okay i've been messing around again and found that using my old team was just rubbish. Im testing with a new team now, but i wanna hear what you guys say about it, so this is it. Changes made in bold. thanks guys. keep on rating!
Deoxys-e @ Light Clay
Ability: Pressure
EVs: 252 HP/80 Def/96 Spd/80 SDef
Timid nature (+Spd, -Atk)
- Taunt
- Stealth Rock
- Reflect
- Light Screen
---
The dual screen deoxys that is getting increasingly common. My ev spread is for 462 speed that is just enough to outspeed ninjask to taunt it, and the defensive EVs are just equally spread out. I'm thinking of going 252HP/252SPE timid coz this deoxys is thrashed by other deoxys. yeah sets up stealth rock to lose focus sashers and dual screen for easier setting up.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 Hp/120 Def/136 Spd
Bold nature (+Def, -Atk)
- Calm Mind
- Psychic
- Thunderbolt
- Wish
---
Jirachi! Cute lil thang, he's my wishpasser, sturdy one there, and passes wish to salamence, normally, who might get worn down by lifeorb, or anyone else who needs the boost for that matter. Takes some late game sweeps also.
Salamence (F) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk/252 Spd/4 SAtk
Hasty nature (+Spd, -Def)
- Stone Edge
- Outrage
- Earthquake
- Fire Blast
---
ScarfMence, I revenge kill with it, and outrage when im sure there are no resistors left, usually goes out with a bang. Used to use the DD outrage mence, but found it wasn't getting much action on the team. One out of three scarfers. I think i'm overdoing it.
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Earth Power
- Fire Blast
- Dragon Pulse
- Hidden Power [Grass]
---
Timid scarftran, so common right now, thats like three common pokes on one team already. im bumped about HP grass or ice, but grass helps with bulky waters. Ice looks good too so i dunno. no explosion on this thang.
Heracross (M) @ Choice Scarf
Ability: Guts
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Pursuit
- Megahorn
- Close Combat
- Stone Edge
---
Helps me along with Rotom and Gengar, who would kill of a majority of my team, or about half. Pursuit for them, obviously, i try to switch in on WoW, then im in business. once i get guts up, im operating with 800+ attack and
403 speed. quite monstrous. toxic spikes also makes me switch willingly into stuff i couldn't KO before. except for weezing. argh.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 162 HP/96 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Grass Knot
- Earth Power
- Calm Mind
- Recover
---
Not so standard celebi. HP ground is to KO timid scarftran as i CM on the switch, coz this cute thing can survive fireblast with 1 CM up, and HP ground takes the cake. I can come in later to recover and CM up again. Scizor and Forretress wall this, which really bugs me, coz i gave up HP fire for ground. Scizor especially.
Team Version 1 : Gengar irritates me, Tentacruel plays out most of my special hitters, and can take the KO on celebi with poison moves. Bulky waters that can hit hard are a problem, so offensive Suicune might worry me. Weezing as mentioned walls my physical threats, and celebi. So a combo of weezing and tentacruel (which i fought) would screw me up offensively
Basic strat for me is to taunt setuppers, dual wall, and go and setup and whack and whack and whack until the opponent is gone, switching in when the oppurtunities arrive, etc.
Credits:
Alacantara on Shoddy for spending time with me to make the initial team.
Various Shoddy battlers who gave me tips on how to improve. Now thats sportsmanship.
Taylor for suggesting various ev spreads and pointing out weaknesses and yeah.
Lemmiwinks for pointing out gliscor and making me go find how to counter that dang thing.
RMT you guys! help me polish up this team!
Deoxys-e @ Light Clay
Ability: Pressure
EVs: 252 HP/80 Def/96 Spd/80 SDef
Timid nature (+Spd, -Atk)
- Taunt
- Stealth Rock
- Reflect
- Light Screen
---
The dual screen deoxys that is getting increasingly common. My ev spread is for 462 speed that is just enough to outspeed ninjask to taunt it, and the defensive EVs are just equally spread out. I'm thinking of going 252HP/252SPE timid coz this deoxys is thrashed by other deoxys. yeah sets up stealth rock to lose focus sashers and dual screen for easier setting up.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 Hp/120 Def/136 Spd
Bold nature (+Def, -Atk)
- Calm Mind
- Psychic
- Thunderbolt
- Wish
---
Jirachi! Cute lil thang, he's my wishpasser, sturdy one there, and passes wish to salamence, normally, who might get worn down by lifeorb, or anyone else who needs the boost for that matter. Takes some late game sweeps also.
Salamence (F) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk/252 Spd/4 SAtk
Hasty nature (+Spd, -Def)
- Stone Edge
- Outrage
- Earthquake
- Fire Blast
---
ScarfMence, I revenge kill with it, and outrage when im sure there are no resistors left, usually goes out with a bang. Used to use the DD outrage mence, but found it wasn't getting much action on the team. One out of three scarfers. I think i'm overdoing it.
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Earth Power
- Fire Blast
- Dragon Pulse
- Hidden Power [Grass]
---
Timid scarftran, so common right now, thats like three common pokes on one team already. im bumped about HP grass or ice, but grass helps with bulky waters. Ice looks good too so i dunno. no explosion on this thang.
Heracross (M) @ Choice Scarf
Ability: Guts
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Pursuit
- Megahorn
- Close Combat
- Stone Edge
---
Helps me along with Rotom and Gengar, who would kill of a majority of my team, or about half. Pursuit for them, obviously, i try to switch in on WoW, then im in business. once i get guts up, im operating with 800+ attack and
403 speed. quite monstrous. toxic spikes also makes me switch willingly into stuff i couldn't KO before. except for weezing. argh.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 162 HP/96 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Grass Knot
- Earth Power
- Calm Mind
- Recover
---
Not so standard celebi. HP ground is to KO timid scarftran as i CM on the switch, coz this cute thing can survive fireblast with 1 CM up, and HP ground takes the cake. I can come in later to recover and CM up again. Scizor and Forretress wall this, which really bugs me, coz i gave up HP fire for ground. Scizor especially.
Team Version 1 : Gengar irritates me, Tentacruel plays out most of my special hitters, and can take the KO on celebi with poison moves. Bulky waters that can hit hard are a problem, so offensive Suicune might worry me. Weezing as mentioned walls my physical threats, and celebi. So a combo of weezing and tentacruel (which i fought) would screw me up offensively
Basic strat for me is to taunt setuppers, dual wall, and go and setup and whack and whack and whack until the opponent is gone, switching in when the oppurtunities arrive, etc.
Credits:
Alacantara on Shoddy for spending time with me to make the initial team.
Various Shoddy battlers who gave me tips on how to improve. Now thats sportsmanship.
Taylor for suggesting various ev spreads and pointing out weaknesses and yeah.
Lemmiwinks for pointing out gliscor and making me go find how to counter that dang thing.
RMT you guys! help me polish up this team!