Resource ORAS Good Cores (Check Post #714)

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boltsandbombers

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Good Cores – ORAS Edition


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A strong core is one of the single most valuable things to form when creating a new team. Cores are typically made up of a group of Pokémon that, when used together, work excellently toward accomplishing a specific goal, and any good player uses them, intentionally or not. The majority of cores have varying characteristics that allow them to triumph in different areas, and depending on your team, cores can be built to succeed offensively or defensively. An offensive core is a group of Pokémon that are both focused towards and designed to enable the team to break through most other team styles while being balanced for general play, while a defensive core is a group of Pokémon chosen to give a team a solid set of resistances and the ability to switch into many of the common and threatening attacks in the metagame, allowing it to stick around long enough to win the match.

With a new metagame on the horizon and a plethora of new threats on the other side, there's no better time to dive in than now, and with that being said I present to you Good Cores: ORAS Edition.

When posting cores, please try to include an explanation of any ev spreads that deviate from 252 / 252 spreads.

So, post your own cores and if enough good reasoning is provided I'll add them to the archive n_n
Mega Metagross + Dugtrio + Talonflame
Mega Camerupt + Celebi (+ Keldeo)
Mega Beedrill + Starmie
Mega Metagross + Keldeo (+ Landorus-T)
Bisharp + Gothitelle
Mega Pidgeot + Celebi + Excadrill
Mega Gallade + Diggersby
Mega Sceptile + Kyurem-B + Jirachi
Scizor + Talonflame
Triple Bunny (Mega Lopunny + Azumarill + Diggersby)
Azumarill + Mega Charizard X + Mamoswine
Mega Metagross + Manaphy
Mega Gardevoir + Scizor
Mega Gyarados + Dragalge
Mega Diancie + Magnezone + Latios
Mega Gyarados + Gengar
Mega Lopunny + Raikou
Mega Diancie + Volcarona + Keldeo
Entei + Dragonite + Lucario
Mega Pinsir + Starmie + Weavile

Dugtrio + Sylveon
Serperior + Talonflame + Mega Gyarados
Mega Gallade + Manaphy
Tyrantrum + Mega Charizard X + Rotom-W
Tyrantrum + Magnezone + Serperior
Kyurem-B + Victini
Mega Gallade + Bisharp + Sylveon
Mega Altaria + Magneton + Hydreigon
Mega Metagross + Exploud + Azumarill
Mega Lopunny + Gengar
Mega Sharpedo + SD Pass
Mega Altaria + Terrakion
Birdspam
Talonflame + Latios
Mega Pidgeot + Raikou + Crawdaunt
Mega Diancie + Jirachi + Keldeo

Mega Metagross + Volcarona
Tyranitar + Mega Scizor + Latios
Emboar + Mega Gardevoir
Hydreigon + Mega Metagross
Togekiss + Heatran
Mega Altaria + Bisharp
Mega Charizard X + Latias
Mega Pinsir + Jirachi
Dugtrio + Mega Pidgeot + Serperior / Mega Charizard X
Mega Lopunny + Manaphy
Charizard Y + Heatran + Rotom-W
Mega Charizard X + Lure Conkeldurr
Mega Heracross + Talonflame
Bisharp + Keldeo + Mega Manectric
Mega Sceptile + Azumarill + Heatran
Mega Houndoom + Gengar
Celebi + Mega Houndoom + Keldeo
Mega Houndoom + Gyarados + Latios
Mega Houndoom + Toxicroak
Volcarona + Azumarill
Mega Gardevoir + Diggersby
(+ Tyranitar)
Mega Gardevoir + Bisharp
Kyurem-B + Heatran
Mega Charizard-X + Mamoswine + Gengar
Talonflame + Mega Altaria (+ Klefki)
Crawdaunt + Bisharp
Mega Lopunny + Excadrill

Landorus-T + Mega Manectric
Tyrantrum + Landorus-T
Talonflame + Kyurem-B
Mega Beedrill + Magneton

