Okay, so I've had this team a little while now and I've tweaked it considerably. It performs well and has gotten me to an easy 1250. But I feel like I'm starting to slow down in my wins and need some help.
I'm also not particularly experienced as far as prediction and general knowledge go (only been on PS for three and a half weeks, though I've been playing pokemon non-competitively for ages), so that probably contributes a lot. But time and tons of battles will cure that eventually.
Here they are:
Bunnelby @ Life Orb
Ability: Huge Power
Level: 5
EVs: 228 Atk / 52 Def / 220 Spe
Adamant Nature
- Return
- Quick Attack
- Earthquake
- Stone Edge
Bunnelby is my mid to late game sweeper/revenge killer. I find his Quick Attack with Huge Power and Life Orb is enough to revenge fairly well and put a dent in any speed sweeper that comes my way; setting up pretty well for a one-two KO with Fletchling's Acrobatics. EQ and Stone Edge give him a bit more coverage while Return offers power if he is able to outspeed a non-ghost.
Quick Attack and Return are pretty stable as they fill a much needed niche in my team, but if anyone has better suggestions for the other two slots, I'd welcome them.
Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Pursuit
- Brick Break
Pawniard serves the role of switching into a rather large set of resisted threats and getting a quick KO with its scarf before switching back out. It also traps ghost types and the ever present Abra with Pursuit, as well as taking out opposing Pawniard with Brick Break.
I love my Pawniard. If you see something glaring that I'm missing, I'm open. But I think he rocks. =)
Drifloon @ Berry Juice
Ability: Unburden
Level: 5
EVs: 116 HP / 164 Def / 36 SpA / 84 SpD / 36 Spe
Modest Nature
- Calm Mind
- Hex
- Recycle
- Will-O-Wisp
Drifloon is used to switch into fighting, ground and normal offensive threats and neuter them with Will-O-Wisp. Unburden/Berry Juice/Recycle makes it a high-recovery staller able to dish out burn to most switch-ins. On top of that Calm Mind and Hex pair well with the other two moves to OHKO any non normal pokes.
Drifloon's glaring weakness is anyone with Knock Off and higher speed than it. Also, normal types who don't mind burn can force a switch. Because of this, I use it on very careful switches when I know I can either take a fighting/normal attack and set up, or to switch in, burn and switch out.
He’s not easy to use, but when I get it right this guy is the best one on my team. Plus, he’s gotten me more rage quits than all other poke combined. ^-^
Fletchling
Ability: Gale Wings
Level: 5
EVs: 156 HP / 196 Atk / 92 Def / 52 SpD
Adamant Nature
- Acrobatics
- U-turn
- Swords Dance
- Roost
Fletchling is used for Gale Wings. Acrobatics pairs with the lack of an item to deliver a powerful punch. Roost is priority recovery; though I have to admit I don’t use it much, just because Fletching is so frail that Roosting would often be a complete waste and get me KOed. Maybe it’s the way I use him, again I’m open to suggestions.
Swords Dance is if I get an extra turn at any point and don’t need recovery, and U-turn is a momentum maintainer. Though in all honesty, if I need to switch Fletchling out, it’s probably outsped anyway.
This one I feel needs a lot of work. Does it fill a much needed flying role and grab me the occasional handy KO? Yes. Is it a complete and fully utilized member of my team? Not even close. It’s missing something, I just don’t know what.
Drilbur @ Berry Juice
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 76 Atk / 36 Def / 76 SpD / 212 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Stealth Rock
Drillbur is my standard lead poke (barring times when the other team is chock full of grass/water.) He’s relatively fast, which lets him surprise most steel/rock types with a OHKO EQ, and also has coverage against flying and a flinch inducer using Rock Slide.
He can set up SR or rapid spin away hazards before an advantageous switch out (hopefully to Drifloon or Pawniard so they can resist/be immune to the hit). If he sets up hazards and gets out without being KOed, I use him to switch into electric type attacks.
I’m pretty happy with Drillbur. He has a surprising amount of speed and power, gets me a good number of KOs and his Mold Breaker is darn useful. Any suggestions?
Mienfoo @ Life Orb
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- U-turn
- Poison Jab
This one is the one where I need the most help. Mienfoo is a solid LC poke and I switched him in to replace a Clamperl that just wasn’t working for me. But I have three out of four of his move types elsewhere and, despite his nifty regenerator, he kinda feels like the sixth wheel.
With this last slot, I’ve changed poke, juggled moves and tried out items. I just don’t feel like its pulling its weight as it should. If I had another poke of Pawniard, Drifloon or Drillbur’s caliber in this slot, my team would be so much better.
Looking forward to any advise, comments or even random thoughts I can get. Every little bit would help.
