My favorite Tier returns! UU has been my favorite tier from the days of 4th gen and so far, I think this gens UU is looking a lot more fun than OU once again. However, I feel like my team is missing something whenever I use it.
Anyway, let's get started.
Swampert!
Swampert Leftovers
Ability: Torrent
EVs: 252HP/252Def/4Att
Relaxed Nature
- Stealth Rock
- Earthquake
- Scald
- Roar
Good old reliable Swampert makes a return but I must admit, he was actually the last member I added to my team as I didn't know what my last Pokemon should be. Still though, he has been working out well as a Stealth Rock setter and a general tank. He can take Flare Blitzes and V creates with ease which is really good for my team. He is also my main switch into Metagross which is otherwise a bit of a threat to my team. Overall I am happy with Swampert but more than willing to change it to something more suitable.
Next is Manectric!
Manectric @Manectite
Ability: Lightningrod > Intimidate
EVs: 252Sp.a/252Spe/4Def
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power Ice
Wanting to try out Mega Manectric was the main reason I made this team and so far I have to say I am impressed. I tend to lead off with Manectric so I can Mega Evolve ASAP as otherwise I have found it quite difficult to find another opportunity due to regular Manectrics terrible bulk. On the whole though, using Mega Manectric has been a pleasant experience. The extra speed really helps me out a lot and it has a lot more power than I gave it credit for when I first seen it. It's bulk is also impressive after an Intimidate as I no longer fear switching into things like Crobats orTornadus and even Hawlucha if I predict correctly. Even though it struggles with might special walls like Chansey and Florges, Volt Switch is there for a reason and Mega Manectric is scary enough to force a lot of switches which goes well with Swamperts SR.
Now onto Mienshao!
Mienshao Life Orb
Ability: Regenerator
EVs: 252att/252spe/4sp.d
Jolly Nature
- Fake Out
- High Jump Kick
- Knock Off
- U-turn
Another old reliable from last gens UU. There isn't much to say about Mienshao except that it is as fantastic as ever if not even better with Knock Off since it no longer fears ghosts. High Jump Kick is stupidly powerful STAB and U-turn keeps momentum brilliantly and also activates regenerator. Fake Out is a bit odd but my team is really lacking in priority and while stone edge is nice, I don't think I really need it since most flying types are just a switch in opportunity for Manectric. I chose Life Orb over Choice scarf really just to ease prediction, I hate being locked into High Jump Kick with so many resists and immunities floating around plus I think my team is fast enough. It also helps against pokemon like Umbreon and Chansey who commonly carry protect. Still though, Mega Manectric and Mienshao make a formidable team!
Next is Latias!
Latias@ Life Orb
Ability: Levitate
EVs: 252Sp.a/252Spe/4HP
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Recover
With threats like Shaymin, Celebi and Keldeo running around all over the place, Latias is an invaluable member of the team. It can take pretty powerful Special hits and dish them right back out! Common switch ins include Florges and Umbreon who Latias can't really deal with very well. Umbreon can be dealt with other members of my team but Florges remains a problem. I opted not to use Defog as Hazards are not a massive threat to my team and I like having the security in recover. Hidden Power fire is for steel types like Metagross and Mega Aggron but so far has not been used.
Moving onto Aromatisse!
Aromatisse Leftovers
Ability: Aroma Veil
EVs: 252HP/252Def/4Sp.a
Bold Nature
- Wish
- Protect
- Moonblast
- Aromatherapy
I know you are all asking "Why is he using Aromatisse and not Florges?". Admittedly I have not tried Florges yet but Aromatisse has a few advantages over it. The main reason is the much superior Physical Bulk, secondly Aromatisse has a useful ability in that it cannot be taunted, thirdly it passes bigger wishes and fourthly I like Aromatisse better. Overall it is a good cleric, a good switch into fighting and bug types and a valuable member of the team. Wish Passing to Swampert + Manectric has been useful and surprisingly easy due to their bulk and Aromatherapy is obviously useful for random toxicx, burns, paralysis and for waking up my next guy.
Snorlax Leftovers
Ability: Thick Fat
EVs: 144HP/188Def/176SpD
Careful Nature
- Return
- Rest
- Whirlwind
- Earthquake
If last gens UU taught me anything, it was to never mess with Chandelure and so this guy is perfect for the Lantern. This guy is my go to special wall that has defensive synergy with Aromatisse since it resists fighting attacks with Snorlax hates, plus it wakes it up if ever I need to rest. This guy will be my status absorber if I need one as well which is always useful to have. Whirlwind is for general phazing for things like Mega Houndoom. Return is obvious STAB and I didn't know what to put in the last slot so I chose the always reliable EQ to hit things like opposing Mega Manectric, Victini, Metagross or Chandelure hard on the switch. I am more than open for advice on a different moveset as so far, I have been sort of disappointed with this guy.
The biggest threats to my team so far are Mega Blastoise and Florges which is problematic since they are the 2 most common Pokemon. Latias can potentially 2hko Florges with Psyshock if it is specially defensive but defensive versions will win.