Mega Diancie + Gengar
Tyrantrum + Mega Metagross + Celebi
Talonflame + Starmie + Serperior
Mega Scizor + Kyurem-B
Mega Charizard Y + Kyurem-B
Crawduant + Talonflame
Mega Tyranitar + Gengar
Mega Metagross + Thundurus
Bisharp + Gengar
Mega Gyarados + Kyurem-B / + Starmie
Mega Pinsir + Mamoswine + Manaphy
Mega Metagross + Dragalge
Chesnaught (Belly Drum) + Talonflame
Mega Medicham + Sylveon
Manaphy + Mega Heracross
Mega Tyranitar + Gyarados
Talonflame + Bisharp
Mega Gardevoir + Rotom-W + Hawlucha
Mega Altaria + Breloom (+ Crawdaunt)

Alakazam + Heatran
Mega Heracross + Heatran
Manaphy + Kyurem-B + Mega Lopunny
Mega Sharpedo + Dragalge
Mega Gyarados + Toxicroak
Mega Scizor + Volcarona
Azumarill + Serperior
Heatran + Mega Aerodactyl
Gyarados + Serperior (+ Mega Sharpedo)
Mega Manectric + Kyurem-B + Tyranitar
Serperior + Kyurem-B + Mega Charizard X / Mega Blastoise
Zoroark + Mega Metagross + Kyurem-B
Bisharp + Weavile
Mega Diancie + Kyurem-B
Mega Gallade + Weavile + Garchomp
Mega Manectric + Weavile
Reuniclus + Crawdaunt (Trick Room)
Wobbuffet + Thundurus + Mega Lopunny
Mega Beedrill + Latios + Keldeo
Mega Manectric + Hydreigon
Keldeo + Landorus-T
Dragonite + Heatran
Breloom + Mega Manectric + Tornadus-T
Mega Lopunny + Gothitelle
Manaphy + Mega Scizor
Mega Altaria + Feraligatr
Mega Banette + Keldeo
Infernape + Weavile
Mega Diancie + Alakazam
Infernape + Shaymin + Gyarados / Mega Gyarados
ChainChomp + Thundurus-T
Mega Aerodactyl + Jirachi + Hydreigon

Gengar + Pangoro
Tyrantrum + Feraligatr
Crawdaunt + Kyurem-B
Slurpuff + Hawlucha
Dragalage + Mega Charizard X
Terrakion + Volcarona
Mixed Jirachi + Mega Charizard X
Starmie + Scizor
Mega Pinsir + Victini
Victini + Gyarados + Mega Sceptile
Garchomp + Azumarill
Dragonite + Mega Charizard Y
Mega Medicham + Weavile
Manaphy + Serperior + Mega Metagross
Mega Heracross + Serperior

Alakazam + Weavile
Mega Manectric + Serperior
Mega Aerodactyl + Serperior
Mega Aerodactyl + Magnezone
Hoopa-Unbound + Mega lopunny
Clefable + Ground + Steel
Kyurem-B + Mega Sableye + Starmie
Mega Latias + Cobalion
Talonflame + Gastrodon
Celebi + Heatran
Bronzong + Suicine + Clefable
Rotom-W + Heatran + Toxicroak
Mega Blastoise + Celebi
Mega Aerodactyl + Celebi + Azumarill
Hippowdon + Ferrothorn + Starmie
Rotom-W + Tornadus-T
Mega Altaria + Reuniclus + Toxicroak
Jirachi + Hippowdon
Latias + Mega Scizor + Clefable
Mega Charizard X + Ferrothorn + Azumarill
Mega Altaria + Volcarona
Hippowdon + Amoonguss + Heatran
Gliscor + Clefable
Mega Gyarados + Celebi
Clefable + Raikou + Mega Gyarados
Gastrodon + Mega Venusaur
Garchomp + Klefki + Starmie
Mega Sableye + Volcarona
Mega Slowbro + Hippowdon + Tornadus-T
Mega Sableye + Bisharp
Wobbuffet + Mega Charizard X
Lure Celebi + Mega Altaria
Mega Altaria + Manaphy
Reuniclus + Keldeo
Mega Venusaur + Weavile + Manaphy
Mega Ampharos + Mew + Heatran

