Peli
name elevated but i still act average
This thread is to help people share some interesting and unseen sets they have made that have actually have been proven to work in the competitive Old Generation Uber metagames.
Approved by Sweep
This next piece is taken from Wreckdra's OP:
What is a new and creative, good moveset?
DPP Sets:
BW Sets:
Approved by Sweep
This next piece is taken from Wreckdra's OP:
What is a new and creative, good moveset?
- It successfully pulls off a role, and is not strictly outclassed by others.
- It takes advantage of metagame trends.
- It has had some success. Post replays / logs to strengthen your case. Make sure it is a replay tht showcases the capability of the pokemon in a battle, not you sending in a Delibird set you posted as fodder. Also, no replays of you sweeping a random on the bottom of the ladder with a CM Lugia or something like that.
- It is an existing set that for whatever reason isn't common.
- Its use is meant to prey on specific facets of the metagame.
- It might be able to surprise and demolish Pokemon that normally counter the usual sets, but does not become a gimmick in order to do so.
- Using a Pokemon that has no business being used in Ubers, for the sake of using it in Ubers.
- Movesets that are inferior and ineffective compared to existing movesets, or use an obscure move for the sake of hitting an even more obscure check or counter.
- Movesets that are utterly impractacle or are horribly outclassed by another Pokemon.
- This is an Old Gens Ubers thread. Don't post ORAS sets here. Post ORAS sets here
DPP Sets:
By:Iris
kerouac (Darkrai) @ Chople Berry
Ability: Bad Dreams
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dark Void
- Will-O-Wisp / Taunt
- Dark Pulse
- Focus Blast
A small spin on lead darkrai that sacrifices beating old time leads like scarf kyogre for the newer leads like tyranitar. It still beats froslass, rayquaza, cloyster, tentacruel, mew, etc because the sash was never necessary for those. The chople also remains useful outside of lead since sash is ruined by SR so you can sneak a kill on mewtwos or scarf dialgas, but that's a small niche. WoW or Taunt is a toss up depending on the team. I enjoy WoW cause all the people I play use jirachi and stuff to check darkrai.
kerouac (Darkrai) @ Chople Berry
Ability: Bad Dreams
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dark Void
- Will-O-Wisp / Taunt
- Dark Pulse
- Focus Blast
A small spin on lead darkrai that sacrifices beating old time leads like scarf kyogre for the newer leads like tyranitar. It still beats froslass, rayquaza, cloyster, tentacruel, mew, etc because the sash was never necessary for those. The chople also remains useful outside of lead since sash is ruined by SR so you can sneak a kill on mewtwos or scarf dialgas, but that's a small niche. WoW or Taunt is a toss up depending on the team. I enjoy WoW cause all the people I play use jirachi and stuff to check darkrai.
By:Iris
fargo (Rayquaza) @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 40 SpA / 216 Spe
Hasty Nature
- Dragon Dance
- Fire Blast / Earthquake
- Extreme Speed / Fire Blast
- Outrage
Not unique in the slightest but takes advantage of newer players relying on scarf dialga / kyogre like benbe and bkc. I have three versions switching up the middle moves cause each has its own case to be on the set. It really depends on the player and what to expect. Jirachis, go EQ, Skarms, FB, Scarf palkia / spikes team, Espeed. If you look in the team showcase thing, you'll see a lot of ray weak teams.
fargo (Rayquaza) @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 40 SpA / 216 Spe
Hasty Nature
- Dragon Dance
- Fire Blast / Earthquake
- Extreme Speed / Fire Blast
- Outrage
Not unique in the slightest but takes advantage of newer players relying on scarf dialga / kyogre like benbe and bkc. I have three versions switching up the middle moves cause each has its own case to be on the set. It really depends on the player and what to expect. Jirachis, go EQ, Skarms, FB, Scarf palkia / spikes team, Espeed. If you look in the team showcase thing, you'll see a lot of ray weak teams.
By:Iris
BW Sets:
By Sweep:
Stunfisk @ Leftovers
Ability: Sand Veil
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Protect / Earth Power
- Thunder / Discharge
- Stealth Rock / Earth Power
I swear it's a semi-viable CM Arceus check for sand, and opens up the possibility of using a non-support Tyranitar set (CB Tar can trap choiced Kyogre locked into a coverage move and hits brutally hard in general). Earth Power punishes Excadrill switchins and allows Stunfisk to check Dialga if your team appreciates those traits.
