I spent a coding spurt today finishing up the last of what needs to be done for Necturna on PS.
DONE:
- CAP Necturna Playtest format created and bans implemented: CHECK
- Necturna dex entry implemented: CHECK
- Necturna learnset data implemented: CHECK
- Necturna non-animated sprites implemented: CHECK
- Sketch-egg-move teambuilder support: CHECK
- Sketch-egg-move ladder team validator support: CHECK
- battle logging: CHECK
LEFT TO DO:
- Necturna animated sprite
- Necturna 32x24 icon
- Necturna weight
Thanks to verbatim for getting Necturna's learnset into PS format.
Right now, the only things left to do aren't absolutely required for the playtest, so I declare myself (and verbatim) officially awesome.
DONE:
- CAP Necturna Playtest format created and bans implemented: CHECK
- Necturna dex entry implemented: CHECK
- Necturna learnset data implemented: CHECK
- Necturna non-animated sprites implemented: CHECK
- Sketch-egg-move teambuilder support: CHECK
- Sketch-egg-move ladder team validator support: CHECK
- battle logging: CHECK
LEFT TO DO:
- Necturna animated sprite
- Necturna 32x24 icon
- Necturna weight
Thanks to verbatim for getting Necturna's learnset into PS format.
It logs the winner, the names of the players, the number of turns, and the teams of the players into a log file. It logs only ladder matches: private challenge matches are unlogged.
If you guys think of any other requests for things to log, I can do those, too.
If you guys think of any other requests for things to log, I can do those, too.
Right now, the only things left to do aren't absolutely required for the playtest, so I declare myself (and verbatim) officially awesome.