Introduction:I have built this team after practicing 2 weeks in the ladder and with experienced players. My maximum in the ladder was 1845.
Team analysis:
Sableye-Mega (M) @ Sablenite
Ability: Prankster
EVs: 252 HP / 110 Def / 144 SpD / 4 Spe
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
-Protect
Is the standard Sableye, magic guard to bounce hazards, knock off to remove leftvores to annoying mons like Heatran or Ferrothorn.
Unbe (Quagsire) (M) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 6 SpD
Relaxed Nature
- Earthquake
- Ice Beam
- Recover
- Toxic
Unaware Quagsire to stop boosters like Charizard X or Zygarde. Ice beam instead of scald becasue this helps to beat easily pokemon like Garchomp, Lando T, Gliscor...
Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 6 Def / 252 Spe
Jolly Nature
- X-Scissor
- Will-O-Wisp
- Toxic
- Protect
Yep, Shedinja. It is an amazing pokemon that helps to stop annoying pokemon like Mega Medicham, Mega Loopuny or Keldeo. The problem is that you have to have a good hazard control to use it well, that's why a defogger is necesary.
Mandibuzz @ Leftovers
Ability: Big Pecks
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Foul Play
- Roost
- Defog
- Whirlwind
Mandibuzz is perfect to use defog and to stop annoying pokemon like Kartana, Mega Pinsir or Hoopa U. Whirlind is for pokemon who use substitute, they destroy the team.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 60 Def / 196 SpD
Careful Nature
- Iron Head
- Wish
- Protect
- Stealth Rock
Jirachi is perfect to stop the fairies and walls, is also able to use stealh rock to press the opponent. But the main cause of its use is by wish, with it all my pokemon can be healed without spending PP's in moves to recover.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 248 Def / 14 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Soft-Boiled
- Aromatherapy
The standard Chansey, I don't have to much to explain