Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Dark Void (Spore)
- Sticky Web
- Stealth Rock
- Heal Bell
Generic lead Smeargle. Dark Void over Spore because I've seen a bunch more Grass types in OU than you might expect. Heal Bell because I couldn't think of a better move.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 124 Def / 124 SDef / 8 Spd
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Hex
Split the defenses to make it bulkier, but made it Bold to let it wall Talonflame that much harder. Hex after Will-O-Wisp feels great. The spread could use work, and I haven't abandoned the idea of just making it Modest and going SpAtk heavy.
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Crunch
- Stone Edge
- Iron Head
- Brick Break
Not sold on the EV spread here, but I can't deny that it takes Special attacks like a boss, shrugging off Mega Gengar Focus Blasts like a champ. Iron Head over EQ because Steel is pretty nice for coverage now, I hear. Brick Break because I've seen a ton of Klefki that double Screen and it gets on my nerves.
Gengar @ Gengarite
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Shadow Ball
- Sludge Bomb
- Substitute
- Dazzling Gleam
Speaking of Megengar, I went with 3 moves Sub to most effectively become a revenge killer that can have some longevity against status effects. Perhaps having Wish support somewhere on my team would help, but so far it hasn't really needed any. Dazzling Gleam for my 3rd move because I liked the coverage it gave me.
Garchomp @ Choice Band
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Dragon Claw
- Fire Fang
- Iron Head
Bandchomp is still a monster, and is still a really threatening Physical sweeper. Generally performs cleanup at the end. Again, Iron Head over Stone Edge for coverage.
Scizor @ Leftovers
Ability: Technician
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Bullet Punch
- Roost
- U-turn
- Defog
Defog, physical tank, U-turn to scout out, Bullet Punch to finish things off with priority... I really like this build. Roost especially has impressed me, but I often wonder if this isn't really the right place for Scizor and if I really wanted Defog I should use Crobat or even just outright use Rapid Spin on something like Avalugg.
This is my first RMT in a while, so it isn't fancy and I'm not entirely sure if I included enough information, but there you have it.
EDIT: Just realized that Smeargle can't learn Dark Void in non-Bank OU (or at least shouldn't be able to) so that move is temporarily changed to Spore until someone can tell me it's possible.
Ability: Own Tempo
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Dark Void (Spore)
- Sticky Web
- Stealth Rock
- Heal Bell
Generic lead Smeargle. Dark Void over Spore because I've seen a bunch more Grass types in OU than you might expect. Heal Bell because I couldn't think of a better move.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 124 Def / 124 SDef / 8 Spd
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Hex
Split the defenses to make it bulkier, but made it Bold to let it wall Talonflame that much harder. Hex after Will-O-Wisp feels great. The spread could use work, and I haven't abandoned the idea of just making it Modest and going SpAtk heavy.
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Crunch
- Stone Edge
- Iron Head
- Brick Break
Not sold on the EV spread here, but I can't deny that it takes Special attacks like a boss, shrugging off Mega Gengar Focus Blasts like a champ. Iron Head over EQ because Steel is pretty nice for coverage now, I hear. Brick Break because I've seen a ton of Klefki that double Screen and it gets on my nerves.
Gengar @ Gengarite
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Shadow Ball
- Sludge Bomb
- Substitute
- Dazzling Gleam
Speaking of Megengar, I went with 3 moves Sub to most effectively become a revenge killer that can have some longevity against status effects. Perhaps having Wish support somewhere on my team would help, but so far it hasn't really needed any. Dazzling Gleam for my 3rd move because I liked the coverage it gave me.
Garchomp @ Choice Band
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Dragon Claw
- Fire Fang
- Iron Head
Bandchomp is still a monster, and is still a really threatening Physical sweeper. Generally performs cleanup at the end. Again, Iron Head over Stone Edge for coverage.
Scizor @ Leftovers
Ability: Technician
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Bullet Punch
- Roost
- U-turn
- Defog
Defog, physical tank, U-turn to scout out, Bullet Punch to finish things off with priority... I really like this build. Roost especially has impressed me, but I often wonder if this isn't really the right place for Scizor and if I really wanted Defog I should use Crobat or even just outright use Rapid Spin on something like Avalugg.
This is my first RMT in a while, so it isn't fancy and I'm not entirely sure if I included enough information, but there you have it.
EDIT: Just realized that Smeargle can't learn Dark Void in non-Bank OU (or at least shouldn't be able to) so that move is temporarily changed to Spore until someone can tell me it's possible.
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