I hope this works! [OU]
Pretty much just an OU team. I don't really have much to say that can introduce this team... better to just read the actual thing! :0
Pretty much just an OU team. I don't really have much to say that can introduce this team... better to just read the actual thing! :0
TEAM AT A GLANCE
** I guess I'll do what everyone else is doing, and put changes in bolded red text.
Description: Just your everyday anti-lead. Lots of stealth rockers that are faster than Machamp. Using Encore nets me a free sub, depending on my prediction skills (sometimes also nets me an Earthquake, which I can use to switch to Gyara/Mence to get a free DD in) which I can use to Dynamicpunch or Payback as I wish. 252 in HP for maximum sub HP, and special defence can let it survive a Psychic from Azelf (given that it doesn't SR). If it is given the right lead to pummel, it can sweep up to three pokemon. Lum Berry can stop a Scarfloom with Spore (just sub first turn). When I first saw a Machamp lead, I underestimated it, but when it took out 2 of my pokes, I saw how effective it was; which is why I decided to use it.
Threats: Trick Jirachi. What more can I say? Trick a scarf onto Machamp, and he can't really do anything. That's why I have a specs Starmie though. It can do up to 40% damage with Iron Head, and it can flinch 3 times with ease. Beating an Azelf requires lots of hax. I usually dynamicpunch it on the first turn, since 90% of the time, the opposition will use Psychic. Hopefully, confusion pulls through. Togekiss/Zapdos/Skarmory are also threats; Scarfkiss being an even bigger threat than Jirachi with scarf due to Air Slash. Spiritomb can switch in, and Payback does minimal damage to it due to its speed.
Infernape @ Life Orb
Nature: Naive
Ability: Blaze
EVs: 64 Attack/252 Speed/192 Special Attack
Fire Blast
Close Combat
Stone Edge was Grass Knot
Hidden Power (Ice)
Description: Specially based mixape! Oh yeah, baby! This thing can stop anything that isn't faster than it. Well, not anything. Most things. For some reason, people tend to switch to mence, HPice guaranteeing a kill. It has a lot of trouble against some pokemon though. I originally came up with this to counter Skarmbliss, but this has been a lot more reliable than that. This attracts a lot of EQ, so I can switch to Gyarados or to Salamence (and then switch to Starmie or Dugtrio, Dugtrio guarantees kills against some electric Gyara-counters). Switched to Stone Edge to counter Gyarados. The only problem I have right now is that Gyarados can outspeed mixape in one DD, and OHKO it. Seems redundant when Salamence is around, but Stone Edge and HPice sets it apart.
Threats: Bulky waters, light waters, anything water. Grass Knot doesn't do much against Vap or Starmie, and I can't really Close Combat a Starmie. Bulky Ground is also a problem; especially if I can't OHKO with Grass Knot. I can't SE a Gyarados, so I have to rely on Grass Knot, which isn't so great against it. Oh, and Suicune. Damn you, Suicune, setting up your CMs in front of Infernape! Dugtrio stops this little monkey pretty easily (although mixape can outspeed an Adamant dugtrio).
Starmie @ Choice Scarf
Nature: Timid
Ability: Natural Cure
EVs: 6 HP/252 Special Attack/252 Speed
Thunderbolt
Rapid Spin was Surf
Ice Beam
Trick
Description: Reliable Gyarados counter. A Gyarados usually either switches on sight into a wall, or uses Dragon Dance. Either way, it won't help much against Trick. Walls are pretty useless with scarfs, and so is Gyarados if he attempts to DD. It also has Natural Cure, so it doesn't usually mind status effects. I can always sweep with Specs, though. Reliable in that sense too. BOLTBEAM; good coverage. I can switch to Infernape when I predict a Grass attack, and I can switch to Dugtrio when I predict an electric attack. No STAB moves, though. I chose Rapid Spin over Surf because Stealth Rocks can really do a number to my team; Salamence and Gyarados BOTH being weak to'em.
Threats: Specsjolt gets an easy kill if I don't have Dugtrio. Trick doesn't work, and I can't really take it down. Pretty much anything with Pursuit or Crunch can also kill this. Magnezone completely destroys this Starmie too, but I can switch into Dugtrio or Salamence.
