Ghoul King in your post about M-Scizor, Stone Edge would do more over the course of 2 attacks due to the attack drop from Superpower. Either way you live, but I'm just pointing it out.
Fully aware. My point was that the calc given is stronger than Stone Edge would actually be, and insufficient to take out Mega Scizor, showing how solid it is. The only caveat I should add is that a well-timed crit from Stone Edge
can potentially let it KO Mega Scizor, though that also applies to Superpower... and has actually happened to me... ugh...
Charizard @ Charizardite X
Ability: Blaze
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Flare Blitz
- Swords Dance
- Tailwind
- Outrage
This set ha no counters either, so what's the difference? Charizard is a wallbreaker & sweeper, it never had trouble breaking things. Zard X was always pretty hard to counter/check that's what made it S. What prevented it from being suspected was that there are still some solid checks to it; azu, altaria, lando, chomp, thundurus ect. If the metagame solved its SR problem, the biggest issue with zard x then it probably be suspected.
NGG Mega Charizard X has almost no
checks. There are tons of things it can flat-out OHKO with Dragon Rush with no flaw or disadvantage to exploit that can survive a +1 Dragon Claw and successfully revenge in Standard, making it considerably more difficult to revenge it in NGG without leaning on Scarfs or Whimsicott revenging it, and it no longer
needs to run Earthquake to have a shot at dealing with Heatran, making Roost sets considerably less risky, which mitigates its vulnerability to Stealth Rock and makes Roar/Whirlwind-based checks shaky
before it causes a Flinch with Dragon Rush, as the next time it comes in it may simply Roost as your Roar/Whirlwind check comes in, shrugging off the Stealth Rock damage from being Roar/Whirlwinded around.
Quagsire is a hard stop to Standard Mega Charizard X unless it runs Outrage, in which case Quagsire can then switch out to a Fairy or Steel type which then has a shot at screwing with Mega Charizard X in some fashion or another and forces Mega Charizard X to choose between taking recoil damage from Flare Blitz or get locked in and ultimately Confused by Outrage, rendering it less flexible and reliable at killing things. Here, Mega Charizard X just smacks it with Dragon Rush until it's dead.
Some examples
+1 252 Atk Tough Claws Mega Charizard X Dragon Rush vs. 0 HP / 4 Def Keldeo: 354-417 (109.5 - 129.1%) -- guaranteed OHKO
+1 252 Atk Tough Claws Mega Charizard X Dragon Claw vs. 0 HP / 4 Def Keldeo: 282-333 (87.3 - 103%) -- 18.8% chance to OHKO
252 SpA Choice Specs Keldeo Hydro Pump vs. 0 HP / 0 SpD Mega Charizard X: 306-361 (103 - 121.5%) -- guaranteed OHKO
In Standard, Keldeo can fairly reliably switch into Mega Charizard X setting up and then one shot it. Here, it would never miss... but it will also never survive, so who cares?
+1 252 Atk Tough Claws Mega Charizard X Dragon Rush vs. 0 HP / 4 Def Tyranitar: 298-352 (87.3 - 103.2%) -- 18.8% chance to OHKO
252 Atk Tyranitar Stone Edge vs. 0 HP / 0 Def Mega Charizard X: 306-362 (103 - 121.8%) -- guaranteed OHKO
Has a chance of one-shotting Tyranitar even without Stealth Rock support and ignoring the Flinch chance. With Stealth Rock it's nearly guaranteed. In standard, Tyranitar can revenge it or get a good prediction-switch and then OHKO it, barring missing Stone Edge.
+1 252 Atk Tough Claws Mega Charizard X Dragon Rush vs. 0 HP / 4 Def Victini: 324-382 (95 - 112%) -- 68.8% chance to OHKO
No need for Stealth Rock, you'll usually get the OHKO anyway. 30% of the time you don't, Victini will Flinch anyway.
---
And the list just goes on.
When I said you
need Scarfed Pokemon or priority to revenge it, I
meant it. You can't bring in a full health Fire resist on the Dragon Dance or revenge after a KO and expect the Fire resist to survive a +1 Dragon Rush and retaliate. You can't even sacrifice 2 Pokemon to take down Mega Charizard X reliably! It is
entirely possible for Mega Charizard X to 6-0 a
good team all by itself, especially if it gets a crucially timed Flinch, which it has decent odds of happening.
Even Landorus-Therian is shaky!
252 Atk Tough Claws Mega Charizard X Dragon Rush vs. 252 HP / 252+ Def Landorus-T: 169-199 (44.2 - 52%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Landorus-T: 202-238 (52.8 - 62.3%) -- 99.6% chance to 2HKO after Leftovers recovery
So, hit with Dragon Rush, get the Flinch, finish it with Flare Blitz. You don't even necessarily need Stealth Rock to soften up Landorus-Therian!
This can actually happen, albeit it's a particularly extreme example of luck. (I'm pretty sure Charizard would also need high-ish damage rolls)
Bonus points: as pointed out by
Jaguar360, 100% accurate Iron Tail lets Mega Charizard X murder Fairies outright. And here's food for thought:
252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 0 HP / 0 Def Mega Charizard X: 246-289 (82.8 - 97.3%) -- guaranteed 2HKO
That's right.
Banded Azumarill can't necessarily revenge Mega Charizard X without prior damage: Earthquake or Iron Tail is a clean 2HKO at +1. Un-Band it and you get this...
