I feel like you read my post but not the post I was quoting in response, because a lot of your statements, wrong or just subjective-but-conflicting seem to be missing a good deal of context in responding to mind.
To the first part: Psychics are still viable. you cover that later but how did aegislash get that one free switch in the first place? and most psychics have a way to touch it. Gallade can sd on the ks or knock off, diance has ep, metagross has eq, etc. Most things run a way to beat steels anyway and that extends to slash, so you aren't necessarily forcing it's switch.
The thing is, the Psychic types usually ARE the free switch for Aegislash, because he switches well into most offensive ones' STABs, and defensive ones lack the tools to deter him. Even then, the idea is that Aegislash is much better at checking and harder to check than most Psychic types in the tier.
Metagross prefers Hammer Arm over EQ for things like Ferrothorn and underspeeding Roost Skarmory, as well as having the Tough Claws boost.
Gallade HAS to have the SD when he tries to attack Aegislash. Even at neutral, he won't break him before losing himself.
252+ SpA Aegislash-Blade Shadow Ball vs. 0 HP / 4 SpD Mega Gallade: 284-336 (102.5 - 121.2%) -- guaranteed OHKO
+2 252 Atk Mega Gallade Knock Off (97.5 BP) vs. 252 HP / 0 Def Aegislash-Shield: 356-420 (109.8 - 129.6%) -- guaranteed OHKO
252 Atk Mega Gallade Knock Off (97.5 BP) vs. 252 HP / 0 Def Aegislash-Shield: 180-212 (55.5 - 65.4%) -- guaranteed 2HKO after Leftovers recovery
Diancie also needs to hit with EP on the switch, because no other combination of (insert move) + Earth Power will KO Aegislash before it retaliates
252 SpA Mega Diancie Earth Power vs. 252 HP / 0 SpD Aegislash-Shield: 162-192 (50 - 59.2%) -- 78.5% chance to 2HKO after Leftovers recovery
Knock lando is awesome to hit latis as well and i run it on my rock polish sets so i can sweep effectively. It's a good coverage move. ep knock off hp ice is pretty fantastic regardless. And if lando is broken anyway don't mention it. It's like if we bring down m-gar and rayquaza and somebody says m-gar breaks ray. That's irrelevant, since ray is going to be banned regardless.
He can run Knock Off, but he needs to have the Rock Polish before Latios comes in.
252 SpA Life Orb Latios Draco Meteor vs. 0 HP / 0- SpD Landorus: 370-437 (115.9 - 136.9%) -- guaranteed OHKO
And even then, it's giving up coverage on a sweeper set for one opponent. Optimally you should be eliminating counters before a sweep attempt.
As for why I brought Lando up, it's because the post I quoted brought it up to say "Aegislash support isn't needed for Landorus to be threatening." If Lando is here, he needs to be consider within the metagame until otherwise removed.
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Then i think in the next part he was probably referring to the post you claimed to refute, that said how all these other mons have the same traits as aegislash. natural gift can literally hit ANYTHING IN THE ENTIRE GAME. This is a swag move that gives talon no counters, so it's funny how you don't bring up an example. rotom isnt the same, an xmegabee post above this clarified that. and then you say a thing that makes rotom better than aegislash,
Natural Gift is one use, so Talonflame needs to be really damn careful when it fire it off. If Talonflame goes Grass Natural Gift, no help against Electric Pivots exploiting like Manectric; run Fighting for T-Tar, ain't helping you get past Rotom-W or Slowbro. And my point is most teams usually will have 2 checks to Talonflame, so Natural Gift is only helping you get past one of them if you do well.
Again, the post I quoted said "Rotom has so many different sets it can run. All of these are just as threatening as Aegislash", so I refuted the point presented, that Rotom was more threatening for a variety of sets, despite having fewer than Aegislash with significantly less pressuring power.
"unlike Aegislash, who checks most of the same things and just puts in active work differently, a Scarf Rotom-W isn't going to check most of the things Phys Defensive Rotom-W checks." This is a good thing for rotom lol. It allows it to check different things with different sets, one aspect that makes it more threatening than aegislash. So this point just helps antiban arguments
Read what I said again. My point is that Aegislash in changing his sets doesn't lose the ability to check the vital threats that he does, whereas Scarf Rotom-W is a significantly worse check to Talonflame and Zard-X, for example, than Phys Defensive. Rotom-W trades off what it checks, Aegislash does not change what it checks, just how it checks them. While some sets can check things others don't cover as well, Aegislash is never going to find itself having to choose between countering Potent threat A and Potent threat B for the team by himself.
These mons can be put on any team. Rotom is a balance god, meaning it can also be on stall and offense. Defensive lando isn't the best, but you can run lure physical sets still. Tflame can run anything from band to sd to willo to taunt bulk up to natual gift that makes it very versatile as well. These are all fantastic comparisons that are healthy for the meta (i don't personally think lando is that good but most people think it should be banned). But anyways, to your next points:
Rotom-W is not powerful enough to fit on heavy offensive teams, with Manectric being preferable for an Electric type doing Voltturn thanks to intimidate and coverage.
I said Talonflame can't have Utility and offensive presence AT THE SAME TIME. WoW doesn't work for the SD set, while the SpD/BU set needs boosts to present a threat because of Talonflame's low BST. It has sets that can perform plenty of roles, but it's never going to do more than one of them well on a team at once.
And my point was that you can't just throw Lando-I onto a defensive team because he lacks tools to do well, and Lando-T does that role better, ergo Lando-I does not fit onto every team archtype the way Aegislash can.
Also, the limitations I stated are part of why they are considered (debatably in Landorus-I's case) healthy: because they have shortcomings that require smart team building to compensate for, and cannot be mindlessly thrown onto a team and still perform well.
