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Introduction

**Introduction goes here**

Teambuilding Process


**Why did you choose this pokemon?**

**Why did you choose this pokemon?**

**Why did you choose this pokemon?**

**Why did you choose this pokemon?**

**Why did you choose this pokemon?**

**Why did you choose this pokemon?**


The Team


TapuLele @ ChoiceSpecs
Ability: Physchic Surge
EVs: 4HP / 252 Sp.Atk / 252 Spe
Timid Nature
- Physchic
- Moonblast
- Thunderbolt
- Energyball
**Tapu Lele is my tapu of choice as well as one of the strongest Pokémon in the metagame, Set is simple. I use her to do as much damage as possible, I'm thinking of switching Choice specs with mind plate as Mind plate boosted Physchic in Physchic Terrain is almost enough to one Shot Uninvested Garchomp (Forgive me for not having Calcs at this moment) Physchic is used over Physchock just out of personal Preference to hit Bulky Def Walls. Moonblast is obvious, Thunderbolt to Hit Celesteela as well as Tapu Fini. And Energy ball just to destroy Gastrodon as he gives my team a bit of trouble.**


Garchomp @ DragoniumZ
Ability: Rough skin
EVs: 252Atk / 252 Spe / 4Hp
Adamant Nature
IVs: 6
- FireFang
- Outrage
- Earthquake
- Crucnh
**Garchomp is my nuke, I use Dragonium Z over Groundium Z just out of Prefrence, I dont need to hit alot of things with Groundium Z. Dragonium Z Boosted Outrage is enough To K.O alot Of things. Adamant Nature for max Damage, Evs for max speed and max Damage. This set can survive A Jolly Natured Garchomps Dragon Claw without Aurora Veil and With Aurora Veil it can Survive A mega Salamences Draco Metor. The rest of the moves are just for Coverage. Fire fang soo I Can do something to Celesteela as he walls me without it. EQ because its extremely Powerul secondary Stab. Crunch Because I like crunch. And Outrage as my nuke **


Muk-A @Assault Vest @ false
Ability: Poison Touch
EVs: 252 HP / 4 Def / 252 Attack
Adamant Nature
IVs: 0Sp.atk
- PoisonJab
- Knock off
- Shadow sneak
- Gunk shot
**I chose this muk Over the more popularly used Figgy Bear muk, for A few reasons. 1. Posion touch gives me a 50% Chance to poison opponents when Combined With Poison Jab, Muk is really good at spreading poison this way. 2. I can Run Assault Vest and make Muk a Special Wall. I use Knock off because Knock off is an amazing move. Gunk Shot as a bit more unreliable stab. And shadow Sneak as a priority move. Evs Just make me a bulky Physchal Attacker. Muk is also my TrickRoom answer as most of my Pokémon are rather fast and If I can't stop a trickroom Muk is the answer. He also 1shots all of the tapus which Is great! **


Ninetales-A@ Focus sash @ false
Ability: snow warning
EVs: 252Spe/ 252 Sp.atk / 4 Hp
Timid Nature
- Aurora veil
- Moonblast
- Blizzard
- Protect
I chose Ninetails to be my Dragon killer, Admittedly there arent alot of Dragons out right now, however Ninetales is my solution To Garchomps, and Salamences which give my Chomp trouble. Ninetails also provides a bit of a support as well. He's sashed soo I have atleast 2 turns. I bring him In setup Aurora Veil, and proceed to spam blizzard Moonblast Is a secondary stab too hit Dark/Fighting Types, and Protect as Protect is a great move. Snow warning is for perfect accuracy Blizzards as well as alowing me to change weather if I need to.


Arcanine @ Sitrus berry
Ability: Intimidate
EVs: 252Hp / 252 Sp.Atk / 4 Def /
Timid Nature
- Snarl
- Flamethrower
- Morning Sun
**Arcanine Is my Intimidater. He can cripple Special and Physchial attackers with a combination Of Snarl/WoW/Intimidate, He's built rather tanky and Morning Sun is used as a means of survival. It should be noted that Morning Sun does not go well with Ninetails hail, soo I try not too pair these two together often.


Togedemaru @ Air balloon
Ability: Lightning Rod
EVs: 252Spd / 252Atk/ 4 Def /
Jolly Nature
- Zing Zap
- Spiky Shield
- Fake Out
- U-turn
**Togedemaru Is very useful. He Has lightning Rod, Soo he shuts down Tapu Koko as well as gets a boost to his main stab when Electric Terrain is up. He has fakeout To shut 1 Pokémon down. Spiky Shield to do chip damage to Phyischal attackers as well as protect himself. And U-turn to get out of bad matchups, as well as pivot arcanine in for intimidates. Air Balloon is used for longevity as any ground type move is gonna kill him, I was originally pairing him up with Dragon Dance Gyarados and he was amazing! Now however he is used more as Utility with a fair amount of damage.

Conclusion

**This is my team, I've been using it for awhile to great success! Thinking about Replacing Togedemaru but open to suggestions to make my team better, Currently 1717 on Rated Battle Spot with this team. I apologize in advance for any spelling errors as this was written on my phone :( I Appreciate all advice given! This is my first time posting on the forums soo forgive me for any mistakes.

TapuLele @ ChoiceSpecs
Ability: Physchic Surge
Level: 50
EVs: 4HP / 252 Sp.Atk / 252 Spe
Timid Nature
- Physchic
- Moonblast
- Thunderbolt
- Energyball

Garchomp @ DragoniumZ
Ability: Rough skin
Level: 50
EVs: 252Atk / 252 Spe / 4Hp
Adamant Nature
IVs: 6
- FireFang
- Outrage
- Earthquake
- Crucnh

Muk-A @Assault Vest
Ability: Poison Touch
Level: 50
EVs: 252 HP / 4 Def / 252 Attack
Adamant Nature
IVs: 0Sp.atk
- PoisonJab
- Knock off
- Shadow sneak
- Gunk shot

Ninetales-A@ Focus sash
Ability: snow warning
Level: 50
EVs: 252Spe/ 252 Sp.atk / 4 Hp
Timid Nature
- Aurora veil
- Moonblast
- Blizzard
- Protect

Arcanine @ Sitrus berry
Ability: Intimidate
Level: 50
EVs: 252Hp / 252 Sp.Atk / 4 Def /
Timid Nature
- Snarl
- Flamethrower
- Morning Sun
-Will-O-wisp

Togedemaru @ Air balloon
Ability: Lightning Rod
Level: 50
EVs: 252Spd / 252Atk/ 4 Def /
Jolly Nature
- Zing Zap
- Spiky Shield
- Fake Out
- U-turn
 
Why mention Garchomp's ability to survive a jolly dragon claw? You carry no investment othe than 4 hp, so you clearly did not have this potential threat in mind when building.
 

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