Garchomp + Clefable + Slowking / Mega Venusaur
Raikou + Tornadus-T
Mega Altaria + Scizor
Clefable + Manaphy
Mega Alakazam + Scizor / Clefable
Reuniclus + Gliscor
Tyrantrum + Mega Heracross
Mega Tyranitar + Amoonguss
Mega Blastoise + Latias + Talonflame
Mega Latias + Heatran + Clefable

Mega Sharpedo + Garchomp
Togekiss + Seismitoad
Clefable + Tornadus-T + Mega Charizard X
Klefki + Keldeo
Clefable + Gengar
Mega Scizor + Rotom-W + Hippowdon
Talonflame + Jirachi + Mega Venusaur
Clefable + Reuniclus
Azumarill + Dragalge
Meloetta + Mega Scizor + Infernape
Mega Sableye + Talonflame
Tyranitar + Mega Camerupt + Celebi
Mega Tyranitar + Reuniclus + Keldeo
Suicune + Gothitelle + Mega Altaria
 
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AM

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Uh I have to look through some of my stuff to find any new cores I've been using some other time but I just wanted to provide a thought that if the character limit becomes a concern for the OP you can just put a hyper link in the OP to the post like Clone and Sanger does on their respective threads they currently run. Anyways looking forward to seeing the magic here :].
 

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Uh I have to look through some of my stuff to find any new cores I've been using some other time but I just wanted to provide a thought that if the character limit becomes a concern for the OP you can just put a hyper link in the OP to the post like Clone and Sanger does on their respective threads they currently run. Anyways looking forward to seeing the magic here :].
Yeah, that's a good point. I'll change the formatting to that if need be, but I think if I split it up all the cores between the op and the reserved post I have and maybe the next one it should be fine.
 
Latias @ Latiasite
Ability: Levitate
EVs: 248 HP / 100 Def / 160 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Calm Mind
- Substitute
- Stored Power
Isn't there usually an explanation of what specific EV spreads like this are for below the sets? Just curios as to what the 160 Speed is for. Haven't played OU in a while so I'm not sure if that's just the standard now or not.
 

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Isn't there usually an explanation of what specific EV spreads like this are for below the sets? Just curios as to what the 160 Speed is for. Haven't played OU in a while so I'm not sure if that's just the standard now or not.
Yeah, I'll add in a description of the evs when I get a chance, good point.
 
Surprised no one has posted a mega swampert core yet, so here we go!


Swampert-Mega (F) @ Swampertite
Ability: Swift Swim
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Low Kick

Kingdra @ Life Orb
Ability: Swift Swim
EVs: 64 Atk / 252 SpA / 192 Spe
Rash Nature
- Outrage
- Waterfall
- Draco Meteor
- Hydro Pump

Mega swampert and kingdra form a great offensive core together. Swampert is a great cleaner late game, while kingdra can wallbreak and punch holes early game for swampert to sweep late game. While these two are kind of lacking in synergy, they are very underestimated. This core is best used on rain teams, because both are swift swim users, giving them double speed. They hit hard on both sides of the spectrum, with kingdra taking care of physical walls like skarmory, and swampert taking care of special walls like clefable. This offensive core easily wrecks offense under rain, due to offensive mons being naturally frail, and doubled speed allows them to outspeed choice scarf users. Against more defensive teams, use rain to power up water types moves, and just try to wear down their shared checks / counters, which allows one or the other to sweep. There's really not much else to say, this core is basically on every rain team I have built so far, and almost every rain team I have faced so far has these two mons on it.
 
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Since trapping cores are the cats pajamas right now, I assumed this core would have been posted. Apparently not so, yeah that's cool.