Salamence @ Lum Berry
Nature: Naive
Ability: Intimidate
EVs: 176 HP/86 Defence/182 Speed/64 Special Attack
Dragon Dance
Outrage
Earthquake
Fire Blast
Description: Classic Mixmence did not work too well for me, so I'm going back to a mence with Lum Berry. This time, investing more EVs in speed. Dragon Dancing with those EVs will allow me to outspeed a Flygon with 176 speed EVs and a +speed nature, OHKOing it with Outrage (one of the biggest threats to my team). After another DD, I'll be able to OHKO most Boltbeamers. Outrage in place of Dragon Claw. Sometimes I need that extra attack power. Lum Berry has two functions now; don't think I need to explain them. 64 in special attack to guarantee OHKOs on some of his counters using Fire Blast.
Threats: An SDScizor that hasn't SD'd can only do about 18% damage to it, so it isn't much of a threat. Scarfgar is a good counter. This mence can't OHKO Blissey, so Blissey is also a counter.
Blissey @ Leftovers [replaced dugtrio]
Nature: Calm
Ability: Natural Cure
EVs: 252 Defense/40 Special Attack/216 Special Defence
Charm was Thunder Wave
Light Screen
Softboiled
Ice Beam
Description: I thought about the two Pokemon; Cress and Blissey, because someone here recommended a sponge. I chose Blissey over Cress because it was true; most of my Pokemon had a special weakness. I decided to make a Charmbliss. Charm lowers the opponent's attack by 2, crippling it just as effectively as Thunder Wave. CBScizor will not be able to OHKO Blissey with a banded Superpower after Charm. (65.90% - 77.57%) After charming the opponent, I can switch out to Gyarados, where a CBScizor will only do about 14.20% - 16.62%; giving my Gyarados a free DD to outspeed most of its threats (salamence/starmie can also be switched in, free trick or draco meteor, neither can get 3hko'd by then) I can then switch Blissey back in after a special attacker appears (when I can Softboiled). I'm pretty sure during the course of the game, I can set up a screen. I used this over Cresselia because of Charm.
Threats: Pretty much any fighting type can stop Charm-bliss too, but it'll be crippled enough to net me an easy switch to my bulky Salamence.
Lucario @ Life Orb [replaced gyarados]
Nature: Jolly
Ability: Inner Focus
EVs: 6 Defense/252 Attack/252 Special Attack
Swords Dance
Close Combat
Extremespeed
Crunch
Description: One of the most effective sweepers on my team. Close Combat to deal with switchers, Extremespeed to finish them off. This guy comes in really late game, when people aren't expecting it, and nets a few kills. It isn't usually the last Pokemon I send out (Salamence is, for the most part; I find an unexpected bulkymence to be better near the end), but it takes care of whatever else the rest of my team couldn't finish. I occasionally do it in this order; mence lures the Ice types, and Lucario comes out (depending on the circumstances). Then, he can set up SD. However, I need to scout out Skarm first (more often than not, my Machamp does that).
Threats: Skarmory can wall all the moves in this set (unless I SD twice), so I need to scout out Skarm and kill it first. Infernape with Mach Punch is its nemesis, but it can be taken care of using Starmie.
Description: A revenge killer, and a good one too. 68 HP EVs prevent it from getting OHKO'd by an unboosted Extremespeed from Luke. Mainly used to kill other choiced pokemon. Will ALWAYS kill Magnezone, Heatran, Jolteon, and most fire types, actually. ...unless the Magnezone uses Magnet Rise. Then, I can't really use Dugtrio. Aerial Ace for fighting types. Sucker Punch as a priority move, when I really need one. I usually switch out of Gyara into this when I see an electric type approaching him. The reason why I use Dugtrio is because of how he can trap and revenge kill. I chose Scarf over Band/Orb because it allowed me to outspeed Jolt; and other scarfed Pokemon. Given the opportunity, it can stop most Psychic pokemon, if Machamp gets OHKO'd and he isn't behind a sub.