Stunfisk @ Leftovers
Ability: Sand Veil
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Protect / Earth Power
- Thunder / Discharge
- Stealth Rock / Earth Power
I swear it's a semi-viable CM Arceus check for sand, and opens up the possibility of using a non-support Tyranitar set (CB Tar can trap choiced Kyogre locked into a coverage move and hits brutally hard in general). Earth Power punishes Excadrill switchins and allows Stunfisk to check Dialga if your team appreciates those traits.
By Sweep:
Darkrai @ Choice Scarf
Ability: Bad Dreams
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hidden Power [Fire]
- Trick
- Dark Void
- Dark Pulse
This set is cool for dealing with Deoxys leads, ambushing Scarf Genesect, and revenge killing stuff late in the game. I use a Timid nature to get the jump on Modest Scarf Shaymin-S, which is making a bit of a comeback as of late. Trick ensures this set can cripple defensive Kyogre, Chansey, and other potential switchins. Focus Blast can be fit somewhere for revenging Scarf Terrakion and hitting Dialga, but it's very hard to justify. Credit to anikrahman1995 for making this set long, long ago.
Darkrai @ Choice Scarf
Ability: Bad Dreams
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hidden Power [Fire]
- Trick
- Dark Void
- Dark Pulse
This set is cool for dealing with Deoxys leads, ambushing Scarf Genesect, and revenge killing stuff late in the game. I use a Timid nature to get the jump on Modest Scarf Shaymin-S, which is making a bit of a comeback as of late. Trick ensures this set can cripple defensive Kyogre, Chansey, and other potential switchins. Focus Blast can be fit somewhere for revenging Scarf Terrakion and hitting Dialga, but it's very hard to justify. Credit to anikrahman1995 for making this set long, long ago.
By: Ogasian / Sweep
Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Often miscast by players acclimated to OU as a defensive wall, in Ubers, Landorus-Therian often serves better as a competent wallbreaker and and excellent check to Groudon lacking Lava Plume. He excels on Rain Balance teams as a role compressor- he breaks down Ferrothorn, Modest Specs / Specially Defensive Kyogre, Groudon, Tentacruel, etc. while serving as a solid Stealth Rock setter and, by virtue of his ability Intimidate, an emergency sack / check to various physical threats such as Rock Polish Groudon, Extremekiller Arceus, and Dragon / Swords Dance Rayquaza. His attack investment, in conjunction with Earth Plate, makes it extremely difficult for opposing 'mons to set up on him. For example, 252 HP Arceus-Formes take 44.8-52.9% from Earthquake, a solid 2HKO after Stealth Rock. Furthermore, his access to U-Turn and Stone Edge allows him to keep offensive momentum (U-turning on a Giratina-O switch in, etc.) and OHKO Ho-Oh respectively.
Here are some calcs demonstrating his power (assuming Adamant)
252+ Atk Earth Plate Landorus-T Earthquake vs. 0 HP / 0 Def Kyogre: 255-301 (74.7 - 88.2%) -- guaranteed 2HKO
252+ Atk Earth Plate Landorus-T Earthquake vs. 252 HP / 4 Def Forretress: 174-205 (49.1 - 57.9%) -- 59% chance to 2HKO after Leftovers recovery
252+ Atk Earth Plate Landorus-T Earthquake vs. 252 HP / 252+ Def Groudon: 133-157 (32.9 - 38.8%) -- 5.5% chance to 3HKO after Leftovers recovery
252+ Atk Earth Plate Landorus-T Earthquake vs. 80 HP / 0 Def Groudon: 175-207 (48.4 - 57.3%) -- 93.4% chance to 2HKO
252+ Atk Earth Plate Landorus-T Earthquake vs. 252 HP / 0 Def Kyogre: 255-301 (63.1 - 74.5%) -- guaranteed 2HKO
252+ Atk Landorus-T Stone Edge vs. 248 HP / 0 Def Ho-Oh: 568-672 (136.8 - 161.9%) -- guaranteed OHKO
With that being said, Landorus-Therian does have its deficiencies. It's not splashable like Arceus-Fighting or Arceus-Ghost, and usually does not fit on Sun teams or Hyper Offense. It lacks reliable recovery outside of Rest (the lack of Leftovers only compounds this weakness) and is liable to be worn down, especially upon repeated switch-ins to Stealth Rock and Groudon's Stone Edge. It is usually checked well by Pokemon such as Physically Defensive Groudon and both Giratina Formes. Faster Pokemon, such as Darkrai, Palkia, and Mewtwo all outspeed it and either OHKO it or threaten it with status. Landorus-Therian must also be wary of status, especially Will-o-Wisp. As such, it is usually not wise to stay in on various Support Arceus, as they can outspeed and threaten with a burn.
Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Often miscast by players acclimated to OU as a defensive wall, in Ubers, Landorus-Therian often serves better as a competent wallbreaker and and excellent check to Groudon lacking Lava Plume. He excels on Rain Balance teams as a role compressor- he breaks down Ferrothorn, Modest Specs / Specially Defensive Kyogre, Groudon, Tentacruel, etc. while serving as a solid Stealth Rock setter and, by virtue of his ability Intimidate, an emergency sack / check to various physical threats such as Rock Polish Groudon, Extremekiller Arceus, and Dragon / Swords Dance Rayquaza. His attack investment, in conjunction with Earth Plate, makes it extremely difficult for opposing 'mons to set up on him. For example, 252 HP Arceus-Formes take 44.8-52.9% from Earthquake, a solid 2HKO after Stealth Rock. Furthermore, his access to U-Turn and Stone Edge allows him to keep offensive momentum (U-turning on a Giratina-O switch in, etc.) and OHKO Ho-Oh respectively.
Here are some calcs demonstrating his power (assuming Adamant)
252+ Atk Earth Plate Landorus-T Earthquake vs. 0 HP / 0 Def Kyogre: 255-301 (74.7 - 88.2%) -- guaranteed 2HKO
252+ Atk Earth Plate Landorus-T Earthquake vs. 252 HP / 4 Def Forretress: 174-205 (49.1 - 57.9%) -- 59% chance to 2HKO after Leftovers recovery
252+ Atk Earth Plate Landorus-T Earthquake vs. 252 HP / 252+ Def Groudon: 133-157 (32.9 - 38.8%) -- 5.5% chance to 3HKO after Leftovers recovery
252+ Atk Earth Plate Landorus-T Earthquake vs. 80 HP / 0 Def Groudon: 175-207 (48.4 - 57.3%) -- 93.4% chance to 2HKO
252+ Atk Earth Plate Landorus-T Earthquake vs. 252 HP / 0 Def Kyogre: 255-301 (63.1 - 74.5%) -- guaranteed 2HKO
252+ Atk Landorus-T Stone Edge vs. 248 HP / 0 Def Ho-Oh: 568-672 (136.8 - 161.9%) -- guaranteed OHKO
With that being said, Landorus-Therian does have its deficiencies. It's not splashable like Arceus-Fighting or Arceus-Ghost, and usually does not fit on Sun teams or Hyper Offense. It lacks reliable recovery outside of Rest (the lack of Leftovers only compounds this weakness) and is liable to be worn down, especially upon repeated switch-ins to Stealth Rock and Groudon's Stone Edge. It is usually checked well by Pokemon such as Physically Defensive Groudon and both Giratina Formes. Faster Pokemon, such as Darkrai, Palkia, and Mewtwo all outspeed it and either OHKO it or threaten it with status. Landorus-Therian must also be wary of status, especially Will-o-Wisp. As such, it is usually not wise to stay in on various Support Arceus, as they can outspeed and threaten with a burn.
By: Zf
Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Foul Play
- Will-O-Wisp
- Taunt
- Recover
This Sableye set plays similarly to stalltwo with a bit less bulk (still requires something mildly powerful to break it though. for example, 56+ SpA Dialga Draco Meteor doesn't OHKO and Fire Blast doesn't 2HKO). It anti-leads every hazard lead out there with +1 taunt and spreads burns easily. dark/ghost is an amazing defensive typing and allows sableye to check ekiller, mewtwo, and fightceus consistently. as a spinblocker, it beast cloyster and every defensive spinner. overall, an interesting mon i've messed around with but never really seen anyone else use.
Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Foul Play
- Will-O-Wisp
- Taunt
- Recover
This Sableye set plays similarly to stalltwo with a bit less bulk (still requires something mildly powerful to break it though. for example, 56+ SpA Dialga Draco Meteor doesn't OHKO and Fire Blast doesn't 2HKO). It anti-leads every hazard lead out there with +1 taunt and spreads burns easily. dark/ghost is an amazing defensive typing and allows sableye to check ekiller, mewtwo, and fightceus consistently. as a spinblocker, it beast cloyster and every defensive spinner. overall, an interesting mon i've messed around with but never really seen anyone else use.
By: Zf
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 180 SpD / 76 Spe
Jolly Nature
- Stealth Rock / Healing Wish
- U-turn
- Magic Coat
- Iron Head
This Jirachi sets acts as a pivot for teams that desperately need a dragon resist and SR setter that doesn't completely kill momentum. Magic Coat remedies the problem defensive Jirachi has with opposing hazard stackers and lets it act as an anti-lead to Deoxys formes, Froslass, and Darkrai. U-turn keeps momentum in the user's favor after bringing Jirachi in against a threat. Iron Head occupies the last slot for STAB and an attack that doesn't force it out, as sometimes it is necessary to not pivot, although it could be swapped for whatever attack is more useful for its team. Healing Wish is another move worth considering because it's just so useful for offense and a spread with significant attack investment can be used alongside E-Killer / Tina-O to put Deo-S in priority range after U-turn.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 180 SpD / 76 Spe
Jolly Nature
- Stealth Rock / Healing Wish
- U-turn
- Magic Coat
- Iron Head
This Jirachi sets acts as a pivot for teams that desperately need a dragon resist and SR setter that doesn't completely kill momentum. Magic Coat remedies the problem defensive Jirachi has with opposing hazard stackers and lets it act as an anti-lead to Deoxys formes, Froslass, and Darkrai. U-turn keeps momentum in the user's favor after bringing Jirachi in against a threat. Iron Head occupies the last slot for STAB and an attack that doesn't force it out, as sometimes it is necessary to not pivot, although it could be swapped for whatever attack is more useful for its team. Healing Wish is another move worth considering because it's just so useful for offense and a spread with significant attack investment can be used alongside E-Killer / Tina-O to put Deo-S in priority range after U-turn.
By: Zf
Giratina @ Leftovers
Ability: Pressure
EVs: 252 HP / 100 Def / 156 Spe
Jolly Nature
- Dragon Tail
- Roar
- Rest
- Sleep Talk
Fast phazer Giratina isn't necessarily something new, but it's rare and does its job very well. On hazard stacking defensive teams, Giratina acts as a bulky spinblocker that outspeeds all opposing phazers (defensive Ogres, Skarmory, EP Adamant Groudon, most Giratina-O, etc), making it very tough to force out. The given spread outspeeds everything up to neutral-natured base 95s, so while Giratina is asleep, it has 67% chance to phaze anything slower, most notably Modest SpecsOgre and Adamant / Rash Rayquaza. Overall, a durable spinblocker that abuses hazards better than most.
Giratina @ Leftovers
Ability: Pressure
EVs: 252 HP / 100 Def / 156 Spe
Jolly Nature
- Dragon Tail
- Roar
- Rest
- Sleep Talk
Fast phazer Giratina isn't necessarily something new, but it's rare and does its job very well. On hazard stacking defensive teams, Giratina acts as a bulky spinblocker that outspeeds all opposing phazers (defensive Ogres, Skarmory, EP Adamant Groudon, most Giratina-O, etc), making it very tough to force out. The given spread outspeeds everything up to neutral-natured base 95s, so while Giratina is asleep, it has 67% chance to phaze anything slower, most notably Modest SpecsOgre and Adamant / Rash Rayquaza. Overall, a durable spinblocker that abuses hazards better than most.
By: Zf
Lugia @ Leftovers
Ability: Multiscale
EVs: 248 HP / 56 Def / 204 Spe
Bold Nature
- Weather Ball
- Toxic
- Whirlwind
- Roost
Weather Ball Lugia is meant to slot into sun teams that want its defensive niche without it being complete hazard bait. Weather Ball in sun allows Lugia to pressure steel types that would otherwise wall its other sets and, as a result, prevent the tier's spikers from having a field day against it.
