Been trying this team out on PO and it seems to be working pretty well:
Light Yagami (Arceus-Ghost) @ Spooky Plate
Trait: Multitype
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Judgment
- Will-O-Wisp
- Magic Coat
- Stealth Rock
My lead and spinblocker. Stealth Rock is there for obvious reasons, Magic Coat is there in order to bounce back SR/Spikes from opposing leads and Dark Voids from Darkrai, Will-O-Wisp cripples many physical sweepers (and is especially effective against "Extreme Killer" Arceus), and Judgment provides him with a means of attacking.
Darth Vader (Zekrom) @ Life Orb
Trait: TeraVoltage
EVs: 104 HP / 148 Atk / 252 SAtk / 4 Spd
Lonely Nature (+Atk, -Def)
- Lightning Strike
- Draco Meteor
- Outrage
- Volt Change
Yes, here he is. I hardly find any situation to use him, despite the fact that he's supposed to be the team's main physical sweeper, and that's what I'm having problems with. Zekrom is too slow for me to safely switch him in to anything I want to kill
Space PINGAS (Palkia) @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Spacial Rend
- Surf
- Aura Sphere
- Thunder
Pretty standard Palkia, quite an effective revenge killer. Aura Sphere is there in order to hit Dark-types such as Tyranitar and Darkrai hard, and can also get Nattorei.
Barbossa (Kyogre) @ Leftovers
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Boil Over
- Calm Mind
- Rest
- Sleep Talk
This guy ended up being the main sweeper on the team; I just switch him in to something he's not afraid of, then spam Calm Mind, Rest when I feel that his HP is running low, and fire away. I love this set, and even ended up OHKOing a Palkia (!!) with Boil Over after 6 Calm Minds.
Starscream (Skarmory) (M) @ Wacan Berry
Trait: Sturdy
EVs: 252 HP / 248 SDef / 8 Spd
Careful Nature (+SDef, -SAtk)
- Brave Bird
- Spikes
- Roost
- Whirlwind
Physical wall, I need a Steel-type and phazer on the team. I personally prefer this guy to Lugia and Giratina because of his typing. I usually switch this guy in to Dragon-type attacks and set up something nasty on the opponent.
pinkfailblob (Chansey) (F) @ Evolution Stone
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Seismic Toss
- Wish
- Protect
- Thunder Wave
My special wall. I actually put Thunder Wave on her with the intention of making opposing Pokes more manageable by Zekrom, but it ended up being a useful general-purpose move rather than a means of helping one specific Pokemon set up.
There's one problem, though: I hardly get any use out of Zekrom, even though he's my favorite Pokémon. His low base Speed and average bulk turn me off, and I often switch into Palkia rather than Zekrom in order to get rid of Kyogre. My original intention, in fact, was to have a team with Zekrom as a staple, but that sadly seems to not be the case. Does anyone have an idea how I can make Zekrom more useful, and what partners I can add to the team to help with this?
Light Yagami (Arceus-Ghost) @ Spooky Plate
Trait: Multitype
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Judgment
- Will-O-Wisp
- Magic Coat
- Stealth Rock
My lead and spinblocker. Stealth Rock is there for obvious reasons, Magic Coat is there in order to bounce back SR/Spikes from opposing leads and Dark Voids from Darkrai, Will-O-Wisp cripples many physical sweepers (and is especially effective against "Extreme Killer" Arceus), and Judgment provides him with a means of attacking.
Darth Vader (Zekrom) @ Life Orb
Trait: TeraVoltage
EVs: 104 HP / 148 Atk / 252 SAtk / 4 Spd
Lonely Nature (+Atk, -Def)
- Lightning Strike
- Draco Meteor
- Outrage
- Volt Change
Yes, here he is. I hardly find any situation to use him, despite the fact that he's supposed to be the team's main physical sweeper, and that's what I'm having problems with. Zekrom is too slow for me to safely switch him in to anything I want to kill
Space PINGAS (Palkia) @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Spacial Rend
- Surf
- Aura Sphere
- Thunder
Pretty standard Palkia, quite an effective revenge killer. Aura Sphere is there in order to hit Dark-types such as Tyranitar and Darkrai hard, and can also get Nattorei.
Barbossa (Kyogre) @ Leftovers
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Boil Over
- Calm Mind
- Rest
- Sleep Talk
This guy ended up being the main sweeper on the team; I just switch him in to something he's not afraid of, then spam Calm Mind, Rest when I feel that his HP is running low, and fire away. I love this set, and even ended up OHKOing a Palkia (!!) with Boil Over after 6 Calm Minds.
Starscream (Skarmory) (M) @ Wacan Berry
Trait: Sturdy
EVs: 252 HP / 248 SDef / 8 Spd
Careful Nature (+SDef, -SAtk)
- Brave Bird
- Spikes
- Roost
- Whirlwind
Physical wall, I need a Steel-type and phazer on the team. I personally prefer this guy to Lugia and Giratina because of his typing. I usually switch this guy in to Dragon-type attacks and set up something nasty on the opponent.
pinkfailblob (Chansey) (F) @ Evolution Stone
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Seismic Toss
- Wish
- Protect
- Thunder Wave
My special wall. I actually put Thunder Wave on her with the intention of making opposing Pokes more manageable by Zekrom, but it ended up being a useful general-purpose move rather than a means of helping one specific Pokemon set up.
There's one problem, though: I hardly get any use out of Zekrom, even though he's my favorite Pokémon. His low base Speed and average bulk turn me off, and I often switch into Palkia rather than Zekrom in order to get rid of Kyogre. My original intention, in fact, was to have a team with Zekrom as a staple, but that sadly seems to not be the case. Does anyone have an idea how I can make Zekrom more useful, and what partners I can add to the team to help with this?