Thanks to Funbot28 sniping that before I could get my thoughts out (was factchecking), so I’ll just put this in a hide and y’all can judge. It’s not the main reason for posting now.
Okay, so...Dugtrio and Genesect. Here we go again, eh? Dugtrio’s Arena Trap is a complete nuisance to the metagame with Genesect being the ultimate beneficiary. No surprise. I’m in favor of Quickbanning Arena Trap and keeping it out for good (did we not learn from Gen 6?) and giving Genesect a Suspect Test in a metagame without easily trapping checks; yeah there’s Magnezone, but it also fears Heatran, so honestly, trapping Genesect’s checks will more often than not involve U-Turn into a Pursuit user or check to Genesect’s check that can take full advantage.
Also, Zygarde’s looking to be more troublesome after Genesect bites the dust.
Finally, Galarian Darmanitan isn’t as easily exploitative in National Dex; with the staple defensive cores, it becomes even more reliant on prediction than ever before, plus a couple more Pokémon capable of tanking it than in normal OU. To be honest, it could have an argument with the potential 50/50 scenarios it can create, but keep in mind that Scarf cuts its potential power somewhat while Band leaves it open to be outsped by even more Pokémon than ever. Is it problematic? Nowhere near as much as Zygarde, Genesect, or Dugtrio, which I believes needs more immediate action.
Apologies for the somewhat scattered post, I’m about to start work and I’m trying to get my ideas out quickly before I do.
I’d rather not get into the intricacies of Complex Bans yet again (it seems any Suspect Test or relating topic I have any interest in has arguments supporting them for whatever reason), but I’ll keep this simple: Complex Bans are really only used in absolutely specific reasons—see Gen 5’s Weather Speed Abilities as a prime example. The point of this metagame, as far as I can guess, is to properly emulate how transferring previous Pokémon would work and implement the exact same limitations as the cartridge would; for example, Gen 5 Ho-Oh with Regenerator was incompatible with one of Roost or Recover (can’t entirely remember and the fact that the analysis was updated later hampers our ability to history check), Wooper was incompatible with Unaware + Aqua Tail, etc. Obviously this would translate with new Egg Moves and Event Moves as it always has throughout the generations, so to limit moves further due to GameFreak stupidly removing transfers Dexit only to update later would be ludicrous.
Okay, so...Dugtrio and Genesect. Here we go again, eh? Dugtrio’s Arena Trap is a complete nuisance to the metagame with Genesect being the ultimate beneficiary. No surprise. I’m in favor of Quickbanning Arena Trap and keeping it out for good (did we not learn from Gen 6?) and giving Genesect a Suspect Test in a metagame without easily trapping checks; yeah there’s Magnezone, but it also fears Heatran, so honestly, trapping Genesect’s checks will more often than not involve U-Turn into a Pursuit user or check to Genesect’s check that can take full advantage.
Also, Zygarde’s looking to be more troublesome after Genesect bites the dust.
Finally, Galarian Darmanitan isn’t as easily exploitative in National Dex; with the staple defensive cores, it becomes even more reliant on prediction than ever before, plus a couple more Pokémon capable of tanking it than in normal OU. To be honest, it could have an argument with the potential 50/50 scenarios it can create, but keep in mind that Scarf cuts its potential power somewhat while Band leaves it open to be outsped by even more Pokémon than ever. Is it problematic? Nowhere near as much as Zygarde, Genesect, or Dugtrio, which I believes needs more immediate action.
Apologies for the somewhat scattered post, I’m about to start work and I’m trying to get my ideas out quickly before I do.