I don't get what the whole hp rock vs shadow ball is. hp rock is bad coverage, but shadow ball makes sense to hit stuff like rachi, gross, and victini, as well as like chandy and crap. So i don't get why this point benefits ban at all, or why the person made it.
The poster brought up how Gardevoir doesn't run HP Rock to beat Talonflame but do run Shadow Ball for Aegislash because it has the moveslot. I was clarifying why Shadow ball isn't always optimal on Gardevoir, and it should certainly never be FORCED to run it.
Also minor point, but Chandelure is not relevant to Gardevoir. It needs a Scarf to outrun her, which makes him very exploitable, and
232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 0 HP / 0 SpD Chandelure: 123-146 (47.1 - 55.9%) -- 78.5% chance to 2HKO
232 SpA Mega Gardevoir Psyshock vs. 0 HP / 4 Def Chandelure: 169-199 (64.7 - 76.2%) -- guaranteed 2HKO
And that's assuming you see Chandelure in the first place.
Then you say that ghost isn't good coverage. Awesome, another antiban argument made by you.
I said Ghost is not good
COVERAGE, ergo not run on things that do not get STAB for it. Coverage options need to hit things SE because you're using them for things resisting your STAB options, which Focus Blast already accomplishes for Gardevoir on everything bar Aegislash and a few select targets arguably better left to a teammate. Jirachi and Metagross also don't like switching into WoW, a more common option for Gardevoir's 4th moveslot.
Aegislash makes good use of Ghost moves because it gets STAB coming off a base 150 Sp Attack with good neutral coverage, which is hard to switch into because of that power boost. Gardevoir, on the other hand, gets no such STAB buff and 95% of the time prefers to Hyper Voice a target.
Then you say why eq is good coverage, which is also anti ban iirc.
I said that EQ makes for good coverage, yes, but that doesn't mean every Pokemon WANTS to be using EQ as its coverage option if every other situation favors another option: Pinsir and Heracross would much rather be running Close Combat/Swords Dance in that slot, but nope, can't let Aegislash in for free.
I do agree that tflame isn't bulky, but if you want a better aegislash comparison, heatran is as bulky and good defensively as aegislash. Then i already responded to that next part.
Aegislash has comparable bulk, and SIGNIFICANTLY better defensive typing than Heatran, being IMMUNE to Fighting, resistant to Rock instead of neutral, no Water weakness for random Scalds, less Ground weak (so it can survive coverage EQ's) and sharing most of the relevant resistances to Grass, Bug, Fairy, Psychic, Ice, etc. Aegislash also doesn't sacrifice defensive presence/utility to make sure it can retaliate well, whereas Heatran's sets (Scarf, Balloon, SpD) all tend to give up something to manage.
Finally, all the sets. clefable has two gr8 abilities, utility in knock off, a cool lo magic guard set that has offensive presence, stored power on the calm mind set or unaware on it, and probably a few more. Gliscor's most common set is probably spdef sd. It adapts to the metagame and has a better sub toxic set than aegislash. It can even run baton pass, or lefties defog (though probably a bad set.)
Stored Power Clefable is not worth it in OU, lacking STAB. Let me put something in perspective
+6 0 SpA Clefable Stored Power (260 BP) vs. 248 HP / 192+ SpD Heatran: 258-304 (67 - 78.9%) -- guaranteed 2HKO after Leftovers recovery
Meanwhile, even if you got to +6, Heatran, the most common counter to Clefable anyway, can Roar you out. Stored Power does not beat anything new for Clefable, and should not be run. Unaware loses Clefable's longevity since it becomes vulnerable to passive damage and stinks at CM because of that. Clefable's offense ain't stellar either, even with LO, and if you invest in it, you realize Clefable's not that bulky uninvested. She loses something depending on how you run the set, and by extension you can't check everything that worries about Clefable with one set.
SpDef Gliscor is a valid set indeed, in fact I think it emerged DURING the Aegislash meta in XY. SubToxic is honestly a less than stellar set, and I don't think it does it better than Aegislash. For one thing, Gliscor's Special Bulk on such a set is abyssmal in combination with its typing. Second, anything not fearing EQ or Toxic doesn't care about it either, whereas Aegislash is hard to wall because of Shadow Ball's neutral coverage. And you're right that Lefties Defog is a bad set, because without Poison Heal, Gliscor is terrible in OU.
All in all, the heatran comparison still stands out as an awesome way to show that Aegislash wasn't broken. Heatran was on 70% of teams in gen 4 but was never banned. Things can be good and yet balanced. That's what the ORAS metagame is, and why aegislash belongs in it.
The Heatran comparison isn't the worst in concept, but in practice, Aegislash just proves significantly more effective than Heatran ever has been. Just because you can compare roles doesn't mean that neither is broken. Mega Mawile is like Crawdaunt or Azumarill: High BP moves with good coverage and priority to mitigate speed; however, Mawile performs so much better that it is broken whereas Crawdaunt and Azumarill are not. Similarly, Aegislash performs better than Heatran to the point that he very well could be broken.
Usage can sometimes be linked to viability, but it is never the best measure of it. Garchomp has greater usage than anything in the S-Ranks or A+ ranks, but he was in A-Viability until recently.
Things can be good and yet balanced, but that doesn't mean Aegislash is necessarily. The Metagame has to conform to his centralization, which isn't always the sign of a healthy game.
Also, the entire reason this test is happening is because ORAS is believed to be unbalanced due to match-up reliance, and Aegislash is meant to be the balancing force as a blanket check. I disagree with both the validity and the sentiment behind both of those statements, but the fact is, whatever you think of ORAS, Aegislash does not create an objectively better Metagame: If Oras is unbalanced, we're trading one broken for another; if it is balanced, Aegislash shaking up the tier is more likely to throw it off kilter again.