Lugia @ Leftovers
Ability: Multiscale
EVs: 248 HP / 56 Def / 204 Spe
Bold Nature
- Weather Ball
- Toxic
- Whirlwind
- Roost
Weather Ball Lugia is meant to slot into sun teams that want its defensive niche without it being complete hazard bait. Weather Ball in sun allows Lugia to pressure steel types that would otherwise wall its other sets and, as a result, prevent the tier's spikers from having a field day against it.
By: Hack
Darkrai @ Leftovers
Ability: Bad Dreams
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dark Void
- Substitute
- Dark Pulse
- Nasty Plot
Darkrai @ Salac Berry
Ability: Bad Dreams
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
- Dark Void
- Substitute
- Dark Pulse
- Nasty Plot
Why LO Darkrai rose in popularity as of later years is understandable coming from and XY/ORAS perspective of the mon, but it always confused me personally. When bw2 was active, lefties sub rai was dope and could dismantle most bulky teams with just a little hazard support. It's much harder to wear down and revenge kill with say, Genesect, and doesn't have to rely on dark void hitting nearly as much (it finds subs on switches insead). Additionally it is just as good at fucking with cb Ho-oh as the taunt sets. Salac Berry is more gimicky but I thought it'd be nice to showcase it- it has the ability to sweep past weakened scarfers.
Darkrai @ Leftovers
Ability: Bad Dreams
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dark Void
- Substitute
- Dark Pulse
- Nasty Plot
Darkrai @ Salac Berry
Ability: Bad Dreams
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
- Dark Void
- Substitute
- Dark Pulse
- Nasty Plot
Why LO Darkrai rose in popularity as of later years is understandable coming from and XY/ORAS perspective of the mon, but it always confused me personally. When bw2 was active, lefties sub rai was dope and could dismantle most bulky teams with just a little hazard support. It's much harder to wear down and revenge kill with say, Genesect, and doesn't have to rely on dark void hitting nearly as much (it finds subs on switches insead). Additionally it is just as good at fucking with cb Ho-oh as the taunt sets. Salac Berry is more gimicky but I thought it'd be nice to showcase it- it has the ability to sweep past weakened scarfers.
By: Hack
Arceus @ Power Herb
Ability: Multitype
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Extreme Speed
- Shadow Force
- Earthquake
- Swords Dance
Gimicky but fun Ekiller set. Some of most used checks to it in the first place are Giratina-O/Arceus-Ghost, so this set just owns them (Ghostceus doesn't run wisp in this gen). You can't forgo power herb, btw, as the common sub giratina-o or core of a normal type+giratina-o would stone wall you.
Arceus @ Power Herb
Ability: Multitype
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Extreme Speed
- Shadow Force
- Earthquake
- Swords Dance
Gimicky but fun Ekiller set. Some of most used checks to it in the first place are Giratina-O/Arceus-Ghost, so this set just owns them (Ghostceus doesn't run wisp in this gen). You can't forgo power herb, btw, as the common sub giratina-o or core of a normal type+giratina-o would stone wall you.
By: Hack
Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 248 HP / 148 Def / 112 Spe
Timid Nature
- Judgment
- Will-O-Wisp
- Spacial Rend
- Recover
A personal sand support Arceus favorite. Rend is for palkia mostly, and retains rayquaza coverage. Wisp for Dialga/Ferro. Most Arceus-Water don't run a STAB move in this tier, but on sand as opposed to sun where it is usually seen, it allows for good coverage, hitting weather sweepers, Blaziken and Ho-oh.
Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 248 HP / 148 Def / 112 Spe
Timid Nature
- Judgment
- Will-O-Wisp
- Spacial Rend
- Recover
A personal sand support Arceus favorite. Rend is for palkia mostly, and retains rayquaza coverage. Wisp for Dialga/Ferro. Most Arceus-Water don't run a STAB move in this tier, but on sand as opposed to sun where it is usually seen, it allows for good coverage, hitting weather sweepers, Blaziken and Ho-oh.
