Musharna QC:0/3

[OVERVIEW]

-Incredible bulk lets it tank a lot of hits
-Solid Special Attack means it is not passive
-Decent Calm Mind setter
-Access to reliable recovery in Moonlight makes it wall better and sets it apart from other Calm Mind users such as Meloetta and Delphox
-Has support moves such as Heal Bell, Healing Wish, Light Screen, Reflect, and Trick Room
-Faces competition with Meloetta and Delphox, which has better typing, speed, and offensive presence, as a Calm Mind user
-Weak to common Dark-type attacks like Knock off and Pursuit.
-Taunt keeps Musharna from setting up or healing

[SET]

name: Bulky TWave
move 1: Thunder Wave
move 2: Moonlight
move 3: Psyshock / Psychic
move 4: Dazzling Gleam / Baton Pass
ability: Synchronize
item: Leftovers / Colbur Berry
evs: 240 HP / 252 Def / 16 SpD
nature: Bold

[SET COMMENTS]

Moves
========

-Thunder Wave cripples foes, helping teammates to revenge kill them.
-Moonlight is Musharna's reliable recovery used to heal the damage it has taken.
-Psyshock is Musharna's main STAB move hitting most Pokemon hard. This is used Pokemon with weaker Defense such as Hitmonlee, Gallade and Venomoth.
-Psychic is an option for higher base power and hits Pokemon with weak Special Defense like Rhyperior, and Tyrantrum.
-Dazzling Gleam provides great coverage hitting Dark-types like Scrafty and Spiritomb super effectively.
-Baton Pass can be used to pivot, and send in a teammate safely.
-Heal Bell can be used to form a great combination with Synchronize, punishing status users while curing the status for Musharna and for its teammates.

Set Details
========

-Synchronize penalizes status users such as Banette and Jellicent
-Leftovers increases Musharna's longevity to better tank hits
-Colbur Berry is used to better switch into Dark-types like Houndoom and Scrafty as well as Fighting-types such as Hitmonlee and Gallade, without fearing their Knock Off.
-A Bold nature and the given EVs maximizes Musharna's physical bulk and hit a Leftovers number in HP

Usage Tips
========

-Musharna spreads paralysis and cripples fast Pokemon
-Musharna can switch into resisted or neutral hits and paralyze them
-Be wary of using Moonlight, since it has low PP.
-Watch out for Taunt users, as they can shut Musharna down

Team Options
========

-Musharna can fit on bulky, balanced, or stall teams
-Fighting-types such as Hitmonlee and Medicham check Dark-types that threaten Musharna. In return, Musharna resists Psychic types for them.
-Dark-types such as Houndoom and Sneasel also help in eliminating foe Psychic-types that wall unboosted Musharna. To repay them, Musharna checks Fighting-types that they cannot beat.
-Slow Pokemon like Scrafty and Tyrantrum apperciate Musharna's Thunder Wave support, which helps them defeat foes more easily.
-Musharna appreciates entry hazard removal from Pokemon like Hitmonlee and Skuntank

[STRATEGY COMMENTS]

Other Options
========

-A Calm Mind set can be used to act as win condition
-Signal Beam can be used to defeat foe Psychic-types
-Hidden Power Fire to hit Steel-types hard
-Trick Room to be the first to move
-Baton Pass can be used to pass Calm Mind boosts
-Healing Wish is an option to aid setup sweepers
-Thunder Wave can cripple foes
-Barrier increases physical bulk

Checks & Counters
========

**Steel-types**: Steel-types such as Durant and Bronzong resist Musharna's STAB attack and Dazzling Gleam, which forces Musharna to switch. The former can also knock Musharna out with its Bug-type STAB move.

**Dark-types**: Dark-types such as Scrafty and Spiritomb are immune to Psyshock and Psychic. However, they will have to watch out for Dazzling Gleam.

**Status**: Although Musharna has Synchronize, it still fears status if lacking Heal Bell. Status ailments cripple Musharna and puts a timer on it.

**Wallbreakers**: Hard hitters like Tyrantrum and Mega Glalie deal massive damage to Musharna, which forces it to use Moonlight more often.

