Hi guys, I would appreciate some advice on how to improve this team. English is not my first language so i apologize in advance for any errors.
Lets get started.
Politoed @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Encore
- Hydro Pump
- Rest
- Toxic
As politoed is the only ou pokemon with drizzle he is staple on a rain team. With encore and toxic to annoy settup and stall pokemon. I chose a defensive ev spread together with rest to keep him alive as long as possible to be able to switch in multiple times during a battle. Hydro pump as the most powerful STAB move to at least have some damage output.
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Ice Punch
- Waterfall
- Low Kick
Swampert is the physical sweeper of this team. Max attack, max speed for maximum sweeping potential. EQ and Waterfall as STAB and ice punch for coverage. Low kick is mainly for ferrothorn switch ins.
Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hydro Pump
- Scald
- Ice Beam
Kingdra is in my opinion the best special sweeper in rain. His dragon typing makes him neutral to a lot of water weaknesses. Enough speed to outspeed most meta pokemon in rain. With the rest of its EV's in hp. Of course the full 252 in SpA and a choice specs for max damage. Draco meteor as strongest dragon STAB, Hydro pump for when risks are neccesary. Scald as reliable STAB and ice beam for coverage. (mainly grasstypes)
Magnezone @ Life Orb
Ability: Analytic
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Volt Switch
- Flash Cannon
- Substitute
Magnezone offers great typing (fairy/dragon resist are the most important) and solid damage against watertypes trying to take advantage of the rain, mainly azumarril. He also is great against flying types, which are very prevalent in the meta. His fire weakness is also diminished due to the rain. Max SpA en Spe for optimal use of its potential. Thunder as it never misses in rain, volt switch to gain momentum, flash cannon for fairy types and substitute to keep him in the game for longer.
Volcarona @ Rocky Helmet
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Hurricane
- Quiver Dance
- Roost
Volcarona's main job is to cover swamperts ultimate weakness: Grass. His 100% accuracy hurricane and 4x grass resistance make it very suited for that job. As quiver dance helps against specially offensive opponents, flame body together with rocky helmet make it also tough on a physical opponent to take it out. Max SpA and Spe in order to be able to get rid of the likes of venusaur and serperior. Bug buzz as STAB against psycich and dark mon, and against grass when the rain is down. Hurricane is already explained. Quiver dance because it is amazing. Roost to keep it going for longer.
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 240 HP / 216 SpD / 52 Spe
Careful Nature
- Roost
- Defog
- Toxic
- Knock Off
Finally, Mandibuzz was the final pokemon i added to the team. Max HP and SpD, (a little bit in Spe to outspeed some critical mons) in order to serve as switch in against gengar, sableye etc. The psychic, dark and ghost pokemon in the meta. As without him this team would have no resistant pokemon to them. He also serves as a ground switch in. As excadrill can be really annoying once he is switched in. Roost to support his defensive role, toxic does this as well. Defog to clear the field, mainly for Volcarona. Knock off as utility and STAB move.
Well then, as it is my first competitive team, I am sure there is plenty of room for improvement.
To name a few considerations I already made:
Thunderus and ludicolo as a replacement for magnezone. Because they both can counter water. But since tunderus does nothing against fairy types, which are horrific against kingdra, and ludicolo weak is to flying, i sticked with magnezone.
Scizor or forretress instead of mandibuzz, because of the hazards and rapid spin of forretress, and the amazing potential scizor offers with a max def/hp set, priority bullet punch and sword dance. But the gap they leave for the psychic, ghost and dark types is just to large in my opinion.
I would love to hear your opinions on these considerations and of course on the team itself. I hope to get some nice improvements.
Lets get started.
Politoed @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Encore
- Hydro Pump
- Rest
- Toxic
As politoed is the only ou pokemon with drizzle he is staple on a rain team. With encore and toxic to annoy settup and stall pokemon. I chose a defensive ev spread together with rest to keep him alive as long as possible to be able to switch in multiple times during a battle. Hydro pump as the most powerful STAB move to at least have some damage output.
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Ice Punch
- Waterfall
- Low Kick
Swampert is the physical sweeper of this team. Max attack, max speed for maximum sweeping potential. EQ and Waterfall as STAB and ice punch for coverage. Low kick is mainly for ferrothorn switch ins.
Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hydro Pump
- Scald
- Ice Beam
Kingdra is in my opinion the best special sweeper in rain. His dragon typing makes him neutral to a lot of water weaknesses. Enough speed to outspeed most meta pokemon in rain. With the rest of its EV's in hp. Of course the full 252 in SpA and a choice specs for max damage. Draco meteor as strongest dragon STAB, Hydro pump for when risks are neccesary. Scald as reliable STAB and ice beam for coverage. (mainly grasstypes)
Magnezone @ Life Orb
Ability: Analytic
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Volt Switch
- Flash Cannon
- Substitute
Magnezone offers great typing (fairy/dragon resist are the most important) and solid damage against watertypes trying to take advantage of the rain, mainly azumarril. He also is great against flying types, which are very prevalent in the meta. His fire weakness is also diminished due to the rain. Max SpA en Spe for optimal use of its potential. Thunder as it never misses in rain, volt switch to gain momentum, flash cannon for fairy types and substitute to keep him in the game for longer.
Volcarona @ Rocky Helmet
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Hurricane
- Quiver Dance
- Roost
Volcarona's main job is to cover swamperts ultimate weakness: Grass. His 100% accuracy hurricane and 4x grass resistance make it very suited for that job. As quiver dance helps against specially offensive opponents, flame body together with rocky helmet make it also tough on a physical opponent to take it out. Max SpA and Spe in order to be able to get rid of the likes of venusaur and serperior. Bug buzz as STAB against psycich and dark mon, and against grass when the rain is down. Hurricane is already explained. Quiver dance because it is amazing. Roost to keep it going for longer.
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 240 HP / 216 SpD / 52 Spe
Careful Nature
- Roost
- Defog
- Toxic
- Knock Off
Finally, Mandibuzz was the final pokemon i added to the team. Max HP and SpD, (a little bit in Spe to outspeed some critical mons) in order to serve as switch in against gengar, sableye etc. The psychic, dark and ghost pokemon in the meta. As without him this team would have no resistant pokemon to them. He also serves as a ground switch in. As excadrill can be really annoying once he is switched in. Roost to support his defensive role, toxic does this as well. Defog to clear the field, mainly for Volcarona. Knock off as utility and STAB move.
Well then, as it is my first competitive team, I am sure there is plenty of room for improvement.
To name a few considerations I already made:
Thunderus and ludicolo as a replacement for magnezone. Because they both can counter water. But since tunderus does nothing against fairy types, which are horrific against kingdra, and ludicolo weak is to flying, i sticked with magnezone.
Scizor or forretress instead of mandibuzz, because of the hazards and rapid spin of forretress, and the amazing potential scizor offers with a max def/hp set, priority bullet punch and sword dance. But the gap they leave for the psychic, ghost and dark types is just to large in my opinion.
I would love to hear your opinions on these considerations and of course on the team itself. I hope to get some nice improvements.