Also, first Smogon post! Woohoo!
~ The Kilted One
I'm also not particularly experienced as far as prediction and general knowledge go (only been on PS for three and a half weeks, though I've been playing pokemon non-competitively for ages), so that probably contributes a lot. But time and tons of battles will cure that eventually.
Here they are:
Bunnelby @ Life Orb
Ability: Huge Power
Level: 5
EVs: 228 Atk / 52 Def / 220 Spe
Adamant Nature
- Return
- Quick Attack
- Earthquake
- Stone Edge
Bunnelby is my mid to late game sweeper/revenge killer. I find his Quick Attack with Huge Power and Life Orb is enough to revenge fairly well and put a dent in any speed sweeper that comes my way; setting up pretty well for a one-two KO with Fletchling's Acrobatics. EQ and Stone Edge give him a bit more coverage while Return offers power if he is able to outspeed a non-ghost.
Quick Attack and Return are pretty stable as they fill a much needed niche in my team, but if anyone has better suggestions for the other two slots, I'd welcome them.
Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Pursuit
- Brick Break
Pawniard serves the role of switching into a rather large set of resisted threats and getting a quick KO with its scarf before switching back out. It also traps ghost types and the ever present Abra with Pursuit, as well as taking out opposing Pawniard with Brick Break.
I love my Pawniard. If you see something glaring that I'm missing, I'm open. But I think he rocks. =)
Drifloon @ Berry Juice
Ability: Unburden
Level: 5
EVs: 116 HP / 164 Def / 36 SpA / 84 SpD / 36 Spe
Modest Nature
- Calm Mind
- Hex
- Recycle
- Will-O-Wisp
Drifloon is used to switch into fighting, ground and normal offensive threats and neuter them with Will-O-Wisp. Unburden/Berry Juice/Recycle makes it a high-recovery staller able to dish out burn to most switch-ins. On top of that Calm Mind and Hex pair well with the other two moves to OHKO any non normal pokes.
Drifloon's glaring weakness is anyone with Knock Off and higher speed than it. Also, normal types who don't mind burn can force a switch. Because of this, I use it on very careful switches when I know I can either take a fighting/normal attack and set up, or to switch in, burn and switch out.
He’s not easy to use, but when I get it right this guy is the best one on my team. Plus, he’s gotten me more rage quits than all other poke combined. ^-^
Fletchling
Ability: Gale Wings
Level: 5
EVs: 156 HP / 196 Atk / 92 Def / 52 SpD
Adamant Nature
- Acrobatics
- U-turn
- Swords Dance
- Roost
Fletchling is used for Gale Wings. Acrobatics pairs with the lack of an item to deliver a powerful punch. Roost is priority recovery; though I have to admit I don’t use it much, just because Fletching is so frail that Roosting would often be a complete waste and get me KOed. Maybe it’s the way I use him, again I’m open to suggestions.
Swords Dance is if I get an extra turn at any point and don’t need recovery, and U-turn is a momentum maintainer. Though in all honesty, if I need to switch Fletchling out, it’s probably outsped anyway.
This one I feel needs a lot of work. Does it fill a much needed flying role and grab me the occasional handy KO? Yes. Is it a complete and fully utilized member of my team? Not even close. It’s missing something, I just don’t know what.
Drilbur @ Berry Juice
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 76 Atk / 36 Def / 76 SpD / 212 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Stealth Rock
Drillbur is my standard lead poke (barring times when the other team is chock full of grass/water.) He’s relatively fast, which lets him surprise most steel/rock types with a OHKO EQ, and also has coverage against flying and a flinch inducer using Rock Slide.
He can set up SR or rapid spin away hazards before an advantageous switch out (hopefully to Drifloon or Pawniard so they can resist/be immune to the hit). If he sets up hazards and gets out without being KOed, I use him to switch into electric type attacks.
I’m pretty happy with Drillbur. He has a surprising amount of speed and power, gets me a good number of KOs and his Mold Breaker is darn useful. Any suggestions?
Mienfoo @ Life Orb
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- U-turn
- Poison Jab
This one is the one where I need the most help. Mienfoo is a solid LC poke and I switched him in to replace a Clamperl that just wasn’t working for me. But I have three out of four of his move types elsewhere and, despite his nifty regenerator, he kinda feels like the sixth wheel.
With this last slot, I’ve changed poke, juggled moves and tried out items. I just don’t feel like its pulling its weight as it should. If I had another poke of Pawniard, Drifloon or Drillbur’s caliber in this slot, my team would be so much better.
Looking forward to any advise, comments or even random thoughts I can get. Every little bit would help.
Also, first Smogon post! Woohoo!
~ The Kilted One