**Taunt**: Due to Musharna's low speed, it is easily shut down by Taunt users like Jellicent and Drapion, preventing it from healing and setting up.
 
Last edited:

rubsomebacononit

I was cringe and annoying when I was on smogon RIP
is a Contributor Alumnus
Uh kt3 Not QC but you are using the old analysis format. This is the new format and should be what the analysis should look like .

Analysis CP said:
[OVERVIEW]

Generalize what the Pokemon does in the metagame and as a whole and why you should or shouldn't consider using it on your teams.

[SET]
name: SET NAME
move 1:
move 2:
move 3:
move 4:
item:
ability:
nature:
evs:

[SET COMMENTS]
Moves
========

Describe what the moves on the set do.

Set Details
========

Describe the other aspects of the set such as what the EVs do and nature/item.

Usage Tips
========

Describe how to use the Pokemon in question.

Team Options
========

Describe some teammates that would be a good idea to pair with this Pokemon.

[STRATEGY COMMENTS]
Other Options
=============

List some options for the Pokemon user that are plausible but not always recommended due to either being not consistent enough or too outclassed by other Pokemon in the metagame.

Checks and Counters
===================

**Insert Threat Here**: Describe why the Pokemon is a threat.
 
the best set is the bulky twave one, idt cm is even that good, personally

the set is something like: twave / moonlight / psyshock / dazzling gleam | baton pass

leftovers / colbur physically defensive spread
Okay, sir. I put my set in OO.
 
Just my thoughts

-Incredible bulk lets it tank a lot of hits
Like what? What relevant threats does Musharna check / counter? Off the top of my head, I can think of Fighting-types such as Hitmonlee, Medicham, Virizion, Emboar, etc.
-Solid Special Attack means it is not passive
-Decent Calm Mind setter
-Access to reliable recovery in Moonlight makes it wall better and sets it apart from other Calm Mind users such as Meloetta and Delphox
-Has support moves such as Heal Bell, Healing Wish, Light Screen, Reflect, and Trick Room
-Faces competition with Meloetta and Delphox, which has better typing, speed, and offensive presence, as a Calm Mind user
-Weak to common Dark-type attacks like Knock off and Pursuit.
-Taunt keeps Musharna from setting up or healing
- Add that Musharna also faces competition from Sigilyph as a Calm Mind user (Sigiliyph has reliable recovery in Roost btw)
- Maybe mention that it's weak to U-turn? I'd also be more specific and say that its weak to Dark specifically lets it get trapped by Pursuit users such as Spiritomb and Skuntank, while the Pokemon it checks commonly carry Dark-type coverage in the form of Knock Off
[SET]

name: Bulky TWave
move 1: Thunder Wave
move 2: Moonlight
move 3: Psyshock / Psychic
move 4: Dazzling Gleam / Baton Pass
ability: Synchronize
item: Leftovers / Colbur Berry
evs: 240 HP / 252 Def / 16 SpD
nature: Bold

[SET COMMENTS]

Moves
========

-Thunder Wave cripples foes, helping teammates to revenge kill them.
-Moonlight is Musharna's reliable recovery used to heal the damage it has taken.
-Psyshock is Musharna's main STAB move hitting most Pokemon hard. This is used Pokemon with weaker Defense such as Hitmonlee, Gallade and Venomoth.
-Psychic is an option for higher base power and hits Pokemon with weak Special Defense like Rhyperior, and Tyrantrum.
-Dazzling Gleam provides great coverage hitting Dark-types like Scrafty and Spiritomb super effectively.
-Baton Pass can be used to pivot, and send in a teammate safely.
-Heal Bell can be used to form a great combination with Synchronize, punishing status users while curing the status for Musharna and for its teammates.

