SergioRules
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I also did not get reqs (and have given up on trying to get them at this point) but wanted to say a little bit about my opinions on Passimian. The only reason I want to share mine and not just leave it to the others who have already posted is because most people are very on one side about this. Either you are very in favor of the ban or against it. I, on the other hand, am fairly on the fence and I'll explain why.
Anti-ban: My main thing on this side is that I absolutely LOVE using Passimian. I find it such a fun mon and even tried to hype it before USUM. It's just such an easy mon to use and as someone who typically uses Hyper Offense, I love the amount of work it can put in. And as people have already said, it has fairly solid checks and counters. I've had games where Passimian can't do anything but U-turn because it risks a check coming in and taking care of it. There are a few reasons that I think Passimian should stay but my main thing is really just that I like it. Which seems kind of like a selfish thing to say when talking about the tier as a whole but w/e.
Pro-ban: I just gotta say that I've seen way too many games where people run 3 Fighting checks and still get beat by Passimian. In particular, I remember a game where someone was running Palossand, Clefairy, and Spiritomb as their normal fighting checks. However, as most Passimian carry Gunk Shot, Clefairy isn't a check, and the other two were worn down and eventually beaten by a combination of U-turn and Passimian's teammates. Though it does have checks and counters, you would have to play near perfectly to constantly keep offensive pressure up so it doesn't get a chance to U-turn for momentum. Also as I said before, I enjoy playing HO but Passimian's bulk and power means that HO has an awful matchup against it as many things can't outright KO it without prior damage and it can just pick up a most of the time. People have said that Passimian doesn't invalidate any playstyles, but I believe it does fairly heavily invalidate HO.
Throughout the whole suspect I've been very on the fence about Passimian. Although, more and more recently I've noticed how well it can do no matter how hard you prepare for it. So for that reason, if I could vote, I'd ban it despite how much I like using it. The meta has been stale for a long while now and I would love to see some change in the teambuilding process.
Anti-ban: My main thing on this side is that I absolutely LOVE using Passimian. I find it such a fun mon and even tried to hype it before USUM. It's just such an easy mon to use and as someone who typically uses Hyper Offense, I love the amount of work it can put in. And as people have already said, it has fairly solid checks and counters. I've had games where Passimian can't do anything but U-turn because it risks a check coming in and taking care of it. There are a few reasons that I think Passimian should stay but my main thing is really just that I like it. Which seems kind of like a selfish thing to say when talking about the tier as a whole but w/e.
Pro-ban: I just gotta say that I've seen way too many games where people run 3 Fighting checks and still get beat by Passimian. In particular, I remember a game where someone was running Palossand, Clefairy, and Spiritomb as their normal fighting checks. However, as most Passimian carry Gunk Shot, Clefairy isn't a check, and the other two were worn down and eventually beaten by a combination of U-turn and Passimian's teammates. Though it does have checks and counters, you would have to play near perfectly to constantly keep offensive pressure up so it doesn't get a chance to U-turn for momentum. Also as I said before, I enjoy playing HO but Passimian's bulk and power means that HO has an awful matchup against it as many things can't outright KO it without prior damage and it can just pick up a most of the time. People have said that Passimian doesn't invalidate any playstyles, but I believe it does fairly heavily invalidate HO.
Throughout the whole suspect I've been very on the fence about Passimian. Although, more and more recently I've noticed how well it can do no matter how hard you prepare for it. So for that reason, if I could vote, I'd ban it despite how much I like using it. The meta has been stale for a long while now and I would love to see some change in the teambuilding process.