Threats: Pretty much anything with Aqua Jet. Scizor can Bullet Punch it to death, pretty easily (ohko?). Earthquake can't stop Scizor! Any bulky pokemon will NOT get killed by Dugtrio. Pokemon can set up in his face.
Gyarados @ Leftovers
Nature: Jolly
Ability: Intimidate
EVs: 156 HP/108 Attack/76 Defence/168 Speed
Dragon Dance
Earthquake was Taunt
Waterfall
Stone Edge was Ice Fang
Description: Basically, this Gyarados has a Jolly nature and 168 speed EVs to outspeed base 130 pokemon after one dragon dance. Taunt is to stop phasers. Waterfall is his STAB move, and Ice Fang is to stop dragons. Planning to replace Ice Fang with Stone Edge or something, because otherwise, Vap would completely wall the Gyarados. Only downfall would be the accuracy, in my opinion. Not really sure how to describe this, but I guess it's probably my sweeper. If a threat (magnezone or something) comes out, I switch to Dugtrio. ...that is, if he isn't done in by then. To counter electrictypes (he outspeeds every electric type after one DD), Earthquake was given to him. Dugtrio is gone, so I can't switch to that. Instead, I can switch to Cress, a sponge. Magnezone no longer counters this, because Gyara can outspeed it in one DD and OHKO it with Earthquake. I replaced Stone Edge with Ice Fang because I already had good Ice coverage. This Gyarados also had trouble with other Gyarados, while Stone Edge can OHKO most dragons anyway.
Threats: This thing is really hard to counter, and it goes into a huge sweeping streak when it gets 2 DDs in (like most pokemon). However, bulky waters like Suicune and Vap can stop it. Celebi walls it, but I can switch to Salamence or Ape. Porygon2 can pretty much mess this guy up. Scarf Gengar can OHKO this with t-bolt, even after a DD. Any Gyarados with Stone Edge counters this Gyarados.
** I guess I'll do what everyone else is doing, and put changes in bolded red text.
TEAM
Machamp @ Lum Berry
Nature: Adamant
Ability: No Guard
EVs: 252 HP/160 Attack/96 Special Defence
IV CHANGE: 18 in Speed
Encore
Substitute
Dynamicpunch
Payback
Machamp @ Lum Berry
Nature: Adamant
Ability: No Guard
EVs: 252 HP/160 Attack/96 Special Defence
IV CHANGE: 18 in Speed
Encore
Substitute
Dynamicpunch
Payback
Description: Just your everyday anti-lead. Lots of stealth rockers that are faster than Machamp. Using Encore nets me a free sub, depending on my prediction skills (sometimes also nets me an Earthquake, which I can use to switch to Gyara/Mence to get a free DD in) which I can use to Dynamicpunch or Payback as I wish. 252 in HP for maximum sub HP, and special defence can let it survive a Psychic from Azelf (given that it doesn't SR). If it is given the right lead to pummel, it can sweep up to three pokemon. Lum Berry can stop a Scarfloom with Spore (just sub first turn). When I first saw a Machamp lead, I underestimated it, but when it took out 2 of my pokes, I saw how effective it was; which is why I decided to use it.
Threats: Trick Jirachi. What more can I say? Trick a scarf onto Machamp, and he can't really do anything. That's why I have a specs Starmie though. It can do up to 40% damage with Iron Head, and it can flinch 3 times with ease. Beating an Azelf requires lots of hax. I usually dynamicpunch it on the first turn, since 90% of the time, the opposition will use Psychic. Hopefully, confusion pulls through. Togekiss/Zapdos/Skarmory are also threats; Scarfkiss being an even bigger threat than Jirachi with scarf due to Air Slash. Spiritomb can switch in, and Payback does minimal damage to it due to its speed.
