I'd like it if you could elaborate on your ideas for money in small games.
I wasn't around during Double Alias so I'm neutral in regards to that. I feel FE2 is the way to go, it's a shame that it ended (the circumstances are understandable) and everyone talked so highly of the game. You put a ton of effort into it and should put new life into it. This will also allow the money conept to be further examined so that anything wrong with it can be tweaked before the concept becomes widespread. I oppose pseudo-YCI however; it should be all or nothing in that regard (though I guess pseudo doesn't make it any different than full). If you think you can make the close-themed game again without hitches then go for it.
I wasn't around during Double Alias so I'm neutral in regards to that. I feel FE2 is the way to go, it's a shame that it ended (the circumstances are understandable) and everyone talked so highly of the game. You put a ton of effort into it and should put new life into it. This will also allow the money conept to be further examined so that anything wrong with it can be tweaked before the concept becomes widespread. I oppose pseudo-YCI however; it should be all or nothing in that regard (though I guess pseudo doesn't make it any different than full). If you think you can make the close-themed game again without hitches then go for it.
Everything that needed to be observed for Unicycle was, repeating the concept wouldn't yield anything worthwhile (it can be done on other basic games but we don't need Mekkah to host it). Mekkah also said that implimenting money in Unicycle could be troublesome because of the pace.THUS: Unicycle II combined with Money mafia