So, I was kind of in a slump. I was not doing very well on the ladder, like AT ALL, when I decided to make a team built around one of my personal favorites: the big, yellow Barney-of-the-Sky. I also was basically hating life, what with Mega Sableye everywhere. So, what better to counter everyone's least favorite magic bouncer than a fairy magic bouncer? Nothing, I would like to submit to you! Problem is, steel types are a thing. And neither of these two like them at all. Solution? Your friendly neighborhood Magnezone! So, basically, the idea is to soften things up a bit with Fairyqueen, picking off threats with Magnezone, and then use Dragonite to crush any remaining opposition. The given evs allow Magnezone to speed creep on Bulky M-Scizor with 4 evs in speed so as to catch them before u-turn and make them suffer. Dragonite is meant to be as bulky as possible, while out pacing fully invested base 100's. Diancie is basically just meant to smack things fast and hard I guess, not much to explain there. Note: sand offense (excadrill in general, really) is the bane of this core's existence, and an answer to sand should be included on any team utilizing this core.
Also, should you choose to forgo roost for Dnite, leftovers may be preferable, and the spread should be adjusted as well
Diancie @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Earth Power
- Hidden Power [Fire]

Dragonite (F) @ Lum Berry / Leftovers
Ability: Multiscale
EVs: 100 Atk / 252 SpD / 156 Spe
Adamant Nature
- Dragon Dance
- Roost / Extremespeed
- Dragon Claw
- Earthquake

Magnezone @ Choice Specs / Choice Scarf
Ability: Magnet Pull
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch
 
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boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Since trapping cores are the cats pajamas right now, I assumed this core would have been posted. Apparently not so, yeah that's cool.

So, I was kind of in a slump. I was not doing very well on the ladder, like AT ALL, when I decided to make a team built around one of my personal favorites: the big, yellow Barney-of-the-Sky. I also was basically hating life, what with Mega Sableye everywhere. So, what better to counter everyone's least favorite magic bouncer than a fairy magic bouncer? Nothing, I would like to submit to you! Problem is, steel types are a thing. And neither of these two like them at all. Solution? Your friendly neighborhood Magnezone! So, basically, the idea is to soften things up a bit with Fairyqueen, picking off threats with Magnezone, and then use Dragonite to crush any remaining opposition. The given evs allow Magnezone to speed creep on Bulky M-Scizor with 4 evs in speed so as to catch them before u-turn and make them suffer. Dragonite is meant to be as bulky as possible, while out pacing fully invested base 100's. Diancie is basically just meant to smack things fast and hard I guess, not much to explain there. Note: sand offense (excadrill in general, really) is the bane of this core's existence, and an answer to sand should be included on any team utilizing this core.
Diancie @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Earth Power
- Hidden Power [Fire]

Dragonite (F) @ Lum Berry
Ability: Multiscale
EVs: 100 Atk / 252 SpD / 156 Spe
Adamant Nature
- Dragon Dance
- Roost
- Dragon Claw
- Earthquake

Magnezone @ Air Balloon
Ability: Magnet Pull
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch
I'm sorry, but I really do not understand some of your sets. If you want dragonite to be bulky, it is significantly more efficient to run HP EVs as opposed to maximum special defense. The next biggest thing I see is that dragonite does not have extremespeed, which is arguably the best reason to use dragonite. Also, Magnezone is much better off with choice scarf or choice specs. Not adding this core for now, I feel there are too many flaws with it.

Surprised no one has posted a mega swampert core yet, so here we go!


Swampert-Mega (F) @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Stealth Rock / Rain Dance

Kingdra @ Life Orb
Ability: Swift Swim
EVs: 64 Atk / 252 SpA / 192 Spe
Rash Nature
- Outrage
- Waterfall
- Draco Meteor
- Hydro Pump

Mega swampert and kingdra form a great offensive core together. Swampert is a great cleaner late game, while kingdra can wallbreak and punch holes early game for swampert to sweep late game. While these two are kind of lacking in synergy, they are very underestimated. This core is best used on rain teams, because both are swift swim users, giving them double speed. They hit hard on both sides of the spectrum, with kingdra taking care of physical walls like skarmory, and swampert taking care of special walls like clefable. This offensive core easily wrecks offense under rain, due to offensive mons being naturally frail, and doubled speed allows them to outspeed choice scarf users. Against more defensive teams, use rain to power up water types moves, and just try to wear down their shared checks / counters, which allows one or the other to sweep. There's really not much else to say, this core is basically on every rain team I have built so far, and almost every rain team I have faced so far has these two mons on it.

