
Ribombee @ Leftovers / Focus Sash / Life Orb
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Quiver Dance
- Silver Wind
- Draining Kiss
- Hidden Power [Ground]
Shield Dust is a handy ability since secondary effects will run rampant. Silver Wind has a chance to boost while Draining Kiss helps survivability.
This is mostly correct, but Z-Hidden Power is always Normal-type, so Normalium Z is an option on anything that runs it.Hey nice Keldeo and Ribomee sets they sound cool! Power-Up-Punch is banned so you realise that it makes the Azumarill set illegal, also Aqua Jet doesn't get 100 BP since it has greater priority than 0. The banlist can be found in the OP and the categoris of moves whose BP remain unchanged is also stated there, a list of all the unchanged BP moves would be out soon as states in the OP. Also you might wanna run Solar Beam on Zard Y for SE coverage against water and Normalium Z doesn't look like an option for the Keldeo set as it has no Normal type move. But anyway the Keldeo set sounds cool and Ribomee one is creative so they might turn out to be good.
rip azumarillHey nice Keldeo and Ribomee sets they sound cool! Power-Up-Punch is banned so you realise that it makes the Azumarill set illegal, also Aqua Jet doesn't get 100 BP since it has greater priority than 0. The banlist can be found in the OP and the categoris of moves whose BP remain unchanged is also stated there, a list of all the unchanged BP moves would be out soon as states in the OP. Also you might wanna run Solar Beam on Zard Y for SE coverage against water and Normalium Z doesn't look like an option for the Keldeo set as it has no Normal type move. But anyway the Keldeo set sounds cool and Ribomee one is creative so they might turn out to be good.
Here are the unchanged moves from Gen 6 and earlier:I'll try to compile a list of unchanged moves at some point; if anyone could help that'd be great.
Well, it's just a cast of searching through the source code for moves with any of the banned features.how did you get time for this?
Yes, although I'm using my own coding.And, does Move Equality is on ROM?
You forgot a few.Here are the unchanged moves from Gen 6 and earlier:
Here are the Gen 7 moves that are automatically excluded:
- Acrobatics
- Assurance
- Aqua Jet
- Avalanche
- Beat Up
- Bide
- Body Slam
- Brine
- Bullet Punch
- Circle Throw
- Counter
- Crush Grip
- Dragon Tail
- Echoed Voice
- Electro Ball
- Eruption
- Extreme Speed
- Facade
- Fake Out
- Feint
- Fire Pledge
- Flail
- Flying Press
- Focus Punch
- Frustration
- Fury Cutter
- Fusion Bolt
- Fusion Flare
- Grass Knot
- Grass Pledge
- Gyro Ball
- Heat Crash
- Heavy slam
- Hex
- Ice Ball
- Ice Shard
- Knock Off
- Low Kick
- Mach Punch
- Mirror Coat
- Natural Gift
- Payback
- Phantom Force
- Punishment
- Pursuit
- Quick Attack
- Retaliate
- Retrun
- Revenge
- Reversal
- Rollout
- Round
- Shadow Force
- Shadow Sneak
- Smelling Salts
- Solar Beam
- Solar Blade
- Spit Up
- Steamroller
- Stomp
- Stored Power
- Sucker Punch
- Triple Kick
- Trump Card
- Vacuum Wave
- Venoshock
- Vital Throw
- Wake-Up Slap
- Water Pledge
- Water Shuriken
- Water Spout
- Weather Ball
- Wring Out
- Accelerock
- Beak Blast
- First Impression
- Shell Trap
- Stomping Tantrum
- Power Trip