Been having lots of fun playing this (I'm Not Fully Evolved on PS, you've probably seen me around).
Here's a set I've been having a ton of success with:
Dunsparce @ Eviolite
Ability: Serene Grace
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Ice Beam
- Earth Power
- Roost
Dunsparce's raw bulk just blanks so much lol, you only really have to be careful of Toxic which is really rare outside of Mareanie; Swalot sometimes carries it but 4MSS is a hell of a drug. It's honestly super easy to get setup opportunities and once you start setting up, almost nothing can realistically stop you. I've been down to last-mon Dunsparce against a full team of 6 mons and come back to win with this thing lol, it's seriously so good.
Other thoughts:
- Fraxure is probably a good choice for a first suspect test, CB is stupidly hard to switch into and gets so many free kills while DD can snowball out of control if it gets the chance. I've seen Marill on the ladder, and while it's not totally useless outside of being a hard stop to Fraxure, there's no doubt as to the *main* reason it gets any use.
- Please stop using Oranguru, it's completely outclassed by Girafarig outside of Trick Room, and Trick Room itself isn't all that good considering almost everyone has something slow on their team that can use it against you.
- Tera Normal Luxray is stupidly strong. Pretty much every team needs to have some sort of answer to it or you WILL lose. Normals in general are really good here, since we have no fully-evolved Ghost, Fighting, or Steel types whatsoever. Sudowoodo is a solid mon, probably A in viability, but it can't answer *everything* since it doesn't have recovery outside of the mostly-outclassed Drain Punch.
If you're reading this and aren't playing ZU, do it, this tier is surprisingly balanced for the most part, and amazingly fun!
Here's a set I've been having a ton of success with:
Dunsparce @ Eviolite
Ability: Serene Grace
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Ice Beam
- Earth Power
- Roost
Dunsparce's raw bulk just blanks so much lol, you only really have to be careful of Toxic which is really rare outside of Mareanie; Swalot sometimes carries it but 4MSS is a hell of a drug. It's honestly super easy to get setup opportunities and once you start setting up, almost nothing can realistically stop you. I've been down to last-mon Dunsparce against a full team of 6 mons and come back to win with this thing lol, it's seriously so good.
Other thoughts:
- Fraxure is probably a good choice for a first suspect test, CB is stupidly hard to switch into and gets so many free kills while DD can snowball out of control if it gets the chance. I've seen Marill on the ladder, and while it's not totally useless outside of being a hard stop to Fraxure, there's no doubt as to the *main* reason it gets any use.
- Please stop using Oranguru, it's completely outclassed by Girafarig outside of Trick Room, and Trick Room itself isn't all that good considering almost everyone has something slow on their team that can use it against you.
- Tera Normal Luxray is stupidly strong. Pretty much every team needs to have some sort of answer to it or you WILL lose. Normals in general are really good here, since we have no fully-evolved Ghost, Fighting, or Steel types whatsoever. Sudowoodo is a solid mon, probably A in viability, but it can't answer *everything* since it doesn't have recovery outside of the mostly-outclassed Drain Punch.
If you're reading this and aren't playing ZU, do it, this tier is surprisingly balanced for the most part, and amazingly fun!