Not completely sure on swampert's EV spread, as I'm not good with speed tiers, but kingdra's set is just copy pasted off of the smogon analysis.
Change the last moveslot to low kick, as hitting ferrothorn for significant damage is super important. Make the EV spread 104 / 252 / 152 which outpspeeds timid mega sceptile in the rain. Everything else looks good, nice job.
 
I'm sorry, but I really do not understand some of your sets. If you want dragonite to be bulky, it is significantly more efficient to run HP EVs as opposed to maximum special defense. The next biggest thing I see is that dragonite does not have extremespeed, which is arguably the best reason to use dragonite. Also, Magnezone is much better off with choice scarf or choice specs. Not adding this core for now, I feel there are too many flaws with it.
On dragonite I can change the evs to hp, but I've seen many sets, even on the strategy dex, that don't use extreme speed at all. It is boosting its speed, so e speed isn't all that necessary, imo. Also, on a side note, other than making its bulk better rounded, what difference does having evs in hp make? What I mean is, what is the difference in damage b/t (and these numbers are completely for example) 104 hp, as opposed to 52 Def/ 52SpD?

Also, I considered specs or scarf, but excadrill is just too much of a problem with either of the two. Though I did mention the necessity to cover it by team members, I suppose. Anyways, if you really think it should change, which would you say is preferable, scarf or specs?
 

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
On dragonite I can change the evs to hp, but I've seen many sets, even on the strategy dex, that don't use extreme speed at all. It is boosting its speed, so e speed isn't all that necessary, imo. Also, on a side note other than making its bulk better rounded, what difference does having evs in hp make? What I mean is, what is the difference in damage b/t (and these numbers are completely for example) 104 hp, as opposed to 52 Def/ 52SpD?

Also, I considered specs or scarf, but excadrill is just too much of a problem with either of the two. Though I did mention the necessity to cover it by team members, I suppose. Anyways, if you really think it should change, which would you say is preferable, scarf or specs?
The main selling point of extremespeed is to outprioritize other priority users such as Talonflame, which is really, really important. This is not the thread to learn about how EVs work and what is / is not efficient, so I suggest getting a mentor / just asking around if you need some help with that. I honestly dont know, it would somewhat depend on your other team members but Scarf seems best for that core.
 
The main selling point of extremespeed is to outprioritize other priority users such as Talonflame, which is really, really important. This is not the thread to learn about how EVs work and what is / is not efficient, so I suggest getting a mentor / just asking around if you need some help with that. I honestly dont know, it would somewhat depend on your other team members but Scarf seems best for that core.
Ok I'll change it, however, excluding extreme speed really isn't just a completely crazy new idea. I could slash it with roost, though. And I'll change mag's item. That's not really an issue.

And sorry about the EVs question. I knew this isn't the place to learn about mechanics and stuff, I was just on the subject and kinda curious about it.
 
Ok I'll change it, however, excluding extreme speed really isn't just a completely crazy new idea. I could slash it with roost, though. And I'll change mag's item. That's not really an issue.

And sorry about the EVs question. I knew this isn't the place to learn about mechanics and stuff, I was just on the subject and kinda curious about it.
That core is like extremely weak to greninja without e speed on dragonite, as greninja OHKOes every mon on that core with the right coverage moves. (Ice beam, HP fire/low kick, hydro pump)

EDIT: oh yay 500th post xD
 
Greninja is suspect atm, and is probs gonna go pretty soon
Lol just because something is suspected, and you think that it's going to be banned, doesn't mean you shouldn't be prepared for it. If greninja doesn't get the banhammer, then you're core will be taken off the archive, and it'll be a waste of time. Add e speed now, you can always take it off later if greninja does get banned. However, this isn't the place to be talking about greninja.
 
Surprised no one has posted a mega swampert core yet, so here we go!


