I currently have a decent, functional team that I really enjoy using, but have had problems making it a really excellent team. It hovers between 1500 and 1600 without really breaking through to the higher echelons of the game, and I would really appreciate some advice as to how I could improve the team.
The team is generally offensive, with only really one truly bulky pokemon (Clefable), and three pokemon with natural bulk (Azumarill, Heatran, and Dragonite) that instead focus on offence.
Without further ado...
The main threat in the team is my Belly Drum Azumarill, at +6 it really can take out just about anyone, 1 on 1. Most of the time, I try to set up and sweep with Aqua Jet, though sometimes I am not in a position to belly drum, and instead just attack.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Clefable is the bulk this team needs, and after a couple of calm minds can take on any specially offensive pokemon it likes. Its only real weakness is if it gets taunted before it can set up, or against really strong physical attackers, especially those with iron head.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
Which brings me to Hearten, who partners well with Clefable, as it can take any poison or steel moves comfotably, and Air Baloon means it can even switch in on earthquake, which is also very handy. It can break stall with taunt and its powerful stab attacks, and set up stealth rocks.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Flash Cannon
- Taunt
- Stealth Rock
Alakazam is a really excellent late game sweeper, outspeeding almost every non-boosted game in the meta-game. It has near perfect coverage, and hits like a truck. I'm unsure as to if psychic or psyshock is a better bet - psyshock hits harder against special walls (obviously), who can otherwise really hinder this team.
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Encore
More like a mega-gengar from ubers, with destiny bond, which can really catch people in surprise and often allows gengar to get a second ko. I don't run focus blast on Gengar, and prefer destiny bond for surprise, and because Mega-Zam already has focus blast and I felt I didn't need the coverage.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Destiny Bond
- Taunt
It's the final spot on the team that has caused me the most problems. Earlier on, I tried Kyurem-B, who added a good variety of attacks (ice, electric, and ground), but that really gave me too much weakness to Steel type pokemon, so I replaced Kyurem with Dragonite, who has been more effective. It's a shame, as Kyurem really offers the coverage this team benefits from, but its weakness to steel really did let the team down too much. Dragonite offers useful coverage (particularly ground and ice), and after one D-Dance (which it can nearly always get with Multiscale) hits like a truck and outspeeds almost everything. But I am very open to replacing it, if anyone has any better suggestions for a physical attacker (weavile, perhaps?)
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Ice Punch
The team is generally offensive, with only really one truly bulky pokemon (Clefable), and three pokemon with natural bulk (Azumarill, Heatran, and Dragonite) that instead focus on offence.
Without further ado...
The main threat in the team is my Belly Drum Azumarill, at +6 it really can take out just about anyone, 1 on 1. Most of the time, I try to set up and sweep with Aqua Jet, though sometimes I am not in a position to belly drum, and instead just attack.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Clefable is the bulk this team needs, and after a couple of calm minds can take on any specially offensive pokemon it likes. Its only real weakness is if it gets taunted before it can set up, or against really strong physical attackers, especially those with iron head.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
Which brings me to Hearten, who partners well with Clefable, as it can take any poison or steel moves comfotably, and Air Baloon means it can even switch in on earthquake, which is also very handy. It can break stall with taunt and its powerful stab attacks, and set up stealth rocks.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Flash Cannon
- Taunt
- Stealth Rock
Alakazam is a really excellent late game sweeper, outspeeding almost every non-boosted game in the meta-game. It has near perfect coverage, and hits like a truck. I'm unsure as to if psychic or psyshock is a better bet - psyshock hits harder against special walls (obviously), who can otherwise really hinder this team.
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Encore
More like a mega-gengar from ubers, with destiny bond, which can really catch people in surprise and often allows gengar to get a second ko. I don't run focus blast on Gengar, and prefer destiny bond for surprise, and because Mega-Zam already has focus blast and I felt I didn't need the coverage.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Destiny Bond
- Taunt
It's the final spot on the team that has caused me the most problems. Earlier on, I tried Kyurem-B, who added a good variety of attacks (ice, electric, and ground), but that really gave me too much weakness to Steel type pokemon, so I replaced Kyurem with Dragonite, who has been more effective. It's a shame, as Kyurem really offers the coverage this team benefits from, but its weakness to steel really did let the team down too much. Dragonite offers useful coverage (particularly ground and ice), and after one D-Dance (which it can nearly always get with Multiscale) hits like a truck and outspeeds almost everything. But I am very open to replacing it, if anyone has any better suggestions for a physical attacker (weavile, perhaps?)
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Ice Punch