Infernape @ Life Orb
Nature: Naive
Ability: Blaze
EVs: 64 Attack/252 Speed/192 Special Attack
Fire Blast
Close Combat
Stone Edge was Grass Knot
Hidden Power (Ice)
Description: Specially based mixape! Oh yeah, baby! This thing can stop anything that isn't faster than it. Well, not anything. Most things. For some reason, people tend to switch to mence, HPice guaranteeing a kill. It has a lot of trouble against some pokemon though. I originally came up with this to counter Skarmbliss, but this has been a lot more reliable than that. This attracts a lot of EQ, so I can switch to Gyarados or to Salamence (and then switch to Starmie or Dugtrio, Dugtrio guarantees kills against some electric Gyara-counters). Switched to Stone Edge to counter Gyarados. The only problem I have right now is that Gyarados can outspeed mixape in one DD, and OHKO it. Seems redundant when Salamence is around, but Stone Edge and HPice sets it apart.
Threats: Bulky waters, light waters, anything water. Grass Knot doesn't do much against Vap or Starmie, and I can't really Close Combat a Starmie. Bulky Ground is also a problem; especially if I can't OHKO with Grass Knot. I can't SE a Gyarados, so I have to rely on Grass Knot, which isn't so great against it. Oh, and Suicune. Damn you, Suicune, setting up your CMs in front of Infernape! Dugtrio stops this little monkey pretty easily (although mixape can outspeed an Adamant dugtrio).
Starmie @ Choice Scarf
Nature: Timid
Ability: Natural Cure
EVs: 6 HP/252 Special Attack/252 Speed
Thunderbolt
Rapid Spin was Surf
Ice Beam
Trick
Description: Reliable Gyarados counter. A Gyarados usually either switches on sight into a wall, or uses Dragon Dance. Either way, it won't help much against Trick. Walls are pretty useless with scarfs, and so is Gyarados if he attempts to DD. It also has Natural Cure, so it doesn't usually mind status effects. I can always sweep with Specs, though. Reliable in that sense too. BOLTBEAM; good coverage. I can switch to Infernape when I predict a Grass attack, and I can switch to Dugtrio when I predict an electric attack. No STAB moves, though. I chose Rapid Spin over Surf because Stealth Rocks can really do a number to my team; Salamence and Gyarados BOTH being weak to'em.
Threats: Specsjolt gets an easy kill if I don't have Dugtrio. Trick doesn't work, and I can't really take it down. Pretty much anything with Pursuit or Crunch can also kill this. Magnezone completely destroys this Starmie too, but I can switch into Dugtrio or Salamence.
Salamence @ Lum Berry
Nature: Naive
Ability: Intimidate
EVs: 176 HP/86 Defence/182 Speed/64 Special Attack
Dragon Dance
Outrage
Earthquake
Fire Blast
Description: Classic Mixmence did not work too well for me, so I'm going back to a mence with Lum Berry. This time, investing more EVs in speed. Dragon Dancing with those EVs will allow me to outspeed a Flygon with 176 speed EVs and a +speed nature, OHKOing it with Outrage (one of the biggest threats to my team). After another DD, I'll be able to OHKO most Boltbeamers. Outrage in place of Dragon Claw. Sometimes I need that extra attack power. Lum Berry has two functions now; don't think I need to explain them. 64 in special attack to guarantee OHKOs on some of his counters using Fire Blast.
Threats: An SDScizor that hasn't SD'd can only do about 18% damage to it, so it isn't much of a threat. Scarfgar is a good counter. This mence can't OHKO Blissey, so Blissey is also a counter.
Blissey @ Leftovers [replaced dugtrio]
Nature: Calm
Ability: Natural Cure
EVs: 252 Defense/40 Special Attack/216 Special Defence
Charm was Thunder Wave
Light Screen
Softboiled
Ice Beam
Description: I thought about the two Pokemon; Cress and Blissey, because someone here recommended a sponge. I chose Blissey over Cress because it was true; most of my Pokemon had a special weakness. I decided to make a Charmbliss. Charm lowers the opponent's attack by 2, crippling it just as effectively as Thunder Wave. CBScizor will not be able to OHKO Blissey with a banded Superpower after Charm. (65.90% - 77.57%) After charming the opponent, I can switch out to Gyarados, where a CBScizor will only do about 14.20% - 16.62%; giving my Gyarados a free DD to outspeed most of its threats (salamence/starmie can also be switched in, free trick or draco meteor, neither can get 3hko'd by then) I can then switch Blissey back in after a special attacker appears (when I can Softboiled). I'm pretty sure during the course of the game, I can set up a screen. I used this over Cresselia because of Charm.