Set Details
========

-Synchronize penalizes status users such as Banette and Jellicent
-Leftovers increases Musharna's longevity to better tank hits
-Colbur Berry is used to better switch into Dark-types like Houndoom and Scrafty as well as Fighting-types such as Hitmonlee and Gallade, without fearing their Knock Off.
Musharna isn't supposed to switch directly into Dark-types, I'd remove that part of the sentence
-A Bold nature and the given EVs maximizes Musharna's physical bulk and hit a Leftovers number in HP

Usage Tips
========

-Musharna spreads paralysis and cripples fast Pokemon
-Musharna can switch into resisted or neutral hits and paralyze them
-Be wary of using Moonlight <<too much, since it has low PP.
-Watch out for Taunt users, as they can shut Musharna down
Most Taunt users anyway so idk if this point is really necessary. Also, you should mention what specific Pokemon or types Musharna likes switching in on, aka resisted hits from Medicham and Hitmonlee as well as other physical attackers that can't 2HKO. This is also a section where you should be telling the reader how and when to use certain moves, such as Baton Pass and Healing Wish
Team Options
========

-Musharna can fit on bulky, balanced, or stall teams
-Fighting-types such as Hitmonlee and Medicham check Dark-types that threaten Musharna. In return, Musharna resists Psychic types for them.
-Dark-types such as Houndoom and Sneasel also help in eliminating foe Psychic-types that wall unboosted Musharna.
The Calm Mind set isn't getting an official set as of right now, so remove this bit. You can still keep Dark-types as teammates though
(<<continued) To repay them, Musharna checks Fighting-types that they cannot beat.
-Slow Pokemon like Scrafty and Tyrantrum apperciate Musharna's Thunder Wave support, which helps them defeat foes more easily.
-Musharna appreciates entry hazard removal from Pokemon like Hitmonlee and Skuntank
Um what. Musharna is a defensive Pokemon, and isn't even that hazard-weak.

I'd add that Musharna appreciates being paired with defensive Pokemon that can wall Dark-types, such as Aromatisse, Granbull, Mega Audino, Mega Steelix. Also mention that the first three can heal Musharna's status conditions if Musharna lacks Heal Bell
[STRATEGY COMMENTS]

Other Options
========

-A Calm Mind set can be used to act as win condition
-Signal Beam can be used to defeat foe Psychic-types
-Hidden Power Fire to hit Steel-types hard
-Trick Room to be the first to move
-Baton Pass can be used to pass Calm Mind boosts
-Healing Wish is an option to aid setup sweepers
-Thunder Wave can cripple foes
-Barrier increases physical bulk
Um Thunder Wave is a critical part of Musharna's set, it shouldn't be in OO. Also, I think Healing Wish deserves more than OO; don't slash it on the main set, but give it a mention in Moves. When talking about Trick Room, say that Musharna can run an all-out offensive Trick Room set as well. I also have three more things to add to this: the first is Magic Coat, which is useful to bounce back entry hazards and Taunt. Energy Ball hits Seismitoad and Rhyperior for decent damage. Finally, Musharna can also run a Choice Specs set, with a STAB move, two coverage moves, and Baton Pass.
Checks & Counters
========

**Steel-types**: Steel-types such as Durant and Bronzong resist Musharna's STAB attack and Dazzling Gleam, which forces Musharna to switch. The former can also knock Musharna out with its Bug-type STAB move.

**Dark-types**: Dark-types such as Scrafty and Spiritomb are immune to Psyshock and Psychic. However, they will have to watch out for Dazzling Gleam.

**Status**: Although Musharna has Synchronize, it still fears status if lacking Heal Bell. Status ailments cripple Musharna and puts a timer on it.

**Wallbreakers**: Hard hitters like Tyrantrum and Mega Glalie deal massive damage to Musharna, which forces it to use Moonlight more often.

**Taunt**: Due to Musharna's low speed, it is easily shut down by Taunt users like Jellicent and Drapion, preventing it from healing and setting up.
Tbh, I'd change the Steel-types section to "Offensive Pokemon that resist Musharna's STAB" or something like that, and include things like Durant, Meloetta, Delphox, etc. but be sure to mention that they don't like T-Wave.

Overall I'd just be more thorough and elaborate a bit more, try to include as much detail as you can so the reader gets a full idea of the Pokemon. Hopefully this helps! :D
 
Last edited:

Take Azelfie

More flags more fun
on move slot 4 Shadow Ball is worth a mentioned as it makes it so it can rival some other Psychic types of such as Sigilyph and Delphox as well as hitting Jellicent and Cofagrigus harder.
 

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