252+ Atk Huge Power Azumarill Play Rough vs. 0 HP / 0 Def Mega Charizard X: 163-193 (54.8 - 64.9%) -- guaranteed 2HKO
252+ Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 0 Def Mega Charizard X: 73-87 (24.5 - 29.2%) -- 99.8% chance to 4HKO
... which the best case scenario is about 95% of Mega Charizard's health gone. Again, without prior damage, you're not getting the KO. Mega Charizard X 2HKOs Azumarill.
Sitrus Berry Belly Drum Aqua Jet can scare it out one time, as +6 Aqua Jet is usually a OHKO and Mega Charizard doesn't hit hard enough at +1 to prevent it from getting the Belly Drum when backed by Sitrus Berry, but Azumarill is very fragile at that point. It can't repeat this either, so if Unaware is waiting in the wings to be switched into and then kill/drive out Azumarill, this is a win for Mega Charizard X, even with Stealth Rock.
This being one of the only Pokemon in the entire game that is resistant-or-better to both of Mega Charizard X's STABs. I already showed how much less reliable Heatran is even if Earthquake is not being carried, no Fairy/Fire exists (And would have to fear Earthquake if it wasn't Levitating anyway), Mega Altaria is the only Fairy/Dragon, and the Fairy/Rock cases have to fear Iron Tail or just plain ol' Earthquake.
You can't switch in anything, you can't revenge it without basically dedicated revengers, and the one Unaware Pokemon that hard stops it in Standard is now useless. This is
not the situation in Standard.
It's certainly more meta-warping than Whimsicott, which you keep trying to push for a Suspect on even though
it has tons of counters and checks and isn't that threatening by itself anyway and isn't even all that good of team support. I cannot imagine
why you think
Whimsicott deserves a suspect but Mega Charizard X should be left alone.
That said, it is manageable at least. Offense has some Scarfers like Garchomp, Durant, Keldeo and Lando-T to revenge kill it along with priority sleep and paralysis with Whimsi and Thundurus to cripple it and, while shakier, Quagsire, (Mega) Slowbro and Hippodown do decent jobs of stopping it defensively. Despite this though, I think a suspect would be good or at least a good discussion on it.
Hippowdon can revenge it and then Whirlwind it out, assuming it doesn't Flinch, but Quagsire isn't a "shaky" check, it's just plain doomed, and Slowbro/Mega Slowbro... what, chips it a little? Scald caps out at just under 40% from regular Slowbro, and Mega Slowbro only gets just under 50%, and they're both 2HKOed by Dragon Rush, which means unless Mega Charizard X has taken prior damage
and doesn't get the Flinch
and isn't carrying Roost this, at best, opens the way for something else to actually revenge it.
Scarfed Keldeo doesn't hit hard enough to OHKO Mega Charizard X. Specs Keldeo can get the KO, but isn't tough enough to survive +1 Dragon Rush.
The others work OK, though personally I haven't seen a Landorus-Therian and Thundurus-Incarnate/Therian isn't that popular in my experience. They don't get enough out of the meta, and the ability to lob Blizzard and the like hurts them a lot more than reliable Stone Edge/Focus Blast+Thunder helps them, at least in my experience.
Disagree with Zard X ban. This poke may be stronger here, but it's also HARDER to set up and sweep in this meta because of the amount of crippling moves. I mean, in standard, it doesn't have to worry about Thunderbolts because it resists it, but now it HAS to worry about Zap Cannons because even it resists, it WILL be crippled. It also has to worry about sleeps.
This. Also I want to add that Altaria doesn't have to run Draco Meteor to kill Zard X now because it can just Sing here, which means it can check Zard X better. Plus, it now has Scarf Durant and Zap Cannons to worry about, unlike in standard OU.
Scarf Raikou and Porygon2 are the only Zap Cannons that can either reliably tank a hit and retaliate (Porygon2 is bulky enough that it would need to Flinch twice in the face of Dragon Rush, or Flinch once
and X gets the 25% shot at two high enough damage rolls, to actually fail, barring prior damage) or outspeed it to then hit it with Zap Cannon for the Paralysis.
Mew is OHKOed more than 80% of the time by +1 Flare Blitz, 100% with hazard support, silly crap like Physically Defensive Magnezone still takes more than 150% from +1 Flare Blitz let alone Earthquake, Scarfed Porygon-Z is too slow and OHKOed by Dragon Rush, Physically Defensive Registeel takes a minimum of 115% from +1 Flare Blitz, Physically Defensive Zapdos has a 25% chance of being OHKOed by +1 Flare Blitz
without Stealth Rock, Ampharos is OHKOed
unless it is Physically Defensive
and doesn't Mega
and didn't have to switch into hazards
or refuses to Mega because it successfully predicts a Dragon Rush
and doesn't Flinch... well. Regirock can tank anything it tosses out, but I've never seen Regirock, let alone Zap Cannon Regirock.
Zap Cannon is a lot less of a concern than you're making it out to be. Sleep has to deal with Sleep clause. Mega Charizard X is immune to Burn. You can't get reliable Freeze, period. Toxic -such as from Prankster- is too slow, given how
insanely difficult it is to actually slow Mega Charizard X down. Trick-choice (Or Iron Ball or whatever you think would cripple it best) fails because Mega.
Mega Charizard X is
hard to actually cripple, and Scarf Raikou has to deal with the danger that Flare Blitz is a OHKO at
+0, meaning it's only reliable at revenging Mega Charizard X -switching in to Zap Cannon it has to fear a prediction netting a OHKO, even if Mega Charizard X isn't running Earthquake! (Actually, Earthquake doesn't even hit Raikou as hard, thanks to Tough Claws: a Raikou with 32 HP EVs will never be KOed by +0 Earthquake barring hazards)