By: Polop / Ogasian
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 Def / 252 SpA / 8 Spe
Modest Nature
- Draco Meteor
- Shadow Ball / Thunder / Earth Power
- Thunder / Shadow Ball / Earth Power
- Calm Mind
I swear I switch this thing on Groudon now and I get some support arceus or skarmory or excadrill coming in on me every single time. This is the best way to say "screw you" to these very tanks ;_;. This set was originally inspired by CM Draco Meteor latios: the idea is simple, setup a Calm Mind as whatever your checking switches and laugh as the "support arceus" meant to check you wavers in horror as it dies (or becomes further setup) to a boosted STAB Draco Meteor. The rest of the moves are coverage based. Shadow Ball gets STAB and hits a lot of stuff neutrally, Thunder slams Kyogre, forretress, and skarmoy in the face, Earth Power makes Excadrill cry (unless its those baloon variants D:). Other moves not listed that can be run are Aura Sphere, Hidden Power Fire and Dragon Tail. Aura Sphere pairs nicely with the moves but its base power in general is underwhelming, but it does screw with Excadril and Tyranitar more :). Dragon Tail gives you a method of phazing and lets you bluff other sets and Hidden Power Fire is in case you have a really bad fetish against Forretress and Scizor.
Dragon Pulse and Substitute are also legitimate options. Substitute turns you into stall's worst nightmare because chansey can't check it (Toxic makes you status immune and lol Seismic Toss works on ghosts) but if you do that you probably don't want to run Draco Meteor since your probably not switching out unless forced to.
~~~~~~~~~~~~~~
You only really need 152 Spattck with Modest as it still allows you (with CM up) to OHKO Arc Ghost after rocks, 2HKO spdef Ogre with thunder (modest max still misses out on the OHKO), nearly OHKO standard Ekiller, OHKO Groudon comfortably, etc. The rest of the ev's should be thrown into extra bulk or speed creep.
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 Def / 252 SpA / 8 Spe
Modest Nature
- Draco Meteor
- Shadow Ball / Thunder / Earth Power
- Thunder / Shadow Ball / Earth Power
- Calm Mind
I swear I switch this thing on Groudon now and I get some support arceus or skarmory or excadrill coming in on me every single time. This is the best way to say "screw you" to these very tanks ;_;. This set was originally inspired by CM Draco Meteor latios: the idea is simple, setup a Calm Mind as whatever your checking switches and laugh as the "support arceus" meant to check you wavers in horror as it dies (or becomes further setup) to a boosted STAB Draco Meteor. The rest of the moves are coverage based. Shadow Ball gets STAB and hits a lot of stuff neutrally, Thunder slams Kyogre, forretress, and skarmoy in the face, Earth Power makes Excadrill cry (unless its those baloon variants D:). Other moves not listed that can be run are Aura Sphere, Hidden Power Fire and Dragon Tail. Aura Sphere pairs nicely with the moves but its base power in general is underwhelming, but it does screw with Excadril and Tyranitar more :). Dragon Tail gives you a method of phazing and lets you bluff other sets and Hidden Power Fire is in case you have a really bad fetish against Forretress and Scizor.
Dragon Pulse and Substitute are also legitimate options. Substitute turns you into stall's worst nightmare because chansey can't check it (Toxic makes you status immune and lol Seismic Toss works on ghosts) but if you do that you probably don't want to run Draco Meteor since your probably not switching out unless forced to.
~~~~~~~~~~~~~~
You only really need 152 Spattck with Modest as it still allows you (with CM up) to OHKO Arc Ghost after rocks, 2HKO spdef Ogre with thunder (modest max still misses out on the OHKO), nearly OHKO standard Ekiller, OHKO Groudon comfortably, etc. The rest of the ev's should be thrown into extra bulk or speed creep.
By:Dice
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Judgment
- Surf
- Fire Blast
- Recover
use this on rain teams that dislike giving ho-oh momentum and like hitting moves. surf hits most spinners, land-t/glis, darkrai on the switch reliably, heatran, etc. u lose out on dialga but it's kinda a nice move to have in general. good niche set ppl should use it on more squads. i just like fire blast to help dick ferrothorn, but if u are really insecure about ekiller or something use wisp.
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Judgment
- Surf
- Fire Blast
- Recover
use this on rain teams that dislike giving ho-oh momentum and like hitting moves. surf hits most spinners, land-t/glis, darkrai on the switch reliably, heatran, etc. u lose out on dialga but it's kinda a nice move to have in general. good niche set ppl should use it on more squads. i just like fire blast to help dick ferrothorn, but if u are really insecure about ekiller or something use wisp.
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