Threats: Pretty much any fighting type can stop Charm-bliss too, but it'll be crippled enough to net me an easy switch to my bulky Salamence.
Lucario @ Life Orb [replaced gyarados]
Nature: Jolly
Ability: Inner Focus
EVs: 6 Defense/252 Attack/252 Special Attack
Swords Dance
Close Combat
Extremespeed
Crunch
Threats: Skarmory can wall all the moves in this set (unless I SD twice), so I need to scout out Skarm and kill it first. Infernape with Mach Punch is its nemesis, but it can be taken care of using Starmie.
OLD MEMBERS
Dugtrio @ Choice Scarf
Nature:Adamant
Ability: Arena Trap
EVs: 68 HP/252 Attack/188 Speed
Earthquake
Sucker Punch
Stone Edge
Aerial Ace
Dugtrio @ Choice Scarf
Nature:Adamant
Ability: Arena Trap
EVs: 68 HP/252 Attack/188 Speed
Earthquake
Sucker Punch
Stone Edge
Aerial Ace
Description: A revenge killer, and a good one too. 68 HP EVs prevent it from getting OHKO'd by an unboosted Extremespeed from Luke. Mainly used to kill other choiced pokemon. Will ALWAYS kill Magnezone, Heatran, Jolteon, and most fire types, actually. ...unless the Magnezone uses Magnet Rise. Then, I can't really use Dugtrio. Aerial Ace for fighting types. Sucker Punch as a priority move, when I really need one. I usually switch out of Gyara into this when I see an electric type approaching him. The reason why I use Dugtrio is because of how he can trap and revenge kill. I chose Scarf over Band/Orb because it allowed me to outspeed Jolt; and other scarfed Pokemon. Given the opportunity, it can stop most Psychic pokemon, if Machamp gets OHKO'd and he isn't behind a sub.
Threats: Pretty much anything with Aqua Jet. Scizor can Bullet Punch it to death, pretty easily (ohko?). Earthquake can't stop Scizor! Any bulky pokemon will NOT get killed by Dugtrio. Pokemon can set up in his face.
Gyarados @ Leftovers
Nature: Jolly
Ability: Intimidate
EVs: 156 HP/108 Attack/76 Defence/168 Speed
Dragon Dance
Earthquake was Taunt
Waterfall
Stone Edge was Ice Fang
Description: Basically, this Gyarados has a Jolly nature and 168 speed EVs to outspeed base 130 pokemon after one dragon dance. Taunt is to stop phasers. Waterfall is his STAB move, and Ice Fang is to stop dragons. Planning to replace Ice Fang with Stone Edge or something, because otherwise, Vap would completely wall the Gyarados. Only downfall would be the accuracy, in my opinion. Not really sure how to describe this, but I guess it's probably my sweeper. If a threat (magnezone or something) comes out, I switch to Dugtrio. ...that is, if he isn't done in by then. To counter electrictypes (he outspeeds every electric type after one DD), Earthquake was given to him. Dugtrio is gone, so I can't switch to that. Instead, I can switch to Cress, a sponge. Magnezone no longer counters this, because Gyara can outspeed it in one DD and OHKO it with Earthquake. I replaced Stone Edge with Ice Fang because I already had good Ice coverage. This Gyarados also had trouble with other Gyarados, while Stone Edge can OHKO most dragons anyway.
Threats: This thing is really hard to counter, and it goes into a huge sweeping streak when it gets 2 DDs in (like most pokemon). However, bulky waters like Suicune and Vap can stop it. Celebi walls it, but I can switch to Salamence or Ape. Porygon2 can pretty much mess this guy up. Scarf Gengar can OHKO this with t-bolt, even after a DD. Any Gyarados with Stone Edge counters this Gyarados.
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Tear it apart! Rip it to shreds! :D
Tear it apart! Rip it to shreds! :D