Mega Blastoise just has absurd power and it seems to have a 100% confusion rate with Water Pulse instead of 30% >_>.
Any advice is welcome!.
Anyway, let's get started.
Swampert!
Swampert Leftovers
Ability: Torrent
EVs: 252HP/252Def/4Att
Relaxed Nature
- Stealth Rock
- Earthquake
- Scald
- Roar
Good old reliable Swampert makes a return but I must admit, he was actually the last member I added to my team as I didn't know what my last Pokemon should be. Still though, he has been working out well as a Stealth Rock setter and a general tank. He can take Flare Blitzes and V creates with ease which is really good for my team. He is also my main switch into Metagross which is otherwise a bit of a threat to my team. Overall I am happy with Swampert but more than willing to change it to something more suitable.
Next is Manectric!
Manectric @Manectite
Ability: Lightningrod > Intimidate
EVs: 252Sp.a/252Spe/4Def
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power Ice
Wanting to try out Mega Manectric was the main reason I made this team and so far I have to say I am impressed. I tend to lead off with Manectric so I can Mega Evolve ASAP as otherwise I have found it quite difficult to find another opportunity due to regular Manectrics terrible bulk. On the whole though, using Mega Manectric has been a pleasant experience. The extra speed really helps me out a lot and it has a lot more power than I gave it credit for when I first seen it. It's bulk is also impressive after an Intimidate as I no longer fear switching into things like Crobats orTornadus and even Hawlucha if I predict correctly. Even though it struggles with might special walls like Chansey and Florges, Volt Switch is there for a reason and Mega Manectric is scary enough to force a lot of switches which goes well with Swamperts SR.
Now onto Mienshao!
Mienshao Life Orb
Ability: Regenerator
EVs: 252att/252spe/4sp.d
Jolly Nature
- Fake Out
- High Jump Kick
- Knock Off
- U-turn
Another old reliable from last gens UU. There isn't much to say about Mienshao except that it is as fantastic as ever if not even better with Knock Off since it no longer fears ghosts. High Jump Kick is stupidly powerful STAB and U-turn keeps momentum brilliantly and also activates regenerator. Fake Out is a bit odd but my team is really lacking in priority and while stone edge is nice, I don't think I really need it since most flying types are just a switch in opportunity for Manectric. I chose Life Orb over Choice scarf really just to ease prediction, I hate being locked into High Jump Kick with so many resists and immunities floating around plus I think my team is fast enough. It also helps against pokemon like Umbreon and Chansey who commonly carry protect. Still though, Mega Manectric and Mienshao make a formidable team!
Next is Latias!
Latias@ Life Orb
Ability: Levitate
EVs: 252Sp.a/252Spe/4HP
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Recover
With threats like Shaymin, Celebi and Keldeo running around all over the place, Latias is an invaluable member of the team. It can take pretty powerful Special hits and dish them right back out! Common switch ins include Florges and Umbreon who Latias can't really deal with very well. Umbreon can be dealt with other members of my team but Florges remains a problem. I opted not to use Defog as Hazards are not a massive threat to my team and I like having the security in recover. Hidden Power fire is for steel types like Metagross and Mega Aggron but so far has not been used.
Moving onto Aromatisse!
Aromatisse Leftovers
Ability: Aroma Veil
EVs: 252HP/252Def/4Sp.a
Bold Nature
- Wish
- Protect
- Moonblast
- Aromatherapy
I know you are all asking "Why is he using Aromatisse and not Florges?". Admittedly I have not tried Florges yet but Aromatisse has a few advantages over it. The main reason is the much superior Physical Bulk, secondly Aromatisse has a useful ability in that it cannot be taunted, thirdly it passes bigger wishes and fourthly I like Aromatisse better. Overall it is a good cleric, a good switch into fighting and bug types and a valuable member of the team. Wish Passing to Swampert + Manectric has been useful and surprisingly easy due to their bulk and Aromatherapy is obviously useful for random toxicx, burns, paralysis and for waking up my next guy.
Snorlax Leftovers
Ability: Thick Fat
EVs: 144HP/188Def/176SpD
Careful Nature
- Return
- Rest
- Whirlwind
- Earthquake
If last gens UU taught me anything, it was to never mess with Chandelure and so this guy is perfect for the Lantern. This guy is my go to special wall that has defensive synergy with Aromatisse since it resists fighting attacks with Snorlax hates, plus it wakes it up if ever I need to rest. This guy will be my status absorber if I need one as well which is always useful to have. Whirlwind is for general phazing for things like Mega Houndoom. Return is obvious STAB and I didn't know what to put in the last slot so I chose the always reliable EQ to hit things like opposing Mega Manectric, Victini, Metagross or Chandelure hard on the switch. I am more than open for advice on a different moveset as so far, I have been sort of disappointed with this guy.
The biggest threats to my team so far are Mega Blastoise and Florges which is problematic since they are the 2 most common Pokemon. Latias can potentially 2hko Florges with Psyshock if it is specially defensive but defensive versions will win.
Mega Blastoise just has absurd power and it seems to have a 100% confusion rate with Water Pulse instead of 30% >_>.
Any advice is welcome!.