Swampert-Mega (F) @ Swampertite
Ability: Swift Swim
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Low Kick

Kingdra @ Life Orb
Ability: Swift Swim
EVs: 64 Atk / 252 SpA / 192 Spe
Rash Nature
- Outrage
- Waterfall
- Draco Meteor
- Hydro Pump

Mega swampert and kingdra form a great offensive core together. Swampert is a great cleaner late game, while kingdra can wallbreak and punch holes early game for swampert to sweep late game. While these two are kind of lacking in synergy, they are very underestimated. This core is best used on rain teams, because both are swift swim users, giving them double speed. They hit hard on both sides of the spectrum, with kingdra taking care of physical walls like skarmory, and swampert taking care of special walls like clefable. This offensive core easily wrecks offense under rain, due to offensive mons being naturally frail, and doubled speed allows them to outspeed choice scarf users. Against more defensive teams, use rain to power up water types moves, and just try to wear down their shared checks / counters, which allows one or the other to sweep. There's really not much else to say, this core is basically on every rain team I have built so far, and almost every rain team I have faced so far has these two mons on it.
To be honest you might as well add Politoed to this core. I've been using:

Politoed @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Rest/Ice Beam
- Toxic
- Encore

I've been using a rain team built around these exact three with a lot of success on the ladder. Ferrothorn is always the most annoying Pokemon though for rain teams in general, let alone this core. Low Kick does a hefty chunk, but Leech Seed+Protect+Lefties recovery and running the risk of getting smacked with a x4 supereffective STAB Power Whip makes it quite annoying. Something to keep in mind if someone uses this core.
 
By adding politoed, you kind of change it from an offensive core.. to more of a balanced / not offensive core.
But what's the point of using two Swift Swim users without either Drizzle from Politoed or Rain Dance on either of the two movesets? Kingdra and Swampert alone do not an offensive core make without the rain. You can go with a more "offensive" Politoed, but I find a defensive variant is better for longevity as M Swampert and Kingdra are dead weight without the rain.

Politoed @ Damp Rock
Ability: Drizzle
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Hydro Pump
- Ice Beam
- Focus Blast
- Hypnosis/Scald/Psychic
 
But what's the point of using two Swift Swim users without either Drizzle from Politoed or Rain Dance on either of the two movesets? Kingdra and Swampert alone do not an offensive core make without the rain. You can go with a more "offensive" Politoed, but I find a defensive variant is better for longevity as M Swampert and Kingdra are dead weight without the rain.

Politoed @ Damp Rock
Ability: Drizzle
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Hydro Pump
- Ice Beam
- Focus Blast
- Hypnosis/Scald/Psychic
Lol I already mentioned in my description that the core obviously works best on rain teams... It can still function without drizzle from politoed, because you can still use something like rain dance klefki or rain dance bronzong whatever. When anyone sees that core, they'll obviously know that it's a rain team core, so there's no point in putting politoed on it. If you're going to put politoed on it, why not also go ahead and slap on kabutops and omastar...
The point is that it's quite obvious that the core is meant to be on a rain team, so there's literally no point in putting politoed on it, since every rain team has a politoed.
 
Lol I already mentioned in my description that the core obviously works best on rain teams... It can still function without drizzle from politoed, because you can still use something like rain dance klefki or rain dance bronzong whatever. When anyone sees that core, they'll obviously know that it's a rain team core, so there's no point in putting politoed on it. If you're going to put politoed on it, why not also go ahead and slap on kabutops and omastar...
The point is that it's quite obvious that the core is meant to be on a rain team, so there's literally no point in putting politoed on it, since every rain team has a politoed.
I...guess? I dunno, I just feel like it's incomplete, but that's just my take on it I suppose. At the end of the day it really is a balanced core, because even if you don't use Politoed the suggested options of Damp Rock+Rain Dance Klefki or Bronzong are arguably even LESS offensive than Politoed. Rain support is needed somewhere for the core to work, and no matter where it comes from it's going to make the offensive core "balanced" as far as I'm concerned. But c'est la vie. I can, however, understand possibly utilizing different sources of rain, thus not including Politoed into the core. It was just a suggestion, as I feel like 99.99% of people making a rain team will include it anyways.
 
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Not to step on anyone's toes here but there have only been like 2 new cores out of about 20 posts. All these little discussions are cluttering the thread, there really isnt a reason to debate details over a posted core just post one up that follows the format and the OP will decide if it goes up or not. I mean obviously there can be some discussion about said cores but no reason to draw them out too long. Again I dont want to sound like a douche or minimod just giving a suggestion.
 
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